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Editing 40d Talk:Goblin

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:::Point.  Though I think it hasn't entered the mainstream.  Another one: in the ''Ringworld'' series, there's the concept of 'rishathra', ceremonial inter-species (though all descended from homo erectus) sex for the purpose of sealing trade agreements and alliances.  —[[User:0x517A5D|0x517A5D]] 19:53, 12 December 2007 (EST)
 
:::Point.  Though I think it hasn't entered the mainstream.  Another one: in the ''Ringworld'' series, there's the concept of 'rishathra', ceremonial inter-species (though all descended from homo erectus) sex for the purpose of sealing trade agreements and alliances.  —[[User:0x517A5D|0x517A5D]] 19:53, 12 December 2007 (EST)
 
::::Mainstream? Crossbreeding would be a scientific term. --[[User:Digger|Digger]] 12:01, 25 February 2008 (EST)
 
::::Mainstream? Crossbreeding would be a scientific term. --[[User:Digger|Digger]] 12:01, 25 February 2008 (EST)
:::::I believe the word Xenophile would be appropriate here, and the act would be Xenophiality or Xeno-ality? Something along those lines. I am not sure how to conjugate the latin there. [[Special:Contributions/24.65.136.134|24.65.136.134]] 20:39, 3 November 2009 (UTC)
 
 
'''I find it surprising that such a large debate has resulted [[User_talk:Billdauterive|from the actions of an obvious vandal.]]''' --[[User:Jackard|Jackard]] 20:04, 12 December 2007 (EST)
 
'''I find it surprising that such a large debate has resulted [[User_talk:Billdauterive|from the actions of an obvious vandal.]]''' --[[User:Jackard|Jackard]] 20:04, 12 December 2007 (EST)
 
:Yeah, that comment's not scoring him any points.  Although at least he appears to have stopped editing the page. --[[User:Peristarkawan|Peristarkawan]] 21:05, 12 December 2007 (EST)
 
:Yeah, that comment's not scoring him any points.  Although at least he appears to have stopped editing the page. --[[User:Peristarkawan|Peristarkawan]] 21:05, 12 December 2007 (EST)
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== Goblin Siege ==
 
== Goblin Siege ==
  
it´s the year 1059 and I stillwaiting for a goblin siege. the kidnappers are coming since 2 years already...d
+
it´s the year 1059 and I stillwaiting for a goblin siege. the kitnappers are comming since 2 years already...
 +
 
 
I have the newest verison (0.27.169.33g)
 
I have the newest verison (0.27.169.33g)
 
so what´s wrong?
 
so what´s wrong?
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:Is there any way to speed up the goblin ambushes?--[[User:CrazyMcfobo|CrazyMcfobo]] 18:12, 10 April 2008 (EDT)
 
:Is there any way to speed up the goblin ambushes?--[[User:CrazyMcfobo|CrazyMcfobo]] 18:12, 10 April 2008 (EDT)
 
::Letting the kobolds/goblins steal from you makes them come with better gear I believe, but I am not sure about whether or not they come faster. --[[User:Wafl|Wafl]] 22:30, 16 April 2008 (EDT)
 
::Letting the kobolds/goblins steal from you makes them come with better gear I believe, but I am not sure about whether or not they come faster. --[[User:Wafl|Wafl]] 22:30, 16 April 2008 (EDT)
 
Should we add anything to the main article about the reports of friendly goblin caravans looking to trade with certain civilizations? "Darn friendly goblins! What am I going to use these traps for now?" --[[User:Jellyfishgreen|Jellyfishgreen]] 05:30, 13 January 2009 (EST)
 
  
 
== The goblin annoyance ==
 
== The goblin annoyance ==
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it appears i have a goblin master thief in my cage trap, perhaps they're not trap-immune unless stealthed?
 
it appears i have a goblin master thief in my cage trap, perhaps they're not trap-immune unless stealthed?
 
:No thief is 100% immune to traps.  They have a certain chance to avoid traps whether sneaking or revealed.  Kobolds are a lot better at it than goblins, but even they aren't completely immune. --[[User:ThunderClaw|ThunderClaw]] 13:22, 7 November 2008 (EST)
 
:No thief is 100% immune to traps.  They have a certain chance to avoid traps whether sneaking or revealed.  Kobolds are a lot better at it than goblins, but even they aren't completely immune. --[[User:ThunderClaw|ThunderClaw]] 13:22, 7 November 2008 (EST)
 
::Theoretically that would mean you can even catch a demon... O_o --[[User:Maximus|Maximus]] 21:48, 7 November 2008 (EST)
 
 
::: You can catch ''anything'' with a cage trap. Demons (well in fact, I think they're immune to traps, but I'm not a Proficien Raw Reader), dragons, colossi, giant eagle, elephants, dwarves (well, when they're unconscious), titans, everything. And this, even with a wooden, or worse, a ''glass'' cage (more exactly, a terrarium). [[User:Timst|Timst]] 06:20, 8 November 2008 (EST)
 
 
::::Well, demons have [TRAPAVOID], unlike all those others.  So do kobolds.  Goblins don't have it, although goblin thieves seem to.--[[User:Maximus|Maximus]] 16:49, 8 November 2008 (EST)
 
 
:::::I've seen a video where the "unconscious creature triggers trap" rule was able to overcome [TRAPAVOID] for demons. Yes. Really.-- Count Dorku
 
 
===Fun Snatcher Facts===
 
It might be nice if goblin snatchers had their own page so there was someplace relevant to put this other than a talk page...
 
 
-If a Goblin Snatcher successfully makes it off the map with a child, you can find the exact square the child was snatched from by zooming to the child from the Relationship screen of a dwarf still present on the map (say, the parent).  Basically, despite being removed from the (U)nit list, they can still be 'found' via the relationship list because they still retain friends/family/etc...
 
 
-Snatched children receive a happy thought from being grabbed, which you can see if you go to (v)iew from the relationship screen: "(S)he is happy to be free."
 
 
:I bet that thought is supposed to be for when you free them from the goblins, but what if it isn't?  A dwarf's life is hard, usually spent serving nobles, and the slightest misstep gets you hammerized.  Are we really the good guys? [[User:Rolan7|Rolan7]] 14:03, 27 February 2009 (EST)
 
 
--[[User:Squirrelloid|Squirrelloid]] 01:52, 2 December 2008 (EST)
 
:I changed the Snatcher redirect to [[Thief]] instead of [[Goblin]]. Snatchers are considered a type of thief. [[User:HeWhoIsPale|HeWhoIsPale]] 13:40, 2 December 2008 (EST)
 
 
 
Hey guys, a snatcher just ran off with one of my pets' young. It's a modded pet that can speak. I know it was not a dwarf because the message said it was this modded pet. Just thought I'd throw that out there. Yup. [[Special:Contributions/68.43.43.52|68.43.43.52]] 23:04, 27 March 2010 (UTC)
 
 
== i think i need some help ==
 
 
so i settled riiight next to what i thought was a goblin settlement, as i have before, but the same thing happened that always does, its like there isnt anyone there-
 
i could see goblins, and humans but they werent moving or anything, i even sent my squad over, they didnt even notice the goblin the the square next to them.
 
 
what am I doing wrong?
 
 
:I noticed the same thing - starting on a goblin fort and all the goblins are FRIENDLY in the view unit screen. (40d) Anybody? --[[User:Kwieland|Kwieland]] 12:22, 18 February 2009 (EST)
 
 
::I would guess that they're friendly goblins. Depending on how worldgen goes, it's possible (though uncommon) for a dwarven civilization to be on good terms with a goblin civilization. When that happens and you choose to be a member of that dwarven civ upon embark, moving in next to goblins is no different than moving in next to humans or elves usually is. Goblins will even send trade caravans to friendly dwarven forts that are accessible. They're not really any different than the other races except that the values the worldgen uses for them make them MUCH more likely to be hostile than humans or elves. [[User:Kirig Stonebeard|Kirig Stonebeard]] 03:42, 6 March 2009 (EST)
 
:::Nope. It's broken. As was in the last versions. You get some odd behaviour, including with goblin ambushes. --[[User:Koltom|Koltom]] 14:20, 25 August 2009 (UTC)
 
 
== Do HFS attack goblins? ==
 
 
I'd like to know if Hidden Fun Stuff will attack goblins (like if I released them from a cage into the path of a stampeding HFS)... this would seem strange but is there anywhere to verify whether it is true or not?--[[User:Jpwrunyan|Jpwrunyan]] 14:34, 17 October 2009 (UTC)
 
 
Yes they do. If you start at a fortress and wall one of your dwarfs in you can watch them hunt down and slaughter every single goblin visible.
 
 
== Breeding Goblins ==
 
 
Is it possible to capture goblins of both sexes and make a Goblin farm? - [[User:Iban|Iban]] 06:30, 11 December 2009 (UTC)
 
 
:Unlikely. [[Special:Contributions/68.43.43.52|68.43.43.52]] 23:09, 27 March 2010 (UTC)
 
 
== Do gobs really attack ''any'' fortress ==
 
It says in the main page that goblins will siege any sufficiently populous or wealthy fortress.  Is this true even if the fortress does not have contact with a goblin civ?  Further, what about thieves and ambushes?  Are some or all of those attacks absent without civ contact?  --[[User:Thrillho|Thrillho]] 16:20, 30 December 2009 (UTC)
 
 
:Goblins will not seige you if they can't reach you, if you are on an island or in an area like within a mountain range valley that has no access to goblins, they won't siege you. Only your parent civ will reach you. --[[User:radical|radical]] 07:31, 24 January 2010 (EST)
 
 
== Gobbo tower sapping ==
 
 
If you embark on a map with a goblin tower in it, and you dig out the tower's base, causing a cave in (killing all the goblins inside), would you still get sieges and stuff? Just curious. [[Special:Contributions/68.43.43.52|68.43.43.52]] 05:22, 22 March 2010 (UTC)
 
 
== Goblins w/o armour ==
 
Well, I've recently tryed pitting th hoards of goblins with and without armour and I have discovered something that I would find unusual. When the goblins are armoured and being moved outside of cages they will most likely escape and kill a few dwarves, but when their armour is taken they almost never will try anything funny. I find it fun to drop goblins 26z levels and now I can just set all the goblins to the pit and say "bye-bye". I'm also not sure if its just maybe a lucky glitch or programmed in somehow so can anyone else confirm my findings? {{unsigned|70.253.172.230}}
 

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