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Editing 40d:Wrestling
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The text below applies to using wrestling in [[Adventure Mode]]. Wrestling in [[Fortress Mode]] is presumed to use the same mechanics, although the player has no direct control over how the wrestling is performed. | The text below applies to using wrestling in [[Adventure Mode]]. Wrestling in [[Fortress Mode]] is presumed to use the same mechanics, although the player has no direct control over how the wrestling is performed. | ||
== Initiating wrestling == | == Initiating wrestling == | ||
− | While standing next to an opponent, the "Attack" key {{K|Shift}}+{{K|a}} by default will give you a list of targets, and allow you to switch modes by pressing | + | While standing next to an opponent, the "Attack" key {{K|Shift}}+{{K|a}} by default will give you a list of targets, and allow you to switch modes by pressing ['''enter''']. |
Press enter until you are in wrestling mode, then chose your opponent as you would for a normal attack. | Press enter until you are in wrestling mode, then chose your opponent as you would for a normal attack. | ||
You should now be on the wrestling screen ready to initiate a wrestle. | You should now be on the wrestling screen ready to initiate a wrestle. | ||
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The Hold Type progresses from holds to locks, and the limbs includes all sorts of limbs appendages, and also weapons. | The Hold Type progresses from holds to locks, and the limbs includes all sorts of limbs appendages, and also weapons. | ||
− | == Wrestling | + | == Wrestling technique == |
− | + | Wrestling generally progresses over a number of actions. | |
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− | + | The first step to wrestling is to get a grip on your opponent. | |
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− | + | From here, you can either attempt to throw or "take down" your opponent (take down means put on the floor by the way) or progress to a lock. | |
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− | + | From a lock you can attempt to do some serious damage. | |
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== Training strategies == | == Training strategies == | ||
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Knocking them down without breaking their legs is rather sneaky, as you can wait for them to get up, then charge at them again and keep alternating moves. | Knocking them down without breaking their legs is rather sneaky, as you can wait for them to get up, then charge at them again and keep alternating moves. | ||
− | You can also use it to grab worn items (including weapons) to prevent them being used against you, and even snatch them away. Beating an [[undead]] pike master with his own weapon is always fun. (Press "shift + i". It displays the inventory. Select the object written in red : It is the one that both you and your opponent are holding) | + | You can also use it to grab worn items (including weapons) to prevent them being used against you, and even snatch them away. Beating an [[undead]] pike master with his own weapon is always fun. (Press "shift + i". It displays the inventory. Select the object written in red : It is the one that both you and your opponent are holding) |
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== What grabs do == | == What grabs do == | ||
− | Breaking joints disables limbs | + | Breaking joints disables limbs. |
* Arm will stop the opponent from using that arm to attack (at least effectively) | * Arm will stop the opponent from using that arm to attack (at least effectively) | ||
* Leg will cause the opponent to fall to the floor and dramatically reduce their movement speed | * Leg will cause the opponent to fall to the floor and dramatically reduce their movement speed | ||
* Strangling an opponent damages the throat location. A red throat injury is a mortal wound which will inevitably cause the victim to bleed to death. Also makes them winded, which lowers movement speed and may cause suffocation. | * Strangling an opponent damages the throat location. A red throat injury is a mortal wound which will inevitably cause the victim to bleed to death. Also makes them winded, which lowers movement speed and may cause suffocation. | ||
* Gouging eyes out will cause incredible pain as well as blinding opponents or at least greatly reducing accuracy and vision. (also causes heavy bleeding) | * Gouging eyes out will cause incredible pain as well as blinding opponents or at least greatly reducing accuracy and vision. (also causes heavy bleeding) | ||
− | * Pinching will cause pain/unconsiousness to an opponent without wounding them | + | * Pinching will cause pain/unconsiousness to an opponent without wounding them. |
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|| Upper Leg || Any || None || Break Hip | || Upper Leg || Any || None || Break Hip | ||
|- style="background: #eee; padding: 1px;" | |- style="background: #eee; padding: 1px;" | ||
− | || Lower Leg || | + | || Lower Leg || Hand || None || Break Knee |
|- style="padding: 1px;" | |- style="padding: 1px;" | ||
− | || Foot || | + | || Foot || Hand || None || Break Ankle |
|} | |} | ||
== Changes in the future == | == Changes in the future == | ||
− | [[ | + | [[Toady One]]'s mentioned that the system's going to be changed at some point, that, without looking at his dev/bloat lists, I can only assume means that the menu will be changed so have you work by the limb you want to use and the part you want to grab. in turn, not all in a list at once. And there's the promise of 'dirty' moves, he mentioned too, such as slitting your foes throat. That one I’m looking forward to most. I mean... err... |
I hope that helps you some. | I hope that helps you some. | ||
[[Category:Guides]] | [[Category:Guides]] | ||
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