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Editing 40d:Undead

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[[Image:Undead_Fish.png|frame|Undead fish traversing dry land to attack an adventurer.]]
 
[[Image:Undead_Fish.png|frame|Undead fish traversing dry land to attack an adventurer.]]
  
Undead creatures do not need to breathe, and all can swim in [[water]] and walk on land, including normally aquatic creatures such as [[carp]], sharks and even [[whale]]s. While this is only a minor nuisance most of the time, groups of undead [[carp]] can pose a serious threat to even a well trained squad. The average dwarf can easily run away from zombie carp, but skeletal carp are a vile force of darkness which should be feared by anyone who confronts them.
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Undead creatures do not need to breathe, and all can swim in [[water]] and walk on land, including normally aquatic creatures such as sharks, [[whale]]s, and even [[carp|the most terrifying fish ever]]. While this is only a minor nuisance most of the time, groups of undead [[carp|kings of fishes]] can pose a serious threat to even a well trained squad. The average dwarf can easily run away from zombie carp, but skeletal carp are a vile force of darkness which should be feared by anyone who confronts them.
  
 
All undead are promoted to level 1 [[building destroyer]]s, allowing them to deconstruct wooden doors/hatches, statues, windows, archery targets, and wooden [[support]]s.
 
All undead are promoted to level 1 [[building destroyer]]s, allowing them to deconstruct wooden doors/hatches, statues, windows, archery targets, and wooden [[support]]s.
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SEE TALK PAGE, "Cut apart to kill?"-->
 
SEE TALK PAGE, "Cut apart to kill?"-->
  
When defeated, a zombie leaves a rotten [[corpse]] which should be disposed of to avoid [[miasma]].  It will eventually rot completely to leave a pile of [[bone]]s.  Skeletal creatures leave a [[skull]] and [[bone]]s, which can be used immediately by a [[bone carver]].
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When defeated, a zombie leaves a rotten [[corpse]] which should be disposed of to avoid [[miasma]].  It will eventually rot completely to leave a pile of [[bone]]s.  Skeletal creatures leave a [[skull]] and [[bone]]s, which can be used immediately by a [[bone carver]]. (Good gift idea : a carp skull totem !)
  
 
Undead [[tree]]s show on the map as {{DFtext|Dead Highwood}}, but an undead {{DFtext|Dead Highwood Sapling}} will still mature into a full grown tree.  After cutting down, the [[log]]s are indistinguishable from those cut from a living tree. Undead [[shrub]]s and grass are useless, though these tainted lands contain a mix of living and dead plants.
 
Undead [[tree]]s show on the map as {{DFtext|Dead Highwood}}, but an undead {{DFtext|Dead Highwood Sapling}} will still mature into a full grown tree.  After cutting down, the [[log]]s are indistinguishable from those cut from a living tree. Undead [[shrub]]s and grass are useless, though these tainted lands contain a mix of living and dead plants.

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