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Editing 40d:Tim's castle building tutorial

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The entrance to the left is specifically designed for invaders. Its features include:
 
The entrance to the left is specifically designed for invaders. Its features include:
  
* The bridge on the left wall is so that this entrance can be retracted if so desired. My previous design included [[floor grate]]s (one is still there) connected to levers. These were destroyed by vandalous trolls, so the bridge, being significantly more sturdy, was used to replace them.
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* The bridge on the left wall is so that this entrance can be retracted if so desired. My previous design included [[floor grate]]s (one is still there) connected to a levers. These were destroyed by vandalous trolls, so the bridge, being significantly more sturdy, was used to replace them.
 
* There is a long winding corridor, external to the rest of the castle, which is full of [[trap]]s. Weapon traps are most effective at removing goblins and trolls, but will ultimately jam under heavy use. [[Cage]] traps are essentially an instant kill for any unwelcome guest. Only one cage is used so that it can capture a large/powerful invader (one fortress of mine had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.
 
* There is a long winding corridor, external to the rest of the castle, which is full of [[trap]]s. Weapon traps are most effective at removing goblins and trolls, but will ultimately jam under heavy use. [[Cage]] traps are essentially an instant kill for any unwelcome guest. Only one cage is used so that it can capture a large/powerful invader (one fortress of mine had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.
 
* The cage trap also means that goblin squad leaders (other than the first one) will make it some distance inside before they die and leave their squad running in disarray. Hopefully the marksdwarves on the battlements (see later in this article) will have had plenty of time to dish out the pain before that squad gets a chance to get out of range again.
 
* The cage trap also means that goblin squad leaders (other than the first one) will make it some distance inside before they die and leave their squad running in disarray. Hopefully the marksdwarves on the battlements (see later in this article) will have had plenty of time to dish out the pain before that squad gets a chance to get out of range again.

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