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Editing 40d:Site
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{{av}}{{Quality|Fine}} | {{av}}{{Quality|Fine}} | ||
− | :''See | + | :''See {{L|location}} for information about the placement of fortresses in Fortress Mode.'' |
− | '''Sites''' are artificial or inhabited features in the | + | '''Sites''' are artificial or inhabited features in the {{L|world}}. They're notable for being named individually and for being referred to in {{L|adventurer mode}} {{L|quest}}s. |
Note: Specific information about buildings is based on observation in adventure mode and may be incomplete or outdated | Note: Specific information about buildings is based on observation in adventure mode and may be incomplete or outdated | ||
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Token: CITY | Token: CITY | ||
− | Wooden house cities. Have shops, temples and | + | Wooden house cities. Have shops, temples and {{L|mayor}}al houses. |
Represented by {{Tile|+|7:0:0}}, {{Tile|*|7:0:0}}, {{Tile|#|7:0:0}}, and {{Tile|☼|7:0:1}} on the world map. | Represented by {{Tile|+|7:0:0}}, {{Tile|*|7:0:0}}, {{Tile|#|7:0:0}}, and {{Tile|☼|7:0:1}} on the world map. | ||
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Token: CAVE_DETAILED | Token: CAVE_DETAILED | ||
− | Ornate | + | Ornate {{L|underground}} structures. |
Structure: | Structure: | ||
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Token: CAVE | Token: CAVE | ||
− | Underground, presumably natural mazes. Occupied by subterranean | + | Underground, presumably natural mazes. Occupied by subterranean {{L|creatures}} such as {{L|giant cave spider}}s and {{L|large rat}}s, and often occupied by {{L|megabeast}}s or {{L|kobold}} civilizations. |
Represented by {{Tile|•|0:0:1}} on the world map. | Represented by {{Tile|•|0:0:1}} on the world map. | ||
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Token: DARK_FORTRESS | Token: DARK_FORTRESS | ||
− | Cities made of above-ground towers of smoothed natural | + | Cities made of above-ground towers of smoothed natural {{L|obsidian}}. May feature temples. may be occupied by an Invader force. It is possible for a dark fortress to be absolutely nothing but a plain. |
Structures: | Structures: | ||
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**Towers can have a basement level with a connection to a tunnel just like Mountain Halls. | **Towers can have a basement level with a connection to a tunnel just like Mountain Halls. | ||
* Temple. (This _may_ follow the same template as Human temples - the size and the pool at the bottom certainly match.) 20x20 interior. | * Temple. (This _may_ follow the same template as Human temples - the size and the pool at the bottom certainly match.) 20x20 interior. | ||
− | **Observed: | + | **Observed: {{L|rutile}} block floor and natural [!] {{L|gabbro}} engraved wall. 2F/3B/R connected by ramps. Pool in last basement. All walls engraved some engraved floors outside. 4 tile dirt ring around outside ground (observed white sand). |
Represented by {{Tile|П|5:0:0}} or {{Tile|П|0:0:1}} on the world map. | Represented by {{Tile|П|5:0:0}} or {{Tile|П|0:0:1}} on the world map. | ||
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[[Image:Tunnel crossing chasm.png|thumb|right|An underground tunnel crossing a chasm via a bridge. Antmen, naked mole dogs, and other creatures are visible to the right. This tunnel connected a couple of goblin fortresses together.]] | [[Image:Tunnel crossing chasm.png|thumb|right|An underground tunnel crossing a chasm via a bridge. Antmen, naked mole dogs, and other creatures are visible to the right. This tunnel connected a couple of goblin fortresses together.]] | ||
[[Image:Tunnel in local view.png|thumb|right|A tunnel emanating from a dark fortress, as seen in the local view.]] | [[Image:Tunnel in local view.png|thumb|right|A tunnel emanating from a dark fortress, as seen in the local view.]] | ||
− | Some mountain halls and dark fortresses have a staircase down at the bottom level, leading to a narrow hallway to another (possibly multi-level) single staircase down to a (walls/floor not smoothed except immediately around the staircase) 7-wide tunnel leading ultimately to another site. Hostile creatures can be found in these tunnels near sites or chasm crossings, and they vary in Z-level, with ramps up or down across the full width of the tunnel ( | + | Some mountain halls and dark fortresses have a staircase down at the bottom level, leading to a narrow hallway to another (possibly multi-level) single staircase down to a (walls/floor not smoothed except immediately around the staircase) 7-wide tunnel leading ultimately to another site. Hostile creatures can be found in these tunnels near sites or chasm crossings, and they vary in Z-level, with ramps up or down across the full width of the tunnel ({{L|orthogonal}}/diagonal transitions near z-level transitions sometimes cause slightly narrower ramps). There are bridges over chasms; these are 5 wide made of floors (Phyllite block even though the surrounding stone was Gabbro) and constructed walls at each side and a 3-tile approach at each end. The one I observed was open to a small cave in the side of the chasm which was, presumably, the source of the {{L|antman|antmen}} and {{L|ratman|ratmen}} the tunnel was infested with. The route of the tunnel seemed much more circuitous than it should be to connect between the two sites in question. You cannot Travel while in a tunnel. <!-- too long for here; may be useful in a split-out article - Traversing the tunnel (between two sites ___ map tiles apart), my adventurer became thirsty four times / dehydrated (ran out of water, so had to wait for it to let me drink disgusting things) once, hungry twice, drowsy twice. I ate when hungry, drank when thirsty, slept when drowsy. --> |
− | [SHOW_EMBARK_TUNNEL:ALWAYS] has to be set in | + | [SHOW_EMBARK_TUNNEL:ALWAYS] has to be set in {{L|init.txt}} for tunnels to be visible on the local map, as pictured at right. They will usually curve around other underground features (chasms, rivers, etc.), except when this is not possible through a given local section, in which case they will cross the other feature(s) via a bridge. |
<br clear="all" /> | <br clear="all" /> | ||
== Roads == | == Roads == |