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Editing 40d:Reclaim fortress mode

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== Reclaiming buildings ==
 
== Reclaiming buildings ==
In order to reclaim a building for your dwarves to use, say a [[Smelter]], you will need to reclaim all of the items that make up that [[workshop]]. The easiest way to do this is to ''designate'' them for reclaiming by using {{key|d}} > {{key|b}} (> {{key|c}} claim is defaulted). This method is ideal for reclaiming undisturbed stockpiles and empty workshops.
 
  
Alternatively, you can manually unforbid each individual item by pressing {{key|t}}, hovering over each building in question, then selecting each item and pressing {{key|f}}. This can be especially useful if any of the workshops happen to be cluttered with other items, as it will allow you to begin using them (albeit slowly) without flooding your dwarves with extra hauling jobs. This can also be done from the Stocks screen, but in that case you likely won't be able to associate individual buildings with their materials, so it's generally not worth it.
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In order to reclaim a building for your dwarves to use, say a [[Smelter]], you will need to reclaim all of the items that make up that [[workshop]]. You can do this two ways. First, you can hit  {{key|t}} and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Just hit  {{key|f}} on each one to reclaim those items. Alternatively, when you are reclaiming items via the Stock screen any items that are part of a building can be reclaimed there as well. However, you won't know which ones those are, so for specific workshops it's easiest if you claim each one separately.
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It is also possible to designate multiple items and workshops by using {{key|d}} > {{key|b}} (>{{key|c}} claim is defaulted). This makes it easier to clean up everything and reclaim undisturbed stockpiles.
  
 
== Remaining living dwarves ==
 
== Remaining living dwarves ==

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