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Editing 40d:Kobold

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{{quality|Masterwork|19:17, 16 April 2011 (UTC)}}
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{{CreatureInfo|name=Kobold|symbol=k|color={{COLOR:6:0:0}}|butcher=no|
{{40d creaturelookup/0|butcher=no}}
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bones=5|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|
{{av}}
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biome=
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* [[Cave]]s
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}}
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'''Kobolds''' are small [[humanoid]]s, slightly smaller than [[dwarves]].  They are technologically backward and use [[copper]] [[weapon]]s.
 
'''Kobolds''' are small [[humanoid]]s, slightly smaller than [[dwarves]].  They are technologically backward and use [[copper]] [[weapon]]s.
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=== Living Among Them ===
 
=== Living Among Them ===
  
It is also possible to settle on a kobold cave that is not hostile to your fortress. This is most-likely unintentional, but could prove to be permanent depending on how kobold diplomacy is handled in the [[Main:Development arc|future]]. In the 'u'nits menu, the kobold inhabitants will be listed as "Friendly". Settling on a  friendly kobold cave will be roughly equivalent to settling next to (or on top of) a [[human]] town, the main differences being that there will be no food stores or wooden furniture and no wooden housing to commandeer. The caves are useful, like any other cave, in exposing minerals, [[gem]]s, [[rock]]s and [[ore]] veins from the outset of your fortress. This is the most common type of kobold cave you are likely to find.  
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It is also possible to settle on a kobold cave that is not hostile to your fortress. This is most-likely unintentional, but could prove to be permanent depending on how kobold diplomacy is handled in the [[Development arc|future]]. In the 'u'nits menu, the kobold inhabitants will be listed as "Friendly". Settling on a  friendly kobold cave will be roughly equivalent to settling next to (or on top of) a [[human]] town, the main differences being that there will be no food stores or wooden furniture and no wooden housing to commandeer. The caves are useful, like any other cave, in exposing minerals, [[gem]]s, [[rock]]s and [[ore]] veins from the outset of your fortress. This is the most common type of kobold cave you are likely to find.  
  
 
Friendly kobold caves boast an assortment of animal and plant specialists, [[guard]]s and the occasional weapon-master and will work with the dwarves in repelling sieges, kobold and [[goblin]] [[thief|thieves]], and ambushes. They will not be hostile to dwarven traders, but may attack [[trading|traders]] from a civilization they are at war with{{verify}}. Friendly kobolds will meander little, often staying in the same spot for years and they will not set off [[trap|traps]] unless rendered unconscious by wounds on top of them, nor be targeted or hurt by ''catapult'' fire. Kobolds in fortress mode do not sleep or eat currently, and their created wealth is added to your own at embarkation.
 
Friendly kobold caves boast an assortment of animal and plant specialists, [[guard]]s and the occasional weapon-master and will work with the dwarves in repelling sieges, kobold and [[goblin]] [[thief|thieves]], and ambushes. They will not be hostile to dwarven traders, but may attack [[trading|traders]] from a civilization they are at war with{{verify}}. Friendly kobolds will meander little, often staying in the same spot for years and they will not set off [[trap|traps]] unless rendered unconscious by wounds on top of them, nor be targeted or hurt by ''catapult'' fire. Kobolds in fortress mode do not sleep or eat currently, and their created wealth is added to your own at embarkation.
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In adventure mode kobolds live in caves.  They will have guards, soldiers, civilians, [[child]]ren, and the occasional quite dangerous weaponmaster.  Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer.  Kobold caves are full of trinkets, and they often wear [[cloth]]ing, weapons, and small-sized [[armor]].
 
In adventure mode kobolds live in caves.  They will have guards, soldiers, civilians, [[child]]ren, and the occasional quite dangerous weaponmaster.  Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer.  Kobold caves are full of trinkets, and they often wear [[cloth]]ing, weapons, and small-sized [[armor]].
  
{{gamedata}}
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{{Game_Data|[CREATURE:KOBOLD]
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|40d:entity_default.txt|ENTITY|SKULKING}}}}
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[NAME:kobold:kobolds:kobold]
{{Creatures}}
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[TILE:'k'][COLOR:6:0:0]
{{Category|Races}}
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[GLOWTILE:'"'][GLOWCOLOR:6:0:1]
{{Category|Humanoids}}
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[LOCKPICKER][FLEEQUICK]
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[GENPOWER:2]
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[BUTCHERABLE_NONSTANDARD]
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[CAN_CIV][CAN_LEARN][LIKES_FIGHTING][EVIL]
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[BONECARN]
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[CANOPENDOORS]
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[PREFSTRING:mischief]
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[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:3TOES:MOUTH]
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[SIZE:5]
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[MAXAGE:150:170]
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[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
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[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
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[CHILD:12][BABY:1]
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[FAT:1]
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[EQUIPS]
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[NOCTURNAL]
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[UTTERANCES]
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[STANDARD_FLESH]
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[HOMEOTHERM:10067]
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[SWIMS_LEARNED][SWIM_SPEED:2500]
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[PERSONALITY:ANXIETY:50:75:100]
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[PERSONALITY:TRUST:0:25:50]
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[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
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}}
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{{creatures}}
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[[Category:Races]]
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[[Category:Humanoids]]

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