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Editing 40d:Known bugs and issues

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Any idea what this means? --[[User:AlexFili|AlexFili]] 10:01, 16 June 2008 (EDT)
 
Any idea what this means? --[[User:AlexFili|AlexFili]] 10:01, 16 June 2008 (EDT)
  
It means that wagons are actually living, breathing entities! I discovered something similar when i accidentally 'killed' a pair of human caravan wagons in fortress mode. they appproached my fortress through an area where a wall was being built, and as they were passing the square that was directly above my underground trade depot (don't know if that was coincidence or played into the bug) they both somehow got stuck in the semi constructed wall. then after a few months they vanished... leaving all their stuff on the ground for my dwarves to loot. the guards and merchants wandered off, and they showed up on the list of units as dead wagons. as this was only my second fortress playing with version 39e, I was extremely confused at the time. --[[User:FruityBix|FruityBix]] 19:52, 31 August 2008 (EDT)
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It means that wagons are actually living, breathing entities! I discovered something similar when i accidentally 'killed' a pair of human caravan wagons in fortress mode. they appproached my fortress through an area where a wall was being built, and as they were passing the square that was directly above my underground trade depot (don't know if that was coincidence or played into the bug) they both somehow got stuck in the semi constructed wall. then after a few months they vanished... leaving all their stuff on the ground for my dwarves to loot. the guards and merchants wandered off, and they showed up on the list of units as dead wagons. as this was only my second fortress playing with version 39f, I was extremely confused at the time. --[[User:FruityBix|FruityBix]] 19:52, 31 August 2008 (EDT)
  
 
=== Teleporting Goblin Items ===
 
=== Teleporting Goblin Items ===

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