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Editing 40d:Known bugs and issues

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{{Quality|Fine|20:30, 30 April 2013 (UTC)}}
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This is a list of '''known bugs and issues''' as '''verified ''by the development team'''''.
  
Dwarf Fortress is a constant work in progress, and is thus full of '''bugs'''. Some of them are minor and completely harmless, some are small and annoying, and some are major and even game-changing. This page is a historical list of some of the best-known bugs in 40d; an official compilation of all bugs, and their development status, can be found on the [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php Mantis Bug Tracker]. Please do '''not''' report new bugs for this version; if the problem still exists in the current development version it should be reported on the [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php bug tracker] for that version instead. If you have issues signing up for the bug tracker, see the [http://www.bay12forums.com/smf/index.php?board=6.0 forum bug tracker board] for instructions (but don't report bugs on the forum either).
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Do '''NOT''' post theories, observed problems or unverified hiccups here.
  
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The proper forum for players to report, discuss, and confirm bugs is the Bay 12 Games [http://www.bay12games.com/forum/index.php?board=6.0 DF Bug Reports] sub-forum. 
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Once [[Toady]] or Three-Toe have '''verified''' a problem as "a bug" or "an issue", ''then'' it can be edited in to this article by users - thanks.
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== Current Bugs ==
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Check the [[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=search&search_forum=6 bay12games forums bug report subforum]] if you find something weird. Please use the search function!
  
 
=== "Large [blank]" ===
 
=== "Large [blank]" ===
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I was minding my own business, trading with some nice human merchants... when all of a sudden I find a very very strange item.
 
I was minding my own business, trading with some nice human merchants... when all of a sudden I find a very very strange item.
  
It costs 40# and has a weight of 6r. The weirdest thing is both its name and description;
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It costs 40# and has a weight of 6r. The weirdest thing is both it's name and description;
 
Name: <-large ->
 
Name: <-large ->
 
Description: This is a well-crafted large .
 
Description: This is a well-crafted large .
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=== Magma Flow ===
 
=== Magma Flow ===
  
Magma does not naturally have [[pressure]] because it is "chunky": when a magma pipe is tapped at a certain level, it will not flow upwards like a volcano, even if there is a considerable reservoir of magma nearby.  This is not a bug and is very intentional.  However, if magma is pumped, it gains pressure up to the level of the [[screw pump]], and a pump can push magma through a U shaped passage just fine.
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Magma does not naturally have [[pressure]] because it is "chunky": when a magma pipe is tapped at a certain level, it will not flow upwards like a volcano, even if there is a considerable reservoir of magma nearby.  This is not a bug and is very intentional.  However, if magma is pumped, it gains pressure up to the level of the [[40d:screw pump|screw pump]], and a pump can push magma through a U shaped passage just fine.
  
 
=== Perfect Swimming ===
 
=== Perfect Swimming ===
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=== Milking Issue ===
 
=== Milking Issue ===
  
To milk something it has to be a [[vermin]]ous creature.  The only milkable thing you can carry is a purring maggot.  Larger creatures are not yet milkable because the AI is not yet implemented to bring the creatures to the [[farmer's workshop]].  It would be relatively simple to implement, but is not a priority at this time.
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To milk something it has to be a [[40d:vermin|vermin]]ous creature.  The only milkable thing you can carry is a purring maggot.  Larger creatures are not yet milkable because the AI is not yet implemented to bring the creatures to the [[40d:farmer's workshop|farmer's workshop]].  It would be relatively simple to implement, but is not a priority at this time.
  
 
Note that while you cannot milk larger animals yourself, civilisations can still milk animals "off screen" for your benefit.
 
Note that while you cannot milk larger animals yourself, civilisations can still milk animals "off screen" for your benefit.
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=== Building a Wooden Weapon... Rack ===
 
=== Building a Wooden Weapon... Rack ===
  
There is a minor problem with the [[carpenter's workshop]].  Inexperienced players might be confused because in the build menu it says "Construct wooden Weapon", but they will get a [[weapon rack]] out of the deal.  This isn't a bug, merely a shortcoming of the interface.  You cannot actually build wooden weapons at the carpenter's workshop; the full name, "Construct wooden Weapon rack", is cut off in the default view, and can be seen if {{k|Tab}} is used to expand the menu.  Expanding the menu will reveal that the option does not specify constructing a wooden weapon, but rather a wooden weapon ''rack''.
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There is a minor problem with the [[40d:carpenter's workshop|carpenter's workshop]].  Inexperienced players might be confused because in the build menu it says "Construct wooden Weapon", but they will get a [[40d:weapon rack|weapon rack]] out of the deal.  This isn't a bug, merely a shortcoming of the interface.  You cannot actually build wooden weapons at the carpenter's workshop; the full name, "Construct wooden Weapon rack", is cut off in the default view, and can be seen if {{k|Tab}} is used to expand the menu.  Expanding the menu will reveal that the option does not specify constructing a wooden weapon, but rather a wooden weapon ''rack''.
  
 
=== Split-level River ===
 
=== Split-level River ===
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I also have this issue, however it is really satisfying to watch the carp the killed 4 of my original 7 dwarves spawn outside the river, die and then fall in, the weird thing is, it empties and then about 15 grid squares farther along the river, it is still ful and flowing on its original course.  I also have an issue at a river junction where on one z-level there is blood, that looks like it is flowing into a waterfall, one z-level lower, there is no blood, another z-level down, there is still another river without a side wall, yet it is still running.  please, this is on a community fortress, can we get this fixed?
 
I also have this issue, however it is really satisfying to watch the carp the killed 4 of my original 7 dwarves spawn outside the river, die and then fall in, the weird thing is, it empties and then about 15 grid squares farther along the river, it is still ful and flowing on its original course.  I also have an issue at a river junction where on one z-level there is blood, that looks like it is flowing into a waterfall, one z-level lower, there is no blood, another z-level down, there is still another river without a side wall, yet it is still running.  please, this is on a community fortress, can we get this fixed?
  
=== Creatures Don't Always Use Graphics ===
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=== Goblins Don't Always Use Graphics ===
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When a goblin is caught in a cage and put in a stockpile, and graphic sets are used, the goblin is displayed with the correct graphic tile.  But should you install the goblin cage anywhere, the graphic is ignored and the traditional 'g' displayed instead.
  
When a creature is caught in a cage and put in a stockpile, and graphic sets are used, the creature is displayed with the correct graphic tile.  But should you install the goblin cage anywhere, the graphic is ignored and the traditional letter displayed instead.
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This also seems to be the case with animals.
this also happens with dead creatures, even dwarves.
 
  
 
== Official bug list ==
 
== Official bug list ==
  
The official list of bugs is available on the Dwarf Fortress [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php bug tracker].
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The official list of bugs is available from the Dwarf Fortress website's [http://www.bay12games.com/dwarves/dev_bugs.html Reported Bugs] list.
  
 
[[Category:Game development]]
 
[[Category:Game development]]

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