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Editing 40d:Known bugs and issues

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I also have this issue, however it is really satisfying to watch the carp the killed 4 of my original 7 dwarves spawn outside the river, die and then fall in, the weird thing is, it empties and then about 15 grid squares farther along the river, it is still ful and flowing on its original course.  I also have an issue at a river junction where on one z-level there is blood, that looks like it is flowing into a waterfall, one z-level lower, there is no blood, another z-level down, there is still another river without a side wall, yet it is still running.  please, this is on a community fortress, can we get this fixed?
 
I also have this issue, however it is really satisfying to watch the carp the killed 4 of my original 7 dwarves spawn outside the river, die and then fall in, the weird thing is, it empties and then about 15 grid squares farther along the river, it is still ful and flowing on its original course.  I also have an issue at a river junction where on one z-level there is blood, that looks like it is flowing into a waterfall, one z-level lower, there is no blood, another z-level down, there is still another river without a side wall, yet it is still running.  please, this is on a community fortress, can we get this fixed?
  
=== Creatures Don't Always Use Graphics ===
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=== Goblins Don't Always Use Graphics ===
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When a goblin is caught in a cage and put in a stockpile, and graphic sets are used, the goblin is displayed with the correct graphic tile.  But should you install the goblin cage anywhere, the graphic is ignored and the traditional 'g' displayed instead.
  
When a creature is caught in a cage and put in a stockpile, and graphic sets are used, the creature is displayed with the correct graphic tile.  But should you install the goblin cage anywhere, the graphic is ignored and the traditional letter displayed instead.
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This also seems to be the case with animals.
this also happens with dead creatures, even dwarves.
 
  
 
== Official bug list ==
 
== Official bug list ==

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