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Editing 40d:Farming

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* '''Skill''': no particular skill is checked when harvesting. Only the [[grower]] skill of the farmer who '''planted''' the seed is taken into account. Dabbling planters will frequently produce stacks of only one, and sometimes even zero plants. Legendary growers will often produce "plant name [5]" and rarely even "plant name [6]" stacks from a single seed on a non fertilized field.
 
* '''Skill''': no particular skill is checked when harvesting. Only the [[grower]] skill of the farmer who '''planted''' the seed is taken into account. Dabbling planters will frequently produce stacks of only one, and sometimes even zero plants. Legendary growers will often produce "plant name [5]" and rarely even "plant name [6]" stacks from a single seed on a non fertilized field.
*'''Fertilization''': fertilization increases yield significantly, potentially boosting stack size by up to 4 (50% chance of +1 per 25% of fertilization applied). The amount of [[potash]] needed to fully fertilize a field depends on its size. Using {{k|q}} to view the farm plot, look for the field that looks like "Ft ''n''/''N''" - ''n'' is the amount of fertilizer applied so far, while ''N'' is the maximum amount that may be applied. To fertilize the field, choose the {{k|f}}'''ertilize''' command. The {{k|s}}'''eas Fert''' option tells your dwarves to automatically fertilize a field after each season change. The amount of potash required for a plot of a given size is:
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*'''Fertilization''': fertilization increases yield significantly, potentially doubling output. The amount of [[potash]] needed to fully fertilize a field depends on its size. Using {{k|q}} to view the farm plot, look for the field that looks like "''n''/''N'' ft." ''n'' is the amount of fertilizer applied so far, while ''N'' is the maximum amount that may be applied. To fertilize the field choose the {{k|f}}'''ertilize''' command. The {{k|s}}'''eas Fert''' option tells your dwarves to automatically fertilize a field after each season change. Underground farm plots cannot be fertilized unless they have first been [[irrigation|irrigated]]. The amount of potash required for a plot of a given size is:
 
:: '''(Size/4, rounded down) + 1'''*
 
:: '''(Size/4, rounded down) + 1'''*
 
:::''(* which means that plots of size 1-3 use 1, size 4-7 use 2, size 8-11 use 3, etc.)''
 
:::''(* which means that plots of size 1-3 use 1, size 4-7 use 2, size 8-11 use 3, etc.)''
 
::Given this formula, the ratio of tiles fertilized per unit of potash approaches 4, but never reaches it.  The larger the plot, the better the ratio; and if the plot's size is one less than a multiple of 4 (11, 15, etc.) you get very high potash efficiency.
 
::Given this formula, the ratio of tiles fertilized per unit of potash approaches 4, but never reaches it.  The larger the plot, the better the ratio; and if the plot's size is one less than a multiple of 4 (11, 15, etc.) you get very high potash efficiency.
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Each 25% of fertilization applied to the field has a 50% chance of increasing the resulting crop stack size by 1, so a fully fertilized field can potentially yield crop stacks as large as '''11''', though 7-8 is much more likely. According to [[Main:Toady|Toady One]]:
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:''"...Yeah, even a novice farmer will get 6 of them once out of every 12,000,000 attempts.  I think the most you can get is 11 with full fertilization and good farming skill rolls (and some luck)..."''
  
 
== Harvesting ==
 
== Harvesting ==

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