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Editing 40d:Farming

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* '''Skill''': no particular skill is checked when harvesting. Only the [[grower]] skill of the farmer who '''planted''' the seed is taken into account. Dabbling planters will frequently produce stacks of only one, and sometimes even zero plants. Legendary growers will often produce "plant name [5]" and rarely even "plant name [6]" stacks from a single seed on a non fertilized field.
 
* '''Skill''': no particular skill is checked when harvesting. Only the [[grower]] skill of the farmer who '''planted''' the seed is taken into account. Dabbling planters will frequently produce stacks of only one, and sometimes even zero plants. Legendary growers will often produce "plant name [5]" and rarely even "plant name [6]" stacks from a single seed on a non fertilized field.
*'''Fertilization''': fertilization increases yield significantly, potentially boosting stack size by up to 4 (50% chance of +1 per 25% of fertilization applied). The amount of [[potash]] needed to fully fertilize a field depends on its size. Using {{k|q}} to view the farm plot, look for the field that looks like "Ft ''n''/''N''" - ''n'' is the amount of fertilizer applied so far, while ''N'' is the maximum amount that may be applied. To fertilize the field, choose the {{k|f}}'''ertilize''' command. The {{k|s}}'''eas Fert''' option tells your dwarves to automatically fertilize a field after each season change. The amount of potash required for a plot of a given size is:
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*'''Fertilization''': fertilization increases yield significantly, potentially doubling output. The amount of [[Main:potash|potash]] needed to fully fertilize a field depends on its size. Using {{k|q}} to view the farm plot, look for the field that looks like "''n''/''N'' ft." ''n'' is the amount of fertilizer applied so far, while ''N'' is the maximum amount that may be applied. To fertilize the field choose the {{k|f}}'''ertilize''' command. The {{k|s}}'''eas Fert''' option tells your dwarves to automatically fertilize a field after each season change. Underground farm plots cannot be fertilized unless they have first been [[Main:irrigation|irrigated]]. The amount of potash required for a plot of a given size is:
 
:: '''(Size/4, rounded down) + 1'''*
 
:: '''(Size/4, rounded down) + 1'''*
 
:::''(* which means that plots of size 1-3 use 1, size 4-7 use 2, size 8-11 use 3, etc.)''
 
:::''(* which means that plots of size 1-3 use 1, size 4-7 use 2, size 8-11 use 3, etc.)''
 
::Given this formula, the ratio of tiles fertilized per unit of potash approaches 4, but never reaches it.  The larger the plot, the better the ratio; and if the plot's size is one less than a multiple of 4 (11, 15, etc.) you get very high potash efficiency.
 
::Given this formula, the ratio of tiles fertilized per unit of potash approaches 4, but never reaches it.  The larger the plot, the better the ratio; and if the plot's size is one less than a multiple of 4 (11, 15, etc.) you get very high potash efficiency.
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In a discussion concerning the chances to get stacks of 6 plants, [[Main:Toady|Toady]] has mentioned:
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:''"...Yeah, even a novice farmer will get 6 of them once out of every 12,000,000 attempts.  I think the most you can get is 11 with full fertilization and good farming skill rolls (and some luck)..."''
  
 
== Harvesting ==
 
== Harvesting ==
  
A few weeks after planting a seed, a crop will sprout on that spot. Crops must be harvested within another few weeks or they will wither. By default, all dwarves will harvest, including [[children]] and even [[noble]]s. This may or may not be desirable: on the one hand, it makes sure that no crops will wither; on the other, it may lead to far away dwarves interrupting their work and running a long way in order to harvest a single plant and less skill gains for your planters.
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A few weeks after planting a seed, a crop will sprout on that spot. Crops must be harvested within another few weeks or they will wither. By default, all dwarves will harvest, including [[Main:children|children]] and even [[Main:nobles|nobles]]. This may or may not be desirable: on the one hand, it makes sure that no crops will wither; on the other, it may lead to far away dwarves interrupting their work and running a long way in order to harvest a single plant and less skill gains for your planters.
  
Harvesting plants earns dwarves [[experience]] in the "growing" [[skill]], so do not be surprised if all your dwarves soon become "dabbling" (or better) growers. Because of that, peasants with no other occupation become farmers almost automatically. Do not be afraid that they might trample your fields: the skill is of no importance during harvest, and no matter how much skill they earn they will still only plant crops if you allow them to in their individual "labor" menu.
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Harvesting plants earns dwarves [[Main:experience|experience]] in the "growing" [[Main:skill|skill]], so do not be surprised if all your dwarves soon become "dabbling" (or better) growers. Because of that, peasants with no other occupation become farmers almost automatically. Do not be afraid that they might trample your fields: the skill is of no importance during harvest, and no matter how much skill they earn they will still only plant crops if you allow them to in their individual "labor" menu.
  
 
If you chose to turn off "All dwarves harvest" in your {{k|o}}rders menu, only dwarves with the "Farming (Fields)" labor enabled will harvest. However, they will often choose to plant new seeds instead of reaping the existing crop, so you risk that some amount may wither. After harvesting a plant (plucking it out of the ground), dwarves will carry it to the nearest [[stockpile]], even if they do not have the "food hauling" labor enabled, unless you have "Dwarves ignore food" set in your {{k|o}}rders menu, in which case they will leave the plant blinking on the field. If not moved to a stockpile within a few weeks, it will wither.
 
If you chose to turn off "All dwarves harvest" in your {{k|o}}rders menu, only dwarves with the "Farming (Fields)" labor enabled will harvest. However, they will often choose to plant new seeds instead of reaping the existing crop, so you risk that some amount may wither. After harvesting a plant (plucking it out of the ground), dwarves will carry it to the nearest [[stockpile]], even if they do not have the "food hauling" labor enabled, unless you have "Dwarves ignore food" set in your {{k|o}}rders menu, in which case they will leave the plant blinking on the field. If not moved to a stockpile within a few weeks, it will wither.
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=== Red crops ===
 
=== Red crops ===
Crops will sometimes be displayed as red in the field listing. This means that planting the crop would be fruitless, as it will not survive long enough to be harvested (due to it not being plantable during the next season). Note that this will only happen if your dwarves actually '''know''' that the crop will die, which will be learned either by observation (i.e. having the seeds die during a season transition) or by being planted by a sufficiently skilled Farmer.
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Crops will sometimes be displayed as red in the field listing. This is believed to mean:
 
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* Your farmers do have the required seeds to plant this, ''but''
Due to a bug, ''all'' crops will be displayed in red at the end of Winter, even if they can be planted in the Spring as well.
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* There is not enough time left this season for the crop to grow before next season, ''and''
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** This crop can not be grown next season, ''or''
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** It is winter, because crops don't wrap around year to year.
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See [[40d Talk:Farming#Red_crops |the discussion on the talk page]] for more details.
  
 
== See also ==
 
== See also ==

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