v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Dungeon master
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 23: | Line 23: | ||
The dungeon master has a somewhat... odd taste in clothing, often showing up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen at a time. | The dungeon master has a somewhat... odd taste in clothing, often showing up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen at a time. | ||
− | The presence of this noble allows taming of exotic [[animals]] | + | The presence of this noble allows taming of exotic [[animals]]. Exotic animals are animals with the [PET_EXOTIC] tag. |
The dungeon master arrives with skills from both the [[Metalsmith|metalsmith]] and [[Ranger|ranger]] groups at (''no adjective'') skill level. These skills are: | The dungeon master arrives with skills from both the [[Metalsmith|metalsmith]] and [[Ranger|ranger]] groups at (''no adjective'') skill level. These skills are: |