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Editing 40d:Design strategies

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NOTE: I said before that it won't work if your cistern isn't made entirely out of constructions if you are using salt water because of one reason.  Apparently, water that is pumped through a Screw Pump will be 'desalinated' and thus turned into fresh, potable water.  But if that fresh water touches ANY wall or floor that is not made out of constructions, the ENTIRE BODY of water becomes 'resalinated', and reverts to salt water.
 
NOTE: I said before that it won't work if your cistern isn't made entirely out of constructions if you are using salt water because of one reason.  Apparently, water that is pumped through a Screw Pump will be 'desalinated' and thus turned into fresh, potable water.  But if that fresh water touches ANY wall or floor that is not made out of constructions, the ENTIRE BODY of water becomes 'resalinated', and reverts to salt water.
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===Avoiding Cave Adaptation===
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[[Cave adaptation]] is something you will generally want to avoid.  By utilizing a lighted central stair column, it is possible to make it so that dwarves will be constantly exposed to light and thus avoid cave adaptation.  You can light your central column by using a design similar to the one illustrated below (side view)
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<pre>
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|s|u|r|f|a|c|e
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|_|`|_|_|_|`|_
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|`|`|`|x|`|`|`
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|`|`|_|x|_|`|`
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|`|`|_|x|_|`|`
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|`|`|_|x|_|`|`
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|`|`|_|x|_|_|_
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</pre>
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Start by digging your stairway column all the way to the surface.  Next, channel out the surface layer and replace it with either a floor or stairway, depending on your design strategy. Channel out the next layer below the newly-constructed layer, and replace it appropriately. Repeat all the way down the column, and you should have lighted stairs all the way up and down through your fortress. A wall around the top will provide safety from invaders (a hatch cover will make the stair column count as inside, which won't prevent cave adaptation). Note that if you turn on Dwarves stay inside you'll forbid the dwarves from using your stairway.
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Another form you can use is to place your dining hall just under the surface. dig out a section of your new hall and use a chair-table-chair etc down. When you channel out the top, dig out the area above the chairs, leaving the tables in the still-undug land. This will force your dwarves to eat in the sunlight, and since they take a while (depending on the meal) they'll avoid adaptation. You have to make sure to have an excellent main gate defense so you do not have to order that they stay inside, or they'll starve. Another way around this is to build bridges on the completed surface hole and link them to a [[lever]] somewhere solidly inside, and pull the lever as soon as the [[goblin]]s show up to provide a temporary roof, thereby keeping the dwarves fed and providing a screen from goblin fire.
  
 
===Dams===
 
===Dams===

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