v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Butcher's shop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Article rating)
m (Added timestamp)
Line 1: Line 1:
 
{{av}}
 
{{av}}
{{Quality|Exceptional}}
+
{{Quality|Exceptional|06:15, 29 July 2010 (UTC)}}
 
{{workshop|name=Butcher's shop|key=u|job={{L|Butchery}}  
 
{{workshop|name=Butcher's shop|key=u|job={{L|Butchery}}  
 
|construction=
 
|construction=

Revision as of 06:15, 29 July 2010

This article is about an older version of DF.
Butcher's shop

b-w-u

X X X
X X X
X X X
Job Requirement

Template:L

Construction
Materials Jobs

1 of

Materials Used
Goods Created

The butcher's shop is a Template:L used to slaughter livestock that has been designated to be Template:L in the z-status Animals submenu. There is no task for this in the workshop task menu; instead it will be done automatically if it isn't disabled in the order-W menu. Unlike butchering Template:Ls, slaughtering occurs the instant the Template:L brings the Template:L to the shop, and so is not affected by the butcher's skill level, agility, or Template:L Template:L. Although slaughtering is not affected by experience, it does provide experience in the Template:L skill. If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.

Butchers also do the dirty job of processing animal corpses and body parts for Template:L, Template:L, Template:L, Template:Ls, and Template:Ls at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) Template:L.

A butcher's shop can also be used to catch Template:L (like a Template:Ls) and make extracts from captured vermin.

Tasks

  • bButcher a dead animal

Renders a dead animal into its component parts of Template:L, Template:L, Template:L, Template:Ls, and Template:Ls. Usually used on animals that your Template:L brings back.

  • eExtract from a dead animal

Requires a caged Template:L, Template:L, or Template:L and Template:L. Contrary to the name of the task, the vermin must be alive (though it will be dead once the task is done). Produces Template:L and Template:L, respectively.

  • aCapture a live land animal

Requires an Template:L and Template:L. The trapper will take the trap and chase vermin until it catches one.

Tips

  • Slaughtering produces a lot of products that go to a variety of Template:Ls, and will quickly rot if they don't get stored or processed. Meat and fat go to your food stockpile, while bones, skulls, chunks, and raw hides need a Template:L stockpile. Setting up appropriate and proximate stockpiles can speed production and reduce Template:L in the butcher's shop.
  • Food Template:L is typically a low-priority Template:L, and meat rots quickly if not in a stockpile - have ample dwarves (mostly) dedicated to food hauli