v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Building

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{av}}
+
A '''building''' is a structure that can be placed from the {{k|b}}uild menu. Some buildings are made with furniture from a [[workshop]], which can then be made into [[room]]s. Building tasks and preferences are changed with the building tasks/prefs command {{k|q}}.
{{Quality|Fine}}
 
A '''building''' is a structure that can be placed from the {{k|b}}uild menu and then interacted with by the Set Building Tasks/Prefs command ( {{k|q}} ), and the View Items in Buildings command ( {{k|t}} ). Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting stuff your dwarves will build!
 
  
Most buildings are made from raw materials or blocks, although some [[workshop]]s require some additional finished items as well.
+
== List of buildings ==
  
Some buildings are placed [[furniture]]; a cage or throne sitting in a stockpile is just furniture and can be moved by haulers, washed away by [[flood]]ing, etc., but when {{k|b}}uilt they become a building that can be interacted with. (Or, what seems more accurate to say, a new building is created and the original furniture becomes part of that building's permanent inventory.)  Some buildings can be used to define [[room]]s.
+
* [[Armor stand]]
 
+
* [[Bed]]
Buildings should be considered distinct from [[construction]]s. While both are built via the {{k|b}} build menu, constructions are inert to {{k|q}} and {{k|t}}, are removed by [[designation]], and are generally more similar to terrain features. Furthermore, dwarves can place buildings on constructed floors, but buildings cannot overlap other buildings, nor constructions, other constructions, also, constructions provide support while buildings do not.
+
* [[Seat]]
 
+
* [[Burial receptacle]]
==Overlap of Buildings and Constructions==
+
* [[Door]]
Most tiles have one of these simple states: wall, empty space, or floor.
+
* [[Floodgate]]
 
+
* [[Floor hatch]]
Nothing can be built or constructed where a [[wall]] tile exists. Constructions and some furniture (wells, grates, bridges) can be built over empty space. Otherwise, almost all building occurs on floor tiles, whether pre-existing, dug out or constructed.  Note that a tile that would otherwise be empty space behaves as a floored space if one z-level above a constructed wall.
+
* Wall [[grate]]
 
+
* Floor [[grate]]
When it comes to stairs and ramps, the behavior is not very intuitive.  The table below details which building and constructions will prevent the construction of certain other buildings and constructions, since the system isn't always consistent. This table isn't necessarily complete, there's probably more buildings which are inconsistent.
+
* Vertical [[bars]]
 
+
* Floor [[bars]]
 
+
* [[Cabinet]]
{| {{prettytable}}
+
* [[Container]]
! rowspan=2 |
+
* [[Kennel]]
! rowspan=2 | Workshop
+
* [[Farm plot]]
! rowspan=2 | Other buildings
+
* [[Weapon rack]]
! colspan=5 | Natural
+
* [[Statue]]
! colspan=5 | Constructed
+
* [[Table]]
! rowspan=2 | Open Space
+
* Paved [[road]]
|-
+
* Dirt [[road]]
! Floor
+
* [[Bridge]]
! Up Stair
+
* [[Well]]
! Down or Up/Down Stair
+
* [[Siege engine]]
! Up Slope
+
* [[Workshop]]
! Down Slope
+
* [[Furnace]]
! Floor
+
* Glass [[window]]
! Up Stair
+
* Gem [[window]]
! Down Stair
+
* [[Construction|Wall/floor/stairs]]
! Up Ramp
+
* [[Trade depot]]
! Down Ramp
+
* [[Trap]]
|-
+
* [[Lever]]
! Workshop
+
* [[Machine component]]s
|{{No}}||{{No}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}
+
* [[Support]]
|-
+
* [[Animal trap]]
!Other Buildings
+
* [[Restraint]]
|{{No}}||{{No}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||Some
+
* [[Cage]]
|-
+
* [[Archery target]]
!Constructed Floor
 
|{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}
 
|-
 
!Constructed Wall
 
|{{No}}||{{Yes}}||{{Yes}}||{{Yes|Yes¹}}||{{Yes}}||{{Yes}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}
 
|-
 
!Constructed Up Stair
 
|{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}
 
|-
 
!Constructed Down Stair
 
|{{No}}||{{No}}||{{Yes}}||{{No}}||{{Yes}}¹||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}²
 
|-
 
!Up/Down Stair
 
|{{No}}||{{No}}||{{Yes}}||{{No}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}²
 
|-
 
!Ramp
 
|{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}
 
|}
 
 
 
¹Destroys natural stairs on the tile.
 
 
 
²Down and up/down stairs must be constructed 1 z-level above an existing up (or up/down) stair if you wish to build them in open space.
 
  
 
{{Buildings}}
 
{{Buildings}}
  
{{Category|Buildings}}
+
[[Category:Buildings]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: