v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Primordial remnant/script

From Dwarf Fortress Wiki
< Primordial remnant
Revision as of 02:00, 27 February 2025 by DPhKraken (talk | contribs) (Removed line numbering)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
mythical_remnant_adjectives={
    "primordial",
    "elder",
    "cosmic",
    "primal",
    "elemental",
    "primeval"
}

mythical_remnant_spheres={}

mythical_remnant_spheres.MOUNTAINS={
    name="stone",
    color="4:0:1",
    state_color="GRAY"
}

mythical_remnant_spheres.MINERALS=mythical_remnant_spheres.MOUNTAINS
mythical_remnant_spheres.CAVERNS=mythical_remnant_spheres.MOUNTAINS
mythical_remnant_spheres.EARTH=mythical_remnant_spheres.MOUNTAINS

mythical_remnant_spheres.JEWELS={
    name="crystal",
    color="7:0:1",
    state_color="WHITE"
}

mythical_remnant_spheres.CHAOS={
    name="chaos",
    color="4:0:1",
    state_color="RED"
}

mythical_remnant_spheres.DARKNESS={
    name="darkness",
    color="0:0:1",
    state_color="BLACK"
}

mythical_remnant_spheres.DEATH=mythical_remnant_spheres.DARKNESS
mythical_remnant_spheres.NIGHTMARES=mythical_remnant_spheres.DARKNESS

mythical_remnant_spheres.DREAMS={
    name="dreamstuff",
    color="2:0:1",
    state_color="GREEN"
}

mythical_remnant_spheres.FIRE={
    name="fire",
    color="4:0:1",
    state_color="RED"
}

mythical_remnant_spheres.LIGHT={
    name="light",
    color="6:0:1",
    state_color="YELLOW"
}

mythical_remnant_spheres.LIGHTNING={
    name="lightning",
    color="6:0:1",
    state_color="YELLOW"
}

mythical_remnant_spheres.METALS={
    name="metal",
    color="7:0:1",
    state_color="SILVER"
}

mythical_remnant_spheres.MOON={
    name="moonstone",
    color="7:0:1",
    state_color="WHITE"
}

mythical_remnant_spheres.DARKNESS={
    name="mudstone",
    color="6:0:0",
    state_color="BROWN"
}

mythical_remnant_spheres.OCEANS={
    name="ice",
    color="1:0:1",
    state_color="BLUE"
}

mythical_remnant_spheres.WATER=mythical_remnant_spheres.OCEANS

mythical_remnant_spheres.PLANTS={
    name="leaf",
    color="2:0:1",
    state_color="GREEN"
}

mythical_remnant_spheres.SALT={
    name="salt",
    color="7:0:1",
    state_color="WHITE"
}

mythical_remnant_spheres.MIST={
    name="cloudstuff",
    color="7:0:1",
    state_color="WHITE"
}

mythical_remnant_spheres.SKY=mythical_remnant_spheres.MIST
mythical_remnant_spheres.STORMS=mythical_remnant_spheres.MIST
mythical_remnant_spheres.WIND=mythical_remnant_spheres.MIST

mythical_remnant_spheres.STARS={
    name="stardust",
    color="6:0:1",
    state_color="YELLOW"
}

mythical_remnant_spheres.SUN={
    name="sunstone",
    color="6:0:1",
    state_color="YELLOW"
}

mythical_remnant_spheres.TREES={
    name="wood",
    color="6:0:0",
    state_color="BROWN"
}

mythical_remnant_spheres.VOLCANOS={
    name="obsidian",
    color="4:0:1",
    state_color="RED"
}


materials.mythical_remnant.default=function(sph)
    local lines={}
    lines[#lines+1]="[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]"
    local sph_info = mythical_remnant_spheres[sph] or {name="glitchstuff", color="0:0:1", state_color="BLACK"}
    lines[#lines+1]="[DISPLAY_COLOR:"..sph_info.color.."]"
    lines[#lines+1]="[BUILD_COLOR:"..sph_info.color.."]"
    lines[#lines+1]="[STATE_COLOR:ALL:"..sph_info.state_color.."]"
    lines[#lines+1]="[STATE_NAME_ADJ:ALL_SOLID:"..pick_random(mythical_remnant_adjectives).." "..sph_info.name.."]"
    lines[#lines+1]="[MATERIAL_VALUE:200]"
    lines[#lines+1]="[SPEC_HEAT:7500]"
    lines[#lines+1]="[MELTING_POINT:NONE]"
    lines[#lines+1]="[BOILING_POINT:NONE]"
    lines[#lines+1]="[ITEMS_HARD]"
    if(sph=="METALS") then lines[#lines+1]="[ITEMS_METAL]" end
    lines[#lines+1]="[SOLID_DENSITY:1000]"
    lines[#lines+1]="[LIQUID_DENSITY:1000]"
    lines[#lines+1]="[MOLAR_MASS:20000]"
    lines[#lines+1]="[IMPACT_YIELD:1000000]"
    lines[#lines+1]="[IMPACT_FRACTURE:2000000]"
    lines[#lines+1]="[IMPACT_STRAIN_AT_YIELD:0]"
    lines[#lines+1]="[COMPRESSIVE_YIELD:1000000]"
    lines[#lines+1]="[COMPRESSIVE_FRACTURE:2000000]"
    lines[#lines+1]="[COMPRESSIVE_STRAIN_AT_YIELD:0]"
    lines[#lines+1]="[TENSILE_YIELD:1000000]"
    lines[#lines+1]="[TENSILE_FRACTURE:2000000]"
    lines[#lines+1]="[TENSILE_STRAIN_AT_YIELD:0]"
    lines[#lines+1]="[TORSION_YIELD:1000000]"
    lines[#lines+1]="[TORSION_FRACTURE:2000000]"
    lines[#lines+1]="[TORSION_STRAIN_AT_YIELD:0]"
    lines[#lines+1]="[SHEAR_YIELD:1000000]"
    lines[#lines+1]="[SHEAR_FRACTURE:2000000]"
    lines[#lines+1]="[SHEAR_STRAIN_AT_YIELD:0]"
    lines[#lines+1]="[BENDING_YIELD:1000000]"
    lines[#lines+1]="[BENDING_FRACTURE:2000000]"
    lines[#lines+1]="[BENDING_STRAIN_AT_YIELD:0]"
    lines[#lines+1]="[MAX_EDGE:12000]"
    return {mat=lines,weight=1}
end
CancelHideAbout

Rating Primordial remnant/script