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  • ...re one of the few known sites that players can [[embark]] on without third-party tools. ...default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}}
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ADVENTURER Attend Party
    248 KB (37,728 words) - 00:28, 8 August 2013
  • == Adventurer camps == ...may very well end up starting the game in the [[Underworld]]. In fact, any adventurer with a background of being a hearthperson to that site may start in the Und
    3 KB (469 words) - 18:28, 21 April 2024
  • == Adventurer Mode == ...ed on the {{k|c}}ompanions list with their location relative to you. See [[Adventurer mode gameplay#Companions]] for details.
    7 KB (1,139 words) - 11:48, 9 June 2023
  • == Adventurer Mode == ...ed on the {{k|c}}ompanions list with their location relative to you. See [[Adventurer mode gameplay#Companions]] for details.
    7 KB (1,197 words) - 03:44, 20 December 2022
  • == Adventurer camps == ...y very well end up starting the game into the [[Underworld]]. In fact, any adventurer with a background of being a hearthperson to that site may start in the Und
    3 KB (474 words) - 03:12, 20 December 2022
  • In [[adventurer mode]], as a novice swimmer or better, by standing next to a body of water ===Training your party===
    7 KB (1,216 words) - 04:01, 20 December 2022
  • In [[adventurer mode]], as a novice swimmer or better, by standing next to a body of water ===Training your party===
    8 KB (1,284 words) - 16:01, 12 June 2024
  • ...onstructing the furniture that defines the meeting area will break up that party. ...of them is a master of a weapon skill. The Mayors give [[quest]]s out to [[adventurer]]s, and no matter how much you might plead they never join adventurers on t
    5 KB (857 words) - 20:16, 23 June 2017
  • ...ered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. ...heir creators and join normal civilizations. They will then be playable in adventurer mode.</small><br />
    145 KB (21,248 words) - 11:12, 24 May 2024
  • ...ered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. ...heir creators and join normal civilizations. They will then be playable in adventurer mode.</small><br />
    142 KB (20,073 words) - 03:17, 20 December 2022
  • In Reclaim Fortress mode, you can take a party of dwarves to an abandoned or conquered fortress, trying to rebuild and get ...fortress (see below). You can also now visit that abandoned fortress in [[Adventurer mode]].
    4 KB (627 words) - 22:59, 17 June 2017
  • ...ortresses, detailed caves, tree cities, and monuments cannot be visited in Adventurer mode. ...es from trees, putting them on spikes, and so forth. Adventurers killed in Adventurer mode will sometimes be impaled on spikes wherever they died, with or withou
    25 KB (3,935 words) - 15:15, 7 April 2021
  • * added preference for adventurer not starting in ghost town of civ * allowed adventurer to ask people about their families
    6 KB (946 words) - 14:43, 12 March 2014
  • ...rk fortresses, detailed caves, and tree cities can no longer be visited in Adventurer mode. ...es from trees, putting them on spikes, and so forth. Adventurers killed in Adventurer mode will sometimes be impaled on spikes wherever they died, with or withou
    21 KB (3,286 words) - 13:57, 8 December 2021
  • As an [[Adventure mode|adventurer]], you may claim a site for yourself. This won't have many gameplay consequ ...ortress in fortress mode, you will receive a warning of an ambush when the adventurer gets spotted and they will be hostile to your dwarves.
    4 KB (639 words) - 03:15, 20 December 2022
  • As an [[Adventure mode|adventurer]], you may claim a site for yourself. This won't have many gameplay consequ ...ortress in fortress mode, you will receive a warning of an ambush when the adventurer gets spotted and they will be hostile to your dwarves.
    4 KB (646 words) - 01:04, 20 March 2023
  • ...ally be reapplied at the rate of secretion; this may work differently in [[adventurer mode]]). ...y]]. The counter is set to the tick equivalent of around 3 months when the party being attended ends, and subsequently counts down to 0. Redundant as of [[R
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...appens to be well-armed and greater in numbers than yours) to decide which party to satisfy. Alternatively, if the artifact happens to be very useful, such
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...es from trees, putting them on spikes, and so forth. Adventurers killed in Adventurer mode will sometimes be impaled on spikes wherever they died, with or withou ...ll spawn on the edge of the map and will only be visible when one of their party are spotted; this can be quite dangerous to undefended trade depots. If the
    43 KB (6,645 words) - 01:27, 20 February 2024

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