v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 01:53, 28 July 2008 diff hist +931 40d:Legends I've begun the update of the Legends page for .39e, but it needs much more information.
- 01:33, 28 July 2008 diff hist +2 m 40d:Legends
- 01:20, 28 July 2008 diff hist -29 40d:Tree I removed a joke that could be confusing for a newbie.
- 03:36, 16 July 2008 diff hist -1 40d:Advanced world generation →Percentage Beasts Dead for Stappage
- 01:45, 12 July 2008 diff hist -4 40d:Exploit →Bling Bolts
- 02:34, 23 April 2008 diff hist +4 ASCII art reward →[[The Toad Preservation Society]]
- 00:27, 18 April 2008 diff hist +165 m 40d Talk:Tree
- 16:39, 20 February 2008 diff hist +145 40d Talk:Thought
- 03:01, 18 February 2008 diff hist +293 Talk:Main Page/archive2 →German Translation
- 17:32, 16 February 2008 diff hist -17 40d:Foul blendec →Description: Cleaned up the grammar.
- 04:43, 4 January 2008 diff hist +55 40d Talk:Skill →military skills
- 04:43, 4 January 2008 diff hist +250 40d Talk:Skill military skills
- 04:04, 4 January 2008 diff hist +16 40d:Valley herb
- 01:22, 31 December 2007 diff hist +149 40d Talk:Giant eagle
- 09:37, 27 December 2007 diff hist +19 40d:Giant
- 09:37, 27 December 2007 diff hist +161 N 40d:Giant New page: A Giant can be found in any cave, including caves on a map the player is building a fort on. They are usually accompanied by bats dwelling in their cave.
- 09:34, 27 December 2007 diff hist +19 40d:Calcareous ooze
- 09:27, 27 December 2007 diff hist +179 N 40d:Calcareous ooze New page: This type of layer is only found under Ocean tiles, far out from any embarkable site (verify). Thus, it can't be encountered in either Fortress mode or Adventure mode.
- 08:35, 21 December 2007 diff hist +22 N Food haulers Redirecting to Hauling
- 08:35, 21 December 2007 diff hist +48 40d:Cook
- 08:31, 21 December 2007 diff hist +168 40d Talk:Flour
- 08:27, 21 December 2007 diff hist +8 40d:Miller
- 08:23, 21 December 2007 diff hist -26 40d:Hauling
- 08:22, 21 December 2007 diff hist +28 40d:Hauling
- 19:30, 16 December 2007 diff hist +312 N 40d Talk:Weapon rack New page: So the weapon and armor racks WILL be used to store weapons/armor if we do NOT have the appropriate stockpile? I thought they were broken in this new version. I'll have to try this, I like...
- 07:42, 13 December 2007 diff hist +57 40d Talk:Maximizing framerate
- 07:42, 13 December 2007 diff hist +64 40d Talk:Maximizing framerate
- 07:41, 13 December 2007 diff hist +2 40d:Maximizing framerate →Non-factors
- 07:40, 13 December 2007 diff hist +48 40d:Maximizing framerate →Non-factors
- 07:38, 13 December 2007 diff hist -2 40d:Dwarven economy
- 07:38, 13 December 2007 diff hist +103 40d:Noble →Immigrant Nobles
- 07:36, 13 December 2007 diff hist +7 40d:Nobles screen
- 07:34, 13 December 2007 diff hist +434 N 40d:Ruin New page: A ruin is a former human or dwarven settlement that is now filled with undead. These sites are discovered in adventurer mode, either by stumbling across them or by talking with tow...
- 07:32, 13 December 2007 diff hist +42 40d:Cave
- 07:32, 13 December 2007 diff hist +8 40d:Legends
- 06:03, 10 December 2007 diff hist +194 40d:Stone management →Techniques
- 05:29, 10 December 2007 diff hist +103 40d Talk:Sky
- 05:27, 10 December 2007 diff hist +112 N File talk:Lord Nightmare Freehand 10x16.png New page: I would love to see a picture of this in use in a game. --~~~~
- 22:31, 4 December 2007 diff hist +162 40d:Native aluminum
- 05:59, 4 December 2007 diff hist -7 Do I really need wood
- 05:45, 4 December 2007 diff hist -7 40d:Losing →Invasion
- 05:40, 4 December 2007 diff hist +608 N Butchering New page: Butchering is performed automatically at a butcher's workshop only if there is an edible carcass created somewhere on the map, whether by hunting or by specifying an animal to be butch...
- 05:26, 4 December 2007 diff hist +304 N 40d:Friend New page: Dwarves will sometimes make friends, and this gives them a happy thought. Be warned though, that although they get happy thoughts from making friends and talking with them, they will b...
- 05:25, 4 December 2007 diff hist +96 N 40d Talk:Friend New page: Do dwarves only make friends at parties? --~~~~
- 05:25, 4 December 2007 diff hist +491 N 40d:Party New page: == Attending Parties == If you have a Meeting Hall designated from a Table (a dining room), a zoo, or a statuary, dwarves will often throw parties there and many of your ...
- 05:18, 4 December 2007 diff hist +57 40d:Cave spider
- 05:18, 4 December 2007 diff hist +301 N 40d:Cave spider New page: Cave spiders only occur in maps that have a cave or underground river. They leave small webs strewn around the area, which are automatically collected by any worker who has the [[w...
- 05:16, 4 December 2007 diff hist +362 40d:Design strategies →Use for soil layers
- 05:14, 4 December 2007 diff hist +11 40d Talk:Architecture design
- 05:14, 4 December 2007 diff hist +125 40d Talk:Architecture design