v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • File:Zilk 16x16.png
    16x16 tileset based on Lord Nightmare's IBM EGA 8×8 rip
    (256 × 256 (4 KB)) - 23:21, 15 July 2015
  • File:Nightmare 6x6 v2.jpg
    Lord Nightmare's tiny 6x6 character tileset v2
    (486 × 175 (65 KB)) - 11:28, 16 February 2010
  • File:Nightmare cga 8x8.jpg
    Lord Nightmare's 8x8 CGA character tileset
    (646 × 225 (102 KB)) - 09:53, 4 October 2009
  • File:Lord Nightmare-Fixedsys.png
    ...in ansi, not codepage-437 format, it lacks all the glyphs DF uses. By Lord Nightmare/Microsoft, 11-13-07
    (128 × 240 (3 KB)) - 09:53, 4 October 2009
  • File:Herrbdog 144.png
    Migrated to new wiki and filename edited for clarity by Lord Nightmare
    (192 × 192 (28 KB)) - 09:53, 4 October 2009
  • File:Lord Nightmare-Fixedsys-02.png
    ...in ansi, not codepage-437 format, it lacks all the glyphs DF uses. By Lord Nightmare/Microsoft, 11-13-07. Updated 11-14-07 to make new glyphs more consistent to
    (128 × 240 (3 KB)) - 09:53, 4 October 2009
  • File:Lord Nightmare 6x6font01.png
    ...s are the 3 gray shades.) Made in 5 hours from scratch on 11/5/07, by Lord Nightmare
    (96 × 96 (2 KB)) - 14:19, 9 October 2009
  • File:Lord Nightmare 6x6font02.png
    ...s are the 3 gray shades.) Made in 5 hours from scratch on 11/5/07, by Lord Nightmare
    (96 × 96 (2 KB)) - 09:53, 4 October 2009