Reached peak
|
REACHED_PEAK
|
|
See calendar
|
Era change
|
ERA_CHANGE
|
The world has passed into The Dwarven Age.
|
Endgame event 1
|
ENDGAME_EVENT_1
|
|
Discovery of the HFS
|
Endgame event 1B
|
ENDGAME_EVENT_1B
|
|
Endgame event 2
|
ENDGAME_EVENT_2
|
|
Found a feature
|
FEATURE_DISCOVERY
|
You have discovered an expansive cavern deep underground.
|
Discovery of caverns and their various features
|
Praise the miners
|
STRUCK_DEEP_METAL
|
Raw adamantine! Praise the miners!
|
Striking adamantine
|
Struck mineral
|
STRUCK_MINERAL
|
You have struck mica!
|
Striking a mineral while mining
|
Struck economic mineral
|
STRUCK_ECONOMIC_MINERAL
|
You have struck hematite!
|
Weapon twist
|
COMBAT_TWIST_WEAPON
|
|
Used in combat, most often in adventure mode (also in the arena)
|
Drop item
|
COMBAT_LET_ITEM_DROP
|
|
Charge
|
COMBAT_START_CHARGE
|
The Swordsdwarf charges at The Wolf!
|
Surprised
|
COMBAT_SURPRISE_CHARGE
|
The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!
|
Jump-dodge (proj)
|
COMBAT_JUMP_DODGE_PROJ
|
The Wolf jumps away from the flying +bronze bolt+!
|
Jump-dodge (strike)
|
COMBAT_JUMP_DODGE_STRIKE
|
|
Dodge
|
COMBAT_DODGE
|
|
Counterstrike
|
COMBAT_COUNTERSTRIKE
|
|
Block
|
COMBAT_BLOCK
|
|
Parry
|
COMBAT_PARRY
|
|
(Charge) Collision
|
COMBAT_CHARGE_COLLISION
|
The Swordsdwarf collides with The Wolf!
|
(Charge) (D) Tumble
|
COMBAT_CHARGE_DEFENDER_TUMBLES
|
The Wolf is knocked over and tumbles backwards!
|
(Charge) (D) Knocked over
|
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
|
The Wolf is knocked over!
|
(Charge) (A) Tumble
|
COMBAT_CHARGE_ATTACKER_TUMBLES
|
|
(Charge) (A) Knocked over
|
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
|
The Swordsdwarf bounces backwards!
|
(Charge) Tangle
|
COMBAT_CHARGE_TANGLE_TOGETHER
|
|
(Charge) Tangle/tumble
|
COMBAT_CHARGE_TANGLE_TUMBLE
|
They tangle together and tumble forward!
|
|
COMBAT_CHARGE_RUSH_BY
|
|
|
COMBAT_CHARGE_MANAGE_STOP
|
|
|
COMBAT_CHARGE_OBSTACLE_SLAM
|
|
(Wrestle) Joint lock
|
COMBAT_WRESTLE_LOCK
|
|
(Wrestle) Chokehold
|
COMBAT_WRESTLE_CHOKEHOLD
|
|
(Wrestle) Takedown
|
COMBAT_WRESTLE_TAKEDOWN
|
The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!
|
(Wrestle) Throw
|
COMBAT_WRESTLE_THROW
|
The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!
|
(Wrestle) Release lock
|
COMBAT_WRESTLE_RELEASE_LOCK
|
|
(Wrestle) Release choke
|
COMBAT_WRESTLE_RELEASE_CHOKE
|
|
(Wrestle) Release
|
COMBAT_WRESTLE_RELEASE_GRIP
|
|
(Wrestle) Struggle
|
COMBAT_WRESTLE_STRUGGLE
|
|
(Wrestle) Latch on
|
COMBAT_WRESTLE_RELEASE_LATCH
|
|
(Wrestle) Strangle
|
COMBAT_WRESTLE_STRANGLE_KO
|
|
Adjust grip
|
COMBAT_WRESTLE_ADJUST_GRIP
|
|
Part ripped away
|
COMBAT_GRAB_TEAR
|
|
Strike
|
COMBAT_STRIKE_DETAILS
|
|
Wounds
|
COMBAT_STRIKE_DETAILS_2
|
|
Enraged
|
COMBAT_EVENT_ENRAGED
|
The Wolf has become enraged!
|
Attack stuck in
|
COMBAT_EVENT_STUCKIN
|
The *bronze spear* has lodged firmly in the wound!
|
Natural attack latched
|
COMBAT_EVENT_LATCH_BP
|
|
Attack latched
|
COMBAT_EVENT_LATCH_GENERAL
|
The Wolf latches on firmly!
|
Propelling blow
|
COMBAT_EVENT_PROPELLED_AWAY
|
The Wolf is propelled away by the force of the blow!
|
Knocked out
|
COMBAT_EVENT_KNOCKED_OUT
|
The Wolf has been knocked unconscious!
|
Stunned
|
COMBAT_EVENT_STUNNED
|
The Wolf has been stunned!
|
Winded
|
COMBAT_EVENT_WINDED
|
The Wolf is having trouble breathing!
|
Nauseated
|
COMBAT_EVENT_NAUSEATED
|
The Wolf looks sick!
|
|
MIGRANT_ARRIVAL_NAMED
|
|
|
|
MIGRANT_ARRIVAL
|
|
The arrival of migrants
|
Dig canceled (warm)
|
DIG_CANCEL_WARM
|
Digging designation cancelled: warm stone located.
|
The cancellation of a mining task due to potentially dangerous stone.
|
Dig canceled (wet)
|
DIG_CANCEL_DAMP
|
Digging designation cancelled: damp stone located.
|
Regular beast
|
BEAST_AMBUSH
|
|
|
|
AMBUSH_DEFENDER
|
|
Discovering an ambush
|
Ambush (resident)
|
AMBUSH_RESIDENT
|
|
Thief (villain)
|
AMBUSH_HERO
|
|
Ambush (thief)
|
AMBUSH_THIEF
|
Thief! Protect the hoard from skulking filth!
|
Ambush (thief, sulking)
|
AMBUSH_THIEF_SUPPORT_SKULKING
|
|
Ambush (thief, nature)
|
AMBUSH_THIEF_SUPPORT_NATURE
|
|
Ambush (thief, other)
|
AMBUSH_THIEF_SUPPORT
|
|
Gremlin
|
AMBUSH_MISCHIEVOUS
|
A gremlin! Drive it away!
|
Snatcher
|
AMBUSH_SNATCHER
|
Snatcher! Protect the children!
|
Ambush (snatcher)
|
AMBUSH_SNATCHER_SUPPORT
|
|
Ambush (nature)
|
AMBUSH_AMBUSHER_NATURE
|
|
Ambush
|
AMBUSH_AMBUSHER
|
|
Ambush (injured creature)
|
AMBUSH_INJURED
|
|
Ambush (uninjured creature)
|
AMBUSH_OTHER
|
|
Ambush (incapacitated creature)
|
AMBUSH_INCAPACITATED
|
|
Caravan
|
CARAVAN_ARRIVAL
|
A caravan from Sarvesh Langgud has arrived.
|
Arrival of a caravan
|
Noble
|
NOBLE_ARRIVAL
|
|
Arrival of a noble
|
Migrants
|
D_MIGRANTS_ARRIVAL
|
Some migrants have arrived.
|
Arrival of a migrant wave
|
Migrant (one)
|
D_MIGRANT_ARRIVAL
|
A migrant has arrived.
|
Migrants (danger)
|
D_MIGRANT_ARRIVAL_DISCOURAGED
|
Some migrants have arrived, despite the danger.
|
No migrants
|
D_NO_MIGRANT_ARRIVAL
|
The fortress attracted no migrants this season.
|
The failure of migrants to show up in Fortress mode
|
Animal trapped
|
ANIMAL_TRAP_CATCH
|
|
A vermin was caught in an animal trap
|
Animal trap robbed
|
ANIMAL_TRAP_ROBBED
|
|
Failure to catch a vermin
|
Gremlin pulled lever
|
MISCHIEF_LEVER
|
|
Fun caused by a certain mischievous creature
|
Gremlin triggered plate
|
MISCHIEF_PLATE
|
|
Gremlin opened cage
|
MISCHIEF_CAGE
|
Something has emptied in a cage!
|
Gremlin unshackled something
|
MISCHIEF_CHAIN
|
|
Diplomat
|
DIPLOMAT_ARRIVAL
|
|
Arrival of a diplomat
|
Liaison
|
LIAISON_ARRIVAL
|
The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.
|
Arrival of an outpost liaison
|
Trade diplomat
|
TRADE_DIPLOMAT_ARRIVAL
|
|
|
Cave-in
|
CAVE_COLLAPSE
|
A section of the cavern has collapsed!
|
|
Citizen birth
|
BIRTH_CITIZEN
|
Fath Ikudäs, Miner has given birth to a girl.
|
|
Animal birth
|
BIRTH_ANIMAL
|
Stray Dog (Tame) has given birth to puppies.
|
|
Wild animal gave birth
|
BIRTH_WILD_ANIMAL
|
|
|
Strange mood
|
STRANGE_MOOD
|
Zon Urabasub, Metalcrafter is taken by a fey mood!
Logem Stinthdkithn, Bowyer has been possessed!
|
|
Artifact made
|
MADE_ARTIFACT
|
Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!
|
|
Item given name
|
NAMED_ARTIFACT
|
Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!
|
A soldier named their equipment.
|
Attachment to item
|
ITEM_ATTACHMENT
|
Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!
|
|
Vermin escaped from cage
|
VERMIN_CAGE_ESCAPE
|
|
A vermin escapes from a cage/animal trap
|
Entangled in hidden web
|
TRIGGER_WEB
|
|
|
(Strange mood) Building claimed
|
MOOD_BUILDING_CLAIMED
|
Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.
|
A moody dwarf has claimed a workshop
|
Artifact construction begun
|
ARTIFACT_BEGUN
|
Zon Urabasub, Metalcrafter has begun a mysterious construction!
|
A dwarf has begun construction of an artifact
|
Megabeast
|
MEGABEAST_ARRIVAL
|
The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!
|
Arrival of a megabeast
|
Werebeast
|
WEREBEAST_ARRIVAL
|
The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.
|
Arrival of a werebeast
|
Berserk
|
BERSERK_CITIZEN
|
Lòr Eralamug, Weaponsmith has gone berserk!
|
A citizen has gone berserk
|
Magma defaces engraving
|
MAGMA_DEFACES_ENGRAVING
|
|
An engraving has melted in magma
|
Engraving melted
|
ENGRAVING_MELTS
|
|
Masterwork made
|
MASTERPIECE_CONSTRUCTION
|
|
Masterwork architecture lost
|
MASTER_ARCHITECTURE_LOST
|
|
A masterpiece building has been destroyed
|
Masterwork construction lost
|
MASTER_CONSTRUCTION_LOST
|
|
(Adventure) Awaken
|
ADV_AWAKEN
|
|
Related to adventure mode
|
(Adventure) Sleep interrupted
|
ADV_SLEEP_INTERRUPTED
|
|
(Adventure) Made item
|
ADV_REACTION_PRODUCTS
|
|
Job cancellation
|
CANCEL_JOB
|
Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.
|
|
(Adventure) Death
|
ADV_CREATURE_DEATH
|
The Wolf has been struck down.
|
|
Citizen death
|
CITIZEN_DEATH
|
Lòr Eralamug, Weaponsmith has been found dead.
|
Death of a citizen in fortress mode
|
Pet death
|
PET_DEATH
|
The Stray Boar (Tame) has been slaughtered.
|
The death of a pet, causing a negative thought for its owner Also used when a butcher slaughters unadopted livestock
|
Fall over
|
FALL_OVER
|
The Wolf falls over.
|
|
Caught in flame
|
CAUGHT_IN_FLAMES
|
The Swordsdwarf is caught in a burst of forgotten beast flames!
|
Also used when a creature is caught in poison gas/vapors or cave-in dust.
|
Caught in web
|
CAUGHT_IN_WEB
|
The Wolf is caught up in a web!
|
|
Slam into obstacle (blow apart)
|
UNIT_PROJECTILE_SLAM_BLOW_APART
|
The Wolf slams into an obstacle and blows apart!
|
|
Slam into obstacle
|
UNIT_PROJECTILE_SLAM
|
The Wolf slams into an obstacle!
|
|
Slam into unit
|
UNIT_PROJECTILE_SLAM_INTO_UNIT
|
The Wolf slams into the Wolf!
|
|
Vomit
|
VOMIT
|
The Wolf vomits.
|
|
Lose hold of item
|
LOSE_HOLD_OF_ITEM
|
The Goblin Bowman loses the hold of the (bismuth bronze bow).
|
|
Regain consciousness
|
REGAIN_CONSCIOUSNESS
|
The Wolf regains consciousness.
|
|
Free from web
|
FREE_FROM_WEB
|
The Wolf is partially free from the web.
|
|
Paralyzed
|
PARALYZED
|
The Wolf is completely paralyzed!
|
|
Overcome paralysis
|
OVERCOME_PARALYSIS
|
|
A creature is no longer paralyzed
|
No longer stunned
|
NOT_STUNNED
|
The Wolf is no longer stunned.
|
A creature is no longer stunned
|
Exhausted
|
EXHAUSTION
|
|
Exhaustion
|
Give into pain
|
PAIN_KO
|
The Wolf gives in to pain.
|
|
(Wrestling) Break grip
|
BREAK_GRIP
|
The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.
|
|
(Wrestling) Cannot break grip
|
NO_BREAK_GRIP
|
The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.
|
|
Block fire
|
BLOCK_FIRE
|
|
Blocking a fire attack
|
Breathe fire
|
BREATHE_FIRE
|
The Fire Imp breathes fire!
|
A creature breathes fire
|
Shoot web
|
SHOOT_WEB
|
The Giant Cave Spider shoots out thick strands of webbing!
|
|
Pull out and drop item
|
PULL_OUT_DROP
|
|
|
Stand up
|
STAND_UP
|
The Wolf stands up.
|
|
Martial trance
|
MARTIAL_TRANCE
|
Mörul Bardumoslan, Hammerdwarf has entered a martial trance!
|
|
Breath attack
|
MAT_BREATH
|
The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!
|
|
(Adventure) Night Creature Attack
|
NIGHT_ATTACK_STARTS
|
You are surrounded by incessant cackling.
|
Bogeymen attack
|
(Adventure) Cackling fades
|
NIGHT_ATTACK_ENDS
|
The cackling fades away.
|
|
NIGHT_ATTACK_TRAVEL
|
You are still surrounded by cackling.
|
Ghost attack
|
GHOST_ATTACK
|
Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!
|
|
Discovered site
|
TRAVEL_SITE_DISCOVERY
|
You have discovered a lair.
|
|
Cannot travel through site
|
TRAVEL_SITE_BUMP
|
You cannot travel through the Lair.
|
|
Intro
|
ADVENTURE_INTRO
|
You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.
|
Beginning adventure mode
|
Creature sound
|
CREATURE_SOUND
|
The capybara barks.
|
|
Mechanism sounds
|
MECHANISM_SOUND
|
|
|
Creature stolen object
|
CREATURE_STEALS_OBJECT
|
A gray langur has stolen a -giant bat bone amulet-!
|
|
Found trap
|
FOUND_TRAP
|
|
Discovery of a trap in adventure mode
|
Transformation
|
BODY_TRANSFORMATION
|
Iden Ustuthod, Fisherdwarf has transformed into a wereskink!
|
|
Interaction (user)
|
INTERACTION_ACTOR
|
|
See Interaction token#VERB
|
Interaction (target)
|
INTERACTION_TARGET
|
|
See Interaction token#TARGET_VERB
|
Undead attack
|
UNDEAD_ATTACK
|
The dead walk. Hide while you still can!
|
Arrival of a horde of undead.
|
Citizen missing
|
CITIZEN_MISSING
|
Lòr Eralamug, Weaponsmith has been missing for a week.
|
|
Pet missing
|
PET_MISSING
|
|
A pet has gone missing
|
Weird weather
|
STRANGE_RAIN_SNOW
|
It is raining rotten sludge!
|
The appearance of unusual weather
|
Evil cloud
|
STRANGE_CLOUD
|
A cloud of haunting fog has drifted nearby!
|
Animal Action
|
SIMPLE_ANIMAL_ACTION
|
|
|
Flounder in water
|
FLOUNDER_IN_LIQUID
|
You flounder in the water!
|
|
Semi-wild
|
TRAINING_DOWN_TO_SEMI_WILD
|
The Stray war Cave Dragon (Semi-Wild) has forgotten its training!
|
A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not trained properly, it will become wild and possibly attack your dwarves.
|
Full reversion
|
TRAINING_FULL_REVERSION
|
The war Cave Dragon has reverted to a wild state!
|
An animal has reverted to a wild state (follows the previous announcement)
|
Gained knowledge
|
ANIMAL_TRAINING_KNOWLEDGE
|
The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.
|
See Animal trainer
|
Skipped on liquid
|
SKIP_ON_LIQUID
|
|
|
Dodge projectile
|
DODGE_FLYING_OBJECT
|
|
Dodging a shot arrow
|
Conversation
|
REGULAR_CONVERSATION
|
Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.
|
|
Conversation (conflict)
|
CONFLICT_CONVERSATION
|
Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!
|
|
Hit by ball of flames
|
FLAME_HIT
|
|
|
Embrace
|
EMBRACE
|
|
|
Bandit empties container
|
BANDIT_EMPTY_CONTAINER
|
|
|
Bandit grabs item
|
BANDIT_GRAB_ITEM
|
|
|
Attack interrupted
|
COMBAT_EVENT_ATTACK_INTERRUPTED
|
The Wolf's attack is interrupted!
|
Wrestling interrupts opponent's attack
|
Attack caught
|
COMBAT_WRESTLE_CATCH_ATTACK
|
|
|
Fail to grab hold
|
FAIL_TO_GRAB_SURFACE
|
|
Failing to grab a tile
|
Lose hold of surface
|
LOSE_HOLD_OF_SURFACE
|
|
Losing hold of a surface while climbing
|
Travel complaint
|
TRAVEL_COMPLAINT
|
|
|
No longer overwhelmed
|
LOSE_EMOTION
|
|
|
Reorganize possessions
|
REORGANIZE_POSSESSIONS
|
The Human Pikeman reorganizes his possessions.
|
|
Push item
|
PUSH_ITEM
|
|
|
Draw item
|
DRAW_ITEM
|
|
|
Strap item
|
STRAP_ITEM
|
|
|
Gained site control
|
GAIN_SITE_CONTROL
|
You are now in control of Tanfield, ruling The Ignition of Churches from The Holy Saturninity.
|
|
Assumed position
|
FORT_POSITION_SUCCESSION
|
|
|
Citizen overwhelmed by stress
|
STRESSED_CITIZEN
|
Lòr Eralamug, Weaponsmith is stumbling obliviously!
|
|
Citizen lost to stress
|
CITIZEN_LOST_TO_STRESS
|
Lòr Eralamug, Weaponsmith has gone stark raving mad!
|
|
Tantrum
|
CITIZEN_TANTRUM
|
Lòr Eralamug, Weaponsmith is throwing a tantrum!
|
|
Enemy moved out of range
|
MOVED_OUT_OF_RANGE
|
The Wolf has moved out of range!
|
An attacked creature has moved out of range
|
Cannot jump
|
CANNOT_JUMP
|
You cannot jump while prone.
|
|
No tracks
|
NO_TRACKS
|
|
|
Already searched
|
ALREADY_SEARCHED_AREA
|
You've already searched this area recently.
|
|
Search found something
|
SEARCH_FOUND_SOMETHING
|
|
|
Search found nothing
|
SEARCH_FOUND_NOTHING
|
Your intense search turns up nothing.
|
|
Nothing to interact
|
NOTHING_TO_INTERACT
|
You have nothing with which to interact.
|
|
Nothing to examine
|
NOTHING_TO_EXAMINE
|
You have nothing to examine.
|
|
You yield
|
YOU_YIELDED
|
You assume a submissive posture.
|
Yielding in adventure mode
|
You unyield
|
YOU_UNYIELDED
|
You no longer assume a submissive posture.
|
You strap item
|
YOU_STRAP_ITEM
|
You strap the steel short sword to your Upper body.
|
|
You draw
|
YOU_DRAW_ITEM
|
You draw the steel short sword with your Right hand.
|
|
No grasp to draw
|
NO_GRASP_TO_DRAW_ITEM
|
You do not have a free grasp for the steel short sword.
|
|
No item to strap
|
NO_ITEM_TO_STRAP
|
You have nothing left to draw or put away.
|
|
No item to remove
|
NO_INV_TO_REMOVE
|
You have nothing left to remove.
|
|
No item to wear
|
NO_INV_TO_WEAR
|
You have nothing left to wear.
|
|
No item to eat
|
NO_INV_TO_EAT
|
You have nothing left to eat or drink.
|
|
No item to contain
|
NO_INV_TO_CONTAIN
|
You have nothing to put inside a container.
|
|
No item to drop
|
NO_INV_TO_DROP
|
You have nothing left to drop.
|
|
No item to pick up
|
NOTHING_TO_PICK_UP
|
There is nothing to pick up here.
|
|
No item to throw
|
NO_INV_TO_THROW
|
You have nothing left to throw.
|
|
No item to throw
|
NO_INV_TO_FIRE
|
You have nothing left to fire.
|
|
Check smells
|
CURRENT_SMELL
|
|
Smelling in adventure mode
|
Check weather
|
CURRENT_WEATHER
|
The sky is clear above you.
|
Checking weather in adventure mode
|
Check temperature
|
CURRENT_TEMPERATURE
|
|
Checking temperature in adventure mode
|
Check date
|
CURRENT_DATE
|
It is the 14th of Granite, 250.
|
Checking time in adventure mode
|
No hands to pick up
|
NO_GRASP_FOR_PICKUP
|
You do not have a free grasp.
|
|
Cannot climb
|
CANNOT_CLIMB
|
|
You are unable to climb
|
Cannot stand
|
CANNOT_STAND
|
|
You are unable to stand up
|
Must unretract first
|
MUST_UNRETRACT_FIRST
|
You must unroll.
|
|
Cannot rest
|
CANNOT_REST
|
|
|
Cannot make campfire
|
CANNOT_MAKE_CAMPFIRE
|
|
|
Made a campfire
|
MADE_CAMPFIRE
|
|
You make a campfire
|
Cannot set a fire
|
CANNOT_SET_FIRE
|
|
|
Set fire
|
SET_FIRE
|
|
You set a fire
|
Break of dawn
|
DAWN_BREAKS
|
The dawn is breaking.
|
Change of the time of day
|
Noon
|
NOON
|
|
Nightfall
|
NIGHTFALL
|
The night is falling.
|
Nothing to do with item
|
NO_INV_INTERACTION
|
|
|
Empty a container
|
EMPTY_CONTAINER
|
You empty your giant moon snail leather backpack.
|
Emptying a container in adventure mode
|
Take out of a container
|
TAKE_OUT_OF_CONTAINER
|
|
Taking an item out of container in adventure mode
|
No container to insert item
|
NO_CONTAINER_FOR_ITEM
|
You don't have a suitable container.
|
|
Put into container
|
PUT_INTO_CONTAINER
|
|
|
Eat
|
EAT_ITEM
|
|
You eat an item
|
Drink
|
DRINK_ITEM
|
|
You drink an item
|
Failed to eat/drink
|
CONSUME_FAILURE
|
|
You lick an item
|
Drop
|
DROP_ITEM
|
|
You drop an item
|
Pick up
|
PICK_UP_ITEM
|
|
You pick up an item
|
You interact with building
|
YOU_BUILDING_INTERACTION
|
|
Interaction with a building in adventure mode
|
You interact with item
|
YOU_ITEM_INTERACTION
|
|
Interaction with an item in adventure mode
|
You feel hot/cold
|
YOU_TEMPERATURE_EFFECTS
|
You are melting!
|
|
(Combat) Gain/lose possession of item
|
RESOLVE_SHARED_ITEMS
|
|
|
Cough blood
|
COUGH_BLOOD
|
|
Coughing blood
|
Vomit blood
|
VOMIT_BLOOD
|
|
Vomiting blood
|
Learned a power
|
POWER_LEARNED
|
|
Learning a new power
|
You feed on victim
|
YOU_FEED_ON_SUCKEE
|
|
Sucking blood
|
Profession change
|
PROFESSION_CHANGES
|
|
Changing a profession
|
Recruit gains skill
|
RECRUIT_PROMOTED
|
|
|
Soldier becomes a master
|
SOLDIER_BECOMES_MASTER
|
|
A soldier has mastered a weapon skill
|
Merchants unloading
|
MERCHANTS_UNLOADING
|
The merchants from Sarvesh Langgud have arrived and are unloading their goods.
|
|
Merchants need depot
|
MERCHANTS_NEED_DEPOT
|
The merchants need a trade depot to unload their goods.
|
|
Wagons bypassed inaccessible site
|
MERCHANT_WAGONS_BYPASSED
|
|
The merchants' wagons have bypassed the site
|
Merchants leaving soon
|
MERCHANTS_LEAVING_SOON
|
The merchants from Sarvesh Langgud will be leaving soon.
|
|
Merchants leaving now
|
MERCHANTS_EMBARKED
|
The merchants from Sarvesh Langgud have embarked on their journey.
|
|
Pet loses dead owner
|
PET_LOSES_DEAD_OWNER
|
|
|
Pet adopts owner
|
PET_ADOPTS_OWNER
|
|
|
Vermin bite
|
VERMIN_BITE
|
The Stray Cow (Tame) has been stung by a honey bee!
|
A vermin bites/stings a creature
|
Unable to complete building
|
UNABLE_TO_COMPLETE_BUILDING
|
The dwarves were unable to complete the Wall.
|
|
Job removed from unpowered building
|
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
|
|
|
Citizen kidnapped
|
CITIZEN_SNATCHED
|
A kidnapper has made off with the Dwarven child Ustuth Therlethendok!
|
|
Vermin disturbed
|
VERMIN_DISTURBED
|
|
|
Land gains a status
|
LAND_GAINS_STATUS
|
|
|
Land's status elevated
|
LAND_ELEVATED_STATUS
|
|
|
Masterpiece crafted
|
MASTERPIECE_CRAFTED
|
Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼
|
|
Masterpiece defaced
|
ARTWORK_DEFACED
|
A foolish builder defaced a Edëm Stinzas!
|
A masterwork was destroyed
|
Animal trained
|
ANIMAL_TRAINED
|
An animal has become a Stray war Dog.
|
|
Masterful dye
|
DYED_MASTERPIECE
|
|
An item has been masterfully dyed
|
Masterwork food
|
COOKED_MASTERPIECE
|
Atír Sigunzlir has cooked a masterful meal!
|
Cooking a masterful meal
|
Mandate ends
|
MANDATE_ENDS
|
Medtob Aludineth, mayor has ended a mandate.
|
A noble ended a mandate
|
|
SLOWDOWN_ENDS
|
|
|
Diplomat bids farewell
|
FAREWELL_HELPER
|
|
|
Election
|
ELECTION_RESULTS
|
|
|
Site located
|
SITE_PRESENT
|
|
A site already exists at the location you are trying to embark to
|
Construction suspended
|
CONSTRUCTION_SUSPENDED
|
|
Construction of a building was suspended
|
Machine link suspended
|
LINKAGE_SUSPENDED
|
|
|
Work order completed
|
QUOTA_FILLED
|
|
A work order was completed
|
Job overwritten
|
JOB_OVERWRITTEN
|
|
|
No fish to catch
|
NOTHING_TO_CATCH_IN_WATER
|
There is nothing to catch in the river.
|
|
Demand forgotten
|
DEMAND_FORGOTTEN
|
|
|
New demand
|
NEW_DEMAND
|
|
|
New mandate
|
NEW_MANDATE
|
Medtob Aludineth, mayor has imposed a ban on certain exports.
|
|
|
PRICES_ALTERED
|
|
|
Local resident creature named
|
NAMED_RESIDENT_CREATURE
|
|
|
Somebody grows up
|
SOMEBODY_GROWS_UP
|
|
Somebody has grown up
|
|
GUILD_REQUEST_TAKEN
|
|
|
|
GUILD_WAGES_CHANGED
|
|
|
|
NEW_WORK_MANDATE
|
|
|
Citizen becomes soldier
|
CITIZEN_BECOMES_SOLDIER
|
|
Shown when dwarves assume soldier role, for standing orders or direct orders
|
Citizen becomes civilian
|
CITIZEN_BECOMES_NONSOLDIER
|
|
Shown when soldier dwarves no longer have active military orders, and return to civilian life
|
Party organized
|
PARTY_ORGANIZED
|
|
|
Trantrum (possessed by ghost)
|
POSSESSED_TANTRUM
|
|
A dwarf possessed by a ghost is throwing a tantrum
|
Building toppled by ghost
|
BUILDING_TOPPLED_BY_GHOST
|
|
A building was toppled by a ghost
|
Masterwork improvement
|
MASTERFUL_IMPROVEMENT
|
|
An item has been masterfully decorated
|
Masterwork engraving
|
MASTERPIECE_ENGRAVING
|
|
A masterpiece engraving was created
|
Wedding
|
MARRIAGE
|
|
|
|
NO_MARRIAGE_CELEBRATION
|
|
|
Beast guzzles drink
|
CURIOUS_GUZZLER
|
|
An animal drank stockpiled booze
|
Clear weather
|
WEATHER_BECOMES_CLEAR
|
The weather has cleared.
|
|
Snow
|
WEATHER_BECOMES_SNOW
|
A snow storm has come.
|
|
Rain
|
WEATHER_BECOMES_RAIN
|
It has started raining.
|
|
Wet season
|
SEASON_WET
|
|
|
Dry season
|
SEASON_DRY
|
|
|
Spring
|
SEASON_SPRING
|
Spring has arrived!
|
Change of a season
|
Summer
|
SEASON_SUMMER
|
It is now summer.
|
Autumn
|
SEASON_AUTUMN
|
Autumn has come.
|
Winter
|
SEASON_WINTER
|
Winter is here.
|
Guest arrives
|
GUEST_ARRIVAL
|
Vusdom Ilerane, Human Spearman is visiting.
|
Arrival of visitors, and also squads returning from missions.
|
You cannot speak
|
CANNOT_SPEAK
|
A troglodyte cannot speak.
|
When playing adventure mode as a creature that doesn't speak.
|
Research breakthrough
|
RESEARCH_BREAKTHROUGH
|
|
|
Your order delivered
|
SERVICE_ORDER_DELIVERY
|
|
|
You cannot perform
|
PERFORMANCE_START_FAILURE
|
|
|
Begin activity
|
BEGIN_ACTIVITY
|
|
|
Activity ongoing
|
MIDDLE_OF_ACTIVITY
|
|
|
Activity section change
|
ACTIVITY_SECTION_CHANGE
|
|
|
Activity end
|
CONCLUDE_ACTIVITY
|
|
|
Learned written content
|
LEARNED_WRITTEN_CONTENT
|
|
|
Learned art form
|
LEARNED_ART_FORM
|
|
|
Performance quality
|
PERFORMER_UPDATE
|
|
|
Building destroyed/toppled
|
BUILDING_DESTROYED_OR_TOPPLED
|
|
A creature destroyed a building
|
Cursed by deity
|
DEITY_CURSE
|
|
Being cursed by a deity
|
Composition complete
|
COMPOSITION_COMPLETE
|
|
|
Composition failed
|
COMPOSITION_FAILED
|
|
|
New apprenticeship
|
NEW_APPRENTICESHIP
|
|
|
Petition ignored
|
PETITION_IGNORED
|
The petition of Vusdom Ilerane, Human Spearman has been ignored.
|
|
Cannot chop tree
|
CANNOT_CHOP_TREE
|
You cannot fell trees in the arena.
|
|
Tree chopped
|
CHOP_TREE
|
|
Chopping trees in adventure mode
|
You cannot construct here
|
CANNOT_CONSTRUCT
|
You cannot construct at this site.
|
|
Rumor spread by citizen
|
RUMOR_SPREAD
|
|
|
Visitor shared rumor(s)
|
SERVICE_ORDER_RUMOR_RECEIVED
|
|
|
Returning soldiers bring rumor(s)
|
RETURNING_RUMOR_RECEIVED
|
|
|
New site founded nearby
|
NEW_HOLDING
|
|
|
Nearby site linked economically
|
NEW_MARKET_LINK
|
|
|
You given emergency tactical control
|
EMERGENCY_TACTICAL_CONTROL
|
|
|
Agreement satisfied
|
AGREEMENT_SATISFIED
|
|
|
Priesthood needs recognized
|
AGREEMENT_WARNING
|
|
|
Agreement abandoned
|
AGREEMENT_ABANDONED
|
|
|
Guild founded
|
NEW_GUILD
|
|
|
Witnessed item handoff
|
CRIME_WITNESS_HANDOFF
|
|
|
Witnessed item stolen
|
CRIME_WITNESS_STOLEN
|
|
|
Witnessed item has been moved
|
CRIME_WITNESS_ITEM_MOVED
|
|
|
Witnessed item missing
|
CRIME_WITNESS_ITEM_MISSING
|
|
|
Mount
|
MOUNT
|
|
|
You cannot mount
|
CANNOT_MOUNT
|
|
|
You failed to mount
|
FAILED_MOUNT
|
|
|
Dismount
|
DISMOUNT
|
|
|
You failed to dismount
|
FAILED_DISMOUNT
|
|
|
Diplomat left unhappy
|
DIPLOMAT_LEFT_UNHAPPY
|
|
|
Embark
|
EMBARK_MESSAGE
|
|
|
First caravan
|
FIRST_CARAVAN_ARRIVAL
|
|
|
Monarch arrived
|
MONARCH_ARRIVAL
|
|
|
Monarch arrived early
|
HASTY_MONARCH
|
|
|
Satisfied monarch
|
SATISFIED_MONARCH
|
The queen Fikod Rîsennikot is satisfied with their position here. Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. Deeper. We must dig deeper.
|
|
Mountainhome achieved
|
MOUNTAINHOME
|
|
You have acquired the status of mountainhome, the new dwarven capital
|
No food
|
FOOD_WARNING
|
|
|