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Difference between revisions of "v0.34:Graphics set repository"
(ok, moved jolly bastion, grim fortress, and crazy 8x8s to tileset repository per forum discussion. I'll be adding screenshots to those remaining.) |
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{{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}} | {{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}} | ||
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+ | :''You may be looking for general information on [[tilesets]] or the [[tileset repository]].'' | ||
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+ | '''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. | ||
==18x18 square graphics sets== | ==18x18 square graphics sets== | ||
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| comments = Last updated: July 15, 2012 | | comments = Last updated: July 15, 2012 | ||
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image. | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image. | ||
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{{Category|Mods}} | {{Category|Mods}} | ||
{{Category|Interface}} | {{Category|Interface}} |
Revision as of 01:18, 15 June 2013
This article is about an older version of DF. |
- You may be looking for general information on tilesets or the tileset repository.
Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
18x18 square graphics sets
Ironhand and Wormslayer's Graphics Pack
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CLA's ASCII-like Graphics Set
270px |
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16×16 square graphics sets
Phoebus' Graphics Pack
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Mayday's Graphic Set
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for linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux. the way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in .14-.25. additionally, it automatically fixes accented characters used in names, to look better with the tileset.
Worth noting is that the download from Mayday's website has the music files removed. If you want music in the game you will need to add these from the ordinary release into the correct folder (data\sound). Question: How do i install my saves from previous versions to this version of DF?
Geoduck's 16x16 Graphics Set
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Obsidian Graphics Set
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12×12 square graphics sets
Geoduck's 12x12 Graphics Set
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