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Difference between revisions of "DF2014:String dump/raw"
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Sxtxixtxcxh (talk | contribs) m (added <pre> tag) |
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− | + | <pre> | |
− | + | <hfid> | |
− | + | <entity_id> | |
− | + | </entity_id> | |
− | + | <site_id> | |
− | + | </site_id> | |
− | + | <skill_at_time> | |
− | + | </skill_at_time> | |
− | + | <historical_event> | |
− | + | <id> | |
− | + | </id> | |
− | + | <year> | |
− | + | </year> | |
− | + | <seconds72> | |
− | + | </seconds72> | |
− | + | <type>create entity position</type> | |
− | + | </historical_event> | |
− | + | <type>assume identity</type> | |
− | + | <trickster_hfid> | |
− | + | </trickster_hfid> | |
− | + | <identity_id> | |
− | + | </identity_id> | |
− | + | <target_enid> | |
− | + | </target_enid> | |
− | + | <type>masterpiece lost</type> | |
− | + | <type>masterpiece engraving</type> | |
− | + | <type>masterpiece food</type> | |
− | + | <type>masterpiece item improvement</type> | |
− | + | <type>masterpiece dye</type> | |
− | + | <type>masterpiece item</type> | |
− | + | <type>masterpiece arch constructed</type> | |
− | + | <type>masterpiece arch design</type> | |
− | + | <type>regionpop incorporated into entity</type> | |
− | + | <pop_race> | |
− | + | </pop_race> | |
− | + | <pop_number_moved> | |
− | + | </pop_number_moved> | |
− | + | <pop_srid> | |
− | + | </pop_srid> | |
− | + | <pop_flid> | |
− | + | </pop_flid> | |
− | + | <join_entity_id> | |
− | + | </join_entity_id> | |
− | + | <type>artifact recovered</type> | |
− | + | <artifact_id> | |
− | + | </artifact_id> | |
− | + | <unit_id> | |
− | + | </unit_id> | |
− | + | <hist_figure_id> | |
− | + | </hist_figure_id> | |
− | + | </structure_id> | |
− | + | <subregion_id> | |
− | + | </subregion_id> | |
− | + | <feature_layer_id> | |
− | + | <type>artifact transformed</type> | |
− | + | <new_artifact_id> | |
− | + | </new_artifact_id> | |
− | + | <old_artifact_id> | |
− | + | </old_artifact_id> | |
− | + | <type>artifact stored</type> | |
− | + | <type>artifact hidden</type> | |
− | + | <type>trade</type> | |
− | + | <trader_hfid> | |
− | + | </trader_hfid> | |
− | + | <trader_entity_id> | |
− | + | </trader_entity_id> | |
− | + | <source_site_id> | |
− | + | </source_site_id> | |
− | + | <dest_site_id> | |
− | + | </dest_site_id> | |
− | + | <production_zone_id> | |
− | + | </production_zone_id> | |
− | + | <allotment> | |
− | + | </allotment> | |
− | + | <allotment_index> | |
− | + | </allotment_index> | |
− | + | <account_shift> | |
− | + | </account_shift> | |
− | + | <type>gamble</type> | |
− | + | <gambler_hfid> | |
− | + | </gambler_hfid> | |
− | + | <old_account> | |
− | + | </old_account> | |
− | + | <new_account> | |
− | + | </new_account> | |
− | + | <type>agreement void</type> | |
− | + | <type>body abused</type> | |
− | + | <coords> | |
− | + | <type>diplomat lost</type> | |
− | + | <type>peace accepted</type> | |
− | + | <type>site dispute</type> | |
− | + | <dispute> | |
− | + | grazing rights | |
− | + | rights-of-way | |
− | + | livestock ownership | |
− | + | </dispute> | |
− | + | <entity_id_1> | |
− | + | </entity_id_1> | |
− | + | <entity_id_2> | |
− | + | </entity_id_2> | |
− | + | <site_id_1> | |
− | + | </site_id_1> | |
− | + | <site_id_2> | |
− | + | </site_id_2> | |
− | + | <type>agreement made</type> | |
− | + | <type>agreement rejected</type> | |
− | + | <type>agreement concluded</type> | |
− | + | <type>first contact failed</type> | |
− | + | <contactor_enid> | |
− | + | </contactor_enid> | |
− | + | <rejector_enid> | |
− | + | </rejector_enid> | |
− | + | <type>first contact</type> | |
− | + | <contacted_enid> | |
− | + | </contacted_enid> | |
− | + | <type>remove hf site link</type> | |
− | + | <type>add hf site link</type> | |
− | + | <type>remove hf hf link</type> | |
− | + | <hfid_target> | |
− | + | </hfid_target> | |
− | + | <type>add hf hf link</type> | |
− | + | <type>change hf job</type> | |
− | + | <type>hf confronted</type> | |
− | + | <situation> | |
− | + | general suspicion | |
− | + | </situation> | |
− | + | <reason>ageless</reason> | |
− | + | <reason>murder</reason> | |
− | + | <type>change hf body state</type> | |
− | + | <body_state> | |
− | + | active | |
− | + | buried at site | |
− | + | unburied at site | |
− | + | unburied at battlefield | |
− | + | unburied at subregion | |
− | + | unburied at feature layer | |
− | + | entombed at site | |
− | + | </body_state> | |
− | + | <type>entity alliance formed</type> | |
− | + | <initiating_enid> | |
− | + | </initiating_enid> | |
− | + | <joining_enid> | |
− | + | </joining_enid> | |
− | + | <type>entity breach feature layer</type> | |
− | + | <site_entity_id> | |
− | + | </site_entity_id> | |
− | + | <civ_entity_id> | |
− | + | </civ_entity_id> | |
− | + | <type>entity persecuted</type> | |
− | + | <persecutor_hfid> | |
− | + | </persecutor_hfid> | |
− | + | <persecutor_enid> | |
− | + | </persecutor_enid> | |
− | + | <expelled_hfid> | |
− | + | </expelled_hfid> | |
− | + | <expelled_creature> | |
− | + | </expelled_creature> | |
− | + | <expelled_pop_id> | |
− | + | </expelled_pop_id> | |
− | + | <expelled_number> | |
− | + | </expelled_number> | |
− | + | <property_confiscated_from_hfid> | |
− | + | </property_confiscated_from_hfid> | |
− | + | <destroyed_structure_id> | |
− | + | </destroyed_structure_id> | |
− | + | <shrine_amount_destroyed> | |
− | + | </shrine_amount_destroyed> | |
− | + | <type>entity equipment purchase</type> | |
− | + | <new_equipment_level> | |
− | + | </new_equipment_level> | |
− | + | <type>add hf entity honor</type> | |
− | + | <honor_id> | |
− | + | </honor_id> | |
− | + | <type>entity expels hf</type> | |
− | + | <type>hfs formed reputation relationship</type> | |
− | + | <hfid1> | |
− | + | </hfid1> | |
− | + | <identity_id1> | |
− | + | </identity_id1> | |
− | + | <hfid2> | |
− | + | </hfid2> | |
− | + | <identity_id2> | |
− | + | </identity_id2> | |
− | + | <hf_rep_1_of_2> | |
− | + | </hf_rep_1_of_2> | |
− | + | <hf_rep_2_of_1> | |
− | + | </hf_rep_2_of_1> | |
− | + | <type>hf abducted</type> | |
− | + | <target_hfid> | |
− | + | </target_hfid> | |
− | + | <snatcher_hfid> | |
− | + | </snatcher_hfid> | |
− | + | <type>hf reunion</type> | |
− | + | <group_1_hfid> | |
− | + | </group_1_hfid> | |
− | + | <group_2_hfid> | |
− | + | </group_2_hfid> | |
− | + | <type>hf new pet</type> | |
− | + | <group_hfid> | |
− | + | </group_hfid> | |
− | + | <type>hf reach summit</type> | |
− | + | <type>hf simple battle event</type> | |
− | + | <subtype> | |
− | + | subdued | |
− | + | scuffle | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happen upon | |
− | + | corner | |
− | + | confront | |
− | + | got into a brawl | |
− | + | 2 lost after receiving wounds | |
− | + | 2 lost after giving wounds | |
− | + | 2 lost after mutual wounds | |
− | + | </subtype> | |
− | + | <type>creature devoured</type> | |
− | + | <type>insurrection started</type> | |
− | + | <target_civ_id> | |
− | + | </target_civ_id> | |
− | + | <outcome> | |
− | + | leadership overthrown | |
− | + | population gone | |
− | + | </outcome> | |
− | + | <type>ceremony</type> | |
− | + | <civ_id> | |
− | + | </civ_id> | |
− | + | <occasion_id> | |
− | + | </occasion_id> | |
− | + | <schedule_id> | |
− | + | </schedule_id> | |
− | + | <type>procession</type> | |
− | + | <type>competition</type> | |
− | + | <winner_hfid> | |
− | + | </winner_hfid> | |
− | + | <competitor_hfid> | |
− | + | </competitor_hfid> | |
− | + | <type>performance</type> | |
− | + | <type>created world construction</type> | |
− | + | <site_civ_id> | |
− | + | </site_civ_id> | |
− | + | <wcid> | |
− | + | </wcid> | |
− | + | <master_wcid> | |
− | + | </master_wcid> | |
− | + | <site_id1> | |
− | + | </site_id1> | |
− | + | <site_id2> | |
− | + | </site_id2> | |
− | + | <type>hf razed structure</type> | |
− | + | <hist_fig_id> | |
− | + | </hist_fig_id> | |
− | + | <type>razed structure</type> | |
− | + | <type>replaced structure</type> | |
− | + | <old_ab_id> | |
− | + | </old_ab_id> | |
− | + | <new_ab_id> | |
− | + | </new_ab_id> | |
− | + | <type>hf destroyed site</type> | |
− | + | <attacker_hfid> | |
− | + | </attacker_hfid> | |
− | + | <defender_civ_id> | |
− | + | </defender_civ_id> | |
− | + | <type>hf attacked site</type> | |
− | + | <type>spotted leaving site</type> | |
− | + | <spotter_hfid> | |
− | + | </spotter_hfid> | |
− | + | <leaver_civ_id> | |
− | + | </leaver_civ_id> | |
− | + | <type>site surrendered</type> | |
− | + | <attacker_civ_id> | |
− | + | </attacker_civ_id> | |
− | + | <type>site taken over</type> | |
− | + | <new_site_civ_id> | |
− | + | </new_site_civ_id> | |
− | + | <type>new site leader</type> | |
− | + | <new_leader_hfid> | |
− | + | </new_leader_hfid> | |
− | + | <type>sneak into site</type> | |
− | + | <type>entity fled site</type> | |
− | + | <fled_civ_id> | |
− | + | </fled_civ_id> | |
− | + | <type>entity rampaged in site</type> | |
− | + | <rampage_civ_id> | |
− | + | </rampage_civ_id> | |
− | + | <type>remove hf entity link</type> | |
− | + | <link> | |
− | + | former member | |
− | + | former mercenary | |
− | + | slave | |
− | + | former slave | |
− | + | prisoner | |
− | + | former prisoner | |
− | + | enemy | |
− | + | criminal | |
− | + | former position | |
− | + | position claim | |
− | + | squad | |
− | + | former squad | |
− | + | occupation | |
− | + | former occupation | |
− | + | resident | |
− | + | </link> | |
− | + | <position_id> | |
− | + | </position_id> | |
− | + | <type>hf enslaved</type> | |
− | + | <enslaved_hfid> | |
− | + | </enslaved_hfid> | |
− | + | <seller_hfid> | |
− | + | </seller_hfid> | |
− | + | <payer_entity_id> | |
− | + | </payer_entity_id> | |
− | + | <moved_to_site_id> | |
− | + | </moved_to_site_id> | |
− | + | <type>entity overthrown</type> | |
− | + | <position_profile_id> | |
− | + | </position_profile_id> | |
− | + | <overthrown_hfid> | |
− | + | </overthrown_hfid> | |
− | + | <pos_taker_hfid> | |
− | + | </pos_taker_hfid> | |
− | + | <instigator_hfid> | |
− | + | </instigator_hfid> | |
− | + | <conspirator_hfid> | |
− | + | </conspirator_hfid> | |
− | + | <type>hf does interaction</type> | |
− | + | <doer_hfid> | |
− | + | </doer_hfid> | |
− | + | <interaction> | |
− | + | </interaction> | |
− | + | <type>hf learns secret</type> | |
− | + | <student_hfid> | |
− | + | </student_hfid> | |
− | + | <teacher_hfid> | |
− | + | </teacher_hfid> | |
− | + | <type>entity incorporated</type> | |
− | + | <joiner_entity_id> | |
− | + | </joiner_entity_id> | |
− | + | <joined_entity_id> | |
− | + | </joined_entity_id> | |
− | + | <leader_hfid> | |
− | + | </leader_hfid> | |
− | + | <partial_incorporation/> | |
− | + | <type>artifact dropped</type> | |
− | + | <injury/> | |
− | + | <type>artifact found</type> | |
− | + | <site_property_id> | |
− | + | </site_property_id> | |
− | + | <type>artifact destroyed</type> | |
− | + | <destroyer_hfid> | |
− | + | </destroyer_hfid> | |
− | + | <destroyer_enid> | |
− | + | </destroyer_enid> | |
− | + | <type>artifact lost</type> | |
− | + | <type>artifact copied</type> | |
− | + | <dest_structure_id> | |
− | + | </dest_structure_id> | |
− | + | <dest_entity_id> | |
− | + | </dest_entity_id> | |
− | + | <source_structure_id> | |
− | + | </source_structure_id> | |
− | + | <source_entity_id> | |
− | + | </source_entity_id> | |
− | + | <from_original/> | |
− | + | <type>add hf entity link</type> | |
− | + | <appointer_hfid> | |
− | + | </appointer_hfid> | |
− | + | <promise_to_hfid> | |
− | + | </promise_to_hfid> | |
− | + | <type>failed frame attempt</type> | |
− | + | <convicter_enid> | |
− | + | </convicter_enid> | |
− | + | <plotter_hfid> | |
− | + | </plotter_hfid> | |
− | + | <fooled_hfid> | |
− | + | </fooled_hfid> | |
− | + | <framer_hfid> | |
− | + | </framer_hfid> | |
− | + | <crime> | |
− | + | conspiracy to slow labor | |
− | + | embezzlement | |
− | + | </crime> | |
− | + | <type>sabotage</type> | |
− | + | <saboteur_hfid> | |
− | + | </saboteur_hfid> | |
− | + | <type>hf ransomed</type> | |
− | + | <ransomed_hfid> | |
− | + | </ransomed_hfid> | |
− | + | <ransomer_hfid> | |
− | + | </ransomer_hfid> | |
− | + | <payer_hfid> | |
− | + | </payer_hfid> | |
− | + | <type>squad vs squad</type> | |
− | + | <a_hfid> | |
− | + | </a_hfid> | |
− | + | <d_hfid> | |
− | + | </d_hfid> | |
− | + | <a_squad_id> | |
− | + | </a_squad_id> | |
− | + | <d_squad_id> | |
− | + | </d_squad_id> | |
− | + | <a_leader_hfid> | |
− | + | </a_leader_hfid> | |
− | + | <a_leadership_roll> | |
− | + | </a_leadership_roll> | |
− | + | <d_leader_hfid> | |
− | + | </d_leader_hfid> | |
− | + | <d_leadership_roll> | |
− | + | </d_leadership_roll> | |
− | + | <a_race> | |
− | + | </a_race> | |
− | + | <a_interaction> | |
− | + | </a_interaction> | |
− | + | <a_effect> | |
− | + | </a_effect> | |
− | + | <a_number> | |
− | + | </a_number> | |
− | + | <a_slain> | |
− | + | </a_slain> | |
− | + | <d_race> | |
− | + | </d_race> | |
− | + | <d_interaction> | |
− | + | </d_interaction> | |
− | + | <d_effect> | |
− | + | </d_effect> | |
− | + | <d_number> | |
− | + | </d_number> | |
− | + | <d_slain> | |
− | + | </d_slain> | |
− | + | <type>tactical situation</type> | |
− | + | <a_tactician_hfid> | |
− | + | </a_tactician_hfid> | |
− | + | <d_tactician_hfid> | |
− | + | </d_tactician_hfid> | |
− | + | <a_tactics_roll> | |
− | + | </a_tactics_roll> | |
− | + | <d_tactics_roll> | |
− | + | </d_tactics_roll> | |
− | + | a strongly favored | |
− | + | a favored | |
− | + | a slightly favored | |
− | + | d strongly favored | |
− | + | d favored | |
− | + | d slightly favored | |
− | + | neither favored | |
− | + | <start/> | |
− | + | <type>hf wounded</type> | |
− | + | <woundee_hfid> | |
− | + | </woundee_hfid> | |
− | + | <wounder_hfid> | |
− | + | </wounder_hfid> | |
− | + | <was_torture/> | |
− | + | <type>reclaim site</type> | |
− | + | <unretire/> | |
− | + | <type>created structure</type> | |
− | + | <builder_hfid> | |
− | + | </builder_hfid> | |
− | + | <rebuilt/> | |
− | + | <type>created site</type> | |
− | + | <resident_civ_id> | |
− | + | </resident_civ_id> | |
− | + | <type>site retired</type> | |
− | + | <first/> | |
− | + | <type>site died</type> | |
− | + | <abandoned/> | |
− | + | <type>holy city declaration</type> | |
− | + | <religion_id> | |
− | + | </religion_id> | |
− | + | <type>hf freed</type> | |
− | + | <freeing_civ_id> | |
− | + | </freeing_civ_id> | |
− | + | <freeing_hfid> | |
− | + | </freeing_hfid> | |
− | + | <holding_civ_id> | |
− | + | </holding_civ_id> | |
− | + | <rescued_hfid> | |
− | + | </rescued_hfid> | |
− | + | <type>site tribute forced</type> | |
− | + | <season> | |
− | + | Autumn | |
− | + | </season> | |
− | + | <already_bled_dry/> | |
− | + | <type>destroyed site</type> | |
− | + | <no_defeat_mention/> | |
− | + | <type>entity searched site</type> | |
− | + | <searcher_civ_id> | |
− | + | </searcher_civ_id> | |
− | + | <result>found nothing</result> | |
− | + | <type>hf relationship denied</type> | |
− | + | <seeker_hfid> | |
− | + | </seeker_hfid> | |
− | + | <relationship> | |
− | + | apprentice | |
− | + | </relationship> | |
− | + | <reason> | |
− | + | prefers working alone | |
− | + | jealousy | |
− | + | </reason> | |
− | + | <reason_id> | |
− | + | </reason_id> | |
− | + | <type>attacked site</type> | |
− | + | <attacker_general_hfid> | |
− | + | </attacker_general_hfid> | |
− | + | <defender_general_hfid> | |
− | + | </defender_general_hfid> | |
− | + | <a_support_merc_enid> | |
− | + | </a_support_merc_enid> | |
− | + | <attacker_merc_enid> | |
− | + | </attacker_merc_enid> | |
− | + | <d_support_merc_enid> | |
− | + | </d_support_merc_enid> | |
− | + | <defender_merc_enid> | |
− | + | </defender_merc_enid> | |
− | + | <type>field battle</type> | |
− | + | <type>entity primary criminals</type> | |
− | + | <type>entity relocate</type> | |
− | + | <type>hf preach</type> | |
− | + | <speaker_hfid> | |
− | + | </speaker_hfid> | |
− | + | <site_hfid> | |
− | + | </site_hfid> | |
− | + | <topic>set entity 1 against entity 2</topic> | |
− | + | <entity_1> | |
− | + | </entity_1> | |
− | + | <entity_2> | |
− | + | </entity_2> | |
− | + | <topic>entity 1 should love entity 2</topic> | |
− | + | <type>hf viewed artifact</type> | |
− | + | <type>hf asked about artifact</type> | |
− | + | <type>hf travel</type> | |
− | + | <return/> | |
− | + | <escape/> | |
− | + | <type>merchant</type> | |
− | + | <depot_entity_id> | |
− | + | </depot_entity_id> | |
− | + | <all_dead/> | |
− | + | <hardship/> | |
− | + | <seizure/> | |
− | + | <offended/> | |
− | + | <lost_value/> | |
− | + | <is_tribute/> | |
+ | <type>hf recruited unit type for entity</type> | ||
+ | <unit_type> | ||
+ | </unit_type> | ||
+ | <type>knowledge discovered</type> | ||
+ | <knowledge> | ||
+ | </knowledge> | ||
+ | <type>plundered site</type> | ||
+ | <detected/> | ||
+ | <was_raid/> | ||
+ | <took_items/> | ||
+ | <took_livestock/> | ||
+ | <type>hf performed horrible experiments</type> | ||
+ | <type>hf carouse</type> | ||
+ | <type>hf equipment purchase</type> | ||
+ | <quality> | ||
+ | </quality> | ||
+ | <type>building profile acquired</type> | ||
+ | <building_profile_id> | ||
+ | </building_profile_id> | ||
+ | <acquirer_hfid> | ||
+ | </acquirer_hfid> | ||
+ | <acquirer_enid> | ||
+ | </acquirer_enid> | ||
+ | <purchased_unowned/> | ||
+ | <inherited/> | ||
+ | <rebuilt_ruined/> | ||
+ | <last_owner_hfid> | ||
+ | </last_owner_hfid> | ||
+ | <last_owner_enid> | ||
+ | </last_owner_enid> | ||
+ | <type>hf profaned structure</type> | ||
+ | <type>hf disturbed structure</type> | ||
+ | <type>hf prayed inside structure</type> | ||
+ | <type>hf died</type> | ||
+ | <slayer_hfid> | ||
+ | </slayer_hfid> | ||
+ | <slayer_race> | ||
+ | </slayer_race> | ||
+ | <slayer_caste> | ||
+ | </slayer_caste> | ||
+ | <slayer_item_id> | ||
+ | </slayer_item_id> | ||
+ | <slayer_shooter_item_id> | ||
+ | </slayer_shooter_item_id> | ||
+ | <cause> | ||
+ | old age | ||
+ | hunger | ||
+ | thirst | ||
+ | shot | ||
+ | blood | ||
+ | drown | ||
+ | struck | ||
+ | slaughtered | ||
+ | scuttled | ||
+ | obstacle | ||
+ | lava | ||
+ | lava mist | ||
+ | dragonfire | ||
+ | steam | ||
+ | crushed bridge | ||
+ | chasm | ||
+ | cage blasted | ||
+ | murdered | ||
+ | blood drained | ||
+ | trap | ||
+ | vehicle | ||
+ | flying object | ||
+ | vanish | ||
+ | collapsed | ||
+ | put to rest | ||
+ | quitdead | ||
+ | abandon | ||
+ | heat | ||
+ | cold | ||
+ | spikes | ||
+ | cooling lava | ||
+ | cooling magma | ||
+ | freezing water | ||
+ | exec generic | ||
+ | exec beheaded | ||
+ | exec crucified | ||
+ | exec buried alive | ||
+ | exec drowned | ||
+ | exec burned alive | ||
+ | exec fed to beasts | ||
+ | exec hacked to pieces | ||
+ | exec left out in air | ||
+ | boil | ||
+ | melt | ||
+ | condense | ||
+ | solid | ||
+ | infection | ||
+ | scared to death | ||
+ | suicide leaping | ||
+ | suicide drowned | ||
+ | </cause> | ||
+ | <type>changed creature type</type> | ||
+ | <changee_hfid> | ||
+ | </changee_hfid> | ||
+ | <changer_hfid> | ||
+ | </changer_hfid> | ||
+ | <old_race> | ||
+ | </old_race> | ||
+ | <old_caste> | ||
+ | </old_caste> | ||
+ | <new_race> | ||
+ | </new_race> | ||
+ | <new_caste> | ||
+ | </new_caste> | ||
+ | <type>hf convicted</type> | ||
+ | <convicted_hfid> | ||
+ | </convicted_hfid> | ||
+ | <corrupt_convicter_hfid> | ||
+ | </corrupt_convicter_hfid> | ||
+ | <contact_hfid> | ||
+ | </contact_hfid> | ||
+ | <coconspirator_hfid> | ||
+ | </coconspirator_hfid> | ||
+ | <beating/> | ||
+ | <exiled/> | ||
+ | <death_penalty/> | ||
+ | <no_prison_available/> | ||
+ | <hammerstrokes> | ||
+ | </hammerstrokes> | ||
+ | <prison_months> | ||
+ | </prison_months> | ||
+ | <wrongful_conviction/> | ||
+ | <surveiled_convicted/> | ||
+ | <surveiled_coconspirator/> | ||
+ | <surveiled_contact/> | ||
+ | <surveiled_target/> | ||
+ | <convict_is_contact/> | ||
+ | <confessed_after_apb_arrest_enid> | ||
+ | </confessed_after_apb_arrest_enid> | ||
+ | <interrogator_hfid> | ||
+ | </interrogator_hfid> | ||
+ | <implicated_hfid> | ||
+ | </implicated_hfid> | ||
+ | <did_not_reveal_all_in_interrogation/> | ||
+ | <held_firm_in_interrogation/> | ||
+ | <type>hf interrogated</type> | ||
+ | <arresting_enid> | ||
+ | </arresting_enid> | ||
+ | <wanted_and_recognized/> | ||
+ | <type>modified building</type> | ||
+ | <modifier_hfid> | ||
+ | </modifier_hfid> | ||
+ | <modification>dungeon</modification> | ||
+ | <modification>improved fortifications</modification> | ||
+ | <modification>gated courtyard</modification> | ||
+ | <modification>feast hall</modification> | ||
+ | <type>hf revived</type> | ||
+ | <ghost> | ||
+ | murderous ghost | ||
+ | </ghost> | ||
+ | sadistic ghost | ||
+ | violent ghost | ||
+ | angry ghost | ||
+ | moaning spirit | ||
+ | howling spirit | ||
+ | secretive poltergeist | ||
+ | energetic poltergeist | ||
+ | troublesome poltergeist | ||
+ | restless haunt | ||
+ | forlorn haunt | ||
+ | <raised_before/> | ||
+ | <disturbance/> | ||
+ | <actor_hfid> | ||
+ | </actor_hfid> | ||
+ | <type>hf gains secret goal</type> | ||
+ | <secret_goal> | ||
+ | immortality | ||
+ | </secret_goal> | ||
+ | stay alive | ||
+ | maintain entity status | ||
+ | start a family | ||
+ | rule the world | ||
+ | create a great work of art | ||
+ | craft a masterwork | ||
+ | bring peace to the world | ||
+ | become a legendary warrior | ||
+ | master a skill | ||
+ | fall in love | ||
+ | see the great natural sites | ||
+ | make a great discovery | ||
+ | attain rank in society | ||
+ | bathe world in chaos | ||
+ | The | ||
+ | Opening Ceremony | ||
+ | Closing Ceremony | ||
+ | Main Ceremony | ||
+ | Ceremony | ||
+ | Procession | ||
+ | Dance Performance | ||
+ | Musical Performance | ||
+ | Poetry Recital | ||
+ | Storytelling | ||
+ | Performance | ||
+ | Occasion of | ||
+ | The Occasion | ||
+ | <hf_link> | ||
+ | <link_type>mother</link_type> | ||
+ | <link_type>father</link_type> | ||
+ | <link_type>spouse</link_type> | ||
+ | <link_type>child</link_type> | ||
+ | |||
speak | speak | ||
− | + | speaks | |
− | + | burn | |
− | + | burns | |
− | + | flooding | |
− | + | flooded | |
− | + | floods | |
− | + | rewarding | |
− | + | rewarded | |
− | + | reward | |
− | + | rewards | |
− | + | annoyed | |
− | + | satisfied | |
− | + | grouchy | |
− | + | grumpy | |
− | + | feeling fond | |
− | + | alarmed | |
− | + | shocked | |
− | + | horrified | |
− | + | feeling grim satisfaction | |
− | + | in grief | |
− | + | feeling triumphant | |
− | + | enraged | |
− | + | excited | |
− | + | feeling gaiety | |
− | + | joyful | |
− | + | feeling love | |
− | + | in acceptance | |
− | + | feeling admiration | |
− | + | in adoration | |
− | + | feeling affection | |
− | + | agitated | |
− | + | aggravated | |
− | + | in agony | |
− | + | feeling alienated | |
− | + | feeling ambivalent | |
− | + | angry | |
− | + | anguished | |
− | + | anxious | |
− | + | feeling apathetic | |
− | + | aroused | |
− | + | astonished | |
− | + | feeling aversion | |
− | + | awed | |
− | + | bored | |
− | + | feeling caring | |
− | + | contemptuous | |
− | + | content | |
− | + | dejected | |
− | + | delighted | |
− | + | in despair | |
− | + | disgusted | |
− | + | disillusioned | |
− | + | feeling dislike | |
− | + | dismayed | |
− | + | displeased | |
− | + | distressed | |
− | + | eager | |
− | + | elated | |
− | + | embarrassed | |
− | + | empathetic | |
− | + | feeling empty | |
− | + | feeling enjoyment | |
− | + | feeling ferocious | |
− | + | feeling free | |
− | + | frightened | |
− | + | frustrated | |
− | + | gleeful | |
− | + | gloomy | |
− | + | feeling gratitude | |
− | + | feeling guilty | |
− | + | happy | |
− | + | taking hope | |
− | + | feeling hopeless | |
− | + | insulted | |
− | + | irritated | |
− | + | isolated | |
− | + | jubilant | |
− | + | feeling loathing | |
− | + | lonely | |
− | + | outraged | |
− | + | pleased | |
− | + | feeling rejected | |
− | + | regretful | |
− | + | remorseful | |
− | + | indignant | |
− | + | feeling self-pity | |
− | + | feeling servile | |
− | + | shaken | |
− | + | sympathetic | |
− | + | feeling tenderness | |
− | + | thrilled | |
− | + | uneasy | |
− | + | unhappy | |
− | + | in wonder | |
− | + | worried | |
− | + | wrathful | |
− | + | in existential crisis | |
− | + | feeling defeated | |
− | + | feeling expectant | |
− | + | in doubt | |
− | + | pessimistic | |
− | + | euphoric | |
− | + | emotionless | |
− | + | the library | |
− | + | the treasury | |
− | + | the throne room | |
− | + | the counting house | |
− | + | the guildhall | |
− | + | the tower | |
− | + | the dormitory | |
− | + | the dining hall | |
− | + | The library | |
− | + | The treasury | |
− | + | The throne room | |
− | + | The counting house | |
− | + | The guildhall | |
− | + | east | |
− | + | right around here | |
− | + | sermon on | |
− | + | telling of the story of | |
− | + | recitation of | |
− | + | playing | |
− | + | singing | |
− | + | performance of | |
− | + | dancing | |
− | + | performance | |
− | + | One should always respect the law. | |
− | + | Society flourishes when law breakers are punished. | |
− | + | Nothing gives them the right to establish these laws. | |
− | + | No law can do justice to the complexity of life. | |
− | + | Some laws are just, while others were made to be broken. | |
− | + | Rules are there to be bent, but they shouldn't be flouted thoughtlessly. | |
− | + | I consider laws to be more of a suggestion than anything. | |
− | + | You must never forget true loyalty. Repay it in full. | |
− | + | How can society function without loyalty? We must be able to have faith in each other. | |
− | + | One must always be loyal to their cause and the ones they serve. | |
− | + | Don't serve anyone blindly. You'll only get into trouble. | |
− | + | The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. | |
− | + | Never lose yourself in loyalty. You know what is best for yourself. | |
− | + | Loyalty has value, but you should always keep the broader picture in mind. | |
− | + | You should only maintain loyalty so long as something more important is not at stake. | |
− | + | Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. | |
− | + | How great it is to be surrounded by family! | |
− | + | You can always rely on your family when everything else falls away. | |
− | + | Family is the true bond that keeps society thriving. | |
− | + | I was always irritated by family. | |
− | + | We cannot choose our families, but we can choose to avoid them. | |
− | + | I hold the relationships I've forged myself over family ties I had no part in creating. | |
− | + | Family is complicated and those ties be both a boon and a curse. Sometimes both at once! | |
− | + | You can't always rely on your family, but it's good to know somebody is there. | |
− | + | There's nothing like a good friend. | |
− | + | Surround yourself with friends you can trust and you will be unstoppable. | |
− | + | When all other bonds wither, friendship will remain. | |
− | + | Be careful of your so-called friends. | |
− | + | Friends are future enemies. I don't see the difference. People do as they must. | |
− | + | Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. | |
− | + | Friends are nice, but you should keep your priorities straight. | |
− | + | Strive for power. | |
− | + | Power over others is the only true measure of worth. | |
− | + | You can be powerful or powerless. The choice is yours, until somebody makes it for you. | |
− | + | There's nothing admirable about bullying others. | |
− | + | It is abhorrent to seek power over other people. | |
− | + | The struggle for power must be balanced by other considerations. | |
− | + | You should always tell the truth. | |
− | + | There is nothing so important that it is worth telling a lie. | |
− | + | Everything is so much easier when you just tell the truth. | |
− | + | There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. | |
− | + | Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. | |
− | + | Don't think about the truth, whatever that is. Just say what needs to be said. | |
− | + | There are times when it is alright not to tell the whole truth. | |
− | + | It is best not to complicate your life with lies, sure, but the truth also has its problems. | |
− | + | Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. | |
− | + | I do admire a clever trap. | |
− | + | There's no value in all of this scheming I see these days. | |
− | + | Be shrewd, but do not lose yourself in guile. | |
− | + | I do admire a clever turn of phrase. | |
− | + | I can appreciate the right turn of phrase. | |
− | + | Who are these mealy-mouthed cowards trying to impress? | |
− | + | They are so full of all those big words. | |
− | + | There is a time for artful speech, and a time for blunt speech as well. | |
− | + | Always deal fairly. | |
− | + | Don't be afraid to do anything to get ahead in this world. | |
− | + | Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. | |
− | + | Please maintain your dignity. | |
− | + | What do you care how I speak or how I live? | |
− | + | I can see a place for maintaining decorum, but it's exhausting to live that way. | |
− | + | Some things should never change. | |
− | + | It's admirable when the traditions are upheld. | |
− | + | We need to find a better way than those of before. | |
− | + | We need to move beyond traditions. | |
− | + | Some traditions are worth keeping, but we should consider their overall value. | |
− | + | Art is life. | |
− | + | The creative impulse is so valuable. | |
− | + | What's so special about art? | |
− | + | Art? More like wasted opportunity. | |
− | + | Art is complicated. I know what I like, but some I can do without. | |
− | + | We should all work together. | |
− | + | It's better to work alone when possible, I think. Cooperation breeds weakness. | |
− | + | You should think carefully before embarking on a joint enterprise, though there is some value in working together. | |
− | + | I treasure my freedom. | |
− | + | Nobody is free, and it is pointless to act as if you are. | |
− | + | Personal freedom must be tempered by other considerations. | |
+ | One should not complain or betray any feeling. | ||
+ | Do not hide yourself behind an unfeeling mask. | ||
+ | There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. | ||
+ | The quest for knowledge never ends. | ||
+ | All of that so-called knowledge doesn't mean a thing. | ||
+ | Knowledge can be useful, but it can also be pointless or even dangerous. | ||
+ | It is important to discover yourself. | ||
+ | Why would I waste time thinking about myself? | ||
+ | Some time spent in reflection is admirable, but you must not forget to live your life. | ||
+ | I think self | ||
CONTEXT | CONTEXT | ||
ENTITY | ENTITY | ||
HIST_FIG | HIST_FIG | ||
ABSTRACT_BUILDING | ABSTRACT_BUILDING | ||
− | |||
SUBREGION | SUBREGION | ||
FAMILY_RELATIONSHIP | FAMILY_RELATIONSHIP | ||
Line 3,739: | Line 5,499: | ||
ORDINAL | ORDINAL | ||
UNIT_NAME | UNIT_NAME | ||
− | |||
INDEF_FAMILY_RELATIONSHIP | INDEF_FAMILY_RELATIONSHIP | ||
SPHERE | SPHERE | ||
Line 3,769: | Line 5,528: | ||
RHYTHM | RHYTHM | ||
OCCUPATION | OCCUPATION | ||
+ | BELIEF_SYSTEM | ||
+ | IMAGE_SET | ||
+ | DIVINATION_SET | ||
SPEAKER | SPEAKER | ||
AUDIENCE | AUDIENCE | ||
− | + | Hey... that sounds like a great idea! | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | That's such a fantastic idea. I can't wait to be off! | |
− | + | It's such a noble pursuit. Let's go immediately! | |
− | + | It would be so great to perform and make people happy. | |
− | + | I so love the performing arts. It's time to go! | |
− | + | I'd love to travel and create art. | |
− | + | The performing arts are so important. Let's go! | |
− | + | Let's spread the joy! | |
− | + | The performances will be great. | |
− | + | A demonstration of your skill might convince me. | |
− | + | Keep practicing! | |
− | + | Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. | |
− | + | Can you manage a troupe so large? | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | The | + | Ha! Such enthusiasm from one such as yourself. |
− | A | + | With a band so large, what share of the glory would I have? |
− | + | I'm sorry. I can't go with you. | |
− | + | I have no interest in your objectives. | |
− | + | I cannot give up my quest for | |
− | + | I cannot abandon my pilgrimage. | |
− | + | I cannot, for I am on an important journey. | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | I worship | |
− | + | I worship no one. | |
− | + | have | |
− | + | my | |
− | + | Murderer! | |
− | + | a murderer. | |
− | + | an enemy. | |
− | + | a friend. | |
− | + | unstable. | |
− | + | gladly not of the living. | |
− | + | of the living and must be killed. | |
− | + | The dead! | |
− | + | not of the living. | |
− | + | the same as me. | |
− | + | Get away from me! | |
− | + | an animal. | |
− | a | + | a safe creature. |
− | + | a dangerous animal. | |
− | a | + | my prisoner. |
− | + | my master. | |
− | + | my apprentice. | |
− | + | my former master. | |
− | + | my former apprentice. | |
− | + | my traveling companion. | |
− | the | + | my lover. |
− | the | + | I hate |
− | + | my enemy. | |
− | + | Intruder! | |
− | + | an intruder. | |
− | + | Vile creature! | |
− | + | a monster. | |
− | + | It is my misfortune that | |
− | + | a kindred spirit | |
− | + | a close friend | |
− | + | a friend | |
− | + | , but that bond seems so thin now. | |
− | + | loathe | |
− | + | hate | |
− | + | never liked | |
− | + | with every fiber of my being | |
− | + | , and now we can all see why. | |
− | + | also | |
− | + | a legendary hero | |
− | + | a great hero | |
− | + | a hero | |
− | my | + | so very brave |
− | + | brave | |
− | + | , but those acts bring no forgiveness. | |
− | + | reunited | |
− | + | bravely put an end to | |
− | + | you. | |
− | + | my partner | |
− | + | , but it means nothing now. | |
− | + | a legendary brawler | |
− | + | capable of such violence | |
− | + | well-known brawler | |
− | + | prone to violence | |
− | + | somewhat violent | |
− | + | started a fight with | |
− | + | a legendary thug | |
− | + | an infamous thug | |
− | + | a well-known thug | |
− | + | a known thug | |
− | + | thuggish | |
− | + | bullied | |
− | + | gave an unwelcome name. | |
− | + | did not name | |
− | + | feast | |
− | + | feasts | |
− | + | on the blood of the living! | |
− | + | a legendary brigand | |
− | + | an infamous brigand | |
− | + | a noted brigand | |
− | + | a known brigand | |
− | + | a brigand | |
− | + | are dangerous outlaws. | |
− | + | robbed | |
− | + | a legendary villain | |
− | + | an infamous villain | |
− | + | a noted villain | |
− | + | a known villain | |
− | + | unhinged | |
− | + | perpetrated a violent attack upon | |
− | + | a legendary preacher | |
− | + | a great preacher | |
− | + | a talented preacher | |
− | + | a skilled preacher | |
− | + | gives sermons, and may be a preacher | |
− | + | a legendary storyteller | |
− | + | a great storyteller | |
− | + | a talented storyteller | |
− | + | a skilled storyteller | |
− | + | a storyteller, or at least tells stories | |
− | + | a legendary poet | |
− | + | a great poet | |
− | + | a talented poet | |
− | + | a skilled poet | |
− | + | a poet, according to some | |
− | + | a legendary bard | |
− | + | a great bard | |
− | + | a talented bard | |
− | + | a skilled bard | |
− | + | a modest bard | |
− | + | a legendary dancer | |
− | + | a great dancer | |
− | + | a talented dancer | |
− | + | a skilled dancer | |
− | + | something of a dancer | |
− | + | good for a deal now and then | |
− | + | , but you can't bargain your way out of this. | |
− | + | a legendary quarreler | |
− | + | infamously quarrelsome | |
− | + | a noted quarreler | |
− | + | known to be quarrelsome | |
− | + | somewhat quarrelsome | |
− | + | , but you can't argue your way out of this. | |
− | + | a legendary flatterer | |
− | + | an infamous flatterer | |
− | + | a noted flatterer | |
− | + | a known flatterer | |
− | + | something of a flatterer | |
− | + | , but you can't talk your way out of this. | |
− | a | + | a pleasure to speak with |
− | + | , but now this stands between us. | |
− | + | a legendary hunter | |
− | + | a great hunter | |
− | + | a talented hunter | |
− | + | a skilled hunter | |
− | , | + | something of a hunter |
− | + | a legendary killer | |
− | + | an infamous killer | |
− | + | a noted killer | |
− | + | a known killer | |
− | + | a killer | |
− | + | ended the days of | |
− | + | a legendary murderer | |
− | + | an infamous murderer | |
− | + | a noted murderer | |
− | + | a known murderer | |
− | + | a murderer | |
− | + | took the life of | |
− | + | are my comrades | |
− | + | my comrade | |
− | + | , but nothing can change the facts. | |
− | + | are worthy of respect | |
− | + | worthy of respect | |
− | + | , but at what price? | |
− | + | are not fit to rule. | |
− | + | part of the problem. | |
− | + | an enemy fighter. | |
− | + | protected knowledge from being irrevocably lost | |
− | + | , yet that means little now | |
− | + | brought back | |
− | + | sought out and returned our treasures | |
− | + | , though it doesn't much matter | |
− | + | a thieving scoundrel. | |
− | + | stole | |
− | + | a protector of the defenseless | |
− | + | , but that hardly matters now. | |
− | + | challenged | |
− | + | justly slew | |
− | + | on my side | |
− | + | , but what does that mean now? | |
− | I' | + | brought battle to |
− | I | + | boldly slew |
− | + | one of the most loyal soldiers to serve anybody at any time | |
− | + | famous for your loyalty as a soldier | |
− | + | such a loyal soldier | |
− | + | a very loyal soldier | |
− | + | a loyal soldier | |
− | + | . What happened to bring us to this? | |
− | + | my neighbor. | |
− | + | I don't know | |
− | + | This must be stopped by any means at our disposal. | |
− | + | It's not my problem. | |
− | + | It was inevitable. | |
− | + | This is the life for me. | |
− | + | It is terrifying. | |
− | + | I don't know anything about that. | |
− | + | We are in the right in all matters. | |
− | + | They are outlaws. | |
− | + | I don't care one way or another. | |
− | + | I hate it. | |
− | + | I am afraid of it. | |
− | + | That is sad but not unexpected. | |
− | + | That is terrible. | |
− | + | That's terrific! | |
− | + | It accords with my faith. | |
− | + | Preaching is my calling. | |
− | + | I enjoyed performing. | |
− | + | It was legendary. | |
− | + | It was fantastic. | |
− | + | It was great. | |
− | + | It was good. | |
− | + | It was okay. | |
− | + | I'm conflicted. | |
− | + | I agree completely. | |
− | + | So true, so true. | |
− | + | No doubt. | |
− | + | Truly. | |
− | + | I concur! | |
− | + | This preacher | |
− | + | This storyteller | |
− | + | This recitation | |
− | + | That sounds just like the | |
− | + | This | |
− | + | player | |
− | + | This singer | |
− | + | This chanter | |
− | + | This dancer | |
− | + | is fantastic! | |
− | + | is awesome! | |
− | + | is magnificant! | |
− | + | ? Unbelievable talent! | |
− | + | . How can I even describe the skill? | |
− | + | is legendary. | |
− | + | ! Amazing ability. | |
− | + | That sounds almost like the | |
− | + | is great. | |
− | + | is splendid. | |
− | + | is really quite good! | |
− | + | shows such talent. | |
− | + | That sounds like the | |
− | + | is good. | |
− | + | is pretty good. | |
− | + | is alright! | |
− | + | has promise. | |
− | + | That sounds vaguely like the | |
− | + | is okay. | |
− | + | is fine. | |
− | + | is alright. | |
− | + | could be better. | |
− | + | could be worse. | |
− | + | is middling. | |
− | + | Is that supposed to be the | |
− | + | is no good. | |
− | + | stinks! | |
− | + | is lousy. | |
− | + | is a waste of time. | |
− | + | couldn't be much worse. | |
− | + | is terrible. | |
− | + | is just bad. | |
− | + | doesn't belong here. | |
− | + | makes me retch. | |
− | + | ? Awful. | |
− | + | This is my favorite dance. | |
− | + | The accompaniment is my favorite music. | |
− | + | This is my favorite music. | |
− | + | The lyrics of the accompaniment are my favorite poetry. | |
− | + | The lyrics are my favorite poetry. | |
− | + | This is my favorite poetry. | |
− | + | I love the reflective lyrics of the accompaniment. | |
− | + | I love the reflective lyrics. | |
− | + | I love reflective poetry. | |
− | + | I hate the self-absorbed lyrics of the accompaniment. | |
− | + | I hate the self-absorbed lyrics. | |
− | + | I hate self-absorbed poetry. | |
− | + | I love the riddle in the lyrics of the accompaniment. | |
− | + | I love the riddle in the lyrics. | |
− | + | I love riddles. | |
− | + | Why is there a riddle in the lyrics of the accompaniment? I hate riddles. | |
− | + | Why is there a riddle in the lyrics? I hate riddles. | |
− | + | I hate riddles. | |
− | + | The lyrics of the accompaniment are so embarrassing! | |
− | + | The lyrics are so embarrassing! | |
− | + | This poetry is so embarrassing! | |
− | + | The lyrics of the accompaniment are so funny! | |
− | + | The lyrics are so funny! | |
− | + | This poetry is so funny! | |
− | + | I love the raunchy lyrics of the accompaniment! | |
− | + | I love the raunchy lyrics! | |
− | + | I love raunchy poetry! | |
− | + | I love the ribald lyrics of the accompaniment. | |
− | + | I love the ribald lyrics. | |
− | + | I love ribald poetry. | |
− | + | Must the lyrics of the accompaniment be so off-putting? | |
− | + | These lyrics are simply unacceptable. | |
− | + | I hate this sleazy sort of poetry. | |
− | + | I love the light lyrics of the accompaniment. | |
− | + | I love the light lyrics. | |
− | + | I love light poetry. | |
− | + | Couldn't the lyrics of the accompaniment be a bit more somber? | |
− | + | These lyrics are too breezy. | |
− | + | I prefer more weighty subject matter myself. | |
− | + | I love the solemn lyrics of the accompaniment. | |
− | + | I love the solemn lyrics. | |
− | + | I love solemn poetry. | |
− | + | The lyrics of the accompaniment are way too serious. | |
− | + | These lyrics are too austere. | |
− | + | I can't stand poetry this serious. | |
− | + | This legendary hunt has saved us from a mighty enemy! | |
− | + | This magnificent hunt has saved us from a fearsome enemy! | |
− | + | This great hunt has saved us from a dangerous enemy! | |
− | + | This worthy hunt has rid us of an enemy. | |
− | + | This hunt has rid us of a nuisance. | |
− | + | That was a legendary hunt! | |
− | + | That was a magnificent hunt! | |
− | + | That was a great hunt! | |
− | + | That was a worthy hunt. | |
− | + | That was hunter's work. | |
− | + | We are saved from a mighty enemy! | |
− | + | We are saved from a fearsome enemy! | |
− | + | We are saved from a dangerous enemy! | |
− | + | We are rid of an enemy. | |
− | + | We are rid of a nuisance. | |
− | + | The defenseless are safer from outlaws. | |
− | + | Thank you! | |
− | + | You have my thanks. | |
− | + | suspicion | |
− | + | alarm | |
− | + | shock | |
− | ' | + | grief |
− | + | triumph | |
− | + | rage | |
− | + | satisfaction | |
− | + | fear | |
− | + | sadness | |
− | + | love | |
− | + | bliss | |
− | + | vengefulness | |
− | + | terror | |
− | 's | + | acceptance |
− | + | admiration | |
− | + | agitation | |
− | + | aggravation | |
− | + | alienation | |
− | + | amazement | |
− | + | ambivalence | |
− | + | amusement | |
− | + | anger | |
− | + | anguish | |
− | + | annoyance | |
− | + | anxiety | |
− | + | apathy | |
− | + | arousal | |
− | + | astonishment | |
− | + | aversion | |
− | + | bitterness | |
− | + | boredom | |
− | + | confusion | |
− | + | contempt | |
− | + | contentment | |
− | + | dejection | |
− | + | delight | |
− | + | disappointment | |
− | + | disgust | |
− | + | dislike | |
− | + | dismay | |
− | + | displeasure | |
− | + | distress | |
− | + | eagerness | |
− | + | elation | |
− | + | embarrassment | |
− | + | emptiness | |
− | + | exasperation | |
− | + | exhilaration | |
− | + | ferocity | |
− | + | fondness | |
− | + | fright | |
− | + | frustration | |
− | + | glee | |
− | + | gloom | |
− | + | glumness | |
− | + | grouchiness | |
− | + | grumpiness | |
− | + | guilt | |
− | + | hatred | |
− | + | hopelessness | |
− | + | humiliation | |
− | + | insult | |
− | + | interest | |
− | + | irritation | |
− | + | isolation | |
− | + | jolliness | |
− | + | joviality | |
− | + | jubilation | |
− | + | loneliness | |
− | + | misery | |
− | + | mortification | |
− | + | nervousness | |
− | + | nostalgia | |
− | + | optimism | |
− | + | outrage | |
− | + | panic | |
− | + | patience | |
− | + | passion | |
− | + | pleasure | |
− | + | pride | |
− | + | rapture | |
− | + | rejection | |
− | + | relief | |
− | + | regret | |
− | + | remorse | |
− | + | repentance | |
− | + | resentment | |
− | + | righteous | |
− | + | indignation | |
− | + | self | |
− | + | pity | |
− | + | servile | |
− | + | shame | |
− | + | tenderness | |
− | + | thrill | |
− | + | uneasiness | |
− | + | unhappiness | |
− | + | wonder | |
− | + | worry | |
− | + | wrath | |
− | + | zeal | |
− | + | angst | |
− | + | expectancy | |
− | + | doubt | |
− | + | enthusiasm | |
− | + | pessimism | |
− | + | euphoria | |
− | + | gaiety | |
− | + | excitement | |
− | + | Acknowledge lack of suspicion | |
− | + | Acknowledge lack of alarm | |
− | + | Acknowledge lack of shock | |
− | + | Acknowledge lack of horror | |
− | + | Acknowledge lack of grief | |
− | + | Acknowledge lack of triumph | |
− | + | Acknowledge lack of rage | |
− | + | Acknowledge lack of grim satisfaction | |
− | + | Acknowledge lack of fear | |
− | + | Acknowledge lack of sadness | |
− | + | Acknowledge lack of satisfaction | |
− | + | Acknowledge lack of love | |
− | + | Acknowledge lack of bliss | |
− | + | Acknowledge lack of excitement | |
− | + | Acknowledge lack of gaiety | |
− | + | Acknowledge lack of joy | |
− | + | Acknowledge lack of vengefulness | |
− | + | Acknowledge lack of terror | |
− | + | Acknowledge lack of agony | |
− | + | Acknowledge lack of anguish | |
− | + | Acknowledge lack of despair | |
− | + | Acknowledge lack of dismay | |
− | + | Acknowledge lack of distress | |
− | + | Acknowledge lack of fright | |
− | + | Acknowledge lack of misery | |
− | + | Acknowledge lack of mortification | |
− | + | Acknowledge lack of being shaken | |
− | + | Acknowledge lack of acceptance | |
− | + | Acknowledge lack of admiration | |
− | + | Acknowledge lack of agitation | |
− | + | Acknowledge lack of aggravation | |
− | + | Acknowledge lack of alienation | |
− | + | Acknowledge lack of amazement | |
− | + | Acknowledge lack of ambivalence | |
− | + | Acknowledge lack of anger | |
− | + | Acknowledge lack of annoyance | |
− | + | Acknowledge lack of anxiety | |
− | + | Acknowledge lack of apathy | |
− | + | Acknowledge lack of arousal | |
− | + | Acknowledge lack of astonishment | |
− | + | Acknowledge lack of aversion | |
− | + | Acknowledge lack of awe | |
− | + | Acknowledge lack of bitterness | |
− | + | Acknowledge lack of boredom | |
− | + | Acknowledge lack of caring | |
− | + | Acknowledge lack of confusion | |
− | + | Acknowledge lack of contempt | |
− | + | Acknowledge lack of dejection | |
− | + | Acknowledge lack of disappointment | |
− | + | Acknowledge lack of disgust | |
− | + | Acknowledge lack of disillusionment | |
− | + | Acknowledge lack of dislike | |
− | + | Acknowledge lack of displeasure | |
− | + | Acknowledge lack of eagerness | |
− | + | Acknowledge lack of embarrassment | |
− | + | Acknowledge lack of empathy | |
− | + | Acknowledge lack of emptiness | |
− | + | Acknowledge lack of exasperation | |
− | + | Acknowledge lack of ferocity | |
− | + | Acknowledge lack of frustration | |
− | + | Acknowledge lack of gloom | |
− | + | Acknowledge lack of glumness | |
− | + | Acknowledge lack of gratitude | |
− | + | Acknowledge lack of grouchiness | |
− | + | Acknowledge lack of grumpiness | |
− | + | Acknowledge lack of guilt | |
− | + | Acknowledge lack of hatred | |
− | + | Acknowledge lack of hope | |
− | + | Acknowledge lack of hopelessness | |
− | + | Acknowledge lack of humiliation | |
− | + | Acknowledge lack of insult | |
− | + | Acknowledge lack of interest | |
− | + | Acknowledge lack of irritation | |
− | + | Acknowledge lack of isolation | |
− | + | Acknowledge lack of loathing | |
− | + | Acknowledge lack of loneliness | |
− | + | Acknowledge lack of lust | |
− | + | Acknowledge lack of nervousness | |
− | + | Acknowledge lack of nostalgia | |
− | + | Acknowledge lack of optimism | |
− | + | Acknowledge lack of outrage | |
− | + | Acknowledge lack of panic | |
− | + | Acknowledge lack of patience | |
− | + | Acknowledge lack of passion | |
− | + | Acknowledge lack of rejection | |
− | + | Acknowledge lack of relief | |
− | + | Acknowledge lack of regret | |
− | + | Acknowledge lack of remorse | |
− | + | Acknowledge lack of repentance | |
− | + | Acknowledge lack of resentment | |
− | + | Acknowledge lack of restlessness | |
− | + | Acknowledge lack of righteous indignation | |
− | + | Acknowledge lack of self-pity | |
− | + | Acknowledge lack of servility | |
− | + | Acknowledge lack of shame | |
− | + | Acknowledge lack of sympathy | |
− | + | Acknowledge lack of tenderness | |
− | + | Acknowledge lack of uneasiness | |
− | + | Acknowledge lack of unhappiness | |
− | + | Acknowledge lack of wonder | |
− | + | Acknowledge lack of worry | |
− | + | Acknowledge lack of wrath | |
− | + | Acknowledge lack of zeal | |
− | + | Acknowledge lack of adoration | |
− | + | Acknowledge lack of affection | |
− | + | Acknowledge lack of amusement | |
− | + | Acknowledge lack of contentment | |
− | + | Acknowledge lack of delight | |
− | + | Acknowledge lack of elation | |
− | + | Acknowledge lack of enjoyment | |
− | + | Acknowledge lack of exhilaration | |
− | + | Acknowledge lack of fondness | |
− | + | Acknowledge lack of freedom | |
− | + | Acknowledge lack of glee | |
− | + | Acknowledge lack of happiness | |
− | + | Acknowledge lack of jolliness | |
− | + | Acknowledge lack of joviality | |
− | + | Acknowledge lack of jubilation | |
− | + | Acknowledge lack of pleasure | |
− | + | Acknowledge lack of pride | |
− | + | Acknowledge lack of rapture | |
− | + | Acknowledge lack of a thrill | |
− | + | Acknowledge lack of existential crisis | |
− | + | Acknowledge lack of defeat | |
− | + | Acknowledge lack of expectancy | |
− | + | Acknowledge lack of doubt | |
− | + | Acknowledge lack of enthusiasm | |
− | + | Acknowledge lack of pessimism | |
− | + | Acknowledge lack of euphoria | |
− | + | State minor feeling of suspicion | |
− | + | Dismiss minor feeling of alarm | |
− | + | dismiss | |
− | + | Dismiss minor feeling of shock | |
− | + | Dismiss minor feeling of horror | |
− | + | Dismiss minor feeling of grief | |
− | + | State minor feeling of triumph | |
− | + | Dismiss minor feeling of rage | |
− | + | State minor feeling of grim satisfaction | |
− | + | Dismiss minor feeling of fear | |
− | + | Dismiss minor feeling of sadness | |
− | + | State minor feeling of satisfaction | |
− | + | State minor feeling of love | |
− | + | State minor feeling of bliss | |
− | + | State minor feeling of excitement | |
− | + | State minor feeling of gaiety | |
− | + | State minor feeling of joy | |
− | + | State minor feeling of vengefulness | |
− | + | Dismiss minor feeling of terror | |
− | + | Dismiss minor feeling of agony | |
− | + | Dismiss minor feeling of anguish | |
− | + | Dismiss minor feeling of despair | |
− | + | Dismiss minor feeling of dismay | |
− | + | Dismiss minor feeling of distress | |
− | + | Dismiss minor feeling of fright | |
− | + | Dismiss minor feeling of misery | |
− | + | Dismiss minor feeling of mortification | |
− | + | Dismiss minor feeling of being shaken | |
− | State | + | State minor feeling of acceptance |
− | State | + | State minor feeling of admiration |
− | + | State minor feeling of agitation | |
− | State | + | State minor feeling of aggravation |
− | + | State minor feeling of alienation | |
− | State | + | State minor feeling of amazement |
− | + | State minor feeling of ambivalence | |
− | State | + | State minor feeling of anger |
− | + | State minor feeling of annoyance | |
− | State | + | State minor feeling of anxiety |
− | + | State minor feeling of apathy | |
− | State | + | State minor feeling of arousal |
− | + | State minor feeling of astonishment | |
− | + | State minor feeling of aversion | |
− | + | State minor feeling of awe | |
− | + | State minor feeling of bitterness | |
− | + | State minor feeling of boredom | |
− | + | State minor feeling of caring | |
− | + | State minor feeling of confusion | |
− | + | State minor feeling of contempt | |
− | + | State minor feeling of dejection | |
− | State | + | State minor feeling of disappointment |
− | + | State minor feeling of disgust | |
− | State | + | State minor feeling of disillusionment |
− | + | State minor feeling of dislike | |
− | State | + | State minor feeling of displeasure |
− | + | State minor feeling of eagerness | |
− | State | + | State minor feeling of embarrassment |
− | + | State minor feeling of empathy | |
− | State | + | State minor feeling of emptiness |
− | + | State minor feeling of exasperation | |
− | State | + | State minor feeling of ferocity |
− | State | + | State minor feeling of frustration |
− | + | State minor feeling of gloom | |
− | + | State minor feeling of glumness | |
− | State | + | State minor feeling of gratitude |
− | State | + | State minor feeling of grouchiness |
− | State | + | State minor feeling of grumpiness |
− | State | + | State minor feeling of guilt |
− | State | + | State minor feeling of hatred |
− | State | + | State minor feeling of hope |
− | + | State minor feeling of hopelessness | |
− | State | + | State minor feeling of humiliation |
− | State | + | State minor feeling of insult |
− | + | State minor feeling of interest | |
− | State | + | State minor feeling of irritation |
− | + | State minor feeling of isolation | |
− | State | + | State minor feeling of loathing |
− | State | + | State minor feeling of loneliness |
− | + | State minor feeling of lust | |
− | State | + | State minor feeling of nervousness |
− | State | + | State minor feeling of nostalgia |
− | + | State minor feeling of optimism | |
− | + | State minor feeling of outrage | |
− | State | + | State minor feeling of panic |
− | + | State minor feeling of patience | |
− | + | State minor feeling of passion | |
− | State | + | State minor feeling of rejection |
− | + | State minor feeling of relief | |
− | + | State minor feeling of regret | |
− | State | + | State minor feeling of remorse |
− | + | State minor feeling of repentance | |
− | State | + | State minor feeling of resentment |
− | State | + | State minor feeling of restlessness |
− | + | State minor feeling of righteous indignation | |
− | State | + | State minor feeling of self-pity |
− | State | + | State minor feeling of servility |
− | + | State minor feeling of shame | |
− | State | + | State minor feeling of sympathy |
− | + | State minor feeling of tenderness | |
− | + | State minor feeling of uneasiness | |
− | + | State minor feeling of unhappiness | |
− | + | State minor feeling of wonder | |
− | + | State minor feeling of worry | |
− | + | State minor feeling of wrath | |
− | + | State minor feeling of zeal | |
− | + | State minor feeling of adoration | |
− | + | State minor feeling of affection | |
− | + | State minor feeling of amusement | |
− | + | State minor feeling of contentment | |
− | + | State minor feeling of delight | |
− | + | State minor feeling of elation | |
− | + | State minor feeling of enjoyment | |
− | + | State minor feeling of exhilaration | |
− | + | State minor feeling of fondness | |
− | + | State minor feeling of freedom | |
− | + | State minor feeling of glee | |
− | + | State minor feeling of happiness | |
− | + | State minor feeling of jolliness | |
− | + | State minor feeling of joviality | |
− | + | State minor feeling of jubilation | |
− | + | State minor feeling of pleasure | |
− | + | State minor feeling of pride | |
− | + | State feelings, somewhat enraptured | |
− | + | State feelings, somewhat thrilled | |
− | + | Dismiss minor existential crisis | |
− | + | Dismiss minor feeling of defeat | |
− | + | State feelings, somewhat expectant | |
− | + | Dismiss minor doubts | |
− | + | State minor feeling of enthusiasm | |
− | + | Dismiss minor feeling of pessimism | |
− | + | State minor feeling of euphoria | |
− | + | State feelings of suspicion | |
− | + | Verbally struggle against alarm | |
− | + | struggle | |
− | + | Verbally struggle against shock | |
− | + | Verbally struggle against horror | |
− | + | Verbally struggle against grief | |
− | + | State feelings of triumph | |
− | + | Verbally struggle against rage | |
− | + | State feelings of grim satisfaction | |
− | + | Verbally struggle against fear | |
− | + | Verbally struggle against sadness | |
− | + | State feelings of satisfaction | |
− | + | State feelings of love | |
− | + | State feelings of bliss | |
− | + | State feelings of excitement | |
− | + | State feelings of gaiety | |
− | + | State feelings of joy | |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | Verbally struggle against agony | |
− | + | Verbally struggle against anguish | |
− | + | Verbally struggle against despair | |
− | + | Verbally struggle against dismay | |
− | + | Verbally struggle against distress | |
− | + | Verbally struggle against fright | |
− | + | Verbally struggle against misery | |
− | + | Verbally struggle against mortification | |
− | + | Verbally struggle, shaken | |
− | + | State feelings of acceptance | |
− | + | State feelings of admiration | |
− | + | State feelings of agitation | |
− | + | State feelings of aggravation | |
− | + | State feelings of alienation | |
− | + | State feelings of amazement | |
− | + | State feelings of ambivalence | |
− | + | State feelings of anger | |
− | + | State feelings of annoyance | |
− | + | State feelings of anxiety | |
− | + | State feelings of apathy | |
− | + | State feelings of arousal | |
− | + | State feelings of astonishment | |
− | + | State feelings of aversion | |
− | + | State feelings of awe | |
− | + | State feelings of bitterness | |
− | + | State feelings of boredom | |
− | + | State feelings of caring | |
− | + | State feelings of confusion | |
− | + | State feelings of contempt | |
− | + | State feelings of dejection | |
− | + | State feelings of disappointment | |
− | + | State feelings of disgust | |
− | + | State feelings of disillusionment | |
− | + | State feelings of dislike | |
− | + | State feelings of displeasure | |
− | + | State feelings of eagerness | |
− | + | State feelings of embarassment | |
− | + | State feelings of empathy | |
+ | State feelings of emptiness | ||
+ | State feelings of exasperation | ||
+ | State feelings of ferocity | ||
+ | State feelings of frustration | ||
+ | State feelings of gloom | ||
+ | State feelings of glumness | ||
+ | State feelings of gratitude | ||
+ | State feelings of grouchiness | ||
+ | State feelings of grumpiness | ||
+ | State feelings of guilt | ||
+ | State feelings of hatred | ||
+ | State feelings of hope | ||
+ | State feelings of hopelessness | ||
+ | State feelings of humiliation | ||
+ | State feelings of insult | ||
+ | State feelings of interest | ||
+ | State feelings of irritation | ||
+ | State feelings of isolation | ||
+ | State feelings of loathing | ||
+ | State feelings of loneliness | ||
+ | State feelings of lust | ||
+ | State feelings of nervousness | ||
+ | State feelings of nostalgia | ||
+ | State feelings of optimism | ||
+ | State feelings of outrage | ||
+ | State feelings of panic | ||
+ | State feelings of patience | ||
+ | State feelings of passion | ||
+ | State feelings of rejection | ||
+ | State feelings of relief | ||
+ | State feelings of regret | ||
+ | State feelings of remorse | ||
+ | State feelings of repentance | ||
+ | State feelings of resentment | ||
+ | State feelings of restlessness | ||
+ | State feelings of righteous indignation | ||
+ | State feelings of self-pity | ||
+ | State feelings of servility | ||
+ | State feelings of shame | ||
+ | State feelings of sympathy | ||
+ | State feelings of tenderness | ||
+ | State feelings of uneasiness | ||
+ | State feelings of unhappiness | ||
+ | State feelings of wonder | ||
+ | State feelings of worry | ||
+ | State feelings of wrath | ||
+ | State feelings of zeal | ||
+ | State feelings of adoration | ||
+ | State feelings of affection | ||
+ | State feelings of amusement | ||
+ | State feelings of contentment | ||
+ | State feelings of delight | ||
+ | State feelings of elation | ||
+ | State feelings of enjoyment | ||
+ | State feelings of exhilaration | ||
+ | State feelings of fondness | ||
+ | State feelings of freedom | ||
+ | State feelings of glee | ||
+ | State feelings of happiness | ||
+ | State feelings of jolliness | ||
+ | State feelings of joviality | ||
+ | State feelings of jubilation | ||
+ | State feelings of pleasure | ||
+ | State feelings of pride | ||
+ | State feelings, enraptured | ||
+ | State feelings, thrilled | ||
+ | Verbally struggle against existential crisis | ||
+ | Verbally struggle, defeated | ||
+ | State feelings, expectant | ||
+ | Verbally struggle against doubt | ||
+ | State feelings of enthusiasm | ||
+ | Verbally struggle against pessimism | ||
+ | State feelings of euphoria | ||
State feelings of great suspicion | State feelings of great suspicion | ||
Verbally struggle against great alarm | Verbally struggle against great alarm | ||
− | |||
Verbally struggle against great shock | Verbally struggle against great shock | ||
Verbally struggle against great horror | Verbally struggle against great horror | ||
Verbally struggle against great grief | Verbally struggle against great grief | ||
State feelings of great triumph | State feelings of great triumph | ||
+ | Fail the struggle against great rage | ||
State feelings of great grim satisfaction | State feelings of great grim satisfaction | ||
Verbally struggle against great fear | Verbally struggle against great fear | ||
Line 4,666: | Line 6,501: | ||
Verbally struggle against great pessimism | Verbally struggle against great pessimism | ||
State feelings of great euphoria | State feelings of great euphoria | ||
− | + | Fail the struggle against great alarm | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Fail the struggle against great terror | |
− | + | Fail the struggle against great agony | |
− | + | Fail the struggle against great anguish | |
− | + | Fail the struggle against great despair | |
− | + | Fail the struggle against great dismay | |
− | + | Fail the struggle against great distress | |
− | + | Fail the struggle against great fright | |
− | + | Fail the struggle against great misery | |
− | + | Fail the struggle against great mortification | |
− | + | Fail the internal struggle, completely shaken | |
− | + | Fail the struggle against existential crisis | |
− | + | worthlessness | |
− | + | value | |
− | + | friendship | |
− | + | artwork | |
− | + | cooperation | |
− | + | independence | |
− | + | self-control | |
− | + | martial | |
− | + | prowess | |
− | + | leisure | |
− | + | commerce | |
− | + | peace | |
− | + | knowledge | |
− | + | (to | |
− | + | I desire that | |
− | + | be returned to me. | |
− | + | be returned to my family. | |
− | + | Speaking as a representative of | |
− | + | , it is important that | |
− | + | be returned. | |
− | + | I require it as a symbol of the | |
− | + | requires it to be a proper | |
− | + | It is the symbol of the | |
− | + | It is a valuable treasure to us. | |
− | + | It should be brought to | |
− | + | It would be wonderful if | |
− | + | found a lasting home within | |
− | + | wants | |
− | + | returned | |
− | + | returned to | |
− | + | Last I remember, I had it. | |
− | + | Last I heard, I had it. | |
− | + | Last I heard, you held it. | |
− | + | Last I saw, it was held by | |
− | + | Last I heard, it was held by | |
− | + | Last I saw, it was in | |
− | + | Last I heard, it was in | |
− | + | I have no idea where it is. | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | Greetings | |
− | + | Hello | |
− | + | I'm a true | |
− | + | I thought you called yourself | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | . What can I do for you? | |
− | + | You are welcome at | |
− | + | . Please be respectful of the materials. | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Thank you for all you do. | |
− | + | Are you hunting for treasure? | |
− | + | Thank you for protecting our wisdom. | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Is it time to make music? | |
− | + | Are you still dancing? | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Are you stalking a dangerous beast? | |
− | + | Don't walk off with anything. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | Welcome to | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a dungeon | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | has killed | |
− | + | traitor | |
− | + | I am | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | failed to load conflict report incident | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a tavern there | |
− | + | There is a temple | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | The surrounding area is called | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | There's absolutely nothing interesting around here. | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Body corrupted beyond reckoning, | |
− | + | assumes a beastly form to terrorize us. | |
− | + | agreed to | |
− | + | offer of tribute from | |
− | + | refused | |
− | + | demand of tribute from | |
− | + | accepted a peace offer from | |
− | + | to stop the conflict between | |
− | + | refused an offer of peace from | |
− | + | regarding the conflict between | |
− | + | informed | |
− | + | that tribute would no longer be offered | |
− | + | in the name of | |
− | + | , replacing | |
− | + | I hear | |
− | + | has a real mean streak. | |
− | + | Best keep your head down. | |
− | + | I hear that there is an insurrection against | |
− | + | I hear that | |
− | + | lost | |
− | + | after an insurrection | |
− | + | waited out an insurrection in | |
− | + | crushed an insurrection in | |
− | + | I hear that a group calling itself | |
− | + | on behalf of | |
− | + | after a long journey from the lands of | |
− | + | I hear that a group from | |
− | + | left to reclaim the ruins | |
− | + | left to found a new settlement | |
− | + | This place has been conquered | |
− | + | has been conquered | |
− | + | in order to find better lives | |
− | + | moved on in search of a better future | |
− | + | after the horrible mismanagement of | |
− | + | gave up on their occupation of | |
− | + | I hear that refugees calling themselves | |
− | + | and escaped | |
− | + | fled | |
− | + | just before an army | |
− | + | led by | |
− | + | descended upon the place. | |
− | + | I heard that | |
− | + | I heard that there was an incident. | |
− | + | was kidnapped | |
− | + | was destroyed. | |
− | + | I have | |
− | + | is not in | |
− | + | I do not have | |
− | + | does not possess | |
− | + | We reclaimed | |
− | + | We founded | |
− | + | We formed | |
− | + | We had to pull out of | |
− | + | We banded up as | |
− | + | is overcome for a moment. | |
− | + | ] No | |
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SHAPE | SHAPE | ||
− | + | COLOR_PATTERN | |
− | Unrecognized | + | CP_COLOR |
− | + | PATTERN | |
− | + | Unrecognized Colored Pattern Token: | |
− | Unrecognized | + | FACES |
− | + | GEMS_USE_NOUN | |
− | + | GEMS_USE_ADJ | |
− | + | GEMS_USE_ADJ_NOUN | |
− | + | Unrecognized Shape Token: | |
− | + | SIMPLE | |
− | + | IN_WATER | |
− | + | IN_MAGMA | |
− | + | NO_WATER | |
− | + | NO_MAGMA | |
− | + | NO_THICK_FOG | |
− | + | OUTSIDE | |
− | + | Unrecognized Location Hint Token: | |
− | + | ROAD | |
− | + | TUNNEL | |
− | Unrecognized Item Improvement Token: | + | BRIDGE |
− | PLAYER_FORTRESS | + | WALL |
− | DARK_FORTRESS | + | Unrecognized World Construction Token: |
− | CAVE | + | PANTHEON |
− | CAVE_DETAILED | + | REGIONAL_FORCE |
− | TREE_CITY | + | Unrecognized Religion Token: |
− | CITY | + | SPRING |
− | FORTRESS | + | AUTUMN |
− | MONUMENT | + | Unrecognized Season Token: |
− | Unrecognized Site Token: | + | AGRICULTURE |
− | LAW_ENFORCE | + | ANIMALS |
− | TAX_ESCORT | + | BALANCE |
− | ANIMATED | + | BEAUTY |
− | GHOST | + | BIRTH |
− | ADVENTURER | + | BLIGHT |
− | Unrecognized Creature Texture Token: | + | BOUNDARIES |
− | + | CAVERNS | |
− | + | CHAOS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | COURAGE | |
− | + | CREATION | |
− | + | DANCE | |
− | + | DARKNESS | |
− | + | DAWN | |
− | + | DEFORMITY | |
− | Unrecognized Historical Figure | + | DEPRAVITY |
− | + | DISCIPLINE | |
− | + | DISEASE | |
− | + | DREAMS | |
− | + | DUSK | |
− | + | DUTY | |
− | + | EARTH | |
− | + | FAMILY | |
− | + | FAME | |
− | + | FATE | |
− | MINER | + | FERTILITY |
− | WOODWORKER | + | FESTIVALS |
− | CARPENTER | + | FIRE |
− | BOWYER | + | FISH |
− | WOODCUTTER | + | FISHING |
− | STONEWORKER | + | FORGIVENESS |
− | ENGRAVER | + | FORTRESSES |
− | + | FREEDOM | |
− | RANGER | + | GAMBLING |
− | ANIMAL_CARETAKER | + | GAMES |
− | ANIMAL_TRAINER | + | GENEROSITY |
− | HUNTER | + | HAPPINESS |
− | TRAPPER | + | HEALING |
− | ANIMAL_DISSECTOR | + | HOSPITALITY |
− | METALSMITH | + | HUNTING |
− | FURNACE_OPERATOR | + | INSPIRATION |
− | WEAPONSMITH | + | JEALOUSY |
− | ARMORER | + | JEWELS |
− | BLACKSMITH | + | JUSTICE |
− | METALCRAFTER | + | LABOR |
− | JEWELER | + | LAKES |
− | GEM_CUTTER | + | LAWS |
− | GEM_SETTER | + | LIES |
− | CRAFTSMAN | + | LIGHT |
− | WOODCRAFTER | + | LIGHTNING |
− | POTTER | + | LONGEVITY |
− | WAX_WORKER | + | LOVE |
− | STONECRAFTER | + | LOYALTY |
− | LEATHERWORKER | + | LUCK |
− | BONE_CARVER | + | LUST |
− | WEAVER | + | MARRIAGE |
− | CLOTHIER | + | MERCY |
− | GLASSMAKER | + | METALS |
− | STRAND_EXTRACTOR | + | MINERALS |
− | FISHERY_WORKER | + | MISERY |
− | FISHERMAN | + | MIST |
− | FISH_DISSECTOR | + | MOON |
− | FISH_CLEANER | + | MOUNTAINS |
− | FARMER | + | MUCK |
− | CHEESE_MAKER | + | MURDER |
− | MILKER | + | MUSIC |
− | GELDER | + | NATURE |
− | SHEARER | + | NIGHT |
− | SPINNER | + | NIGHTMARES |
− | COOK | + | OATHS |
− | THRESHER | + | OCEANS |
− | MILLER | + | ORDER |
− | BUTCHER | + | PAINTING |
− | + | PEACE | |
− | DYER | + | PERSUASION |
− | PRESSER | + | PLANTS |
− | BEEKEEPER | + | POETRY |
− | GLAZER | + | PREGNANCY |
− | PLANTER | + | RAINBOWS |
− | HERBALIST | + | REBIRTH |
− | BREWER | + | REVELRY |
− | SOAP_MAKER | + | REVENGE |
− | POTASH_MAKER | + | RIVERS |
− | LYE_MAKER | + | RULERSHIP |
− | WOOD_BURNER | + | RUMORS |
− | + | SACRIFICE | |
− | MECHANIC | + | SALT |
− | SIEGE_ENGINEER | + | SCHOLARSHIP |
− | SIEGE_OPERATOR | + | SEASONS |
− | PUMP_OPERATOR | + | SILENCE |
− | CLERK | + | SONG |
− | ARCHITECT | + | STARS |
− | DOCTOR | + | STORMS |
− | DIAGNOSER | + | STRENGTH |
− | BONE_SETTER | + | SUICIDE |
− | SUTURER | + | THEFT |
− | SURGEON | + | THRALLDOM |
− | ADMINISTRATOR | + | THUNDER |
− | TRADER | + | TORTURE |
− | ALCHEMIST | + | TRADE |
− | MERCHANT | + | TRAVELERS |
− | HAMMERMAN | + | TREACHERY |
− | MASTER_HAMMERMAN | + | TREES |
− | SPEARMAN | + | TRICKERY |
− | MASTER_SPEARMAN | + | TRUTH |
− | CROSSBOWMAN | + | TWILIGHT |
− | MASTER_CROSSBOWMAN | + | VALOR |
− | WRESTLER | + | VICTORY |
− | MASTER_WRESTLER | + | VOLCANOS |
− | AXEMAN | + | WATER |
− | MASTER_AXEMAN | + | WEALTH |
− | SWORDSMAN | + | WEATHER |
− | MASTER_SWORDSMAN | + | WIND |
− | MACEMAN | + | WISDOM |
− | MASTER_MACEMAN | + | WRITING |
− | PIKEMAN | + | YOUTH |
− | MASTER_PIKEMAN | + | OWN_RACE |
− | BOWMAN | + | FANCIFUL |
− | MASTER_BOWMAN | + | Unrecognized Art Facet Token: |
− | BLOWGUNMAN | + | PLANT |
− | MASTER_BLOWGUNMAN | + | TREE |
− | RECRUIT | + | Unrecognized Art Image Element Token: |
− | TRAINED_HUNTER | + | HANDLE |
− | TRAINED_WAR | + | ROLLERS |
− | MASTER_THIEF | + | Unrecognized Specific Item Improvement Token: |
− | THIEF | + | PLAYER_FORTRESS |
− | STANDARD | + | DARK_FORTRESS |
− | DRUNK | + | CAVE |
− | LASHER | + | CAVE_DETAILED |
− | MASTER_LASHER | + | TREE_CITY |
− | MONSTER_SLAYER | + | CITY |
− | SCOUT | + | FORTRESS |
− | BEAST_HUNTER | + | MONUMENT |
− | SNATCHER | + | Unrecognized Site Token: |
− | POET | + | LAW_ENFORCE |
− | BARD | + | TAX_ESCORT |
− | DANCER | + | ANIMATED |
− | SAGE | + | GHOST |
− | SCHOLAR | + | ADVENTURER |
− | PHILOSOPHER | + | Unrecognized Creature Texture Token: |
− | MATHEMATICIAN | + | Unrecognized Historical Figure Site Link Token: |
− | + | MINER | |
− | ASTRONOMER | + | WOODWORKER |
− | NATURALIST | + | CARPENTER |
− | + | BOWYER | |
− | + | WOODCUTTER | |
− | PAPERMAKER | + | STONEWORKER |
− | BOOKBINDER | + | ENGRAVER |
− | PERFORMER | + | RANGER |
− | SCRIBE | + | ANIMAL_CARETAKER |
− | TAVERN_KEEPER | + | ANIMAL_TRAINER |
− | + | HUNTER | |
− | + | TRAPPER | |
− | + | ANIMAL_DISSECTOR | |
− | + | METALSMITH | |
− | + | FURNACE_OPERATOR | |
− | + | WEAPONSMITH | |
− | + | ARMORER | |
− | + | BLACKSMITH | |
− | + | METALCRAFTER | |
− | + | JEWELER | |
− | + | GEM_CUTTER | |
− | + | GEM_SETTER | |
− | + | CRAFTSMAN | |
− | + | WOODCRAFTER | |
− | + | POTTER | |
− | + | WAX_WORKER | |
− | + | STONECRAFTER | |
− | + | LEATHERWORKER | |
− | + | BONE_CARVER | |
− | + | WEAVER | |
− | + | CLOTHIER | |
− | + | GLASSMAKER | |
− | + | STRAND_EXTRACTOR | |
− | + | FISHERY_WORKER | |
− | + | FISHERMAN | |
− | + | FISH_DISSECTOR | |
− | + | FISH_CLEANER | |
− | + | FARMER | |
− | + | CHEESE_MAKER | |
− | + | MILKER | |
− | + | GELDER | |
− | + | SHEARER | |
− | + | SPINNER | |
− | + | COOK | |
− | + | THRESHER | |
− | + | MILLER | |
− | + | BUTCHER | |
− | + | DYER | |
− | + | PRESSER | |
− | + | BEEKEEPER | |
− | + | GLAZER | |
− | + | PLANTER | |
− | + | HERBALIST | |
− | + | BREWER | |
− | + | SOAP_MAKER | |
− | + | POTASH_MAKER | |
− | + | LYE_MAKER | |
− | + | WOOD_BURNER | |
− | + | MECHANIC | |
− | + | SIEGE_ENGINEER | |
− | + | SIEGE_OPERATOR | |
− | + | PUMP_OPERATOR | |
− | + | CLERK | |
− | + | ARCHITECT | |
− | + | DOCTOR | |
− | + | DIAGNOSER | |
− | + | BONE_SETTER | |
− | + | SUTURER | |
− | + | SURGEON | |
− | + | ADMINISTRATOR | |
− | + | TRADER | |
− | + | ALCHEMIST | |
− | + | MERCHANT | |
− | + | HAMMERMAN | |
+ | MASTER_HAMMERMAN | ||
+ | SPEARMAN | ||
+ | MASTER_SPEARMAN | ||
+ | CROSSBOWMAN | ||
+ | MASTER_CROSSBOWMAN | ||
+ | WRESTLER | ||
+ | MASTER_WRESTLER | ||
+ | AXEMAN | ||
+ | MASTER_AXEMAN | ||
+ | SWORDSMAN | ||
+ | MASTER_SWORDSMAN | ||
+ | MACEMAN | ||
+ | MASTER_MACEMAN | ||
+ | PIKEMAN | ||
+ | MASTER_PIKEMAN | ||
+ | BOWMAN | ||
+ | MASTER_BOWMAN | ||
+ | BLOWGUNMAN | ||
+ | MASTER_BLOWGUNMAN | ||
+ | RECRUIT | ||
+ | TRAINED_HUNTER | ||
+ | TRAINED_WAR | ||
+ | MASTER_THIEF | ||
+ | THIEF | ||
+ | STANDARD | ||
+ | DRUNK | ||
+ | LASHER | ||
+ | MASTER_LASHER | ||
+ | MONSTER_SLAYER | ||
+ | SCOUT | ||
+ | BEAST_HUNTER | ||
+ | SNATCHER | ||
+ | MERCENARY | ||
+ | POET | ||
+ | BARD | ||
+ | DANCER | ||
+ | SAGE | ||
+ | SCHOLAR | ||
+ | PHILOSOPHER | ||
+ | MATHEMATICIAN | ||
+ | ASTRONOMER | ||
+ | NATURALIST | ||
+ | PAPERMAKER | ||
+ | BOOKBINDER | ||
+ | PERFORMER | ||
+ | SCRIBE | ||
+ | TAVERN_KEEPER | ||
+ | CRIMINAL | ||
+ | PEDDLER | ||
+ | PROPHET | ||
+ | PILGRIM | ||
+ | MONK | ||
+ | MESSENGER | ||
MINING | MINING | ||
WOODCUTTING | WOODCUTTING | ||
Line 6,922: | Line 8,947: | ||
DETAILSTONE | DETAILSTONE | ||
MASONRY | MASONRY | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DISSECT_FISH | ||
+ | DISSECT_VERMIN | ||
PROCESSFISH | PROCESSFISH | ||
TRAPPING | TRAPPING | ||
+ | PRESSING | ||
+ | BEEKEEPING | ||
+ | GLAZING | ||
WEAVING | WEAVING | ||
BREWING | BREWING | ||
Line 6,931: | Line 8,963: | ||
PROCESSPLANTS | PROCESSPLANTS | ||
CHEESEMAKING | CHEESEMAKING | ||
+ | MILK | ||
+ | GELD | ||
SHEARING | SHEARING | ||
SPINNING | SPINNING | ||
HERBALISM | HERBALISM | ||
+ | SMELT | ||
+ | EXTRACT_STRAND | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | FORGE_FURNITURE | ||
CUTGEM | CUTGEM | ||
ENCRUSTGEM | ENCRUSTGEM | ||
WOODCRAFT | WOODCRAFT | ||
+ | PAPERMAKING | ||
+ | BOOKBINDING | ||
+ | POTTERY | ||
+ | WAX_WORKING | ||
STONECRAFT | STONECRAFT | ||
METALCRAFT | METALCRAFT | ||
Line 6,948: | Line 8,991: | ||
SPEAR | SPEAR | ||
CROSSBOW | CROSSBOW | ||
− | |||
ARMOR | ARMOR | ||
+ | SIEGECRAFT | ||
+ | SIEGEOPERATE | ||
+ | OPERATE_PUMP | ||
PIKE | PIKE | ||
WHIP | WHIP | ||
Line 6,959: | Line 9,004: | ||
DESIGNBUILDING | DESIGNBUILDING | ||
DRESS_WOUNDS | DRESS_WOUNDS | ||
+ | DIAGNOSE | ||
+ | SURGERY | ||
SET_BONE | SET_BONE | ||
SUTURE | SUTURE | ||
CRUTCH_WALK | CRUTCH_WALK | ||
WOOD_BURNING | WOOD_BURNING | ||
+ | LYE_MAKING | ||
+ | POTASH_MAKING | ||
SOAP_MAKING | SOAP_MAKING | ||
SWIMMING | SWIMMING | ||
+ | RIDING | ||
NEGOTIATION | NEGOTIATION | ||
JUDGING_INTENT | JUDGING_INTENT | ||
Line 6,970: | Line 9,020: | ||
ORGANIZATION | ORGANIZATION | ||
RECORD_KEEPING | RECORD_KEEPING | ||
+ | LYING | ||
INTIMIDATION | INTIMIDATION | ||
CONVERSATION | CONVERSATION | ||
Line 7,010: | Line 9,061: | ||
OPTICS_ENGINEER | OPTICS_ENGINEER | ||
FLUID_ENGINEER | FLUID_ENGINEER | ||
− | + | INTRIGUE | |
− | + | FORCED | |
− | + | UNCOMMON | |
− | + | RARE | |
− | + | SMALLGEM | |
− | + | BLOCKS | |
− | + | ROUGH | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | FORCED | ||
− | UNCOMMON | ||
− | RARE | ||
− | SMALLGEM | ||
− | BLOCKS | ||
− | ROUGH | ||
BOULDER | BOULDER | ||
− | + | BRANCH | |
DOOR | DOOR | ||
FLOODGATE | FLOODGATE | ||
Line 7,046: | Line 9,079: | ||
FLASK | FLASK | ||
GOBLET | GOBLET | ||
− | |||
TOOL | TOOL | ||
WINDOW | WINDOW | ||
Line 7,060: | Line 9,092: | ||
QUERN | QUERN | ||
MILLSTONE | MILLSTONE | ||
− | |||
WEAPON | WEAPON | ||
− | |||
− | |||
GLOVES | GLOVES | ||
ARMORSTAND | ARMORSTAND | ||
Line 7,071: | Line 9,100: | ||
AMULET | AMULET | ||
SCEPTER | SCEPTER | ||
− | |||
CROWN | CROWN | ||
RING | RING | ||
Line 7,078: | Line 9,106: | ||
ANVIL | ANVIL | ||
CORPSEPIECE | CORPSEPIECE | ||
+ | REMAINS | ||
MEAT | MEAT | ||
FISH_RAW | FISH_RAW | ||
Line 7,084: | Line 9,113: | ||
SKIN_TANNED | SKIN_TANNED | ||
PLANT_GROWTH | PLANT_GROWTH | ||
+ | THREAD | ||
+ | CLOTH | ||
SHEET | SHEET | ||
TOTEM | TOTEM | ||
− | |||
BACKPACK | BACKPACK | ||
QUIVER | QUIVER | ||
Line 7,094: | Line 9,124: | ||
CATAPULTPARTS | CATAPULTPARTS | ||
BALLISTAPARTS | BALLISTAPARTS | ||
− | |||
BALLISTAARROWHEAD | BALLISTAARROWHEAD | ||
TRAPPARTS | TRAPPARTS | ||
Line 7,101: | Line 9,130: | ||
POWDER_MISC | POWDER_MISC | ||
CHEESE | CHEESE | ||
− | |||
COIN | COIN | ||
GLOB | GLOB | ||
ROCK | ROCK | ||
PIPE_SECTION | PIPE_SECTION | ||
− | + | INORGANIC | |
− | + | AMBER | |
− | + | CORAL | |
− | + | GLASS_GREEN | |
− | + | GLASS_CLEAR | |
− | + | GLASS_CRYSTAL | |
− | + | COAL | |
− | + | PEARLASH | |
− | + | GRIME | |
COKE | COKE | ||
− | |||
USE_LAVA_STONE | USE_LAVA_STONE | ||
+ | Unrecognized Inorganic Token: | ||
NO_MATGLOSS | NO_MATGLOSS | ||
− | |||
Unrecognized Coal Token: | Unrecognized Coal Token: | ||
VEIN | VEIN | ||
Line 7,127: | Line 9,154: | ||
Unrecognized Inclusion Type Token: | Unrecognized Inclusion Type Token: | ||
West | West | ||
− | |||
− | |||
South | South | ||
Below | Below | ||
Line 7,135: | Line 9,160: | ||
/Below | /Below | ||
/Above | /Above | ||
− | |||
− | |||
Cloth (Plant) | Cloth (Plant) | ||
− | |||
Cloth (Yarn) | Cloth (Yarn) | ||
− | |||
− | |||
− | |||
Drinks | Drinks | ||
− | |||
Powders | Powders | ||
− | |||
Meat | Meat | ||
− | |||
Eggs | Eggs | ||
Plants | Plants | ||
Line 7,159: | Line 9,175: | ||
Large Cut Gems | Large Cut Gems | ||
Stone Blocks | Stone Blocks | ||
− | |||
Anvils | Anvils | ||
Weapons | Weapons | ||
Line 7,165: | Line 9,180: | ||
Bodywear | Bodywear | ||
Ammo | Ammo | ||
− | |||
Digging Implements | Digging Implements | ||
Headwear | Headwear | ||
− | |||
− | |||
− | |||
− | |||
Toys | Toys | ||
Tools | Tools | ||
Line 7,178: | Line 9,188: | ||
Sand | Sand | ||
Clay | Clay | ||
+ | Glass | ||
Cages | Cages | ||
Bags (Leather) | Bags (Leather) | ||
Line 7,183: | Line 9,194: | ||
Bags (Silk) | Bags (Silk) | ||
Bags (Yarn) | Bags (Yarn) | ||
− | |||
− | |||
Thread (Yarn) | Thread (Yarn) | ||
Ropes (Plant) | Ropes (Plant) | ||
Line 7,198: | Line 9,207: | ||
Crutches | Crutches | ||
Cups/Mugs/Goblets | Cups/Mugs/Goblets | ||
− | |||
Dungeon Commander | Dungeon Commander | ||
Insane Mood | Insane Mood | ||
Undead Hunt | Undead Hunt | ||
− | |||
Maraud Target | Maraud Target | ||
Sieger Basepoint | Sieger Basepoint | ||
Line 7,357: | Line 9,364: | ||
Drop Kill out Front | Drop Kill out Front | ||
Go to Beating Target | Go to Beating Target | ||
+ | Go to Interrogation Target | ||
+ | Interrogation Office | ||
Seek Kidnap Victim | Seek Kidnap Victim | ||
Seek Blood Suck Victim | Seek Blood Suck Victim | ||
Line 7,399: | Line 9,408: | ||
Scheduled Sleep Bed | Scheduled Sleep Bed | ||
Scheduled Sleep Ground | Scheduled Sleep Ground | ||
− | |||
Remove Construction | Remove Construction | ||
Chop | Chop | ||
Line 7,415: | Line 9,423: | ||
Site Walk to Building | Site Walk to Building | ||
Army Walk | Army Walk | ||
− | |||
Seek Ladder to Climb | Seek Ladder to Climb | ||
Seek Ladder to Move | Seek Ladder to Move | ||
Place Ladder | Place Ladder | ||
Prayer | Prayer | ||
+ | Play | ||
Make Believe | Make Believe | ||
Play with Toy | Play with Toy | ||
− | + | Worship | |
+ | Research | ||
Ponder Topic | Ponder Topic | ||
Fill Service Order | Fill Service Order | ||
Line 7,431: | Line 9,440: | ||
Grab Instrument | Grab Instrument | ||
Grab Toy | Grab Toy | ||
− | + | Store Object | |
− | + | Leave Site for Squad Order | |
− | + | Parley Unit | |
− | + | Parley Item | |
− | + | Follow Command | |
− | + | Seek Heist Item | |
− | + | Seek Heist Master | |
− | + | Seek Heist Handoff | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
agricultural | agricultural | ||
animal | animal | ||
Line 7,490: | Line 9,482: | ||
festive | festive | ||
fiery | fiery | ||
− | |||
baked | baked | ||
forgiving | forgiving | ||
− | |||
gambling | gambling | ||
playful | playful | ||
generous | generous | ||
− | |||
healing | healing | ||
hospitable | hospitable | ||
− | |||
inspired | inspired | ||
jealous | jealous | ||
jeweled | jeweled | ||
− | |||
− | |||
rigid | rigid | ||
deceitful | deceitful | ||
Line 7,514: | Line 9,500: | ||
loyal | loyal | ||
lucky | lucky | ||
− | |||
− | |||
merciful | merciful | ||
metal | metal | ||
Line 7,540: | Line 9,524: | ||
colorful | colorful | ||
reborn | reborn | ||
− | + | joyous | |
flowing | flowing | ||
lordly | lordly | ||
Line 7,560: | Line 9,544: | ||
wicked | wicked | ||
enterprising | enterprising | ||
− | |||
treacherous | treacherous | ||
wooden | wooden | ||
tricky | tricky | ||
+ | true | ||
twilight | twilight | ||
valorous | valorous | ||
− | |||
volcanic | volcanic | ||
warring | warring | ||
Line 7,584: | Line 9,567: | ||
boundaries | boundaries | ||
caverns | caverns | ||
− | |||
charity | charity | ||
− | |||
coasts | coasts | ||
consolation | consolation | ||
Line 7,592: | Line 9,573: | ||
crafts | crafts | ||
creation | creation | ||
− | + | dawn | |
deformity | deformity | ||
depravity | depravity | ||
Line 7,598: | Line 9,579: | ||
disease | disease | ||
dreams | dreams | ||
− | |||
earth | earth | ||
fame | fame | ||
Line 7,612: | Line 9,592: | ||
games | games | ||
generosity | generosity | ||
+ | happiness | ||
hospitality | hospitality | ||
inspiration | inspiration | ||
− | |||
jewels | jewels | ||
justice | justice | ||
Line 7,623: | Line 9,603: | ||
longevity | longevity | ||
luck | luck | ||
+ | lust | ||
marriage | marriage | ||
mercy | mercy | ||
metals | metals | ||
minerals | minerals | ||
− | |||
moon | moon | ||
− | + | murder | |
− | + | night | |
− | |||
oaths | oaths | ||
oceans | oceans | ||
painting | painting | ||
persuasion | persuasion | ||
− | |||
pregnancy | pregnancy | ||
rain | rain | ||
− | |||
rebirth | rebirth | ||
revelry | revelry | ||
Line 7,646: | Line 9,623: | ||
rulership | rulership | ||
rumors | rumors | ||
+ | sacrifice | ||
salt | salt | ||
− | |||
seasons | seasons | ||
silence | silence | ||
+ | song | ||
speech | speech | ||
stars | stars | ||
Line 7,657: | Line 9,635: | ||
thralldom | thralldom | ||
thunder | thunder | ||
+ | torture | ||
travelers | travelers | ||
treachery | treachery | ||
trees | trees | ||
trickery | trickery | ||
+ | truth | ||
valor | valor | ||
victory | victory | ||
volcanos | volcanos | ||
− | |||
wealth | wealth | ||
+ | weather | ||
wind | wind | ||
wisdom | wisdom | ||
Line 7,684: | Line 9,664: | ||
detailed surfaces | detailed surfaces | ||
no architectural element | no architectural element | ||
− | + | father | |
− | + | wives | |
− | + | wife | |
− | + | eldest son | |
− | + | second eldest son | |
− | + | third eldest son | |
− | + | fourth eldest son | |
− | + | fifth eldest son | |
− | + | sixth eldest son | |
− | + | seventh eldest son | |
− | + | eighth eldest son | |
− | + | ninth eldest son | |
− | + | tenth eldest son | |
− | + | youngest son | |
− | + | only son | |
− | + | eldest daughter | |
− | + | second eldest daughter | |
− | + | third eldest daughter | |
− | + | fourth eldest daughter | |
− | + | fifth eldest daughter | |
− | + | sixth eldest daughter | |
− | + | seventh eldest daughter | |
− | + | eighth eldest daughter | |
− | + | ninth eldest daughter | |
− | + | tenth eldest daughter | |
− | + | daughter | |
− | + | only daughter | |
− | + | youngest daughter | |
− | + | eldest child | |
− | + | second eldest child | |
− | + | third eldest child | |
− | + | fourth eldest child | |
− | + | fifth eldest child | |
− | + | sixth eldest child | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | eldest son | ||
− | second eldest son | ||
− | third eldest son | ||
− | fourth eldest son | ||
− | fifth eldest son | ||
− | sixth eldest son | ||
− | seventh eldest son | ||
− | eighth eldest son | ||
− | ninth eldest son | ||
− | tenth eldest son | ||
− | youngest son | ||
− | only son | ||
− | eldest daughter | ||
− | second eldest daughter | ||
− | third eldest daughter | ||
− | fourth eldest daughter | ||
− | fifth eldest daughter | ||
− | sixth eldest daughter | ||
− | seventh eldest daughter | ||
− | eighth eldest daughter | ||
− | ninth eldest daughter | ||
− | tenth eldest daughter | ||
− | only daughter | ||
− | youngest daughter | ||
− | eldest child | ||
− | second eldest child | ||
− | third eldest child | ||
− | fourth eldest child | ||
− | fifth eldest child | ||
− | sixth eldest child | ||
seventh eldest child | seventh eldest child | ||
eighth eldest child | eighth eldest child | ||
ninth eldest child | ninth eldest child | ||
tenth eldest child | tenth eldest child | ||
+ | child | ||
youngest child | youngest child | ||
only child | only child | ||
Line 7,807: | Line 9,709: | ||
maternal grandmother | maternal grandmother | ||
maternal grandfather | maternal grandfather | ||
+ | grandmother | ||
+ | grandfather | ||
+ | grandparent | ||
older brother | older brother | ||
older sister | older sister | ||
Line 7,813: | Line 9,718: | ||
younger sister | younger sister | ||
younger sibling | younger sibling | ||
+ | cousin | ||
+ | uncle | ||
+ | niece | ||
+ | nephew | ||
+ | older half-brother | ||
+ | older half-sister | ||
+ | older half-sibling | ||
+ | younger half-brother | ||
+ | younger half-sister | ||
+ | younger half-sibling | ||
+ | half-sibling | ||
no relationship | no relationship | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Wetland | Wetland | ||
Desert | Desert | ||
Line 7,828: | Line 9,736: | ||
Ocean | Ocean | ||
Lake | Lake | ||
− | |||
− | |||
Grassland | Grassland | ||
Hills | Hills | ||
− | |||
− | |||
− | |||
− | |||
− | |||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
Line 7,842: | Line 9,743: | ||
DISEASE_RESISTANCE | DISEASE_RESISTANCE | ||
Unrecognized Physical Attribute Token: | Unrecognized Physical Attribute Token: | ||
− | + | FRONT | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | FRONT | ||
BACK | BACK | ||
SIDES | SIDES | ||
Line 7,871: | Line 9,757: | ||
CLEANED_BY | CLEANED_BY | ||
Unrecognized Body Part Relation Token: | Unrecognized Body Part Relation Token: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
DAILY | DAILY | ||
WEEKLY | WEEKLY | ||
Line 7,920: | Line 9,772: | ||
MOTTLED | MOTTLED | ||
Unrecognized Pattern Token: | Unrecognized Pattern Token: | ||
− | |||
STRANDS | STRANDS | ||
FEATHERS | FEATHERS | ||
Line 7,929: | Line 9,780: | ||
DOMINANT_MORE | DOMINANT_MORE | ||
Unrecognized Genetic Model Token: | Unrecognized Genetic Model Token: | ||
− | + | SINGULAR | |
− | + | PLURAL | |
− | + | Unrecognized Word Property Token: | |
− | + | Granite | |
− | + | Slate | |
− | + | Felsite | |
− | + | Hematite | |
− | + | Malachite | |
− | + | Galena | |
− | + | Limestone | |
− | + | Sandstone | |
− | + | Timber | |
− | + | Moonstone | |
− | + | Opal | |
− | + | Obsidian | |
− | + | Dabbling | |
− | + | Adequate | |
− | + | Competent | |
− | + | Skilled | |
− | + | Proficient | |
− | + | Talented | |
− | + | Professional | |
− | + | Accomplished | |
− | + | Master | |
− | + | High Master | |
− | + | Grand Master | |
− | + | Legendary | |
− | + | Mining | |
− | + | Carpentry | |
− | + | Bowmaking | |
− | + | Engraving | |
− | + | Masonry | |
− | + | Animal Training | |
− | + | Animal Caretaking | |
− | + | Fish Dissection | |
− | + | Animal Dissection | |
− | + | Fish Cleaning | |
− | + | Butchery | |
− | + | Growing | |
− | + | Herbalism | |
− | + | Ambush | |
− | + | Riding | |
− | + | Persuasion | |
− | + | Negotiation | |
− | + | Judging Intent | |
− | + | Appraisal | |
− | + | Organization | |
− | + | Record Keeping | |
− | + | Lying | |
− | + | Intimidation | |
− | + | Conversation | |
− | + | Comedy | |
− | + | Flattery | |
− | + | Consoling | |
− | + | Pacification | |
− | + | Tracking | |
− | + | Fishing | |
− | + | Furnace Operation | |
− | + | Strand Extraction | |
− | + | Soap Making | |
− | + | Potash Making | |
− | + | Lye Making | |
− | + | Wood Burning | |
− | + | Weaponsmithing | |
− | + | Armorsmithing | |
− | + | Metalsmithing | |
− | + | Gem Cutting | |
− | + | Gem Setting | |
− | + | Wood Crafting | |
− | + | Papermaking | |
− | + | Bookbinding | |
− | + | Pottery | |
− | + | Wax Working | |
− | + | Stone Crafting | |
− | + | Metal Crafting | |
− | + | Glassmaking | |
− | + | Studying | |
− | + | Concentration | |
− | + | Discipline | |
− | + | Observation | |
− | + | Writing | |
− | + | Prose | |
− | + | Poetry | |
− | + | Reading | |
− | + | Speaking | |
− | + | Dance | |
− | + | Music | |
− | + | Singing | |
− | + | Keyboard Instrument | |
− | + | Stringed Instrument | |
− | + | Wind Instrument | |
− | + | Percussion Instrument | |
− | + | Critical Thinking | |
− | + | Logic | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Chemistry | |
− | + | Geography | |
− | + | Optics Engineer | |
− | + | Fluid Engineer | |
− | + | Coordination | |
− | + | Balance | |
− | + | Leadership | |
− | + | Military Tactics | |
− | + | Teaching | |
− | + | Fighting | |
− | + | Archery | |
− | + | Wrestling | |
− | + | Biting | |
− | + | Striking | |
− | + | Kicking | |
− | + | Dodging | |
− | + | Sword | |
− | + | Mace | |
− | + | Hammer | |
− | + | Spear | |
− | + | Crossbow | |
− | + | Pike | |
− | + | Siege Engineering | |
− | + | Siege Operation | |
− | + | Pump Operation | |
− | + | Leatherworking | |
− | + | Pressing | |
− | + | Glazing | |
− | + | Weaving | |
− | + | Brewing | |
− | + | Clothes Making | |
− | + | Milling | |
− | + | Threshing | |
− | + | Blowgun | |
− | + | Throwing | |
− | + | Machinery | |
− | + | Knife | |
− | + | Lash | |
− | + | Alchemy | |
− | + | Building Design | |
− | + | Spinning | |
− | + | Misc. Object | |
− | + | Wound Dressing | |
− | + | Diagnostics | |
− | + | Surgery | |
− | + | Bone Setting | |
− | + | Suturing | |
− | + | Crutch-walking | |
− | + | Knapping | |
− | + | Climbing | |
− | + | Intrigue | |
− | + | Miner | |
− | + | Wood Cutter | |
− | + | Engraver | |
− | + | Mason | |
− | + | Animal Trainer | |
− | + | Animal Caretaker | |
− | + | Fish Dissector | |
− | + | Animal Dissector | |
− | + | Butcher | |
− | + | Trapper | |
− | + | Grower | |
− | + | Ambusher | |
− | + | Swimmer | |
− | + | Rider | |
− | + | Persuader | |
− | + | Negotiator | |
− | + | Judge of Intent | |
− | + | Appraiser | |
− | + | Organizer | |
− | + | Record Keeper | |
− | + | Liar | |
− | + | Intimidator | |
− | + | Conversationalist | |
− | + | Comedian | |
− | + | Flatterer | |
− | + | Consoler | |
− | + | Pacifier | |
− | + | Tracker | |
− | + | Fisherman | |
− | + | Furnace Operator | |
− | + | Strand Extractor | |
− | + | Soaper | |
− | + | Potash Maker | |
− | + | Lye Maker | |
− | + | Wood Burner | |
− | + | Armorsmith | |
− | + | Metalsmith | |
− | + | Gem Setter | |
− | + | Wood Crafter | |
− | + | Papermaker | |
− | + | Bookbinder | |
− | + | Potter | |
− | + | Stone Crafter | |
− | + | Metal Crafter | |
− | + | Student | |
− | + | Observer | |
− | + | Wordsmith | |
− | + | Writer | |
− | + | Reader | |
− | + | Speaker | |
− | + | Knapper | |
− | + | Musician | |
− | + | Singer | |
− | + | Keyboardist | |
− | + | Stringed Instrumentalist | |
− | + | Wind Instrumentalist | |
− | + | Percussionist | |
− | + | Critical Thinker | |
− | + | Logician | |
− | + | Mathematician | |
− | + | Astronomer | |
− | + | Chemist | |
− | + | Geographer | |
− | + | Leader | |
− | + | Tactician | |
− | + | Teacher | |
− | + | Biter | |
− | + | Striker | |
− | + | Kicker | |
− | + | Dodger | |
− | + | Axeman | |
− | + | Swordsman | |
− | + | Maceman | |
− | + | Hammerman | |
− | + | Spearman | |
− | + | Shield User | |
− | + | Armor User | |
− | + | Siege Engineer | |
− | + | Siege Operator | |
− | + | Pump Operator | |
− | + | Dyer | |
− | + | Glazer | |
− | + | Clothier | |
− | + | Miller | |
− | + | Thresher | |
− | + | Blowgunner | |
− | + | Thrower | |
− | + | Mechanic | |
− | + | Druid | |
− | + | Knife User | |
− | + | Alchemist | |
− | + | Building Designer | |
− | + | Milker | |
− | + | Shearer | |
− | + | Spinner | |
− | + | Misc. Object User | |
− | + | Wound Dresser | |
− | + | Diagnostician | |
− | + | Surgeon | |
− | + | Bone Doctor | |
− | + | Suturer | |
− | + | Crutch-walker | |
− | + | Climber | |
− | + | Schemer | |
− | + | SIMPLE_MOUND | |
− | + | SIMPLE_BURROW | |
− | + | LABYRINTH | |
− | + | SHRINE | |
− | + | WILDERNESS_LOCATION | |
− | + | Unrecognized Lair Token: | |
− | + | HAS_DOORS | |
− | + | Unrecognized Lair Characteristic Token: | |
− | + | ALERT | |
− | + | PEACEFUL_INTERMITTENT | |
− | + | Unrecognized Creature Sound Token: | |
− | + | VOCALIZATION | |
− | + | Unrecognized Creature Sound Method Token: | |
− | + | Random Buffer Overload | |
− | + | catatonic | |
− | + | yield | |
− | + | ghost | |
− | + | PEGS | |
− | + | ADJUSTABLE_BRIDGES | |
− | + | LEVERS | |
− | + | CROOKS | |
− | + | TIGHTENING | |
− | + | Unrecognized Tuning Token: | |
− | + | clear | |
− | + | noisy | |
− | + | full | |
− | + | sharp | |
− | + | smooth | |
− | + | choppy | |
− | + | steady | |
− | + | evolving | |
− | + | delicate | |
− | + | bright | |
− | + | graceful | |
− | + | breathy | |
− | + | strained | |
− | + | mellow | |
− | + | wobbling | |
− | + | focused | |
− | + | even | |
− | + | fluid | |
− | + | vibrating | |
− | + | quavering | |
− | + | fragile | |
− | + | brittle | |
− | + | pure | |
− | + | piercing | |
− | + | strident | |
− | + | wavering | |
− | + | harsh | |
− | + | reedy | |
− | + | nasal | |
− | + | buzzy | |
− | + | rough | |
− | + | warm | |
− | + | rugged | |
− | + | heavy | |
− | + | flat | |
− | + | crisp | |
− | + | sonorous | |
− | + | gentle | |
− | + | slicing | |
− | + | liquid | |
− | + | raucous | |
− | + | breezy | |
− | + | raspy | |
− | + | wispy | |
− | + | shrill | |
− | + | rich | |
− | + | dull | |
− | + | floating | |
− | + | ringing | |
− | + | resonant | |
− | + | sweet | |
− | + | rippling | |
− | + | sparkling | |
− | + | CLEAR | |
− | + | NOISY | |
− | + | FULL | |
− | + | THIN | |
− | + | ROUND | |
− | + | SHARP | |
− | + | SMOOTH | |
− | + | CHOPPY | |
− | + | STEADY | |
− | + | EVOLVING | |
− | + | STRONG | |
− | + | DELICATE | |
− | + | BRIGHT | |
− | + | GRACEFUL | |
− | + | SPARSE | |
− | + | BREATHY | |
− | + | STRAINED | |
− | + | BROAD | |
− | + | MELLOW | |
− | + | WOBBLING | |
− | + | FOCUSED | |
− | + | EVEN | |
− | + | FLUID | |
− | + | VIBRATING | |
− | + | QUAVERING | |
− | + | EERIE | |
− | + | FRAGILE | |
− | + | BRITTLE | |
− | + | PURE | |
− | + | PIERCING | |
− | + | STRIDENT | |
− | + | WAVERING | |
− | + | HARSH | |
− | + | REEDY | |
− | + | NASAL | |
− | + | BUZZY | |
− | + | WARM | |
− | + | RUGGED | |
− | + | HEAVY | |
− | + | FLAT | |
− | + | DARK | |
− | + | CRISP | |
− | + | SONOROUS | |
− | + | WATERY | |
− | + | GENTLE | |
− | + | SLICING | |
− | + | RAUCOUS | |
− | + | BREEZY | |
− | + | RASPY | |
− | + | WISPY | |
− | + | SHRILL | |
− | + | MUDDY | |
− | + | RICH | |
− | + | DULL | |
− | + | FLOATING | |
− | + | RINGING | |
− | + | RESONANT | |
− | + | SWEET | |
− | + | RIPPLING | |
− | + | SPARKLING | |
− | + | animal partner | |
− | + | brawler | |
− | + | psycho | |
− | + | trade partner | |
− | + | information source | |
− | + | storyteller | |
− | + | preacher | |
− | + | poet | |
− | + | bard | |
− | + | friendly | |
− | + | killer | |
− | + | murderer | |
− | + | comrade | |
− | + | respected group | |
− | + | hated group | |
− | + | enemy fighter | |
− | + | friendly fighter | |
− | + | bully | |
− | + | monster | |
− | + | brigand | |
− | + | loyal soldier | |
− | + | quarreler | |
− | + | flatterer | |
− | + | protector of weak | |
− | + | treasure hunter | |
− | + | preserver of knowledge | |
− | + | SITE | |
− | + | VESSEL | |
− | + | RELIGION | |
− | + | MILITARY_UNIT | |
− | + | TEMPLE | |
− | + | BATTLE | |
− | + | LIBRARY | |
− | + | FESTIVAL | |
− | + | MERCHANT_COMPANY | |
− | + | CRAFT_GUILD | |
− | + | Unrecognized Timbre Token: | |
− | + | MEMBRANE_POSITION | |
− | + | SUBPART_CHOICE | |
− | + | KEYBOARD | |
− | + | STOPPING_FRET | |
− | + | STOPPING_AGAINST_BODY | |
− | + | STOPPING_HOLE | |
− | + | STOPPING_HOLE_KEY | |
− | + | SLIDE | |
− | + | HARMONIC_SERIES | |
− | + | VALVE_ROUTES_AIR | |
− | + | BP_IN_BELL | |
− | + | FOOT_PEDALS | |
− | + | Unrecognized Pitch Choice Token: | |
− | + | PLUCKED_BY_BP | |
− | + | PLUCKED | |
− | + | BOWED | |
− | + | STRUCK_BY_BP | |
− | + | STRUCK | |
− | + | VIBRATE_BP_AGAINST_OPENING | |
− | + | BLOW_AGAINST_FIPPLE | |
− | + | BLOW_OVER_OPENING_SIDE | |
− | + | BLOW_OVER_OPENING_END | |
− | + | BLOW_OVER_SINGLE_REED | |
− | + | BLOW_OVER_DOUBLE_REED | |
− | + | BLOW_OVER_FREE_REED | |
− | + | STRUCK_TOGETHER | |
− | + | SHAKEN | |
− | + | SCRAPED | |
− | + | FRICTION | |
− | + | RESONATOR | |
− | + | BAG_OVER_REED | |
− | + | AIR_OVER_REED | |
− | + | AIR_OVER_FREE_REED | |
− | + | AIR_AGAINST_FIPPLE | |
− | + | Unrecognized Sound Production Token: | |
− | + | GRIND_BONE_MEAL | |
− | + | COOK_BLOOD | |
− | + | GRIND_VERMIN | |
− | + | COOK_VERMIN | |
− | + | COOK_PEOPLE | |
− | + | COLLECT_TROPHIES | |
− | + | EAT_BONE_PORRIDGE | |
− | + | USE_ANY_MELEE_WEAPON | |
− | + | COLLECT_WEALTH | |
− | + | GIANT_NEST | |
− | + | Unrecognized Habit Token: | |
− | + | LIQUID_COOKING | |
− | + | LIQUID_SCOOP | |
− | + | GRIND_POWDER_RECEPTACLE | |
− | + | GRIND_POWDER_GRINDER | |
− | + | MEAT_CARVING | |
− | + | MEAT_BONING | |
− | + | MEAT_SLICING | |
− | + | MEAT_CLEAVING | |
− | + | HOLD_MEAT_FOR_CARVING | |
− | + | MEAL_CONTAINER | |
− | + | LIQUID_CONTAINER | |
− | + | FOOD_STORAGE | |
− | + | HIVE | |
− | + | NEST_BOX | |
− | + | BOOKCASE | |
− | + | SMALL_OBJECT_STORAGE | |
− | + | TRACK_CART | |
− | + | HEAVY_OBJECT_HAULING | |
− | + | STAND_AND_WORK_ABOVE | |
− | + | ROLL_UP_SHEET | |
− | + | PROTECT_FOLDED_SHEETS | |
− | + | CONTAIN_WRITING | |
− | + | DISPLAY_OBJECT | |
− | + | PLACE_OFFERING | |
− | + | DIVINATION | |
− | + | GAMES_OF_CHANCE | |
− | + | Unrecognized Tool Use Token: | |
− | + | REACHED_PEAK | |
− | + | ERA_CHANGE | |
− | + | ENDGAME_EVENT_1 | |
− | + | ENDGAME_EVENT_2 | |
− | + | FEATURE_DISCOVERY | |
− | + | STRUCK_DEEP_METAL | |
− | + | STRUCK_MINERAL | |
− | + | STRUCK_ECONOMIC_MINERAL | |
− | + | COMBAT_TWIST_WEAPON | |
− | + | COMBAT_LET_ITEM_DROP | |
− | + | COMBAT_START_CHARGE | |
− | + | COMBAT_SURPRISE_CHARGE | |
− | + | COMBAT_JUMP_DODGE_PROJ | |
− | + | COMBAT_JUMP_DODGE_STRIKE | |
− | + | COMBAT_DODGE | |
− | + | COMBAT_COUNTERSTRIKE | |
− | + | COMBAT_BLOCK | |
− | + | COMBAT_PARRY | |
− | + | COMBAT_CHARGE_COLLISION | |
− | + | COMBAT_CHARGE_DEFENDER_TUMBLES | |
− | + | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | |
− | + | COMBAT_CHARGE_ATTACKER_TUMBLES | |
− | + | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | |
− | + | COMBAT_CHARGE_TANGLE_TOGETHER | |
− | + | COMBAT_CHARGE_TANGLE_TUMBLE | |
− | + | COMBAT_CHARGE_RUSH_BY | |
− | + | COMBAT_CHARGE_MANAGE_STOP | |
− | + | COMBAT_CHARGE_OBSTACLE_SLAM | |
− | + | COMBAT_WRESTLE_LOCK | |
− | + | COMBAT_WRESTLE_CHOKEHOLD | |
− | + | COMBAT_WRESTLE_TAKEDOWN | |
− | + | COMBAT_WRESTLE_THROW | |
− | + | COMBAT_WRESTLE_RELEASE_LOCK | |
− | + | COMBAT_WRESTLE_RELEASE_CHOKE | |
− | + | COMBAT_WRESTLE_RELEASE_GRIP | |
− | + | COMBAT_WRESTLE_STRUGGLE | |
− | + | COMBAT_WRESTLE_RELEASE_LATCH | |
− | + | COMBAT_WRESTLE_STRANGLE_KO | |
− | + | COMBAT_WRESTLE_ADJUST_GRIP | |
− | + | COMBAT_GRAB_TEAR | |
− | + | COMBAT_STRIKE_DETAILS | |
− | + | COMBAT_STRIKE_DETAILS_2 | |
− | + | COMBAT_EVENT_ENRAGED | |
− | + | COMBAT_EVENT_STUCKIN | |
− | + | COMBAT_EVENT_LATCH_BP | |
− | + | COMBAT_EVENT_LATCH_GENERAL | |
− | + | COMBAT_EVENT_PROPELLED_AWAY | |
− | + | COMBAT_EVENT_KNOCKED_OUT | |
− | + | COMBAT_EVENT_STUNNED | |
− | + | COMBAT_EVENT_WINDED | |
− | + | COMBAT_EVENT_NAUSEATED | |
− | + | MIGRANT_ARRIVAL_NAMED | |
− | + | MIGRANT_ARRIVAL | |
− | + | DIG_CANCEL_WARM | |
− | + | DIG_CANCEL_DAMP | |
− | + | AMBUSH_DEFENDER | |
− | + | AMBUSH_RESIDENT | |
− | + | AMBUSH_HERO | |
− | + | AMBUSH_THIEF | |
− | + | AMBUSH_THIEF_SUPPORT_SKULKING | |
− | + | AMBUSH_THIEF_SUPPORT_NATURE | |
− | + | AMBUSH_THIEF_SUPPORT | |
− | + | AMBUSH_MISCHIEVIOUS | |
− | + | AMBUSH_MISCHIEVOUS | |
− | + | AMBUSH_SNATCHER_SUPPORT | |
− | + | AMBUSH_AMBUSHER_NATURE | |
− | + | AMBUSH_AMBUSHER | |
− | + | AMBUSH_INJURED | |
− | + | AMBUSH_OTHER | |
− | + | AMBUSH_INCAPACITATED | |
− | + | FOUND_TRAP | |
− | + | CARAVAN_ARRIVAL | |
− | + | NOBLE_ARRIVAL | |
− | + | D_MIGRANTS_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL_DISCOURAGED | |
− | + | D_NO_MIGRANT_ARRIVAL | |
− | + | ANIMAL_TRAP_CATCH | |
− | + | ANIMAL_TRAP_ROBBED | |
− | + | MISCHIEF_LEVER | |
− | + | MISCHIEF_PLATE | |
− | + | MISCHIEF_CAGE | |
− | + | MISCHIEF_CHAIN | |
− | + | RESEARCH_BREAKTHROUGH | |
− | + | GUEST_ARRIVAL | |
− | + | DIPLOMAT_ARRIVAL | |
− | + | LIAISON_ARRIVAL | |
− | + | TRADE_DIPLOMAT_ARRIVAL | |
− | + | CAVE_COLLAPSE | |
− | + | BIRTH_CITIZEN | |
− | + | BIRTH_ANIMAL | |
− | + | BIRTH_WILD_ANIMAL | |
− | + | STRANGE_MOOD | |
− | + | MADE_ARTIFACT | |
− | + | NAMED_ARTIFACT | |
− | + | ITEM_ATTACHMENT | |
− | + | VERMIN_CAGE_ESCAPE | |
− | + | TRIGGER_WEB | |
− | + | MOOD_BUILDING_CLAIMED | |
− | + | ARTIFACT_BEGUN | |
− | + | MEGABEAST_ARRIVAL | |
− | + | FORT_POSITION_SUCCESSION | |
− | + | BERSERK_CITIZEN | |
− | + | STRESSED_CITIZEN | |
− | + | CITIZEN_TANTRUM | |
− | + | CITIZEN_LOST_TO_STRESS | |
− | + | MAGMA_DEFACES_ENGRAVING | |
− | + | ENGRAVING_MELTS | |
− | + | MASTERPIECE_ARCHITECTURE | |
− | + | MASTERPIECE_CONSTRUCTION | |
− | + | MASTER_ARCHITECTURE_LOST | |
− | + | MASTER_CONSTRUCTION_LOST | |
− | + | ADV_AWAKEN | |
− | + | ADV_SLEEP_INTERRUPTED | |
− | + | ADV_REACTION_PRODUCTS | |
− | + | CANCEL_JOB | |
− | + | ADV_CREATURE_DEATH | |
− | + | CITIZEN_DEATH | |
− | + | PET_DEATH | |
− | + | CITIZEN_MISSING | |
− | + | PET_MISSING | |
− | + | FALL_OVER | |
− | + | CAUGHT_IN_FLAMES | |
− | + | CAUGHT_IN_WEB | |
− | + | UNIT_PROJECTILE_SLAM_BLOW_APART | |
− | + | UNIT_PROJECTILE_SLAM | |
− | + | UNIT_PROJECTILE_SLAM_INTO_UNIT | |
− | + | LOSE_HOLD_OF_ITEM | |
− | + | REGAIN_CONSCIOUSNESS | |
− | + | FREE_FROM_WEB | |
− | + | PARALYZED | |
− | + | OVERCOME_PARALYSIS | |
− | + | NOT_STUNNED | |
− | + | EXHAUSTION | |
− | + | PAIN_KO | |
− | + | BREAK_GRIP | |
− | + | NO_BREAK_GRIP | |
− | + | BLOCK_FIRE | |
− | + | BREATHE_FIRE | |
− | + | SHOOT_WEB | |
− | + | PULL_OUT_DROP | |
− | + | STAND_UP | |
− | + | MARTIAL_TRANCE | |
− | + | MAT_BREATH | |
− | + | NIGHT_ATTACK_STARTS | |
− | + | NIGHT_ATTACK_ENDS | |
− | + | NIGHT_ATTACK_TRAVEL | |
− | + | GHOST_ATTACK | |
− | + | TRAVEL_SITE_DISCOVERY | |
− | + | TRAVEL_SITE_BUMP | |
− | + | ADVENTURE_INTRO | |
− | + | CREATURE_SOUND | |
− | + | MECHANISM_SOUND | |
− | + | CREATURE_STEALS_OBJECT | |
− | + | BODY_TRANSFORMATION | |
− | + | INTERACTION_ACTOR | |
− | + | INTERACTION_TARGET | |
− | + | UNDEAD_ATTACK | |
− | + | REGULAR_CONVERSATION | |
− | + | CONFLICT_CONVERSATION | |
− | + | STRANGE_RAIN_SNOW | |
− | + | STRANGE_CLOUD | |
− | + | SIMPLE_ANIMAL_ACTION | |
− | + | FLOUNDER_IN_LIQUID | |
− | + | TRAINING_DOWN_TO_SEMI_WILD | |
− | + | TRAINING_FULL_REVERSION | |
− | + | ANIMAL_TRAINING_KNOWLEDGE | |
− | + | SKIP_ON_LIQUID | |
− | + | DODGE_FLYING_OBJECT | |
− | + | FLAME_HIT | |
− | + | EMBRACE | |
− | + | BANDIT_EMPTY_CONTAINER | |
− | + | BANDIT_GRAB_ITEM | |
− | + | COMBAT_EVENT_ATTACK_INTERRUPTED | |
− | + | COMBAT_WRESTLE_CATCH_ATTACK | |
− | + | FAIL_TO_GRAB_SURFACE | |
− | + | LOSE_HOLD_OF_SURFACE | |
− | + | TRAVEL_COMPLAINT | |
− | + | LOSE_EMOTION | |
− | + | REORGANIZE_POSSESSIONS | |
− | + | PUSH_ITEM | |
− | + | DRAW_ITEM | |
− | + | STRAP_ITEM | |
− | + | GAIN_SITE_CONTROL | |
− | + | MOVED_OUT_OF_RANGE | |
− | + | CANNOT_SPEAK | |
− | + | NO_TRACKS | |
− | + | ALREADY_SEARCHED_AREA | |
− | + | SEARCH_FOUND_SOMETHING | |
− | + | SEARCH_FOUND_NOTHING | |
− | + | NOTHING_TO_INTERACT | |
− | + | NOTHING_TO_EXAMINE | |
− | + | YOU_YIELDED | |
− | + | YOU_UNYIELDED | |
− | + | YOU_STRAP_ITEM | |
− | + | YOU_DRAW_ITEM | |
− | + | NO_GRASP_TO_DRAW_ITEM | |
− | + | NO_ITEM_TO_STRAP | |
− | + | NO_INV_TO_REMOVE | |
− | + | NO_INV_TO_WEAR | |
− | + | NO_INV_TO_EAT | |
− | + | NO_INV_TO_CONTAIN | |
− | + | NO_INV_TO_DROP | |
− | + | NOTHING_TO_PICK_UP | |
− | + | NO_INV_TO_THROW | |
− | + | NO_INV_TO_FIRE | |
− | + | CURRENT_SMELL | |
− | + | CURRENT_WEATHER | |
− | + | CURRENT_TEMPERATURE | |
− | + | CURRENT_DATE | |
− | + | NO_GRASP_FOR_PICKUP | |
− | + | CANNOT_STAND | |
− | + | MUST_UNRETRACT_FIRST | |
− | + | CANNOT_REST | |
− | + | CANNOT_MAKE_CAMPFIRE | |
− | + | CANNOT_CHOP_TREE | |
− | + | CANNOT_CONSTRUCT | |
− | + | MADE_CAMPFIRE | |
− | + | CANNOT_SET_FIRE | |
− | + | SET_FIRE | |
− | + | DAWN_BREAKS | |
− | + | NOON | |
− | + | NIGHTFALL | |
− | + | NO_INV_INTERACTION | |
− | + | EMPTY_CONTAINER | |
− | + | TAKE_OUT_OF_CONTAINER | |
− | + | NO_CONTAINER_FOR_ITEM | |
− | + | PUT_INTO_CONTAINER | |
− | + | EAT_ITEM | |
− | + | DRINK_ITEM | |
− | + | CONSUME_FAILURE | |
− | + | DROP_ITEM | |
− | + | PICK_UP_ITEM | |
− | + | YOU_BUILDING_INTERACTION | |
− | + | YOU_ITEM_INTERACTION | |
− | + | YOU_TEMPERATURE_EFFECTS | |
− | + | PROFESSION_CHANGES | |
− | + | RECRUIT_PROMOTED | |
− | + | SOLDIER_BECOMES_MASTER | |
− | + | RESOLVE_SHARED_ITEMS | |
− | + | COUGH_BLOOD | |
− | + | VOMIT_BLOOD | |
− | + | MERCHANTS_UNLOADING | |
− | + | MERCHANTS_NEED_DEPOT | |
− | + | MERCHANT_WAGONS_BYPASSED | |
− | + | MERCHANTS_LEAVING_SOON | |
− | + | MERCHANTS_EMBARKED | |
− | + | PET_LOSES_DEAD_OWNER | |
− | + | PET_ADOPTS_OWNER | |
− | + | VERMIN_BITE | |
− | + | UNABLE_TO_COMPLETE_BUILDING | |
− | + | JOBS_REMOVED_FROM_UNPOWERED_BUILDING | |
− | + | CITIZEN_SNATCHED | |
− | + | VERMIN_DISTURBED | |
− | + | LAND_GAINS_STATUS | |
− | + | LAND_ELEVATED_STATUS | |
− | + | MASTERPIECE_CRAFTED | |
− | + | ARTWORK_DEFACED | |
− | + | POWER_LEARNED | |
− | + | YOU_FEED_ON_SUCKEE | |
− | + | ANIMAL_TRAINED | |
− | + | DYED_MASTERPIECE | |
− | + | COOKED_MASTERPIECE | |
− | + | MANDATE_ENDS | |
− | + | SLOWDOWN_ENDS | |
− | + | FAREWELL_HELPER | |
− | + | ELECTION_RESULTS | |
− | + | SITE_PRESENT | |
− | + | CONSTRUCTION_SUSPENDED | |
− | + | LINKAGE_SUSPENDED | |
− | + | QUOTA_FILLED | |
− | + | JOB_OVERWRITTEN | |
− | + | NOTHING_TO_CATCH_IN_WATER | |
− | + | DEMAND_FORGOTTEN | |
− | + | NEW_DEMAND | |
− | + | NEW_MANDATE | |
− | + | PRICES_ALTERED | |
− | + | NAMED_RESIDENT_CREATURE | |
− | + | SOMEBODY_GROWS_UP | |
− | + | GUILD_REQUEST_TAKEN | |
− | + | GUILD_WAGES_CHANGED | |
− | + | NEW_WORK_MANDATE | |
− | + | CITIZEN_BECOMES_SOLDIER | |
− | + | CITIZEN_BECOMES_NONSOLDIER | |
− | + | PARTY_ORGANIZED | |
− | + | POSSESSED_TANTRUM | |
− | + | BUILDING_TOPPLED_BY_GHOST | |
− | + | MASTERFUL_IMPROVEMENT | |
− | + | MASTERPIECE_ENGRAVING | |
− | + | NO_MARRIAGE_CELEBRATION | |
− | + | CURIOUS_GUZZLER | |
− | + | WEATHER_BECOMES_CLEAR | |
− | + | WEATHER_BECOMES_SNOW | |
− | + | WEATHER_BECOMES_RAIN | |
− | + | SEASON_WET | |
− | + | SEASON_DRY | |
− | + | SEASON_SPRING | |
− | + | SEASON_SUMMER | |
− | + | SEASON_AUTUMN | |
− | + | SEASON_WINTER | |
− | + | SERVICE_ORDER_DELIVERY | |
− | + | PERFORMANCE_START_FAILURE | |
− | + | BEGIN_ACTIVITY | |
− | + | MIDDLE_OF_ACTIVITY | |
− | + | ACTIVITY_SECTION_CHANGE | |
− | + | CONCLUDE_ACTIVITY | |
− | + | LEARNED_WRITTEN_CONTENT | |
− | + | LEARNED_ART_FORM | |
− | + | PERFORMER_UPDATE | |
− | + | BUILDING_DESTROYED_OR_TOPPLED | |
− | + | DEITY_CURSE | |
− | + | COMPOSITION_COMPLETE | |
− | + | COMPOSITION_FAILED | |
− | + | NEW_APPRENTICESHIP | |
− | + | PETITION_IGNORED | |
− | + | CHOP_TREE | |
− | + | RUMOR_SPREAD | |
− | + | SERVICE_ORDER_RUMOR_RECEIVED | |
− | + | RETURNING_RUMOR_RECEIVED | |
− | + | NEW_HOLDING | |
− | + | NEW_MARKET_LINK | |
− | + | EMERGENCY_TACTICAL_CONTROL | |
− | + | AGREEMENT_SATISFIED | |
− | + | AGREEMENT_WARNING | |
− | + | AGREEMENT_ABANDONED | |
− | + | NEW_GUILD | |
− | + | CRIME_WITNESS_HANDOFF | |
− | + | CRIME_WITNESS_STOLEN | |
− | + | CRIME_WITNESS_ITEM_MOVED | |
− | + | CRIME_WITNESS_ITEM_MISSING | |
− | + | CANNOT_MOUNT | |
− | + | FAILED_MOUNT | |
− | + | DISMOUNT | |
− | + | FAILED_DISMOUNT | |
− | + | Unrecognized Announcement Token: | |
− | + | AMBUSH_SNATCHER | |
− | + | HEIGHT | |
− | + | BROADNESS | |
− | + | LENGTH | |
− | + | CLOSE_SET | |
− | + | DEEP_SET | |
− | + | HIGH_POSITION | |
− | + | LARGE_IRIS | |
− | + | WRINKLY | |
− | + | CURLY | |
− | + | CONVEX | |
− | + | DENSE | |
− | + | THICKNESS | |
− | + | UPTURNED | |
− | + | SPLAYED_OUT | |
− | + | HANGING_LOBES | |
− | + | GAPS | |
− | + | HIGH_CHEEKBONES | |
− | + | BROAD_CHIN | |
− | + | JUTTING_CHIN | |
− | + | SQUARE_CHIN | |
− | + | ROUND_VS_NARROW | |
− | + | GREASY | |
− | + | DEEP_VOICE | |
− | + | RASPY_VOICE | |
− | + | Unrecognized Appearance Modifier Token: | |
− | + | TYPE | |
− | + | TOKEN | |
− | + | CATEGORY | |
− | + | BY_TYPE | |
− | + | BY_TOKEN | |
− | + | BY_CATEGORY | |
− | Unrecognized | + | BYTYPE |
− | + | BYTOKEN | |
− | + | BYCATEGORY | |
− | + | Unrecognized Body Part Group Token: | |
− | + | LOWERBODY | |
− | + | SIGHT | |
− | + | EMBEDDED | |
− | + | CIRCULATION | |
− | Unrecognized | + | SKELETON |
− | + | GRASP | |
− | + | STANCE | |
− | + | JOINT | |
− | + | HEAR | |
− | + | MOUTH | |
− | + | APERTURE | |
− | + | TOTEMABLE | |
− | + | Unrecognized Body Part Flag Token: | |
− | + | ANALYTICAL_ABILITY | |
− | + | FOCUS | |
− | Unrecognized | + | WILLPOWER |
− | + | CREATIVITY | |
− | + | INTUITION | |
− | Unrecognized | + | PATIENCE |
− | + | MEMORY | |
− | Unrecognized | + | LINGUISTIC_ABILITY |
− | + | SPATIAL_SENSE | |
− | + | MUSICALITY | |
− | + | KINESTHETIC_SENSE | |
− | + | EMPATHY | |
− | + | SOCIAL_AWARENESS | |
− | + | Unrecognized Mental Attribute Token: | |
− | + | SWAMP | |
− | + | DESERT | |
− | + | OCEAN | |
− | + | LAKE | |
− | + | GLACIER | |
− | + | TUNDRA | |
− | + | GRASSLAND | |
− | + | Unrecognized Region Type Token: | |
− | + | STONE | |
− | + | Unrecognized Material Token: | |
− | + | undefined local creature material set to default: | |
− | + | undefined local plant material set to default: | |
− | + | undefined creature material set to default: | |
− | + | undefined plant material set to default: | |
− | + | Unrecognized Skill Token: | |
− | + | Unrecognized Unit Type Token: | |
− | + | MINE | |
− | + | HAUL_STONE | |
− | + | HAUL_WOOD | |
− | + | HAUL_BODY | |
− | + | HAUL_FOOD | |
− | + | HAUL_REFUSE | |
− | + | HAUL_ITEM | |
− | + | HAUL_FURNITURE | |
− | + | HAUL_ANIMALS | |
− | + | CLEAN | |
− | + | CUTWOOD | |
− | + | DETAIL | |
− | + | BONE_SETTING | |
− | + | SUTURING | |
− | + | DRESSING_WOUNDS | |
− | + | FEED_WATER_CIVILIANS | |
− | + | RECOVER_WOUNDED | |
− | + | CLOTHESMAKER | |
− | + | PROCESS_PLANT | |
− | Unrecognized | + | MAKE_CHEESE |
− | + | CLEAN_FISH | |
− | + | HUNT | |
− | + | METAL_CRAFT | |
− | + | CUT_GEM | |
− | + | ENCRUST_GEM | |
− | + | WOOD_CRAFT | |
− | + | STONE_CRAFT | |
− | + | BONE_CARVE | |
− | + | BURN_WOOD | |
− | + | HANDLE_VEHICLES | |
− | + | HAUL_TRADE | |
− | + | PULL_LEVER | |
− | + | REMOVE_CONSTRUCTION | |
− | + | HAUL_WATER | |
− | + | BUILD_ROAD | |
− | + | BUILD_CONSTRUCTION | |
− | + | Unrecognized Labor Token: | |
− | + | FORMER_MERCENARY | |
− | + | ENEMY | |
− | + | MEMBER | |
− | + | FORMER_MEMBER | |
− | + | SLAVE | |
− | + | FORMER_SLAVE | |
− | + | PRISONER | |
− | + | FORMER_PRISONER | |
− | + | Unrecognized Historical Figure Entity Link Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | SPOUSE | |
− | + | DEITY | |
− | + | LOVER | |
− | + | IMPRISONER | |
− | + | MASTER | |
− | + | APPRENTICE | |
− | + | COMPANION | |
− | + | FORMER_MASTER | |
− | + | FORMER_APPRENTICE | |
− | + | PET_OWNER | |
− | + | FORMER_SPOUSE | |
− | + | DECEASED_SPOUSE | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | + | RINGS_HANGING | |
− | + | BANDS | |
− | + | SPIKES | |
− | + | SPECIFIC | |
− | + | ITEMSPECIFIC | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | Unrecognized Item Improvement Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | START_A_FAMILY | |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | IMMORTALITY | |
− | + | MAKE_A_GREAT_DISCOVERY | |
− | + | ATTAIN_RANK_IN_SOCIETY | |
− | + | BATHE_WORLD_IN_CHAOS | |
− | + | Unrecognized Goal Token: | |
− | + | Unrecognized Sphere Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | SHUN | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | FRIENDSHIP | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | STOICISM | |
− | + | KNOWLEDGE | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | HARD_WORK | |
− | + | COMPETITION | |
− | + | PERSEVERENCE | |
− | + | COMMERCE | |
− | + | ROMANCE | |
− | + | Unrecognized Value Token: | |
− | + | LEISURE_TIME | |
− | + | LAW_MAKING | |
− | + | LAW_ENFORCEMENT | |
− | + | RECEIVE_DIPLOMATS | |
− | + | MEET_WORKERS | |
− | + | MANAGE_PRODUCTION | |
− | + | ACCOUNTING | |
− | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
− | + | MAKE_INTRODUCTIONS | |
− | + | MAKE_PEACE_AGREEMENTS | |
− | + | MAKE_TOPIC_AGREEMENTS | |
− | + | COLLECT_TAXES | |
− | + | ESCORT_TAX_COLLECTOR | |
− | + | EXECUTIONS | |
− | + | TAME_EXOTICS | |
− | + | ATTACK_ENEMIES | |
− | + | PATROL_TERRITORY | |
− | + | MILITARY_GOALS | |
− | + | MILITARY_STRATEGY | |
− | + | UPGRADE_SQUAD_EQUIPMENT | |
− | + | EQUIPMENT_MANIFESTS | |
− | + | SORT_AMMUNITION | |
− | + | BUILD_MORALE | |
− | + | HEALTH_MANAGEMENT | |
− | + | ESPIONAGE | |
− | + | ADVISE_LEADERS | |
− | + | OVERSEE_LEADER_HOUSEHOLD | |
− | + | MANAGE_ANIMALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_FOOD | |
− | + | MANAGE_LEADER_HOUSEHOLD_DRINKS | |
− | + | PREPARE_LEADER_MEALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_CLEANLINESS | |
− | + | MAINTAIN_SEWERS | |
− | + | FOOD_SUPPLY | |
− | + | FIRE_SAFETY | |
− | + | JUDGE | |
− | + | BUILDING_SAFETY | |
− | + | CONSTRUCTION_PERMITS | |
− | + | MAINTAIN_ROADS | |
− | + | MAINTAIN_BRIDGES | |
− | + | MAINTAIN_TUNNELS | |
− | + | Unrecognized Position Responsibility Token: | |
− | + | SOLID | |
− | + | POWDER | |
− | + | SOLID_POWDER | |
− | + | PASTE | |
− | + | SOLID_PASTE | |
− | + | PRESSED | |
− | + | SOLID_PRESSED | |
− | + | Unrecognized Material State Token: | |
− | + | TRAILING_DUST_FLOW | |
− | + | TRAILING_VAPOR_FLOW | |
− | + | TRAILING_GAS_FLOW | |
− | + | SOLID_GLOB | |
− | + | LIQUID_GLOB | |
− | + | SPATTER_POWDER | |
− | + | SPATTER_LIQUID | |
− | + | UNDIRECTED_GAS | |
− | + | UNDIRECTED_VAPOR | |
− | + | UNDIRECTED_DUST | |
− | + | WEB_SPRAY | |
− | + | DRAGONFIRE | |
− | + | FIREJET | |
− | + | FIREBALL | |
− | + | WEATHER_CREEPING_GAS | |
− | + | WEATHER_CREEPING_VAPOR | |
− | + | WEATHER_CREEPING_DUST | |
− | + | WEATHER_FALLING_MATERIAL | |
− | + | UNDIRECTED_ITEM_CLOUD | |
− | + | TRAILING_ITEM_FLOW | |
− | + | SHARP_ROCK | |
− | + | Unrecognized Breath Attack Token: | |
− | + | MAJOR_CURSE | |
− | + | GREETING | |
− | + | CLEAN_SELF | |
− | + | CLEAN_FRIEND | |
− | + | ATTACK | |
− | + | FLEEING | |
− | + | NEGATIVE_SOCIAL_RESPONSE | |
− | + | TORMENT | |
− | + | DEFEND | |
− | + | MEDIUM_CURSE | |
− | + | MINOR_CURSE | |
− | + | MEDIUM_BLESSING | |
− | + | MINOR_BLESSING | |
− | + | Unrecognized Usage Hint Token: | |
− | + | map_rejection_log.txt | |
− | + | PRIMITIVE | |
− | + | FLOWERY | |
− | + | UGLY | |
− | + | BOUNDARY | |
− | + | NAME_CAVE | |
− | + | VIOLENT | |
− | + | WILD | |
− | + | ASSERTIVE | |
− | + | ARTIFICE | |
− | + | MYSTERY | |
− | + | LEADER | |
− | + | DOMESTIC | |
− | + | MYTHIC | |
− | + | SUBORDINATE | |
− | + | NEGATOR | |
− | + | PROTECT | |
− | + | NAME_LAKE | |
− | + | RESTRAIN | |
− | + | ROMANTIC | |
− | + | NAME_MOUNTAINS | |
− | + | TRAVEL | |
− | + | NAME_FOREST | |
− | + | NEATLY_COMBED | |
− | + | BRAIDED | |
− | + | DOUBLE_BRAIDS | |
− | + | PONY_TAILS | |
− | + | CLEAN_SHAVEN | |
− | + | STANDARD_HAIR_SHAPINGS | |
− | + | STANDARD_BEARD_SHAPINGS | |
− | + | STANDARD_MOUSTACHE_SHAPINGS | |
− | + | STANDARD_SIDEBURNS_SHAPINGS | |
− | + | Unrecognized Tissue Layer Shapings Token: | |
− | + | MOUNTAIN | |
− | + | SWAMP_TEMPERATE_FRESHWATER | |
− | + | SWAMP_TEMPERATE_SALTWATER | |
− | + | MARSH_TEMPERATE_FRESHWATER | |
− | + | MARSH_TEMPERATE_SALTWATER | |
− | + | SWAMP_TROPICAL_FRESHWATER | |
− | + | SWAMP_TROPICAL_SALTWATER | |
− | + | SWAMP_MANGROVE | |
− | + | MARSH_TROPICAL_FRESHWATER | |
− | + | MARSH_TROPICAL_SALTWATER | |
− | + | FOREST_TAIGA | |
− | + | TAIGA | |
− | + | FOREST_TEMPERATE_BROADLEAF | |
− | + | FOREST_TROPICAL_CONIFER | |
− | + | FOREST_TROPICAL_DRY_BROADLEAF | |
− | + | FOREST_TROPICAL_MOIST_BROADLEAF | |
− | + | GRASSLAND_TEMPERATE | |
− | + | SAVANNA_TEMPERATE | |
− | + | SHRUBLAND_TEMPERATE | |
− | + | GRASSLAND_TROPICAL | |
− | + | SAVANNA_TROPICAL | |
− | + | SHRUBLAND_TROPICAL | |
− | + | DESERT_BADLAND | |
− | + | DESERT_ROCK | |
− | + | DESERT_SAND | |
− | + | OCEAN_TROPICAL | |
− | + | OCEAN_TEMPERATE | |
− | + | OCEAN_ARCTIC | |
− | + | POOL_TEMPERATE_FRESHWATER | |
− | + | POOL_TEMPERATE_BRACKISHWATER | |
− | + | POOL_TEMPERATE_SALTWATER | |
− | + | POOL_TROPICAL_FRESHWATER | |
− | + | POOL_TROPICAL_BRACKISHWATER | |
− | + | POOL_TROPICAL_SALTWATER | |
− | + | LAKE_TEMPERATE_FRESHWATER | |
− | + | LAKE_TEMPERATE_BRACKISHWATER | |
− | + | LAKE_TEMPERATE_SALTWATER | |
− | + | LAKE_TROPICAL_FRESHWATER | |
− | + | LAKE_TROPICAL_BRACKISHWATER | |
− | + | LAKE_TROPICAL_SALTWATER | |
− | + | RIVER_TEMPERATE_FRESHWATER | |
− | + | RIVER_TEMPERATE_BRACKISHWATER | |
− | + | RIVER_TEMPERATE_SALTWATER | |
− | + | RIVER_TROPICAL_FRESHWATER | |
− | + | RIVER_TROPICAL_BRACKISHWATER | |
− | + | RIVER_TROPICAL_SALTWATER | |
− | + | SUBTERRANEAN_WATER | |
− | + | SUBTERRANEAN_CHASM | |
− | + | SUBTERRANEAN_LAVA | |
− | + | ALL_MAIN | |
− | + | ANY_LAND | |
− | + | ANY_OCEAN | |
− | + | ANY_LAKE | |
− | + | ANY_TEMPERATE_LAKE | |
− | + | ANY_TROPICAL_LAKE | |
− | + | ANY_RIVER | |
− | + | ANY_TEMPERATE_RIVER | |
− | + | ANY_TROPICAL_RIVER | |
− | + | ANY_POOL | |
− | Unrecognized | + | NOT_FREEZING |
− | + | ANY_TEMPERATE | |
− | + | ANY_TROPICAL | |
− | + | ANY_FOREST | |
− | + | ANY_SHRUBLAND | |
− | + | ANY_GRASSLAND | |
− | + | ANY_SAVANNA | |
− | + | ANY_TEMPERATE_FOREST | |
− | + | ANY_TROPICAL_FOREST | |
− | + | ANY_TEMPERATE_BROADLEAF | |
− | + | ANY_TROPICAL_BROADLEAF | |
− | + | ANY_WETLAND | |
− | + | ANY_TROPICAL_WETLAND | |
− | + | ANY_TEMPERATE_WETLAND | |
− | + | ANY_TROPICAL_MARSH | |
− | + | ANY_TEMPERATE_MARSH | |
− | + | ANY_TROPICAL_SWAMP | |
− | + | ANY_TEMPERATE_SWAMP | |
− | + | ANY_DESERT | |
− | + | Unrecognized Biome Token: | |
− | + | FOREST_TEMPERATE_CONIFER | |
− | + | ALL_SOLID | |
− | + | blob | |
− | + | quadruped | |
− | + | silverfish | |
− | + | mayfly | |
− | + | dragonfly | |
− | + | damselfly | |
− | + | stonefly | |
− | + | earwig | |
− | + | grasshopper | |
− | + | cricket | |
− | + | stick insect | |
− | + | cockroach | |
− | + | termite | |
− | + | mantis | |
− | + | louse | |
− | + | thrips | |
− | + | aphid | |
− | + | cicada | |
− | + | assassin bug | |
− | + | wasp | |
− | + | hornet | |
− | + | tiger beetle | |
− | + | ladybug | |
− | + | weevil | |
− | + | darkling beetle | |
− | + | click beetle | |
− | + | firefly | |
− | + | scarab beetle | |
− | + | stag beetle | |
− | + | dung beetle | |
− | + | rhinoceros beetle | |
− | + | rove beetle | |
− | + | snakefly | |
− | + | lacewing | |
− | + | antlion larva | |
− | + | mosquito | |
− | + | flea | |
− | + | scorpionfly | |
− | + | caddisfly | |
− | + | butterfly | |
− | + | moth | |
− | + | caterpillar | |
− | + | spider | |
− | + | tarantula | |
− | + | tick | |
− | + | mite | |
− | + | shrimp | |
− | + | lobster | |
− | + | crab | |
− | + | nematode | |
− | + | snail | |
− | + | slug | |
− | + | earthworm | |
− | + | leech | |
− | + | bristleworm | |
− | + | ribbon worm | |
− | + | flat worm | |
− | + | toad | |
− | + | frog | |
− | + | salamander | |
− | + | newt | |
− | + | alligator | |
− | + | crocodile | |
− | + | lizard | |
− | + | chameleon | |
− | + | iguana | |
− | + | gecko | |
− | + | skink | |
− | + | gila monster | |
− | + | serpent | |
− | + | viper | |
− | + | rattlesnake | |
− | + | cobra | |
− | + | python | |
− | + | anaconda | |
− | + | turtle | |
− | + | tortoise | |
− | + | pterosaur | |
− | + | dimetrodon | |
− | + | sauropod | |
− | + | theropod | |
− | + | iguanodont | |
− | + | hadrosaurid | |
− | + | stegosaurid | |
− | + | ceratopsid | |
− | + | ankylosaurid | |
− | + | duck | |
− | + | goose | |
− | + | swan | |
− | + | turkey | |
− | + | grouse | |
− | + | chicken | |
− | + | quail | |
− | + | pheasant | |
− | + | gull | |
− | + | loon | |
− | + | grebe | |
− | + | albatross | |
− | + | petrel | |
− | + | penguin | |
− | + | pelican | |
− | + | stork | |
− | + | vulture | |
− | + | flamingo | |
− | + | falcon | |
− | + | kestrel | |
− | + | condor | |
− | + | osprey | |
− | + | buzzard | |
− | + | eagle | |
− | + | harrier | |
− | + | kite | |
− | + | crane | |
− | + | dove | |
− | + | pigeon | |
− | + | parrot | |
− | + | cockatoo | |
− | + | cuckoo | |
− | + | nightjar | |
− | + | swift | |
− | + | hummingbird | |
− | + | kingfisher | |
− | + | hornbill | |
− | + | quetzal | |
− | + | toucan | |
− | + | woodpecker | |
− | + | lyrebird | |
− | + | thornbill | |
− | + | honeyeater | |
− | + | oriole | |
− | + | fantail | |
− | + | shrike | |
− | + | crow | |
− | + | raven | |
− | + | magpie | |
− | + | kinglet | |
− | + | lark | |
− | + | swallow | |
− | + | martin | |
− | + | bushtit | |
− | + | warbler | |
− | + | thrush | |
− | + | oxpecker | |
− | + | starling | |
− | + | mockingbird | |
− | + | wren | |
− | + | nuthatch | |
− | + | sparrow | |
− | + | tanager | |
− | + | cardinal | |
− | + | bunting | |
− | + | finch | |
− | + | titmouse | |
− | + | chickadee | |
− | + | waxwing | |
− | + | flycatcher | |
− | + | opossum | |
− | + | koala | |
− | + | wombat | |
− | + | kangaroo | |
− | + | sloth | |
− | + | anteater | |
− | + | armadillo | |
− | + | squirrel | |
− | + | marmot | |
− | + | beaver | |
− | + | gopher | |
− | + | mouse | |
− | + | porcupine | |
− | + | chinchilla | |
− | + | cavy | |
− | + | capybara | |
− | + | rabbit | |
− | + | hare | |
− | + | lemur | |
− | + | loris | |
− | + | monkey | |
− | + | hedgehog | |
− | + | shrew | |
− | + | mole | |
− | + | fruit bat | |
− | + | wolf | |
− | + | coyote | |
− | + | jackal | |
− | + | raccoon | |
− | + | coati | |
− | + | weasel | |
− | + | otter | |
− | + | badger | |
− | + | skunk | |
− | + | bear | |
− | + | panda | |
− | + | panther | |
− | + | mongoose | |
− | + | hyena | |
− | + | civet | |
− | + | walrus | |
− | + | pangolin | |
− | + | elephant | |
− | + | mammoth | |
− | + | horse | |
− | + | zebra | |
− | + | tapir | |
− | + | rhinoceros | |
− | + | warthog | |
− | + | hippopotamus | |
− | + | camel | |
− | + | llama | |
− | + | giraffe | |
− | + | deer | |
− | + | moose | |
− | + | antelope | |
− | + | sheep | |
− | + | goat | |
− | + | bison | |
− | + | buffalo | |
− | + | bull | |
− | + | ill-sized art actions (1): | |
− | + | ill-sized art actions (2): | |
− | + | ill-sized art actions (3): | |
− | + | ill-sized art actions (4): | |
− | + | ill-sized art actions (5): | |
− | + | ill-sized art actions (6): | |
− | + | gview | |
− | + | basic_seed | |
− | + | version | |
− | + | min_load_version | |
− | + | movie_version | |
− | + | event_flow | |
− | + | plot_event | |
− | + | jobvalue | |
− | + | jobvalue_setter | |
− | + | buildreq | |
− | + | scrollx | |
− | + | scrolly | |
− | + | scrollz | |
− | + | linelim | |
− | + | line | |
− | + | linechar | |
− | + | season | |
− | + | season_timer | |
− | + | cur_rain | |
− | + | cur_snow | |
− | + | cur_rain_counter | |
− | + | cur_snow_counter | |
− | + | cur_weather | |
− | + | weathertimer | |
− | + | year | |
− | + | assigndesjobs | |
− | + | assignbuildingjobs | |
− | + | season_count | |
− | + | precise_phase | |
− | + | cursor | |
− | + | point | |
− | + | gamemode | |
− | + | gametype | |
− | + | index1_1 | |
− | + | index1_2 | |
− | + | index1_3 | |
− | + | index1_4 | |
− | + | index1_5 | |
− | + | index1_6 | |
− | + | index1_7 | |
− | + | index1_8 | |
− | + | index1_9 | |
− | + | index1_10 | |
− | + | index1_11 | |
− | + | index1_12 | |
− | + | index1_13 | |
− | + | index1_14 | |
− | + | index1_15 | |
− | + | index1_16 | |
− | + | index1_17 | |
− | + | index1_18 | |
− | + | index1_19 | |
− | + | index1_20 | |
− | + | index1_21 | |
− | + | index1_22 | |
− | + | index1_23 | |
− | + | index1_24 | |
− | + | index1_25 | |
− | + | index1_26 | |
− | + | index1_27 | |
− | + | index1_28 | |
− | + | index1_29 | |
− | + | index1_30 | |
− | + | index1_31 | |
− | + | index1_32 | |
− | + | index1_33 | |
− | + | index1_34 | |
− | + | index1_35 | |
− | + | index1_36 | |
− | + | index1_37 | |
− | + | index1_38 | |
− | + | index1_39 | |
− | + | index1_40 | |
− | + | index1_41 | |
− | + | index1_42 | |
− | + | index1_43 | |
− | + | index1_44 | |
− | + | index1_45 | |
− | + | index1_46 | |
− | + | index1_47 | |
− | + | index1_48 | |
− | + | index1_49 | |
− | + | index1_50 | |
− | + | index1_51 | |
− | + | index1_52 | |
− | + | index1_53 | |
− | + | index1_54 | |
− | + | index1_55 | |
− | + | index1_56 | |
− | + | index1_57 | |
− | + | index1_58 | |
− | + | index1_59 | |
− | + | index1_60 | |
− | + | index1_61 | |
− | + | index1_62 | |
− | + | index1_63 | |
− | + | index1_64 | |
− | + | index1_65 | |
− | + | index1_66 | |
− | + | index1_67 | |
− | + | index1_68 | |
− | + | index1_69 | |
− | + | index1_70 | |
− | + | index1_71 | |
− | + | index1_72 | |
− | + | index1_73 | |
− | + | index1_74 | |
− | + | index1_75 | |
− | + | index1_76 | |
− | + | index1_77 | |
− | + | index1_78 | |
− | + | index1_79 | |
− | + | index1_80 | |
− | + | index1_81 | |
− | + | index1_82 | |
− | + | index1_83 | |
− | + | index1_84 | |
− | + | index1_85 | |
− | + | index1_86 | |
− | + | index1_87 | |
− | + | index1_88 | |
− | + | index1_89 | |
− | + | index1_90 | |
− | + | index1_91 | |
− | + | index1_92 | |
− | + | index1_93 | |
− | + | index1_94 | |
− | + | index1_95 | |
− | + | index1_96 | |
− | + | index1_97 | |
− | + | index1_98 | |
− | + | index1_99 | |
− | + | index1_100 | |
− | + | index1_101 | |
− | + | index1_102 | |
− | + | index1_103 | |
− | + | index1_104 | |
− | + | index1_105 | |
− | + | index1_106 | |
− | + | index1_107 | |
− | + | index1_108 | |
− | + | index1_109 | |
− | + | index1_110 | |
− | + | index1_111 | |
− | + | index1_112 | |
− | + | index1_113 | |
− | + | index1_114 | |
− | + | index1_115 | |
− | + | index1_116 | |
− | + | index1_117 | |
− | + | index1_118 | |
− | + | index1_119 | |
− | + | index1_120 | |
− | + | index1_121 | |
− | + | index1_122 | |
− | + | index1_123 | |
− | + | index1_124 | |
− | + | index1_125 | |
− | + | index1_126 | |
− | + | index1_127 | |
− | + | index1_128 | |
− | + | index1_129 | |
− | + | index1_130 | |
− | + | index1_131 | |
− | + | index1_132 | |
− | + | index1_133 | |
− | + | index1_134 | |
− | + | index1_135 | |
− | + | index1_136 | |
− | + | gamemode_cansave | |
− | + | modejob | |
− | + | modeitem | |
− | + | modeseason | |
− | + | selectingtaskobject | |
− | + | addingtask | |
− | + | addingtask_sub | |
− | + | buildjob_sizerad | |
− | + | buildjob_sizeroom | |
− | + | buildjob_assignroom | |
− | + | buildjob_mastering | |
− | + | buildjob_give_to | |
− | + | buildjob_popback | |
− | + | buildjob_type | |
− | + | buildjob_selected | |
− | + | buildjob_unit | |
− | + | buildjob_item | |
− | + | buildjob_building | |
− | + | buildjob_flowx | |
− | + | buildjob_flowy | |
− | + | buildjob_flowz | |
− | + | buildjob_item1 | |
− | + | modeunit | |
− | + | squadcount | |
− | + | modeview | |
− | + | modepage | |
− | + | modestation | |
− | + | paused | |
− | + | standingorder_gatherstone | |
− | + | standingorder_gatherwood | |
− | + | standingorder_gatherfood | |
− | + | standingorder_gatherbodies | |
− | + | standingorder_gatherrefuse | |
− | + | standingorder_gatheranimals | |
− | + | standingorder_gatherfurniture | |
− | + | standingorder_allharvest | |
− | + | standingorder_loom | |
− | + | standingorder_dyed_clothes | |
− | + | standingorder_collect_web | |
− | + | standingorder_zone_drinking | |
− | + | standingorder_zone_fishing | |
− | + | standingorder_slaughter | |
− | + | standingorder_butcher | |
− | + | standingorder_tan | |
− | + | standingorder_fishery | |
− | + | standingorder_kitchen | |
− | + | standingorder_kiln | |
− | + | standingorder_smelter | |
− | + | standingorder_other | |
− | + | standingorder_gatherrefuse_outside | |
− | + | standingorder_gatherrefuse_outside_vermin | |
− | + | standingorder_gatherrefuse_chasm_corpses | |
− | + | standingorder_gatherrefuse_chasm_skulls | |
− | + | standingorder_gatherrefuse_chasm_skins | |
− | + | standingorder_gatherrefuse_chasm_bones | |
− | + | standingorder_gatherrefuse_chasm_strand_tissue | |
− | + | standingorder_gatherrefuse_chasm_shell | |
− | + | standingorder_gatherrefuse_chasm_othernonmetal | |
− | + | standingorder_autoforbid_projectile | |
− | + | standingorder_autoforbid_your_corpse | |
− | + | standingorder_autoforbid_other_corpse | |
− | + | standingorder_autoforbid_your_items | |
− | + | standingorder_autoforbid_other_items | |
− | + | index2_1 | |
− | + | index2_2 | |
− | + | index2_3 | |
− | + | index2_4 | |
− | + | index2_5 | |
− | + | index2_6 | |
− | + | index2_7 | |
− | + | index2_8 | |
− | + | index2_9 | |
− | + | index2_10 | |
− | + | index2_11 | |
− | + | itemmade | |
− | + | itemmade_subtype | |
− | + | itemmade_subcat1 | |
− | + | itemmade_subcat2 | |
− | + | itemmade_number | |
− | + | plotinfo | |
− | + | world | |
− | + | game | |
− | + | mainview | |
− | + | texture | |
− | + | init | |
− | + | d_init | |
− | + | title | |
− | + | title2 | |
− | + | unitprintstack | |
− | + | unitprintstack_cur | |
− | + | unitprintstack_start | |
− | + | unitprintstack_clear | |
− | + | menuposition | |
− | + | looklist | |
− | + | olookx | |
− | + | olooky | |
− | + | olookz | |
− | + | oscrollx | |
− | + | oscrolly | |
− | + | oscrollz | |
− | + | page | |
− | + | dunginv_relitem | |
− | + | dunginv | |
− | + | dunginv_inv | |
− | + | dunginv_depth | |
− | + | dunginv_flag | |
− | + | dunginv_index | |
− | + | throwitem | |
− | + | dung_target | |
− | + | dung_targlist | |
− | + | interactitem | |
− | + | interactinvslot | |
− | + | dung_attackmode | |
− | + | dung_dodgemode | |
− | + | dung_chargedefendmode | |
− | + | dung_swimmode | |
− | + | handleannounce | |
− | + | preserveannounce | |
− | + | updatelightstate | |
− | + | dung_buildinginteract | |
− | + | next_item_global_id | |
− | + | next_unit_global_id | |
− | + | next_soul_global_id | |
− | + | next_civ_global_id | |
− | + | next_nem_global_id | |
− | + | next_artifact_global_id | |
− | + | next_job_global_id | |
− | + | next_schedule_global_id | |
− | + | next_proj_global_id | |
− | + | next_building_global_id | |
− | + | next_machine_global_id | |
− | + | next_flow_guide_global_id | |
− | + | next_histfig_global_id | |
− | + | next_histevent_global_id | |
− | + | next_histeventcol_global_id | |
− | + | next_unitchunk_global_id | |
− | + | next_art_imagechunk_global_id | |
− | + | next_task_global_id | |
− | + | next_squad_global_id | |
− | + | next_formation_global_id | |
− | + | next_activity_global_id | |
− | + | next_interaction_instance_global_id | |
− | + | next_written_content_global_id | |
− | + | next_identity_global_id | |
− | + | next_incident_global_id | |
− | + | next_crime_global_id | |
− | + | next_vehicle_global_id | |
− | + | next_army_global_id | |
− | + | next_army_controller_global_id | |
− | + | next_army_tracking_info_global_id | |
− | + | next_cultural_identity_global_id | |
− | + | next_agreement_global_id | |
− | + | next_poetic_form_global_id | |
− | + | next_musical_form_global_id | |
− | + | next_dance_form_global_id | |
− | + | next_scale_global_id | |
− | + | next_rhythm_global_id | |
− | + | next_occupation_global_id | |
− | + | next_belief_system_global_id | |
− | + | next_image_set_global_id | |
− | + | next_divination_set_global_id | |
− | + | manucomp | |
− | + | manucomp2 | |
− | + | filecomp_buffer | |
− | + | filecomp_buffer2 | |
− | + | filecomp_buffer_aux | |
− | + | filecomp_buffer2_aux | |
− | + | DEBUG_SHOW_RIVER | |
− | + | DEBUG_FASTCAVEIN | |
− | + | DEBUG_CONTINUOUS | |
− | + | DEBUG_NOMOOD | |
− | + | DEBUG_SAFEDWARVES | |
− | + | DEBUG_NOANIMALS | |
− | + | DEBUG_NOTHIRST | |
− | + | DEBUG_NOHUNGER | |
− | + | DEBUG_NOSLEEP | |
− | + | DEBUG_VISIBLEAMBUSHERS | |
− | + | DEBUG_QUICKMODE_MINING | |
− | + | DEBUG_ALWAYSHAPPY | |
− | + | DEBUG_NEVERBERSERK | |
− | + | DEBUG_DISABLEHUMANCARAVAN | |
− | + | DEBUG_GAMELOG | |
− | + | DEBUG_MEGAFAST | |
− | + | option_exceptions | |
− | + | standingorder_mixfoods | |
− | + | mt_index | |
− | + | mt_cur_buffer | |
− | + | mt_virtual_buffer | |
− | + | mt_buffer | |
− | + | mt_virtual_seed_type | |
− | + | enabler | |
− | + | data/init/d_init.txt | |
− | + | SHOW_ALL_HISTORY_IN_DWARF_MODE | |
− | + | SHOW_EMBARK_TUNNEL | |
− | + | ALWAYS | |
− | + | FINDER | |
− | + | SHOW_FLOW_AMOUNTS | |
− | + | SHOW_IMP_QUALITY | |
− | + | ENGRAVINGS_START_OBSCURED | |
− | + | AUTOSAVE_PAUSE | |
− | + | POST_PREPARE_EMBARK_CONFIRMATION | |
− | + | IF_POINTS_REMAIN | |
− | + | EMBARK_WARNING_ALWAYS | |
− | + | INITIAL_SAVE | |
− | + | AUTOSAVE | |
− | + | SEASONAL | |
− | + | AUTOBACKUP | |
− | + | PATH_COST | |
− | + | WALKING_SPREADS_SPATTER_DWF | |
− | + | WALKING_SPREADS_SPATTER_ADV | |
− | + | CAVEINS | |
− | + | ARTIFACTS | |
− | + | ECONOMY | |
− | : | + | ZERO_RENT |
− | + | TESTING_ARENA | |
− | : View | + | EMBARK_RECTANGLE |
− | + | PAUSE_ON_LOAD | |
− | + | LOG_MAP_REJECTS | |
− | + | INVADERS | |
− | : | + | VARIED_GROUND_TILES |
− | + | NICKNAME_DWARF | |
− | + | REPLACE_FIRST | |
− | + | CENTRALIZE | |
− | + | REPLACE_ALL | |
− | + | NICKNAME_ADVENTURE | |
− | + | NICKNAME_LEGENDS | |
− | + | CHASM | |
− | + | PILLAR_TILE | |
− | + | TREE_TRUNK_PILLAR | |
− | + | TREE_TRUNK_SLOPING | |
− | + | TREE_TRUNK_S | |
− | + | TREE_TRUNK_W | |
− | + | TREE_BRANCH_EW | |
+ | TREE_BRANCH_NE | ||
+ | TREE_BRANCH_SE | ||
+ | TREE_BRANCHES | ||
+ | TREE_SMOOTH_BRANCHES | ||
+ | TREE_CAP_RAMP | ||
+ | TREE_CAP_PILLAR | ||
+ | TREE_CAP_WALL_N | ||
+ | TREE_CAP_WALL_S | ||
+ | TREE_CAP_WALL_E | ||
+ | TREE_CAP_WALL_W | ||
+ | TREE_CAP_WALL_NW | ||
+ | TREE_CAP_WALL_SW | ||
+ | TREE_CAP_FLOOR1 | ||
+ | TREE_CAP_FLOOR2 | ||
+ | TREE_CAP_FLOOR3 | ||
+ | TREE_CAP_FLOOR4 | ||
+ | TREE_ROOT_SLOPING_DEAD | ||
+ | TREE_TRUNK_SLOPING_DEAD | ||
+ | TREE_TRUNK_N_DEAD | ||
+ | TREE_TRUNK_S_DEAD | ||
+ | TREE_TRUNK_E_DEAD | ||
+ | TREE_TRUNK_W_DEAD | ||
+ | TREE_TRUNK_NW_DEAD | ||
+ | TREE_TRUNK_SW_DEAD | ||
+ | TREE_TRUNK_BRANCH_N_DEAD | ||
+ | TREE_TRUNK_BRANCH_E_DEAD | ||
+ | TREE_BRANCH_NS_DEAD | ||
+ | TREE_BRANCH_EW_DEAD | ||
+ | TREE_BRANCH_NW_DEAD | ||
+ | TREE_BRANCH_NE_DEAD | ||
+ | TREE_BRANCH_SW_DEAD | ||
+ | TREE_BRANCH_SE_DEAD | ||
+ | TREE_BRANCH_NSE_DEAD | ||
+ | TREE_BRANCH_NEW_DEAD | ||
+ | TREE_BRANCH_NSEW_DEAD | ||
+ | TREE_BRANCHES_DEAD | ||
+ | TREE_CAP_PILLAR_DEAD | ||
+ | TREE_CAP_WALL_S_DEAD | ||
+ | TREE_CAP_WALL_W_DEAD | ||
+ | TREE_CAP_FLOOR2_DEAD | ||
+ | TREE_CAP_FLOOR4_DEAD | ||
+ | TREE_TRUNK_NSW | ||
+ | TREE_TRUNK_SEW | ||
+ | TREE_TRUNK_EW_DEAD | ||
+ | TREE_TRUNK_INTERIOR_DEAD | ||
+ | TRACK_N | ||
+ | TRACK_S | ||
+ | TRACK_E | ||
+ | TRACK_W | ||
+ | TRACK_NS | ||
+ | TRACK_NE | ||
+ | TRACK_NW | ||
+ | TRACK_SE | ||
+ | TRACK_SW | ||
+ | TRACK_EW | ||
+ | TRACK_NSE | ||
+ | TRACK_NSW | ||
+ | TRACK_NEW | ||
+ | TRACK_SEW | ||
+ | TRACK_NSEW | ||
+ | TRACK_RAMP_S | ||
+ | TRACK_RAMP_E | ||
+ | TRACK_RAMP_W | ||
+ | TRACK_RAMP_NS | ||
+ | TRACK_RAMP_NE | ||
+ | TRACK_RAMP_NW | ||
+ | TRACK_RAMP_SE | ||
+ | TRACK_RAMP_SW | ||
+ | TRACK_RAMP_EW | ||
+ | TRACK_RAMP_NSE | ||
+ | TRACK_RAMP_NSW | ||
+ | TRACK_RAMP_NEW | ||
+ | TRACK_RAMP_SEW | ||
+ | TRACK_RAMP_NSEW | ||
+ | TRACK_RAMP_N | ||
+ | WOUND_COLOR_MINOR | ||
+ | WOUND_COLOR_INHIBITED | ||
+ | WOUND_COLOR_FUNCTION_LOSS | ||
+ | WOUND_COLOR_BROKEN | ||
+ | WOUND_COLOR_MISSING | ||
+ | IDLERS | ||
+ | ADVENTURER_TRAPS | ||
+ | ADVENTURER_ALWAYS_CENTER | ||
+ | GRAZE_COEFFICIENT | ||
+ | PRIESTHOOD_UNIT_COUNTS | ||
+ | GUILD_UNIT_COUNTS | ||
+ | TEMPLE_VALUE_LEVELS | ||
+ | GUILDHALL_VALUE_LEVELS | ||
+ | ADVENTURER_Z_VIEWS | ||
+ | UNHIDDEN | ||
+ | DISPLAY_LENGTH | ||
+ | COFFIN_NO_PETS_DEFAULT | ||
+ | SET_LABOR_LISTS | ||
+ | SKILL | ||
+ | SKILLS | ||
+ | STORE_DIST_ITEM_DECREASE | ||
+ | STORE_DIST_SEED_COMBINE | ||
+ | STORE_DIST_BUCKET_COMBINE | ||
+ | STORE_DIST_BARREL_COMBINE | ||
+ | STORE_DIST_BIN_COMBINE | ||
+ | SPECIFIC_SEED_CAP | ||
+ | FORTRESS_SEED_CAP | ||
+ | BABY_CHILD_CAP | ||
+ | INVASION_SOLDIER_CAP | ||
+ | INVASION_MONSTER_CAP | ||
+ | VISITOR_CAP | ||
+ | POPULATION_CAP | ||
+ | STRICT_POPULATION_CAP | ||
+ | Unrecognized Init Option: | ||
+ | WOUND_COLOR_NONE | ||
+ | TILE_PAGE | ||
+ | CREATURE_GRAPHICS | ||
+ | FILE | ||
+ | TILE_DIM | ||
+ | PAGE_DIM | ||
+ | Unrecognized Tile Page Token: | ||
+ | graphics/ | ||
+ | Gain possession | ||
+ | Roll | ||
+ | Roll all | ||
+ | Read | ||
+ | Pull it out | ||
+ | Make Campfire ( | ||
+ | Fell | ||
+ | Stop leading | ||
+ | Lead | ||
+ | Claim | ||
+ | ) as pet | ||
+ | Release hold on | ||
+ | Dismount to | ||
+ | Mount | ||
+ | Hang from | ||
+ | Hold | ||
+ | /Air | ||
+ | Lava | ||
+ | Climb to | ||
+ | holding | ||
+ | releasing hold | ||
+ | Ignite | ||
+ | Drink | ||
+ | Eat | ||
+ | salt | ||
+ | Put in | ||
+ | Set on | ||
+ | Put | ||
+ | Put on | ||
+ | Heat | ||
+ | near lava | ||
+ | near magma | ||
+ | near burning trunk | ||
+ | near burning branches | ||
+ | near burning twigs | ||
+ | near burning cap | ||
+ | near fire | ||
+ | near campfire | ||
+ | Name the | ||
+ | Fill | ||
+ | with | ||
+ | Interact with | ||
+ | building | ||
+ | Guide | ||
+ | Ride | ||
+ | , push off toward | ||
+ | Push | ||
+ | Climb down | ||
+ | Suck | ||
+ | You struggle for | ||
+ | You pull out | ||
+ | Wrestle | ||
+ | The Wrestling of | ||
+ | Latch | ||
+ | Grasp | ||
+ | JLock | ||
+ | Choke | ||
+ | to scroll. | ||
+ | Wrestle using | ||
+ | Lock | ||
+ | Choke | ||
+ | Take-down by | ||
+ | Throw by | ||
+ | Pinch | ||
+ | Gouge | ||
+ | Break | ||
+ | Release joint lock of | ||
+ | on | ||
+ | Release choke of | ||
+ | Release grip of | ||
+ | Loosen joint lock of | ||
+ | Loosen choke of | ||
+ | Break grip of | ||
+ | Shake | ||
+ | Strangle | ||
+ | Grab | ||
+ | attacks. | ||
+ | goes back. | ||
+ | selects. | ||
+ | aborts. | ||
+ | scrolls. | ||
+ | Attack error | ||
+ | Attack | ||
+ | You cannot see. | ||
+ | You cannot read. | ||
+ | You read | ||
+ | You fill your | ||
+ | It won't fit in your | ||
+ | Your | ||
+ | is already full. | ||
+ | You heat the | ||
+ | to no effect. | ||
+ | is hot enough already. | ||
+ | The steam around the vegetation stops you from setting the fire. | ||
+ | The vegetation is submerged. | ||
+ | The vegetation is too wet. | ||
+ | You set a fire. | ||
+ | is empty. | ||
+ | Charge | ||
+ | Move to | ||
+ | Create Your Character | ||
+ | Specific Person | ||
+ | Intelligent Wilderness Creature | ||
+ | There are no creatures available. | ||
+ | : Status | ||
+ | Peasant | ||
+ | Demigod | ||
+ | : Select | ||
+ | : Cancel character | ||
+ | : Options/Abort | ||
+ | : Abort | ||
+ | : Back | ||
+ | Race: | ||
+ | Outsider | ||
+ | From | ||
+ | : Add a new character to the party | ||
+ | This character is ready to adventure! | ||
+ | ackground | ||
+ | kills | ||
+ | ppearance | ||
+ | ersonality | ||
+ | quipment | ||
+ | ounts and pets | ||
+ | Name: | ||
+ | Very Low | ||
+ | Below Average | ||
+ | Average | ||
+ | Above Average | ||
+ | High | ||
+ | Superior | ||
+ | Strength | ||
+ | Agility | ||
+ | Toughness | ||
+ | Endurance | ||
+ | Recuperation | ||
+ | Disease Resistance | ||
+ | Analytical Ability | ||
+ | Focus | ||
+ | Creativity | ||
+ | Intuition | ||
+ | Patience | ||
+ | Memory | ||
+ | Linguistic Ability | ||
+ | Spatial Sense | ||
+ | Musicality | ||
+ | Kinesthetic Sense | ||
+ | Empathy | ||
+ | Social Awareness | ||
+ | Attributes remaining: | ||
+ | : Next | ||
+ | to change | ||
+ | Home | ||
+ | Occupation | ||
+ | Beliefs | ||
+ | : Select (may reset occupation and beliefs) | ||
+ | Squad member | ||
+ | : Believe | ||
+ | : Doubt | ||
+ | : Set First Name | ||
+ | : Customize Name | ||
+ | : Random Name | ||
+ | : Become | ||
+ | : Next | ||
+ | : Randomize | ||
+ | Note: This character's appearance is governed by local population information. | ||
+ | Certain shapes and colors might not occur without full randomization. | ||
+ | : Fully randomize, without respecting population information | ||
+ | Set your | ||
+ | personality | ||
+ | here. | ||
+ | denotes the default cultural value. | ||
+ | Your personality facets might be restricted based on your creature type. | ||
+ | Loyalty | ||
+ | Friendship | ||
+ | Cunning | ||
+ | Artwork | ||
+ | Cooperation | ||
+ | Stoicism | ||
+ | Self-control | ||
+ | Tranquility | ||
+ | Harmony | ||
+ | Merriment | ||
+ | Craftsmanship | ||
+ | Hard Work | ||
+ | Leisure Time | ||
+ | Commerce | ||
+ | No love <-> Loves easily | ||
+ | No hate <-> Hates easily | ||
+ | No envy <-> Envies easily | ||
+ | Cheerless <-> Easily cheerful | ||
+ | No sadness <-> Easily sad | ||
+ | No anger <-> Easily angered | ||
+ | No anxiety <-> Very anxious | ||
+ | No lust <-> Lustful | ||
+ | --> Vulnerable to stress | ||
+ | --> Greedy | ||
+ | --> Intemperate | ||
+ | Avoid fights <-> Like brawls | ||
+ | Quits easily <-> Too stubborn | ||
+ | Meanness <-> Wastefulness | ||
+ | Harmony <-> Discord | ||
+ | Quarreler <-> Flatterer | ||
+ | Rude <-> Polite | ||
+ | Overreliant <> Disdain advice | ||
+ | Fearful <-> Fearless | ||
+ | Pusillanimous - Overconfident | ||
+ | --> Vain | ||
+ | --> Ambitious | ||
+ | --> Sense of gratitude | ||
+ | Austere <-> Extravagant | ||
+ | Humorless <-> Zany | ||
+ | --> Vengeful | ||
+ | No self-esteem <-> Proud | ||
+ | Merciful - Impartial - Cruel | ||
+ | Scatterbrained - Singleminded | ||
+ | Despairs - Hopeful - Presumes | ||
+ | Incurious <-> Curious | ||
+ | Shameless <-> Bashful | ||
+ | Overshares <-> Private | ||
+ | Inattentive <-> Perfectionist | ||
+ | Acquiescing <-> Resists ideas | ||
+ | --> Tolerates differences | ||
+ | --> Emotionally obsessive | ||
+ | --> Swayed by emotions | ||
+ | --> Altruistic | ||
+ | --> Dutiful | ||
+ | Too deliberate <> Thoughtless | ||
+ | Sloppy <-> Orderly | ||
+ | Distrustful <-> Too trusting | ||
+ | Loner <-> Gregarious | ||
+ | Non-assertive <-> Overbearing | ||
+ | Leisurely <-> Frenetic | ||
+ | --> Excitement-seeking | ||
+ | Just facts - Flights of fancy | ||
+ | --> Inclined to abstract | ||
+ | --> Inclined to create art | ||
+ | Socialize | ||
+ | Drink alcohol | ||
+ | Pray/Meditate | ||
+ | Stay occupied | ||
+ | Be creative | ||
+ | Admire art | ||
+ | Excitement | ||
+ | Learn something | ||
+ | Be with family | ||
+ | Be with friends | ||
+ | Hear eloquence | ||
+ | Uphold tradition | ||
+ | Self-examination | ||
+ | Make merry | ||
+ | Craft object | ||
+ | Martial training | ||
+ | Practice skill | ||
+ | Take it easy | ||
+ | Make romance | ||
+ | See animal | ||
+ | See great beast | ||
+ | Acquire object | ||
+ | Eat good meal | ||
+ | Fight | ||
+ | Cause trouble | ||
+ | Argue | ||
+ | Be extravagant | ||
+ | Wander | ||
+ | Help somebody | ||
+ | Think abstractly | ||
+ | Intense Need | ||
+ | Strong Need | ||
+ | Moderate Need | ||
+ | Slight Need | ||
+ | : Full customization | ||
+ | : Change dream/goal (if possible) | ||
+ | Equipment and pet points remaining: | ||
+ | : Increase quality ( | ||
+ | : Increase quality | ||
+ | : Decrease quality ( | ||
+ | : Decrease quality | ||
+ | : Remove | ||
+ | Adventure awaits! The party: | ||
+ | Adventure awaits | ||
+ | Detail Your Character | ||
+ | Skill remaining: | ||
+ | Deceased | ||
+ | Skills | ||
+ | Dabb | ||
+ | Novc | ||
+ | Adeq | ||
+ | Cmpt | ||
+ | Skld | ||
+ | Prfc | ||
+ | Tltd | ||
+ | Adpt | ||
+ | Expt | ||
+ | Prfn | ||
+ | Accm | ||
+ | Mast | ||
+ | HMas | ||
+ | GMas | ||
+ | Legd | ||
+ | Musical Instruments | ||
+ | Poetic Forms | ||
+ | Musical Forms | ||
+ | Dance Forms | ||
+ | Abysmal | ||
+ | Super | ||
+ | Very small | ||
+ | Average-sized | ||
+ | Large | ||
+ | Very large | ||
+ | for a | ||
+ | ClmSk | ||
+ | Climb | ||
+ | Sneak: | ||
+ | Speed: | ||
+ | Enraged at all enemies! | ||
+ | In a martial trance! | ||
+ | Throwing a tantrum! | ||
+ | Sunk into depression... | ||
+ | Stumbling obliviously! | ||
+ | In Flight | ||
+ | On the Ground | ||
+ | Partially Webbed | ||
+ | Partially Paralyzed | ||
+ | Sluggish | ||
+ | Slightly Numb | ||
+ | Bleeding | ||
+ | Faint | ||
+ | Fever | ||
+ | Extreme Pain | ||
+ | Pain | ||
+ | Exhausted | ||
+ | Over-Exert | ||
+ | Tired | ||
+ | Drowning | ||
+ | Winded | ||
+ | Nauseous | ||
+ | Slumberous | ||
+ | Thirsty! | ||
+ | Hungry | ||
+ | Focused | ||
+ | Distracted! | ||
+ | Distracted | ||
+ | Pray | ||
+ | Pray to | ||
+ | Meditate | ||
+ | Unfettered | ||
+ | Level-headed | ||
+ | Untroubled | ||
+ | Undistracted | ||
+ | Unfocused | ||
+ | : View Attributes | ||
+ | : View Skills | ||
+ | : Health | ||
+ | : Kills | ||
+ | : Desc | ||
+ | : View Wr | ||
+ | : Cust | ||
Encounter | Encounter | ||
Horseplay | Horseplay | ||
Training | Training | ||
− | |||
− | |||
Lethal | Lethal | ||
− | |||
Ally: | Ally: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[DONE] | [DONE] | ||
− | + | What would you like to wear? | |
− | + | What would you like to remove? | |
− | + | What would you like to drop? | |
− | + | What would you like to throw? | |
− | + | With what would you like to interact? | |
− | + | With what would you like to eat or drink? | |
− | + | What would you like to put inside a container or on a pack animal? | |
− | + | Where would you like to put the | |
− | + | Your Inventory | |
− | + | to view other pages. | |
− | + | when done. | |
− | + | No recent announcements. | |
− | + | Announcements | |
− | + | Sewer Access | |
− | + | Tree House | |
− | + | The Home Tree | |
− | + | Shaping Tree | |
− | + | Market Tree | |
− | + | Tavern Tree | |
− | + | Library Tree | |
− | + | Counting Tree | |
− | + | Guild Tree | |
− | + | Tower Tree | |
− | + | Civic Mound | |
− | + | Castle Mound | |
− | + | Drinking Mound | |
− | + | Mead Hall | |
− | + | Temple | |
− | + | Guildhall | |
− | + | Tower | |
− | + | Abandoned shop | |
− | + | Food imports | |
− | + | Clothing imports | |
− | + | General imports | |
− | + | Cloth shop | |
− | + | Leather shop | |
− | + | Woven clothing shop | |
− | + | Leather clothing shop | |
− | + | Bone carver's shop | |
− | + | Gem cutter's shop | |
− | + | Weaponsmith's shop | |
− | + | Bowyer's shop | |
− | + | Blacksmith's shop | |
− | + | Armorsmith's shop | |
− | + | Metal craft shop | |
− | + | Leather goods shop | |
− | + | Carpenter's shop | |
− | + | Stone furniture shop | |
− | + | Metal furniture shop | |
− | + | Barrow | |
− | + | Warehouse | |
− | + | Fortress Entrance | |
− | + | Trenches | |
− | + | shrine | |
− | + | Shrine to | |
− | + | Shrine | |
− | + | Empty market | |
− | + | Imported goods market | |
− | + | Imported food market | |
− | + | Imported clothing market | |
− | + | Meat market | |
− | + | Fruit and vegetable market | |
− | + | Cheese market | |
− | + | Processed goods market | |
− | + | Underground Fortress | |
− | + | Underground Farms | |
− | + | Underground Stair | |
− | + | Hillocks | |
− | + | Houses | |
− | + | Hillock | |
− | + | House | |
− | + | Abandoned hillocks | |
− | + | Abandoned houses | |
− | + | Abandoned hillock | |
− | + | Abandoned house | |
− | + | Ruined hillocks | |
− | + | Ruined houses | |
− | + | Ruined hillock | |
− | + | Ruined house | |
− | + | No significant structures | |
− | + | Dining hall | |
− | + | Shrine of | |
− | + | Dawn is breaking. | |
− | + | It is noon. | |
− | + | Night is falling. | |
− | + | Assume an identity | |
− | + | Begin a performance | |
− | + | Shout out to everybody | |
− | + | The Void | |
− | + | , Deity | |
− | + | , Force | |
− | + | build | |
− | + | build a fire | |
− | + | fell trees | |
− | + | compose | |
− | + | write | |
− | + | You are still surrounded by cackling. | |
− | + | You feel too watched to | |
− | + | You don't feel safe enough to | |
− | + | You can't | |
− | + | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | |
− | + | until you've stopped the bleeding. | |
− | + | because you can't breathe. | |
− | + | because you are dying of thirst. | |
− | + | because you are starving to death. | |
− | + | because you are drowning. | |
− | + | because you are swimming. | |
− | + | until you are on a stable surface. | |
− | + | You must move away from the water before you can | |
− | + | You must come down from the mountains before you can | |
− | + | until you stop riding this vehicle. | |
− | + | until you stop riding this projectile. | |
− | + | until you leave this site. | |
− | + | You cannot | |
− | + | You make a campfire. | |
− | + | You cannot fell trees in the arena. | |
− | + | You need to be holding an axe. | |
− | + | You need to be holding an axe with a sharp edge. | |
− | + | You cannot fell the trees here. | |
− | + | is a | |
− | + | Nobody lives there | |
− | + | Few live there | |
− | + | A few dozen or less live there | |
− | + | Some dozens live there | |
− | + | Roughly a hundred live there | |
− | + | Well over a hundred live there | |
− | + | A few hundred live there | |
− | + | Several hundred live there | |
− | + | A thousand live there | |
− | + | A few thousand live there | |
− | + | Thousands live there | |
− | + | and it is controlled by | |
− | + | is a religion | |
− | + | whose adherents worship | |
− | + | , the force | |
− | + | is the force | |
− | + | They worship at | |
− | + | Their temple | |
− | + | is ruined. | |
− | + | laboring | |
− | + | menacing | |
− | + | confused | |
− | + | submitting | |
− | + | offended | |
− | + | plaintive | |
− | + | triumphant | |
− | + | the word | |
− | + | Charging | |
− | + | Moving | |
− | + | southeast | |
− | + | northeast | |
− | + | (above) | |
− | + | (below) | |
− | + | upward | |
− | + | downward | |
− | + | Remote: | |
− | + | Distant: | |
− | + | Starting: | |
− | + | Incoming: | |
− | + | IMMINENT: | |
− | + | Recovering from attacking | |
− | + | Attacking | |
− | + | with wrestling | |
− | + | with grab | |
− | + | quick | |
− | + | wild | |
− | + | precise | |
− | + | , aiming for | |
− | + | Jumping | |
− | + | Pushing Object | |
− | + | Holding terrain | |
− | + | Releasing hold on terrain | |
− | + | Mounting | |
− | + | Dismounting | |
− | + | Leading animal | |
− | + | Stop leading animal | |
− | + | Holding item | |
− | + | Releasing hold on item | |
− | + | Regaining balance | |
− | + | Sucking Blood | |
− | + | Working | |
− | + | Talking | |
− | + | Parrying | |
− | + | Blocking | |
− | + | Recovering from deflection | |
− | + | Standing Up | |
− | + | Lying Down | |
− | + | strike | |
− | + | Offloading site... | |
− | + | Strongest Odor: | |
− | + | Slp! | |
− | + | Sleep! | |
− | + | VDrw | |
− | + | V Drowsy | |
− | + | Drws | |
− | + | Thir | |
− | + | Dhyd | |
− | + | Strv | |
− | + | Hngr | |
− | + | : Stop | |
− | + | : Sneak | |
− | + | : Map | |
− | + | : Log | |
− | + | : Sleep | |
− | + | : Tracks | |
− | + | : Clouds | |
− | + | Sneak | |
− | + | : cannot see dawn. | |
− | + | : until dawn. | |
− | + | : sleep. | |
− | + | : wait. | |
− | + | You will sleep as necessary until dawn. | |
− | + | You will sleep as necessary for | |
− | + | hour | |
− | + | You will wait, staying awake until dawn. | |
− | + | You will wait, staying awake for | |
− | + | confirms. | |
− | + | changes hours. | |
− | + | You topple the statue! | |
− | + | You pull the lever. | |
− | + | You break the hatch in! | |
− | + | The hatch is operated by a remote mechanism. You cannot proceed. | |
− | + | You pick the lock! | |
− | + | You bash the door down! | |
− | + | says: " | |
− | + | says, " | |
− | + | CHAR | |
− | + | [C:6:0:1] | |
− | + | is an example of | |
− | + | You roll | |
− | + | , divining the will of | |
− | + | according to the practice of | |
− | + | , testing the will of | |
− | + | lands on | |
− | + | comes up | |
− | + | shows | |
− | + | Your fate is sealed. | |
− | + | Don't you know that | |
− | + | is a jealous deity? Why consult another? | |
− | + | You already know the will of | |
− | + | Why wasn't | |
− | + | , a jealous deity, consulted first? | |
− | + | . Do not tempt fate. | |
− | + | Praise | |
− | + | for ignoring your hubris. | |
− | + | without bound | |
− | + | You are forgiven. | |
− | + | You are free to do as you choose. | |
− | + | Freedom is allowed even in this. | |
− | + | Your happiness is still desired. | |
− | + | You are loved. | |
− | + | You have been granted mercy. | |
− | + | Peace is cherished. | |
− | + | Such care for your happiness! | |
− | + | Such | |
− | + | Such is the spirit of | |
− | + | Infinite | |
− | + | tender | |
− | + | Hubris! | |
− | + | have been cursed | |
− | + | Look out for a chance encounter. | |
− | + | Stay the course. | |
− | + | Expect a change. | |
− | + | The task will not be completed. | |
− | + | The task will be successful. | |
− | + | Focus on living in harmony. | |
− | + | Fulfillment will be yours. | |
− | + | A reckoning awaits. | |
− | + | You will awaken to a new possibility. | |
− | + | You must reflect on your actions. | |
− | + | Beware doubt. | |
− | + | Joy is on the horizon. | |
− | + | A great sadness is coming. | |
− | + | A sudden upheaval is in store. | |
− | + | A coming disaster can be delayed, but not avoided. | |
− | + | Follow your desire. | |
− | + | Rely on willpower to see you through. | |
− | + | Beware those that lack passion. | |
− | + | All is not as it seems. | |
− | + | Have faith and all shall be rejuvenated. | |
− | + | Cling not to material things. | |
− | + | Hold to hope when all else is lost. | |
− | + | Be playful today. | |
− | + | Do not be stopped by fear. | |
− | + | You will released. | |
− | + | Do not take any chances. | |
− | + | Look to another for what you need. | |
− | + | The partnership is one-sided. | |
− | + | There are two sides to every story. | |
− | + | Follow your intuition. | |
− | + | You will travel far from this place. | |
− | + | An important decision awaits your careful deliberation. | |
− | + | Beware of ill-conceived plans. | |
− | + | Focus today. | |
− | + | Be compassionate. | |
− | + | Today you will have a moment of weakness. | |
− | + | The burden will be lifted soon. | |
− | + | You will have a great accomplishment. | |
− | + | See to your responsibilities. | |
− | + | An end and a new beginning. | |
− | + | Do not hold on for too long. | |
− | + | Make a change or forever remain. | |
− | + | Give up the hopeless cause. | |
− | + | Keep your own counsel today. | |
− | + | Do not be reckless. | |
+ | You will make your final stand. | ||
+ | Be cautious of fatigue today. | ||
+ | Ask a question. | ||
+ | Do not give them too much. | ||
+ | Do not keep everything for yourself. | ||
+ | The situation cannot get worse. | ||
+ | The enterprise will be a failure. | ||
+ | Accept a defeat. | ||
+ | Be mindful of others around you. | ||
+ | Prepare for disappointment. | ||
+ | Consider the consequences carefully. | ||
+ | Act quickly today. | ||
+ | Be generous today. | ||
+ | If you accept the gift, one will be expected in return. | ||
+ | Bring comfort to someone today. | ||
+ | Now is a time for calm. | ||
+ | Your dreams will come true. | ||
+ | Beware a rival. | ||
+ | Avoid conflict today. | ||
+ | Do not avoid a necessary conflict today. | ||
+ | Look ahead to the future. | ||
+ | An obstacle will present itself. | ||
+ | Begin an adventure. | ||
+ | You have missed your chance. | ||
+ | Accept the loss and move on. | ||
+ | Make the decision quickly. | ||
+ | Explore today. | ||
+ | A new friendship will form. | ||
+ | It is not as simple as you think. | ||
+ | You will learn something you did not want to know. | ||
+ | Follow your desire to reconcile. | ||
+ | It is too soon to forgive. | ||
+ | Your ambition is misguided. | ||
+ | The object of your ambition will be realized. | ||
+ | There is no right choice. | ||
+ | Rethink your priorities. | ||
+ | You will received bad advice. | ||
+ | A clever strategy will be required. | ||
+ | Take care you are not deceived. | ||
+ | Indulge heartily. | ||
+ | You will know suffering soon. | ||
+ | Rethink your approach. | ||
+ | You must reveal the truth. | ||
+ | Some changes are inevitable. | ||
+ | Whatever happens, it will be for the best. | ||
+ | It is time to leave it behind. | ||
+ | Do not fear loss. | ||
+ | You must face the challenge today. | ||
+ | Today, somebody will be cruel. | ||
+ | Master yourself today; discipline will be required. | ||
+ | Beware a hidden plan. | ||
+ | Be practical. | ||
+ | Think of others today, not yourself. | ||
+ | See to the simple comforts. | ||
+ | Think on what came before and what follows. | ||
+ | It will not be fair. | ||
+ | Believe no one today. | ||
+ | See to your legacy. | ||
+ | Instability. | ||
+ | The effort will reach a culmination. | ||
+ | Any success will be fleeting. | ||
+ | Make the sacrifice regardless of fear. | ||
+ | Do not stall. | ||
+ | Make no needless sacrifices. | ||
+ | Be sure to keep to a high standard today. | ||
+ | Be patient. | ||
+ | Take the middle path. | ||
+ | You must choose between two extremes. | ||
+ | Beware a lack of balance. | ||
+ | Be diligent and undistracted. | ||
+ | There will be no reward. | ||
+ | Persevere though it may be for nothing. | ||
+ | Eat not the fruits of your labor. | ||
+ | It is a false success. | ||
+ | You will be rewarded. | ||
+ | a word but you cannot read | ||
+ | The cackling fades away. | ||
+ | You are surrounded by incessant cackling. | ||
+ | You are a wanderer of the wilderness. | ||
+ | Your wanderings have led you to | ||
+ | . You are a stranger here. | ||
+ | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
+ | You are a newly-minted | ||
+ | of the great | ||
+ | . Destiny is calling! | ||
+ | You emerged from the wilds and came to be a | ||
+ | You are a | ||
+ | , and you have never strayed far from home. | ||
+ | You are a | ||
+ | n ardent | ||
+ | faithful | ||
+ | casual | ||
+ | dubious | ||
+ | worshipper of | ||
+ | , and you belong to | ||
+ | You've located a | ||
+ | right under you | ||
+ | above and | ||
+ | below and | ||
+ | to the | ||
+ | Nameless | ||
+ | to return to arena. | ||
+ | (still) | ||
+ | (moving | ||
+ | Performing | ||
+ | (move to X) | ||
+ | (free to act, | ||
+ | to continue) | ||
+ | (occupied) | ||
+ | You have reached the summit of | ||
+ | You are deceased. | ||
+ | to become somebody else. | ||
+ | to finish. | ||
+ | Swimming | ||
+ | In Air | ||
+ | Flying | ||
+ | Stvg | ||
+ | Hung | ||
+ | Mortal Wound | ||
+ | On Ground | ||
+ | Numb | ||
+ | Bleeding! | ||
+ | MSk | ||
+ | Mnt | ||
+ | Snk | ||
+ | Spd | ||
+ | MtSnk | ||
+ | Sneak | ||
+ | Speed | ||
+ | You are deceased. Press | ||
+ | There is a locked | ||
+ | here. | ||
+ | - Bash it down | ||
+ | - Pick the lock | ||
+ | - Topple it | ||
+ | - Break it in | ||
+ | - Pull it | ||
+ | - Raise the bucket | ||
+ | - Lower the bucket | ||
+ | You raise the bucket. | ||
+ | You lower the bucket. | ||
+ | Can I help you with something? | ||
+ | You have discovered a | ||
+ | You cannot travel through the | ||
+ | The Kills of | ||
+ | in play interaction | ||
+ | invalid lair entrance | ||
+ | There is nothing to do with | ||
+ | You empty the | ||
+ | You take out the | ||
+ | You don't have a suitable container. | ||
+ | You pack the | ||
+ | on to | ||
+ | You put the | ||
+ | into the | ||
+ | You | ||
sand-bearing | sand-bearing | ||
glass | glass | ||
Line 11,632: | Line 14,653: | ||
metal | metal | ||
sand | sand | ||
+ | edged | ||
+ | on-ground | ||
-bearing | -bearing | ||
-producing | -producing | ||
Line 11,651: | Line 14,674: | ||
small object container | small object container | ||
track cart | track cart | ||
+ | heavy object hauler | ||
+ | stand-and-work | ||
+ | sheet roller | ||
+ | folded sheet protector | ||
+ | writing container | ||
bookcase | bookcase | ||
+ | display object | ||
+ | offering placement | ||
+ | divination | ||
+ | games of chance | ||
+ | body part | ||
that isn't a bin | that isn't a bin | ||
+ | PRIEST | ||
Short Pathing Flood Overflow | Short Pathing Flood Overflow | ||
− | + | DRINK_MAT | |
+ | Tribute Report: | ||
+ | Tribute is being unloaded. (A report is available.) | ||
+ | Merchants have arrived and are unloading their goods. | ||
+ | A trade depot is requiered for the delivery of the tribute. | ||
+ | The merchants need a trade depot to unload their goods. | ||
+ | An animal | ||
+ | has adopted | ||
+ | Miner destination wiped | ||
+ | body | ||
+ | now know a few facts about | ||
+ | training. | ||
+ | have attained a general familiarity with | ||
+ | training methods. | ||
+ | are now quite knowledgeable | ||
+ | trainers. | ||
+ | are now expert | ||
flown | flown | ||
rough | rough | ||
log | log | ||
block | block | ||
+ | the underworld portal | ||
+ | deposit | ||
the river | the river | ||
− | the | + | the subterranean water |
the pit | the pit | ||
the magma pool | the magma pool | ||
the volcano | the volcano | ||
− | the | + | Horrifying screams come from the darkness below! |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
The glowing barrier has disappeared! | The glowing barrier has disappeared! | ||
− | + | Cleaning game objects... | |
− | + | Cleaning stranded objects... | |
− | + | Cleaning play objects... | |
− | + | Null site on overall status | |
− | + | Legends | |
− | + | Standard biome+site map | |
− | + | Elevations including lake and ocean floors | |
− | + | Elevations respecting water level | |
− | + | Rainfall | |
− | + | Savagery | |
− | + | Current vegetation | |
− | + | Evil | |
− | + | Salinity | |
− | + | Biome | |
− | + | Trade | |
− | + | Structures/fields/roads/etc. | |
− | + | Hydrosphere | |
− | + | Nobility/holdings | |
− | + | to export | |
− | + | to cancel | |
− | + | to scroll | |
− | + | Export of column | |
− | + | complete | |
− | + | Dwarf Fortress: Save World | |
− | + | Offloading art images... | |
− | + | Sorting world information... | |
− | + | Saving map data... | |
− | + | Saving civilized populations... | |
− | + | Saving history... | |
− | + | Saving parameters... | |
− | + | Saving squads... | |
− | + | Saving activities... | |
− | + | Saving written content... | |
− | + | Saving identities... | |
− | + | Saving vehicles... | |
− | + | Saving army controllers... | |
− | + | Saving tracking info... | |
− | + | Saving agreements... | |
− | + | Saving art forms... | |
− | + | Saving occupations... | |
− | + | Saving belief systems... | |
− | + | Saving divination sets... | |
− | + | Closing file... | |
− | + | Synchronizing folders... | |
− | + | Becoming The Capital | |
− | + | Architecture | |
− | + | Desired: | |
− | + | Current: | |
− | + | Offerings | |
− | + | Worker: | |
− | + | Inactive | |
− | + | Location: | |
− | + | Repeating | |
− | + | Suspended | |
− | + | Items: | |
− | + | This building | |
− | + | was designed by | |
− | + | was well-designed by | |
− | The | + | was finely-designed by |
− | + | was superiorly designed by | |
− | + | bears the exceptional design of | |
− | + | was masterfully designed by | |
− | + | an unknown architect | |
− | + | The structure | |
− | + | was built by | |
− | + | was solidly built by | |
− | + | was finely-built by | |
− | + | was superiorly built by | |
− | + | was exceptionally built by | |
− | + | was masterfully built by | |
− | + | an unknown artisan | |
− | + | Status | |
− | + | Wounds | |
− | + | Treatment | |
− | + | History | |
− | + | Overall Health Report | |
− | + | __________ | |
− | + | ____________ | |
− | + | : Key | |
− | + | : Diagnosis request | |
− | + | : Cleaning req. | |
− | + | : Surgery req. | |
− | + | : Inoperable rot | |
− | + | : Heavy bleeding | |
− | + | : Bleeding | |
− | + | : Pale | |
− | + | : Severe blood loss | |
− | + | : Faint | |
− | + | : Blood loss | |
− | + | : Serious fever | |
− | + | : Moderate fever | |
− | + | : Slight fever | |
− | + | : Dizzy | |
− | + | : Drowning | |
− | + | : Winded | |
− | + | : Cannot breathe | |
− | + | : Trouble breathing | |
− | + | : Vision lost | |
− | + | : Vision impaired | |
− | + | : Vision ~impaired | |
− | + | : Spilled | |
− | + | : Major artery torn | |
− | + | : Artery torn | |
− | + | : Overlapping fracture | |
− | + | : Broken tissue | |
− | + | : Heavy damage | |
− | + | : Moderate damage | |
− | + | : Light damage | |
− | + | : Suture request | |
− | + | : Setting req. | |
− | + | : Dressing request | |
− | + | : Paralyzed | |
− | + | : Partially paralyzed | |
− | + | : Sluggish | |
− | + | : Overall pain++ | |
− | + | : Overall pain+ | |
− | + | : Overall pain | |
− | + | : Stunned | |
− | + | : Dehydrated | |
− | + | : Thirsty | |
− | + | : Starving | |
− | + | : Hungry | |
− | + | : Cannot stand | |
− | + | : Stand impaired | |
− | + | : Cannot grasp | |
− | + | : Grasp impaired | |
− | + | : Compound fracture | |
− | + | : Torn tendon | |
− | + | : Tendon strain | |
− | + | : Tendon brs. | |
− | + | : Part brok tis | |
− | + | : Tissue pain++ | |
− | + | : Tissue pain+ | |
− | + | : Tissue pain | |
− | + | : Traction request | |
− | + | : Immobilization request | |
− | + | : Crutch required | |
− | + | : Completely numb | |
− | + | : Partially numb | |
− | + | : Slightly numb | |
− | + | : Exhausted | |
− | + | : Over-exerted | |
− | + | : Tired | |
− | + | : Very drowsy | |
− | + | : Drowsy | |
− | + | : Nauseous | |
− | + | : Cannot fly | |
− | + | : Flight impaired | |
− | + | : Motor nerve | |
− | + | : Sensory nerve | |
− | + | : Torn ligament | |
− | + | : Lig. sprain | |
− | + | : Ligament bruise | |
− | + | : Need setting | |
− | + | : Extreme swell | |
− | + | : Medium swell | |
− | + | : Minor swelling | |
− | + | : Infection | |
− | + | : View health | |
− | + | : Recenter | |
− | : | + | Currency Counts |
− | : | + | The broker recommends keeping |
− | + | of each coin type to match accounts. | |
− | : | + | No accessible fuel! |
− | + | Requires fuel | |
− | : | + | Takes place at |
− | : | + | or |
− | : | + | REAGENTS |
− | : | + | PRODUCTS |
− | : | + | Stone Restrictions |
− | : | + | Magma-safe |
− | : | + | Restricted stones |
− | : | + | are reserved for use by the listed tasks. |
− | : | + | : Stone type |
− | : | + | Economic Stone |
− | : | + | Other Stone |
− | : | + | Quantity (0 for perpetual order): |
− | + | Type in parts of the name to narrow your search. | |
− | + | shop | |
− | + | max | |
− | + | No linked shop | |
− | + | There are no active work orders. | |
− | + | A manager is required to coordinate work orders. | |
− | + | How many workshops can this order task? (0 = no limit) | |
− | + | : Increase priority | |
− | + | : Max priority | |
− | + | : Set maximum workshops | |
− | + | : Details | |
− | + | Wage | |
− | + | Setter | |
− | + | Vegetables/fruit/leaves | |
− | to | + | Meat/fish/other |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | Cook | |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Page | |
− | + | : Zoom to unit | |
− | + | : Zoom to item | |
− | |||
− | |||
Dwarf Fortress: Updating World | Dwarf Fortress: Updating World | ||
+ | Year | ||
data/init/world_gen.txt | data/init/world_gen.txt | ||
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | + | The world generator is having trouble placing enough high elevations. | |
− | + | Can your parameters achieve elevations between 300 and 400? | |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | + | You might want to adjust the parameters governing elevation. | |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing oceans. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | The world generator is placing too many subregions. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Early Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Move selector | |
− | The world generator is having trouble placing | + | : Schedule grid |
− | + | : Order list | |
− | + | : View alerts | |
− | Alternatively, you can reduce the number of | + | : Swap squads/months |
− | The world generator is having trouble placing | + | : Defend burrows |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | The world generator is having trouble placing | + | : Station |
− | + | Point | |
− | + | soldier | |
− | Alternatively, you can reduce the number of | + | Position |
− | The world generator is having trouble placing | + | Petitions |
− | + | You do not have an official capable of handling these matters. | |
− | + | There are no petitions that need your attention. | |
− | The world generator is having trouble | + | Parley with |
− | + | Status of | |
− | + | Citizenship of | |
− | The world generator is having trouble placing | + | A Priest for |
− | + | A Guildhall for | |
− | + | A High Priest for | |
− | The world generator is having trouble | + | A Grand Guildhall for |
− | + | Some corrupt data | |
− | Alternatively, you can reduce the number of | + | wishes to parley |
− | The world generator is | + | in order to avert |
− | + | loss of life. | |
− | + | Do you approve this request? | |
− | + | : Approve | |
− | + | : Deny | |
− | Alternatively, you can reduce the number of | + | wishes to reside in |
− | The world generator is having trouble placing | + | for the purpose of |
− | Make sure your parameters and presets | + | eradicating monsters. |
− | Alternatively, you can reduce the number of | + | entertaining citizens and visitors. |
− | The world generator is having trouble placing | + | soldiering. |
− | Make sure your parameters and presets | + | study. |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | has many worshippers in | |
− | + | and now requires | |
− | Alternatively, you can reduce the number of | + | a temple complex and high priest |
− | The world generator | + | a temple and priest |
− | + | The location must be built and furnished, | |
− | + | with the new position appointed by you. | |
− | The world generator is having trouble placing | + | has many members in |
− | Make sure your parameters and presets | + | a grand guildhall |
− | Alternatively, you can | + | with the hall designated for a |
− | The world generator is having trouble placing | + | guild. |
− | Make sure your parameters and | + | wishes to reside here |
− | + | has many worshippers here | |
− | + | has many members here | |
− | + | Basic Value: | |
− | + | Weight: | |
− | + | Price: | |
− | + | Owner: | |
− | + | Uses and Contents: | |
− | + | Uses: | |
− | + | Contents: | |
− | + | : View selected | |
− | + | : Melt | |
− | + | : Dump | |
− | + | : Hide | |
− | + | : Description | |
− | + | None | |
− | + | No treasures yet. | |
− | + | *PAUSED* | |
− | + | SIEGE | |
− | + | : Petitions Available | |
− | + | [MORE] | |
− | + | Idlers: | |
− | + | civilization | |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Others | |
− | + | Dead/Missing | |
− | + | Missing | |
− | + | Independent | |
− | + | Wild Animal | |
− | + | (Caged) | |
− | + | Undead | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Diplomat / | |
− | + | Merchant | |
− | + | Guest / | |
− | + | Visitor | |
− | + | Friendly | |
− | + | Underworld | |
− | + | Caged Guest | |
− | + | Chained Guest | |
− | + | Uninvited Guest | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Tame | |
− | + | You have not created any creatures yet. | |
− | + | to return | |
− | + | There are no | |
− | + | living here. | |
− | + | There are no pets or livestock here. | |
− | + | There are no other creatures nearby. | |
− | + | No one has gone missing or died. | |
− | + | The year is still young. | |
− | + | to return, | |
− | + | : Manager | |
− | + | : Go to Unit | |
− | + | : Go to Bld | |
− | + | : Remove Worker | |
− | + | : Set Job Repeat | |
− | + | : Vw Activity | |
− | + | : View Job | |
− | + | : Suspend Job | |
− | + | : Cancel Job | |
− | + | Opposed to life | |
− | + | Diplomat | |
− | + | There are no idle | |
− | + | or jobs. | |
− | + | The item sparkles with a supernatural brilliance. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | + | The object looks oddly square. | |
− | + | The item constantly emits a nearly inaudible high-pitched whistle. | |
− | + | The item is covered with small bumps. | |
− | + | The item smells like wet earth. | |
− | + | Tiny streaks of lightning streak quickly over the object's surface. | |
− | + | Creatures that look at the item cannot think negative thoughts. | |
− | + | The item is covered with minute gray hairs. | |
− | + | The item sounds like rustling leaves when moved. | |
− | + | Mountainhome | |
− | + | Metropolis | |
− | + | City | |
− | : | + | Town |
− | : | + | Village |
− | : | + | Hamlet |
− | : | + | Outpost |
− | : | + | Stocks |
− | + | Health | |
− | : | + | Prices |
− | : | + | Currency |
− | : | + | Justice |
− | : | + | Created Wealth: |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | the appraisal skill. | |
− | + | Imported Wealth: | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | Population: | |
− | + | Nobles/Admins | |
− | + | Peasants | |
− | + | Recruit/Others | |
− | + | Trained Animals | |
− | + | Other Animals | |
− | + | Food Stores: | |
− | + | Plant | |
− | + | Drink | |
− | + | Other | |
− | + | Evaluate Depot Access Overflow | |
− | + | Evaluate Depot Caravan Access Overflow | |
− | + | Royal Throne Room | |
− | + | Opulent Throne Room | |
− | + | Throne Room | |
− | + | Splendid Office | |
− | + | Decent Office | |
− | + | Office | |
− | + | Modest Office | |
− | + | Meager Office | |
− | + | No Office | |
− | + | Royal Bedroom | |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | caught in a burst of | |
− | + | Overall Training | |
− | + | Creature | |
− | + | Price | |
− | + | Status: | |
− | + | Trained | |
− | : | + | Well-trained |
− | : | + | Skillfully trained |
− | : | + | Expertly trained |
− | : | + | Exceptionally trained |
− | + | Masterfully trained | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | Trainer: Any unassigned | |
− | + | Ready for Slaughter | |
− | + | Uninterested | |
− | + | For Sale | |
− | + | Not For Sale | |
− | + | Unavailable | |
− | + | Geld | |
− | + | Work Animal | |
− | + | Not Tame | |
− | + | : Toggle pet availability. | |
− | + | : Slaughter. | |
− | + | : Geld. | |
− | + | : Select trainer. | |
− | + | : War training. | |
− | + | : Hunting training. | |
− | + | You have no appropriate creatures. | |
− | + | Any trainer | |
− | + | Any unassigned trainer | |
− | + | Knowledge | |
− | + | A few facts | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | Expert | |
− | + | You don't know how to train any animals. | |
− | + | lumber limits | |
− | + | This land has no important leaders. | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Terror | |
− | + | Imports from | |
− | + | Offerings from | |
− | + | Vengeance | |
− | + | You can look at trade information once you have a broker | |
− | + | with appraisal skill. | |
− | + | You accept their tribute every | |
− | + | Trade Agreement (Exports to | |
− | + | Trade Agreement (Imports from | |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | + | to change modes. | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks dejected | |
− | + | looks terrified | |
− | + | looks offended | |
− | + | looks confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | local | |
− | + | civilization | |
− | + | craft | |
− | + | government | |
− | + | religion | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Furniture Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
− | + | Cleaning | |
− | + | Wood Cutting | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Trapping | |
− | + | Small Animal Dissection | |
− | + | Tanning | |
− | + | Dyeing | |
− | + | Beekeeping | |
− | + | Clothesmaking | |
− | + | Plant Processing | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Cooking | |
− | + | Farming (Fields) | |
− | + | Plant Gathering | |
− | + | Hunting | |
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Bone Carving | |
− | + | Siege Operating | |
− | + | Crossbow-making | |
− | + | Mechanics | |
− | + | Pump Operating | |
− | + | Trade Good Hauling | |
− | + | Water Hauling | |
− | + | Lever Operation | |
− | + | Road Building | |
− | + | Wall/Floor Construction | |
− | + | Construction Removal | |
− | + | Woodworking | |
− | + | Stoneworking | |
− | + | Hunting/Related | |
− | + | Healthcare | |
− | + | Farming/Related | |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Crafts | |
− | + | Engineering | |
− | + | Hauling | |
− | + | Other Jobs | |
− | + | MATERIAL_TEMPLATE | |
− | + | ITEM | |
− | + | CREATURE_VARIATION | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | REACTION | |
− | + | large | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
grown | grown | ||
logs | logs | ||
+ | branch | ||
rough gems | rough gems | ||
raw green glass | raw green glass | ||
raw clear glass | raw clear glass | ||
raw crystal glass | raw crystal glass | ||
− | + | small | |
stones | stones | ||
wafers | wafers | ||
Line 12,457: | Line 15,457: | ||
refined coal | refined coal | ||
bars | bars | ||
− | |||
cut green glass gems | cut green glass gems | ||
cut clear glass gems | cut clear glass gems | ||
Line 12,485: | Line 15,484: | ||
coffin | coffin | ||
rope | rope | ||
− | |||
waterskin | waterskin | ||
vial | vial | ||
Line 12,492: | Line 15,490: | ||
unglazed | unglazed | ||
tool | tool | ||
− | |||
window | window | ||
terrarium | terrarium | ||
Line 12,512: | Line 15,509: | ||
codex | codex | ||
figurine | figurine | ||
− | |||
filthy | filthy | ||
sticky | sticky | ||
vomitous | vomitous | ||
slimy | slimy | ||
+ | stagnant | ||
dirty | dirty | ||
gooey | gooey | ||
Line 12,543: | Line 15,540: | ||
perfect | perfect | ||
green glass | green glass | ||
− | |||
crystal glass | crystal glass | ||
− | |||
ring | ring | ||
earring | earring | ||
Line 12,577: | Line 15,572: | ||
tavern sign | tavern sign | ||
slab | slab | ||
− | |||
tooth | tooth | ||
teeth | teeth | ||
Line 12,587: | Line 15,581: | ||
wooden body part | wooden body part | ||
soap body part | soap body part | ||
− | |||
pearl | pearl | ||
yarn body part | yarn body part | ||
strand body part | strand body part | ||
Rotten | Rotten | ||
+ | remains | ||
seeds | seeds | ||
withered | withered | ||
leaves | leaves | ||
leaf | leaf | ||
+ | plants | ||
raw | raw | ||
+ | fish | ||
live | live | ||
small live animal | small live animal | ||
Line 12,616: | Line 15,612: | ||
headwear | headwear | ||
legwear | legwear | ||
− | + | chain | |
− | + | goblet | |
− | + | : Mode | |
− | + | Artifacts | |
− | + | Create a Creature | |
− | + | : Side = | |
− | + | : Create | |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Change value | |
− | : | + | : Change amount |
− | + | : No Effect | |
− | + | : Tame/mountable | |
+ | : Not tame/mountable | ||
+ | : Filter name | ||
+ | [PAUSED] | ||
fighting! | fighting! | ||
hunting. | hunting. | ||
Line 12,636: | Line 15,635: | ||
: View report | : View report | ||
Last Report Date: | Last Report Date: | ||
− | + | The event featured | |
− | + | mounted | |
− | + | a telling of the story of | |
− | + | storytelling | |
− | + | a performance of | |
− | + | a concert | |
− | + | a dance | |
− | + | a moving performance stage | |
− | + | criers in front | |
− | + | an order of precedence | |
− | + | banners | |
− | + | images | |
− | + | the carrying of | |
− | + | flowers | |
− | + | the scattering of | |
− | + | acrobats | |
− | + | incense burning | |
− | + | costumes | |
− | + | candles | |
− | + | the giving of | |
− | + | the sacrifice of | |
− | + | You have | |
− | + | created a masterpiece | |
− | + | Select an element to begin. | |
− | + | Related to historical figure | |
− | + | Related to site | |
− | + | Related to civilization or other group | |
− | + | Related to history event | |
− | + | Existing image | |
− | + | Specify a new image | |
− | + | Let your mind wander | |
− | + | Allow artist to choose | |
− | + | : Done filtering | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | + | Historical figure | |
− | + | Tree | |
− | + | Shape | |
− | + | Object | |
− | + | Artifact | |
− | + | Action or relationship | |
− | + | Delete element | |
− | You have | + | : Change name |
− | + | : Done! | |
− | + | How many? | |
− | + | Enter 0 for an unnumbered plural. | |
− | + | Untitled/unnamed | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | : Use this option | |
− | + | Warning! | |
− | + | You won't perform your action if you leave. | |
− | + | : Don't perform action. | |
− | + | : Keep working. | |
− | + | Any image data you've changed will be lost. | |
− | + | : Leave editor and discard data. | |
− | + | : select | |
− | + | left | |
− | + | , not consumed | |
− | + | , consumed | |
− | + | Select a tool. | |
− | + | Select an art type. | |
− | + | Select memorized content or a form of prose. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Make this composition. | |
− | + | Write on this object. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | : | + | : compose |
− | : | + | : write |
− | : | + | Unknown interaction |
− | + | Poem | |
− | You | + | Musical Composition |
− | + | Choreography | |
− | + | You cannot read or write. | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | No suitable forms known. | |
− | + | No suitable forms or content known. | |
− | + | Manual | |
− | + | Guide | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Novel | |
− | + | Biography | |
− | : | + | Autobiography |
− | + | Letter | |
− | + | Essay | |
− | + | Dialog | |
− | + | Musical composition | |
− | : | + | Comparative biography |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | , | + | Star chart |
− | + | Star catalogue | |
− | + | Atlas | |
− | + | Select an action. | |
− | + | Amount of | |
− | + | available is | |
− | + | at least | |
− | + | greater than | |
− | + | less than | |
− | + | exactly | |
− | + | No material | |
− | + | Filter: | |
− | + | Active | |
− | + | Waiting | |
− | + | Ready to check | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Satisfied for next check | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | must first be completed | |
− | + | : Add item condition | |
− | : | + | : Add order condition |
− | : | + | : Frequency |
− | : | + | : Change item type |
− | : | + | : Change material |
− | + | : Change traits | |
− | + | : Change inequality | |
− | + | : Change number | |
− | + | : Delete condition | |
− | + | : Activation/completion | |
− | + | : Add conditions from reagents/materials | |
− | + | : Add conditions from products | |
− | + | Ready | |
− | + | This work order does not have any conditions. | |
− | + | Dwarf Fortress: New World | |
− | + | Loading object files... | |
− | + | Languages... | |
− | + | Buildings... | |
− | + | Creatures... | |
− | + | Finishing... | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Small | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | + | 17 x 17 | |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | : Go! | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | + | FOREST REJECTION | |
− | + | MOUNTAIN REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GLACIER REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | GRASSLAND REJECTION | |
− | + | HILLS REJECTION | |
− | + | LACK OF RIVERS | |
− | + | TOO MANY REGIONS | |
− | + | LACK OF MOUNTAIN CAVES | |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | Movement keys to view. | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | to pause/finish. | |
− | + | TO CREATE THE WORLD. | |
− | + | Random Name | |
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caught in a cloud of flames! | caught in a cloud of flames! | ||
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | -rel | |
− | + | src/game.cpp | |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | + | temperate freshwater lake (0,224,255) | |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | + | stone wall (96,96,96) | |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | + | minor river (0,192,255) | |
− | + | river (0,160,255) | |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | + | Dwarf Fortress: Arena | |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | : | + | to select an option. |
− | : | + | scroll. |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | Folder: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | ** Starting New Arena ** | |
− | + | data/save/current | |
− | + | /raw/ | |
− | + | Command Line: World generation manually aborted. | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | data/save/current/ | |
− | + | world.dat | |
− | + | world.sav | |
− | + | *.dat | |
− | + | *.sav | |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | the army of | |
− | + | marched on | |
− | + | claimed | |
− | + | ruler | |
− | + | was known to be | |
− | + | an insurrection against | |
− | + | was overthrown after an insurrection | |
− | + | waited out an insurrection | |
− | + | crushed an insurrection | |
− | + | a group calling itself | |
− | + | reclaimed | |
− | + | was conquered | |
− | + | moved on in search of a better future after the horrible mismanagement of | |
− | + | refugees calling themselves | |
− | + | fled from the area just before an army | |
− | + | descended upon | |
− | + | from | |
− | + | General Items | |
− | + | Handwear | |
− | + | Thread/Cloth | |
− | + | Tooth | |
− | + | Horn | |
− | + | Yarn | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Pets | |
− | + | Item Type | |
− | + | Your site and direct holdings | |
− | + | Vassal holdings | |
− | + | Occupied holdings | |
− | + | Tributaries | |
− | + | Occupied tributaries | |
− | + | Economically linked | |
− | + | Your civilization | |
− | + | Peace | |
− | + | The World | |
− | + | days' travel | |
− | + | More than a day's travel | |
− | + | A day's travel | |
− | + | Nearly a day's travel | |
− | + | A half day's travel | |
− | + | A short trip | |
− | + | Inaccessible from your location | |
− | + | Your location | |
− | + | Population: >10000 | |
− | + | Population: ~10000 | |
− | + | Population: ~7500 | |
− | + | Population: ~6000 | |
− | + | Population: ~5000 | |
− | + | Population: ~4000 | |
− | + | Population: ~3000 | |
− | + | Population: ~2000 | |
− | + | Population: ~1000 | |
− | + | Population: ~750 | |
− | + | Population: ~600 | |
− | + | Population: ~500 | |
− | + | Population: ~400 | |
− | + | Population: ~300 | |
− | + | Population: ~200 | |
− | + | Population: ~100 | |
− | + | Population: ~75 | |
− | + | Population: ~60 | |
− | + | Population: ~50 | |
− | + | Population: ~40 | |
− | + | Population: ~30 | |
− | + | Population: ~20 | |
− | + | Population: ~10 | |
− | + | Population: <10 | |
− | + | No civilized population | |
− | + | Site government: | |
− | + | Civilization: | |
− | + | They offer | |
− | + | They accept | |
− | + | tribute | |
− | No | + | Alliance |
− | + | No contact | |
− | + | They offer tribute | |
− | + | They accept tribute | |
− | + | Skirmishing | |
− | + | Economically linked to you | |
− | + | Prisoners | |
− | + | Artifacts (Rumored) | |
− | + | : Cannot raid your civilization | |
− | + | : Cannot make request without leader | |
− | + | : No workers available | |
− | + | : Request workers | |
− | + | : Inaccessible mission location | |
− | + | : Cannot order mission without leader | |
− | + | : Explore this site (creates new mission) | |
− | + | : Raid this site (creates new mission) | |
− | + | : Center on fort | |
− | + | : Holdings and tribute | |
− | + | : Legend | |
− | + | News and Rumors | |
− | + | Missions | |
− | + | You have not created any missions. | |
− | + | Mission can be created from the World, | |
− | + | Artifacts and People modes. | |
− | + | Explore | |
− | No | + | Seize |
− | + | No messengers | |
− | + | messenger | |
− | + | here | |
− | + | No commanders | |
− | + | Messenger (unfilled) | |
− | + | and more... | |
− | + | : Assign messengers | |
− | + | : Assign squads | |
− | + | : Remove mission | |
− | + | This mission cannot be altered now. | |
− | : | + | : Select mission |
− | : | + | On this mission |
− | + | No specific orders | |
− | : | + | : Remove messenger |
− | : | + | : Assign messenger |
− | : | + | This messenger cannot be reassigned now. |
− | : | + | : Select messenger |
− | : | + | : Remove squad |
− | : | + | : Assign squad |
− | : | + | This squad cannot be reassigned now. |
− | : | + | : Select squad |
− | : | + | : Request |
− | : | + | No workers available |
− | : | + | : Free captives belonging to your civilization |
− | : | + | : Release other prisoners |
− | : | + | : Take important treasures |
− | : | + | : Loot other items |
− | : | + | : Steal livestock |
− | : | + | : Raid (squads will try to avoid detection) |
− | : | + | : Pillage (openly attack) |
− | : | + | : Raze (openly attack and destroy site) |
− | : | + | : Demand one-time tribute |
− | : | + | : Demand ongoing tribute |
− | + | : Conquer and occupy | |
− | + | : Demand surrender and occupy | |
− | + | WARNING: If successful, your soldiers will join the | |
− | + | occupation and not return. Your new holdings will | |
− | + | be manageable from this screen. | |
− | + | People | |
− | : | + | Last in |
− | : | + | Last known to be traveling |
− | + | Location unknown | |
− | : | + | : Select person |
− | : | + | : Rescue person (creates new mission) |
− | : | + | You have no recoverable missing citizens. |
− | : | + | Artifacts |
− | : | + | Claimed by your local government |
− | : | + | Claimed by local |
− | : | + | Claimed by local family |
− | + | Last held by | |
− | + | : Select artifact | |
− | + | : Recover artifact (creates new mission) | |
− | + | There are no recoverable missing artifacts. | |
− | + | Civilizations | |
− | + | : World | |
− | + | : Missions | |
− | + | : News and rumors | |
− | + | : People | |
− | + | : Artifacts | |
− | + | : Civilizations | |
− | + | : View details | |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | : | + | REVEAL_ALL_HISTORY |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | : | + | VOLCANO_MIN |
− | : | + | END_YEAR |
− | : | + | BEAST_END_YEAR |
− | + | TEMPERATURE | |
− | + | DRAINAGE | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | , | + | preset attempted beyond Y range |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | WEREBEAST_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | NIGHTMARE_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | ALLOW_DIVINATION | |
− | + | ALLOW_DEMONIC_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_LIEUTENANTS | |
− | + | ALLOW_NECROMANCER_GHOULS | |
− | + | ALLOW_NECROMANCER_SUMMONS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | and | + | SITE_CAP |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
− | + | POCKET ISLAND | |
− | + | POCKET REGION | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Command Line: World generation parameter set | |
+ | not found -- using default. | ||
+ | Command Line: World image, detailed image and info exported. | ||
+ | You make | ||
+ | and more | ||
+ | You have finished working on | ||
+ | You practice your | ||
+ | but make nothing of note. | ||
+ | You make nothing. | ||
+ | is taken by a fey mood! | ||
+ | withdraws from society... | ||
+ | has been possessed! | ||
+ | looses a roaring laughter, fell and terrible! | ||
+ | begins to stalk and brood... | ||
+ | Disconnected | ||
+ | Need trigger type | ||
+ | Needs walkable perimeter | ||
+ | Hidden | ||
+ | Needs to be anchored on edge | ||
+ | Blocked | ||
+ | Surrounded by empty space | ||
+ | Needs adjacent wall | ||
+ | Needs open space | ||
+ | Off map | ||
+ | Water | ||
+ | Lava/Magma | ||
+ | Building present | ||
+ | Construction present | ||
+ | Must be inside | ||
+ | Too close to edge | ||
+ | Must be outside | ||
+ | Cannot build at highest level | ||
+ | Needs soil or mud | ||
+ | Needs soil | ||
+ | Needs ground or near machine | ||
+ | No mud/soil for farm | ||
+ | Mud is left by water | ||
+ | No access to | ||
+ | No access | ||
+ | has created | ||
+ | claims it as an heirloom in the name of the family ancestor | ||
+ | claims it as a family heirloom | ||
+ | claims it as a personal treasure. | ||
+ | offers it to | ||
+ | Image information | ||
+ | for engraving | ||
+ | was waged by | ||
+ | One of the most significant causes of the conflict was | ||
+ | The most significant cause of the conflict was | ||
+ | a family matter | ||
+ | disgust with the adversary's godlessness | ||
+ | religious opposition to the adversary's worship of | ||
+ | religious opposition to the adversary's inherent association with | ||
+ | natural aversion to the adversary's worship of | ||
+ | natural aversion to the adversary's inherent association with | ||
+ | a dispute over | ||
+ | the treatment of animals | ||
+ | the treatment of plants | ||
+ | a formalized agreement | ||
+ | truthfulness | ||
+ | the devouring of the bodies of sapient beings | ||
+ | the display of war and hunting trophies | ||
+ | the adversary's inability to communicate and form treaties | ||
+ | a desire to kill the living and any others in opposition | ||
+ | the disturbance of once-eternal rest | ||
+ | a dispute over the ownership of | ||
+ | prior aggression by the adversary | ||
+ | a first contact that went horribly wrong | ||
+ | the adversary's refusal to form treaties | ||
+ | the adversary's abuse of the aggressor's fallen | ||
+ | an incident involving a lost diplomat | ||
+ | a disagreement over prior treaties | ||
+ | an incident involving a trade caravan | ||
+ | water rights | ||
+ | fishing rights | ||
+ | general ill feelings over past historical events | ||
+ | a previous war | ||
+ | a previous battle | ||
+ | a previous duel | ||
+ | a previous conquest | ||
+ | an abduction | ||
+ | an act of theft | ||
+ | an attack by a beast | ||
+ | a journey | ||
+ | a previous insurrection | ||
+ | a special occasion | ||
+ | a purge | ||
+ | a raid | ||
+ | persecution | ||
+ | a coup | ||
+ | The causes of the conflict are debated by scholars and very little is truly known. | ||
+ | unknown | ||
+ | creature | ||
+ | , lost | ||
+ | , all lost | ||
+ | losses | ||
+ | , one loss | ||
+ | , no losses | ||
+ | , mostly | ||
+ | various zombies | ||
+ | , mostly various zombies | ||
+ | creatures | ||
+ | Attacker was uncontested. | ||
+ | Attacker was victorious. | ||
+ | Defender was victorious. | ||
+ | A festival commemorating | ||
+ | occurred in | ||
+ | A fair occurred in | ||
+ | A holy period dedicated to | ||
+ | centered around | ||
+ | divine aspect of | ||
+ | A performance of | ||
+ | A dance | ||
+ | A concert | ||
+ | A recital of | ||
+ | A poetry recital | ||
+ | The story of | ||
+ | A story recital | ||
+ | A performance | ||
+ | A competition involving | ||
+ | A dance competition | ||
+ | A music competition | ||
+ | A poetry competition | ||
+ | A foot race | ||
+ | A flying race | ||
+ | A wrestling competition | ||
+ | A gladiatory competition | ||
+ | A competition | ||
+ | A procession occurred in | ||
+ | It started at | ||
+ | A ceremony occurred in | ||
+ | A fearsome | ||
+ | beast | ||
+ | attack | ||
+ | was a time when the | ||
+ | were the only great powers in the world. | ||
+ | was a time when | ||
+ | yet | ||
+ | again | ||
+ | was the only great power in the world. | ||
+ | living gods and mighty beasts | ||
+ | still | ||
+ | held sway. | ||
+ | the powers of the world were fading | ||
+ | great powers had returned to the world | ||
+ | there were still great powers in the world | ||
+ | fantastic creatures no longer lived in great numbers. | ||
+ | fantastic creatures were few and far between, and some even doubted their existence. | ||
+ | ruled the world. | ||
+ | the last of the | ||
+ | ancient | ||
+ | powers fought their final battles. | ||
+ | various civilized races peopled the world. | ||
+ | was a time after civilization had | ||
+ | yet | ||
+ | again | ||
+ | crumbled completely. | ||
+ | fantastic creatures were but mere stories told by travelers. | ||
+ | only simple creatures inhabited | ||
+ | no civilized peoples existed in | ||
+ | the world. | ||
+ | Part of | ||
+ | ended. | ||
+ | occurred. | ||
+ | began. | ||
Corpse | Corpse | ||
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | data/dipscript/* | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | : | + | data/speech/general.txt |
− | : | + | data/speech/slayer.txt |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | items | |
− | + | no material | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
an official land of the realm | an official land of the realm | ||
and the surrounding lands have been made | and the surrounding lands have been made | ||
an even more official land of the realm | an even more official land of the realm | ||
− | + | In Traction | |
− | + | Heavy Bleeding | |
− | + | Pale | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Completely Numb | |
− | + | Partially Numb | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Very Drowsy | |
− | + | Drowsy | |
− | + | Thirsty | |
− | + | Very Hungry | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | Received | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | The Health of | |
− | + | You | |
− | + | You butcher | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Sites | |
− | + | Codices, scrolls, etc. | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | female | |
− | + | male | |
− | + | , force | |
− | + | : export network map. | |
− | + | Codices, Scrolls, Etc. | |
− | + | Civilizations and Other Entities | |
− | + | : export religion map. | |
− | + | Counting House | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | a wound | |
− | + | wounds | |
− | + | Subdued | |
− | + | Fled | |
− | + | yet emerged | |
− | + | victorious | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | its way out of confinement! | |
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | [INITIAL_LOAD] | |
− | + | item | |
− | + | in the wilds | |
− | + | Slayer | |
− | + | Unknown creature | |
− | + | kill | |
− | + | rotten | |
− | + | material | |
− | + | partial | |
− | + | skeleton | |
− | + | partial remains | |
− | + | mutilated | |
− | + | corpse | |
− | + | mangled | |
− | + | icicle | |
− | + | your | |
− | + | TALLOW | |
− | + | It is made from | |
− | + | well-crafted | |
− | + | finely-crafted | |
− | + | superior quality | |
− | + | exceptional | |
− | + | woven by | |
− | + | The thread is | |
− | + | well- | |
− | + | finely | |
− | + | superbly | |
− | + | exceptionally | |
− | + | masterfully | |
− | + | colored | |
− | + | Coin | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Bin | |
− | + | (copy) | |
− | + | Seed | |
− | + | Cheese | |
− | + | Spice | |
− | + | Mill | |
− | + | Rendered Fat | |
− | + | Paste | |
− | + | Barrel | |
− | + | NULL inventory pointer on load | |
− | + | NULL inventory item on load: id # | |
− | + | rapidly shifts between topics | |
− | + | moves quickly from subject to subject | |
− | + | takes frequent interesting tangents | |
− | + | hopelessly meanders | |
− | + | meanders somewhat | |
− | + | gets off track from time to time | |
− | + | bubbles over with cheerfulness | |
− | + | is quite cheerful | |
− | + | is fairly cheerful | |
− | + | overflows with sadness | |
− | + | is depressing | |
− | + | has a touch of melancholy | |
− | + | is thoroughly organized | |
− | + | is clearly organized | |
− | + | is organized | |
− | + | is thoroughly mechanical | |
− | + | is very rigid | |
− | + | is a bit stiff | |
− | + | is completely serious | |
− | + | has a very serious tone | |
− | + | is reasonably serious | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | breaks sharply between topics with regularity | |
− | + | has some particularly crisp changes in topic | |
− | + | is utterly disjointed | |
− | + | skips around a lot | |
− | + | occasionally changes topic abruptly | |
− | + | uses only artful words and phrases selected with care | |
− | + | is throughout ornate and refined | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is excessively ornate | |
− | + | is quite florid | |
− | + | is somewhat showy | |
− | + | drives forward relentlessly | |
− | + | is full of force | |
− | + | is forceful | |
− | + | is a comedy treasure trove | |
− | + | is quite humorous | |
− | + | has a touch of humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | has poorly-executed humor | |
− | + | tries and fails to be funny at times | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | is absolutely puerile | |
− | + | is very childish | |
− | + | is a bit immature | |
− | + | indulges the author's every whim | |
− | + | artfully indulges the author's fancies | |
− | + | contains some asides related to the author's preferences | |
− | + | is stunningly self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is somewhat self-indulgent | |
− | + | could only have been produced by a merciful spirit | |
− | + | is quite touching | |
− | + | shows a hint of tenderness | |
− | + | is clear evidence of a compassionate being | |
− | + | is very compassionate | |
− | + | gives a feeling of compassion here and there | |
− | + | is as vicious as can be | |
− | + | is quite cruel | |
− | + | has a hint of viciousness to it | |
− | + | is a monument to concision | |
− | + | is very concise | |
− | + | is fairly crisp | |
− | + | is a pit of bitter scorn | |
− | + | is quite mocking in tone | |
− | + | contains the occasional biting remark | |
− | + | is a reservoir of amusingly clever quips | |
− | + | is refreshingly witty | |
− | + | has its moments of cleverness | |
− | + | is an awe-inspiring wild rant | |
− | + | careens forward as a rant | |
− | + | tumbles out almost as a rant at times | |
− | + | is a completely unhinged rant | |
− | + | is a rant more or less | |
− | + | descends to a rant in places | |
− | + | It asks the question, "What if | |
− | + | had unfolded differently?" | |
− | + | It concerns the lineage of | |
− | + | It concerns | |
− | + | The work has no particular subject. | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The overall text emphasizes | |
− | + | For lyrics, the composer has selected | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | The writing | |
− | + | yet it | |
− | + | and it | |
− | + | Overall, the information is compiled masterfully | |
− | + | Overall, the splendid source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, this is a good source of information | |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the composition is inspired | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is passable | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is amateurish at best | |
− | + | The work has a single chapter. | |
− | + | The work has | |
− | + | chapters. | |
− | + | chapter | |
− | + | covers | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | + | an untitled | |
− | + | chronicle | |
− | + | short story | |
− | + | novel | |
− | + | biography | |
− | + | autobiography | |
− | + | poem | |
− | + | letter | |
− | + | musical composition | |
− | + | choreography | |
− | + | treatise on technological evolution | |
− | + | dictionary | |
− | + | star chart | |
− | + | star catalogue | |
− | + | atlas | |
− | + | entitled | |
− | + | , authored by | |
− | + | The written portion consists of | |
− | + | page | |
− | + | nothing. | |
− | + | untitled | |
− | + | shared | |
− | + | aquarium | |
− | + | gains possession of the | |
− | + | remains stuck in | |
− | + | maintains possession of the | |
− | + | You gain possession of the | |
− | + | remains stuck in your | |
− | + | You maintain possession of the | |
− | + | is torn from your | |
− | + | You've lost possession of the | |
− | + | has been lost! | |
− | + | In memory of | |
− | + | / Born | |
− | + | Went missing | |
− | + | in the year | |
− | + | Boiled | |
− | + | Melted | |
− | + | Condensed | |
− | + | Solidified | |
− | + | Died in the heat | |
− | + | Encased in cooling lava | |
− | + | Encased in cooling magma | |
− | + | Encased in ice | |
− | + | Froze to death | |
− | + | Died in a cage | |
− | + | Fell into a deep chasm | |
− | + | Died peacefully | |
− | + | Died in the dark | |
− | + | Starved to death | |
− | + | Died of thirst | |
− | + | Drowned | |
− | + | Burned up in magma | |
− | + | Burned up in | |
− | + | dragon fire | |
− | + | dragon fire | |
− | + | Burned to death by | |
− | + | fire | |
− | + | Burned to death by a | |
− | + | Burned to death | |
− | + | Scalded to death | |
− | + | Burned up in a magma mist | |
− | + | Crushed by a drawbridge | |
− | + | Crushed under a collapsing ceiling | |
− | + | Killed by falling rocks | |
− | + | Shot and killed | |
− | + | Bled to death | |
− | + | Succumbed to infection | |
− | + | Suffocated | |
− | + | Hacked to pieces | |
− | + | Executed | |
− | + | Beheaded | |
− | + | Crucified | |
− | + | Buried alive | |
− | + | Left out in the air | |
− | + | Burned alive | |
− | + | Fed to beasts | |
− | + | Struck down | |
− | + | Slaughtered | |
− | + | Scuttled | |
− | + | Drained of blood | |
− | + | Murdered | |
− | + | Killed by a trap | |
− | + | Killed by a vehicle | |
− | + | Killed by a flying object | |
− | + | Vanished | |
− | + | Collapsed | |
− | + | Put to rest | |
− | + | Died after colliding with an obstacle | |
− | + | Impaled on spikes | |
− | + | Scared to death | |
− | + | Leapt from a great height | |
− | + | Died | |
− | + | Slayer of | |
− | + | Slayer of | |
− | + | Hunter of | |
− | + | Loving | |
− | + | Devoted | |
− | + | father and husband | |
− | + | husband | |
− | + | mother and wife | |
− | + | mother | |
− | + | parent and spouse | |
− | + | United with | |
− | + | At one with | |
− | + | Lover of | |
− | + | wood | |
− | + | fabric | |
− | + | Admirer of | |
− | + | Friend of | |
− | + | The color | |
− | + | made | |
− | + | happy | |
− | + | This is | |
− | + | This is a stack of | |
− | + | bundles of | |
− | + | This is a bundle of | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | superiorly prepared | |
− | + | exceptional prepared | |
− | + | masterfully prepared | |
− | + | superior quality | |
− | + | exceptional | |
− | + | masterful | |
− | + | created by an unknown artisan | |
− | + | All | |
− | + | ship is of the highest quality. | |
− | + | It is sized for | |
− | + | The ingredients are | |
− | + | superiorly | |
− | + | minced | |
− | + | cooked | |
− | + | It is | |
− | + | encrusted with | |
− | + | studded with | |
− | + | decorated with | |
− | + | glazed with | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | exceptionally prepared | |
− | + | masterfully prepared | |
− | + | exceptionally worked | |
− | + | masterfully worked | |
− | + | by an unknown artist | |
− | + | encircled with bands of | |
− | + | are made from | |
− | + | is made from | |
− | + | The handle is made from | |
− | + | The rollers are made from | |
− | + | This object | |
− | + | is adorned with hanging rings of | |
− | + | menaces with spikes of | |
− | + | On the faces of the object are | |
− | + | a series of | |
− | + | images and symbols | |
− | + | images | |
− | + | words | |
− | + | which you cannot read | |
− | + | symbols | |
− | + | dots | |
− | + | , ranging from | |
− | + | numbers | |
− | + | The upward face is | |
− | + | There is writing on this item which you have not read. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | The pages are blank. | |
− | + | You have not read this book. | |
− | + | There is writing in the book, but you cannot read. | |
− | + | The slab reads " | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | This object is showing some wear. | |
− | + | This object is threadbare. | |
− | + | This object is in tatters. | |
− | + | This object is heavily worn. | |
− | + | This object is mangled. | |
− | + | null item load -- type: | |
− | + | NAME | |
− | + | LEVEL | |
− | + | CLASS | |
− | + | ADJECTIVE | |
− | + | ARMORLEVEL | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | MATERIAL_SIZE | |
− | + | HARD_MAT | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | SOURCE_ENID | |
− | + | Unrecognized Item Token: | |
− | + | SOFT | |
− | + | HARD | |
− | + | METAL | |
− | + | BARRED | |
− | + | SCALED | |
− | + | LEATHER | |
− | + | SHAPED | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | LAYER | |
− | + | OVER | |
− | + | UNDER | |
− | + | COVER | |
− | + | COVERAGE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | LBSTEP | |
− | + | UBSTEP | |
− | + | BOLT | |
− | + | SIZE | |
− | + | WEIGHT | |
− | + | EDGE | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | HITS | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | SHOOT_FORCE | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | METAL_MAT | |
− | + | STONE_MAT | |
− | + | WOOD_MAT | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | INSTRUMENT_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | : Did not find token following VALUE | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | AMMO | |
− | + | SHOES | |
− | + | FOOD | |
− | + | SELF | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | did not find tool with index | |
− | + | for instrument piece | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | TILE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | : Did not find token following TOOL_USE | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | CONTAINER_CAPACITY | |
− | + | Construct Building | |
− | + | Butcher an Animal | |
− | + | Catch Live Fish | |
− | + | Catch Live Land Animal | |
− | + | Prepare a Raw Fish | |
− | + | Mill Plants | |
− | + | Process Plants | |
− | + | Milk | |
− | + | Animal | |
− | + | Shear | |
− | + | Spin Thread | |
− | + | Make Cheese | |
− | + | Process Plants (Vial) | |
− | + | Process Plants (Barrel) | |
− | + | Make Lye | |
− | + | Make Potash From Lye | |
− | + | Make Potash From Ash | |
− | + | Prepare Easy Meal | |
− | + | Prepare Fine Meal | |
− | + | Prepare Lavish Meal | |
− | + | Extract from Plants | |
− | + | Extract from Raw Fish | |
− | + | Extract from Land Animal | |
− | + | Handle | |
− | + | a Large Animal | |
− | + | Unchain Pet | |
− | + | Interrogate | |
− | + | Subject | |
− | + | Release | |
− | + | Release Pet | |
− | + | Release Small Creature | |
− | + | Handle Small Creature | |
− | + | Recover Pet | |
− | + | Cage | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Put Item on Display | |
− | + | Cage Small Animal | |
− | + | Pit/Pond | |
− | + | Pit/Pond Small Animal | |
− | + | Pen/Pasture | |
− | + | Pen/Pasture Small Animal | |
− | + | Drain Aquarium | |
− | + | Fill Aquarium | |
− | + | Fill Pond | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Manage Work Orders | |
− | + | Update Stockpile Records | |
− | + | Trade at Depot | |
− | + | Chain | |
− | + | Put In Chains | |
− | + | Slaughter | |
− | + | Geld | |
− | + | Unchain | |
− | + | Tame | |
− | + | Tame a Small Animal | |
− | + | Figurine | |
− | + | Amulet | |
− | + | Scepter | |
− | + | Crown | |
− | + | Ring | |
− | + | Earring | |
− | + | Bracelet | |
− | + | Make Large | |
− | + | Gem | |
− | + | Mint | |
− | + | Coins | |
− | + | Cut | |
− | + | (Engrave Memorial) | |
− | + | Decorate With | |
− | + | Stud With | |
− | + | Encrust | |
− | + | With | |
− | + | Collect Sand | |
− | + | Collect Clay | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Construct | |
− | + | Blocks | |
− | + | Make Raw | |
− | + | Portal | |
− | + | Hatch Cover | |
− | + | Grate | |
− | + | Construct Traction Bench | |
− | + | Splint | |
− | + | Crutch | |
− | + | Box | |
− | + | Forge | |
− | + | Make Totem | |
− | + | Terrarium | |
− | + | Cage | |
− | + | Waterskin | |
− | + | Vial | |
− | + | Flask | |
− | + | Cup | |
− | + | Mug | |
− | + | Toy | |
− | + | Tube | |
− | + | Pipe Section | |
− | + | Bucket | |
− | + | Backpack | |
− | + | Quiver | |
− | + | Bait Trap with | |
− | + | Ballista Arrow Head | |
− | + | Assemble | |
− | + | Construct | |
− | + | Catapult Parts | |
− | + | Mechanisms | |
− | + | Ballista Parts | |
− | + | Anvil | |
− | + | Bed | |
− | + | Quern | |
− | + | Millstone | |
− | + | Train | |
− | + | to Hunt | |
− | + | Hunting Animal | |
− | + | for War | |
− | + | War Animal | |
− | + | Make Charcoal | |
− | + | Make Ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | Ore | |
− | + | Melt a Metal Object | |
− | + | Extract Metal Strands | |
− | + | Dye Thread | |
− | + | Dye Cloth | |
− | + | Sew | |
− | + | Image | |
− | + | Collect Webs | |
− | + | Weave Metal Cloth | |
− | + | Weave Thread into Silk | |
− | + | Weave Yarn into Cloth | |
− | + | Weave Thread into Cloth | |
− | + | (Dyed Only) | |
− | + | Harvest Plants | |
− | + | Plant Seeds | |
− | + | Fertilize Field | |
− | + | Pull the Lever | |
− | + | Link a Building to Trigger | |
− | + | Carve Fortification | |
− | + | Detail Wall | |
− | + | Detail Floor | |
− | + | Carve Track | |
− | + | Remove Stairs/Ramps | |
− | + | Carve Upward Staircase | |
− | + | Carve Downward Staircase | |
− | + | Carve Up/Down Staircase | |
− | + | Carve Ramp | |
− | + | Dig Channel | |
− | + | Fell Tree | |
− | + | Gather Plants | |
− | + | Bring Item to Shop | |
− | + | Bring Item to Depot | |
− | + | Get Provisions | |
− | + | Clean Self | |
− | + | Fill Waterskin | |
− | + | Sleep | |
− | + | Kidnap | |
− | + | Cause Trouble | |
− | + | No Activity | |
− | + | Report Crime | |
− | + | Hunt | |
− | + | Starting Fist Fight | |
− | + | Beat Criminal | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Execute Criminal | |
− | + | Hunt for Small Creature | |
− | + | Collect Taxes | |
− | + | Guard Tax Collector | |
− | + | Return Kill | |
− | + | Go Shopping | |
− | + | Attend Party | |
− | + | Store Owned Item | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Item in Vehicle | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Hospital | |
− | + | Store Item in Location | |
− | + | Pickup Equipment | |
− | + | Dump Item | |
− | + | Strange Mood | |
− | + | Clean Trap | |
− | + | Load Catapult | |
− | + | Load Ballista | |
− | + | Fire Catapult | |
− | + | Fire Ballista | |
− | + | Operate Pump | |
− | + | Load Cage Trap | |
− | + | Load Stone Trap | |
− | + | Load Weapon Trap | |
− | + | Goblet | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Impoverished Word Selector | |
− | + | NOUN | |
− | + | ADJ_DIST | |
− | + | THE_NOUN_SING | |
− | + | THE_NOUN_PLUR | |
− | + | THE_COMPOUND_NOUN_SING | |
− | + | THE_COMPOUND_NOUN_PLUR | |
− | + | THE_COMPOUND_ADJ | |
− | + | OF_NOUN_SING | |
− | + | OF_NOUN_PLUR | |
− | + | FRONT_COMPOUND_NOUN_SING | |
− | + | FRONT_COMPOUND_NOUN_PLUR | |
− | + | REAR_COMPOUND_NOUN_SING | |
− | + | REAR_COMPOUND_NOUN_PLUR | |
− | + | FRONT_COMPOUND_ADJ | |
− | + | REAR_COMPOUND_ADJ | |
− | + | FRONT_COMPOUND_PREFIX | |
− | + | THE_COMPOUND_PREFIX | |
− | + | STANDARD_VERB | |
− | + | Unrecognized Word Token: | |
− | + | S_WORD | |
− | + | Unrecognized Symbol Token: | |
− | + | T_WORD | |
− | + | Unrecognized Translation Token: | |
− | + | *** Error(s) finalizing the symbol | |
− | + | Unrecognized word token: | |
− | + | language_layer | |
− | + | [OBJECT:LANGUAGE] | |
− | + | [WORD: | |
− | + | [SYMBOL: | |
− | + | [TRANSLATION: | |
− | + | WORD | |
− | + | SYMBOL | |
− | + | *** Error(s) finalizing the translation | |
− | + | DEATH | |
− | + | NAME_SWAMP | |
− | + | HOLY | |
− | + | NEGATIVE | |
− | + | NAME_DESERT | |
− | + | NAME_OCEAN | |
− | + | NAME_GLACIER | |
− | + | NAME_TUNDRA | |
− | + | NAME_GRASSLAND | |
− | + | NAME_HILLS | |
− | + | NAME_REGION | |
− | + | NAME_PEAK | |
− | + | NAME_VOLCANO | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_ISLAND | |
− | + | NAME_CONTINENT | |
− | + | NAME_WAR | |
− | + | NAME_BATTLE | |
− | + | NAME_SIEGE | |
− | + | NAME_ENTITY_MERCHANT_COMPANY | |
− | + | NAME_BUILDING_LIBRARY | |
− | + | NAME_COMMON_RELIGION | |
− | + | NAME_BUILDING_TEMPLE | |
− | + | NAME_ROAD | |
− | + | NAME_BRIDGE | |
− | + | NAME_TUNNEL | |
− | + | NAME_WALL | |
− | + | NAME_BUILDING_KEEP | |
− | + | NAME_BUILDING_TOMB | |
− | + | NAME_FESTIVAL | |
− | + | Machine node out of bounds on split | |
− | + | Failed to find machine node frontier on split | |
− | + | Unreachable machine node on split | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
− | + | vomit | |
− | + | blood. | |
− | + | cough | |
− | + | coughs | |
− | + | up blood. | |
− | + | SYN_INJECTED | |
− | + | SYN_NO_HOSPITAL | |
− | + | MOON_PHASE | |
− | + | ALCOHOLIC | |
− | + | CAVE_ADAPT | |
− | + | PARTIED_OUT | |
− | + | MILK_COUNTER | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | Unrecognized Counter: | |
− | + | IMPLIES_ANIMAL_KILL | |
− | + | ALCOHOL_PLANT | |
− | + | ALCOHOL_CREATURE | |
− | + | CHEESE_PLANT | |
− | + | CHEESE_CREATURE | |
− | + | POWDER_MISC_PLANT | |
− | + | POWDER_MISC_CREATURE | |
− | + | STOCKPILE_GLOB | |
− | + | STOCKPILE_GLOB_SOLID | |
− | + | STOCKPILE_GLOB_PRESSED | |
− | + | LIQUID_MISC_PLANT | |
− | + | LIQUID_MISC_CREATURE | |
− | + | LIQUID_MISC_OTHER | |
− | + | LIQUID_MISC | |
− | + | STRUCTURAL_PLANT_MAT | |
− | + | SEED_MAT | |
− | + | STOCKPILE_PLANT_GROWTH | |
− | + | BONE | |
− | + | WOOD | |
− | + | THREAD_PLANT | |
− | + | TOOTH | |
− | + | HORN | |
− | + | SHELL | |
− | + | SILK | |
− | + | GENERATES_MIASMA | |
− | + | ROTS | |
− | + | BLOOD_MAP_DESCRIPTOR | |
− | + | ICHOR_MAP_DESCRIPTOR | |
− | + | GOO_MAP_DESCRIPTOR | |
− | + | SLIME_MAP_DESCRIPTOR | |
− | + | PUS_MAP_DESCRIPTOR | |
− | + | SWEAT_MAP_DESCRIPTOR | |
− | + | TEARS_MAP_DESCRIPTOR | |
− | + | SPIT_MAP_DESCRIPTOR | |
− | + | EVAPORATES | |
− | + | ENTERS_BLOOD | |
− | + | ALCOHOL | |
− | + | EDIBLE_VERMIN | |
− | + | EDIBLE_RAW | |
− | + | EDIBLE_COOKED | |
− | + | DO_NOT_CLEAN_GLOB | |
− | + | NO_STONE_STOCKPILE | |
− | + | ITEMS_METAL | |
− | + | ITEMS_BARRED | |
− | + | ITEMS_SCALED | |
− | + | ITEMS_LEATHER | |
− | + | ITEMS_SOFT | |
− | + | ITEMS_HARD | |
− | + | IS_STONE | |
− | + | IS_CERAMIC | |
− | + | UNDIGGABLE | |
− | + | DISPLAY_UNGLAZED | |
− | + | YARN | |
− | + | STOCKPILE_THREAD_METAL | |
− | + | IS_METAL | |
− | + | IS_GLASS | |
− | + | CRYSTAL_GLASSABLE | |
− | + | ITEMS_WEAPON | |
− | + | ITEMS_WEAPON_RANGED | |
− | + | ITEMS_ANVIL | |
− | + | ITEMS_AMMO | |
− | + | ITEMS_DIGGER | |
− | + | ITEMS_ARMOR | |
− | + | ITEMS_DELICATE | |
− | + | ITEMS_SIEGE_ENGINE | |
− | + | ITEMS_QUERN | |
− | + | STOCKPILE_GLOB_PASTE | |
− | + | PROB | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | ABRUPT | |
− | + | ABRUPT_START | |
− | + | ABRUPT_END | |
− | + | SIZE_DELAYS | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | MUSCULAR_ONLY | |
− | + | START | |
− | + | PEAK | |
− | + | DWF_STRETCH | |
− | + | data/speech/ | |
− | + | Interaction Token not recognized : | |
− | + | *** Error(s) finalizing the material template | |
− | + | Unrecognized Color Token in Material Template: | |
− | + | : Unrecognized Color Token in Material Template: | |
− | + | rock | |
− | + | magma | |
− | + | boiling magma | |
− | + | GRAY | |
− | + | amber | |
− | + | ground amber | |
− | + | amber paste | |
− | + | pressed amber | |
− | + | coral | |
− | + | ground coral | |
− | + | coral paste | |
− | + | pressed coral | |
− | + | WHITE | |
− | + | green glass | |
− | + | ground green glass | |
− | + | green glass paste | |
− | + | pressed green glass | |
− | + | molten green glass | |
− | + | boiling green glass | |
− | + | DARK_GREEN | |
− | + | clear glass | |
− | + | ground clear glass | |
− | + | clear glass paste | |
− | + | pressed clear glass | |
− | + | molten clear glass | |
− | + | boiling clear glass | |
− | + | crystal glass | |
− | + | ground crystal glass | |
− | + | crystal glass paste | |
− | + | pressed crystal glass | |
− | + | molten crystal glass | |
− | + | boiling crystal glass | |
− | + | snow | |
− | + | slush | |
− | + | water | |
− | + | coal powder | |
− | + | coal slush | |
− | + | pressed coal | |
− | + | BLACK | |
− | + | POTASH | |
− | + | potash | |
− | + | potash slush | |
− | + | pressed potash | |
− | + | ash paste | |
− | + | pressed ash | |
− | + | ASH_GLAZE | |
− | + | GLAZE_MAT | |
− | + | pearlash | |
− | + | pearlash paste | |
− | + | pressed pearlash | |
− | + | frozen lye | |
− | + | frozen lye powder | |
− | + | lye slush | |
− | + | boiling lye | |
− | + | dirt | |
− | + | pressed dirt | |
− | + | BROWN | |
− | + | pressed vomit | |
− | + | molten salt | |
− | + | boiling salt | |
− | + | FILTH_B | |
− | + | filth | |
− | + | pressed filth | |
− | + | FILTH_Y | |
− | + | frozen filth | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown boiling substance | |
− | + | grime | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
− | + | PAPER_SLURRY | |
− | + | TARGET | |
− | + | LINE_OF_SIGHT | |
− | + | TOUCHABLE | |
− | + | DISTURBER_ONLY | |
− | + | SELF_ALLOWED | |
− | + | SELF_ONLY | |
− | + | Unrecognized CDI Target Token: | |
− | + | TARGET_RANGE | |
− | + | LOCATION_HINT | |
− | + | USAGE_HINT | |
− | + | ADV_NAME | |
− | + | MAX_TARGET_NUMBER | |
− | + | WAIT_PERIOD | |
− | + | VERBAL_SPEECH | |
− | + | CAN_BE_MUTUAL | |
− | + | VERBAL | |
− | + | FREE_ACTION | |
− | + | VERB | |
− | + | VERB_REVERSE | |
− | + | TARGET_VERB | |
− | + | BP_REQUIRED | |
− | + | FLOW | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_IDENTIFIER | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | SYN_CONCENTRATION_ADDED | |
− | + | CE_REDUCE_PAIN | |
− | + | :BP missing body part group token | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | Unrecognized CE_REDUCE_PAIN token: | |
− | + | CE_PAIN | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_REDUCE_SWELLING | |
− | + | Unrecognized CE_REDUCE_SWELLING token: | |
− | + | CE_CURE_INFECTION | |
− | + | Unrecognized CE_CURE_INFECTION token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_HEAL_NERVES | |
− | + | Unrecognized CE_HEAL_NERVES token: | |
− | + | CE_STOP_BLEEDING | |
− | + | Unrecognized CE_STOP_BLEEDING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_CLOSE_OPEN_WOUNDS | |
− | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
− | + | CE_HEAL_TISSUES | |
− | + | Unrecognized CE_HEAL_TISSUES token: | |
− | + | CE_REGROW_PARTS | |
− | + | Unrecognized CE_REGROW_PARTS token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_REDUCE_PARALYSIS | |
− | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_REDUCE_FEVER | |
− | + | Unrecognized CE_REDUCE_FEVER token: | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_REDUCE_NAUSEA | |
− | + | Unrecognized CE_REDUCE_NAUSEA token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_REDUCE_DIZZINESS | |
− | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_SPECIAL_ATTACK_INTERACTION | |
− | + | :INTERACTION missing token | |
− | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
− | + | CE_ADD_TAG | |
− | + | EXTRAVISION | |
− | + | OPPOSED_TO_LIFE | |
− | + | NOEXERT | |
− | + | CRAZED | |
− | + | NOBREATHE | |
− | + | NOSTUN | |
− | + | NOFEAR | |
− | + | NO_DRINK | |
− | + | NOTHOUGHT | |
− | + | NO_AGING | |
− | + | FIT_FOR_RESURRECTION | |
− | + | Unsupported CE add tag: | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CE_FEEL_EMOTION | |
− | + | EMOTION | |
− | + | Unrecognized CE_FEEL_EMOTION token: | |
− | + | CE_CHANGE_PERSONALITY | |
− | + | FACET | |
− | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
− | + | CE_ERRATIC_BEHAVIOR | |
− | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | PERC | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | SYNDROME_TAG | |
− | + | CREATURE_FLAG | |
− | + | FORBIDDEN_CREATURE_FLAG | |
− | + | CREATURE_CASTE_FLAG | |
− | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | PERIODIC | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | PARALYZEIMMUNE | |
− | + | PREFIX | |
− | + | STONE_NAME | |
− | + | IS_GEM | |
− | + | OVERWRITE_SOLID | |
− | + | TEMP_DIET_INFO | |
− | + | BLOOD | |
− | + | SLIME | |
− | + | ICHOR | |
− | + | FILTH | |
− | + | POWDER_DYE | |
− | + | ITEM_SYMBOL | |
− | + | DISPLAY_COLOR | |
− | + | BUILD_COLOR | |
− | + | TILE_COLOR | |
− | + | BASIC_COLOR | |
− | + | STATE_COLOR | |
− | + | STATE_NAME | |
− | + | STATE_NAME_ADJ | |
− | + | STATE_ADJ | |
− | + | ABSORPTION | |
− | + | IMPACT_YIELD | |
− | + | IMPACT_FRACTURE | |
− | + | IMPACT_ELASTICITY | |
− | + | IMPACT_STRAIN_AT_YIELD | |
− | + | COMPRESSIVE_FRACTURE | |
− | + | COMPRESSIVE_ELASTICITY | |
− | + | COMPRESSIVE_STRAIN_AT_YIELD | |
− | + | TENSILE_FRACTURE | |
− | + | TENSILE_ELASTICITY | |
− | + | TENSILE_STRAIN_AT_YIELD | |
− | + | TORSION_FRACTURE | |
− | + | TORSION_ELASTICITY | |
− | + | TORSION_STRAIN_AT_YIELD | |
− | + | SHEAR_FRACTURE | |
− | + | SHEAR_ELASTICITY | |
− | + | SHEAR_STRAIN_AT_YIELD | |
− | + | BENDING_FRACTURE | |
− | + | BENDING_ELASTICITY | |
− | + | BENDING_STRAIN_AT_YIELD | |
− | + | MATERIAL_VALUE | |
− | + | MULTIPLY_VALUE | |
− | + | SPEC_HEAT | |
− | + | HEATDAM_POINT | |
− | + | COLDDAM_POINT | |
− | + | IGNITE_POINT | |
− | + | MELTING_POINT | |
− | + | BOILING_POINT | |
− | + | MAT_FIXED_TEMP | |
− | + | IF_EXISTS_SET_HEATDAM_POINT | |
− | + | IF_EXISTS_SET_COLDDAM_POINT | |
− | + | IF_EXISTS_SET_IGNITE_POINT | |
− | + | IF_EXISTS_SET_MELTING_POINT | |
− | + | IF_EXISTS_SET_BOILING_POINT | |
− | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
− | + | SOLID_DENSITY | |
− | + | LIQUID_DENSITY | |
− | + | MOLAR_MASS | |
− | + | EXTRACT_STORAGE | |
− | + | BUTCHER_SPECIAL | |
− | + | MEAT_NAME | |
− | + | BLOCK_NAME | |
− | + | MATERIAL_REACTION_PRODUCT | |
− | + | ITEM_REACTION_PRODUCT | |
− | + | HARDENS_WITH_WATER | |
− | + | SOAP_LEVEL | |
− | + | COMPRESSIVE_YIELD | |
− | + | TENSILE_YIELD | |
− | + | TORSION_YIELD | |
− | + | SHEAR_YIELD | |
− | + | BENDING_YIELD | |
− | + | MAX_EDGE | |
− | + | Unrecognized Material Template Token: | |
− | + | inorganic_generated | |
− | + | [OBJECT:INORGANIC] | |
− | + | plant_generated | |
− | + | [OBJECT:PLANT] | |
− | + | [PLANT: | |
− | + | : Smelt Ore Not Found, Token - | |
− | + | : Thread Metal Ore Not Found, Token - | |
− | + | : Environment Spec Stone Not Found, Token - | |
− | + | : Could not locate material template | |
− | + | WAFERS | |
− | + | SPECIAL | |
− | + | DEEP_SPECIAL | |
− | + | DIVINE | |
− | + | THREAD_METAL | |
− | + | DEEP_SURFACE | |
− | + | AQUIFER | |
− | + | METAMORPHIC | |
− | + | SEDIMENTARY | |
− | + | SOIL | |
− | + | SOIL_OCEAN | |
− | + | SOIL_SAND | |
− | + | SEDIMENTARY_OCEAN_SHALLOW | |
− | + | SEDIMENTARY_OCEAN_DEEP | |
− | + | IGNEOUS_INTRUSIVE | |
− | + | IGNEOUS_EXTRUSIVE | |
− | + | ENVIRONMENT | |
− | + | Missing Stone Environment Token: | |
− | + | Missing Stone Environment Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment: | |
− | + | ALL_STONE | |
− | + | IGNEOUS_ALL | |
− | + | ALLUVIAL | |
− | + | Unrecognized Stone Environment Token: | |
− | + | ENVIRONMENT_SPEC | |
− | + | Missing Stone Environment Spec Token: | |
− | + | Missing Stone Environment Spec Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment Spec: | |
− | + | LAVA | |
− | + | Unrecognized Inorganic Material Definition Token: | |
− | + | Sharp blades | |
− | + | Extract | |
− | + | strands | |
− | + | Ore of | |
− | + | MATERIAL | |
− | + | GROWTH | |
− | + | GROWTH_ITEM | |
− | + | GROWTH_TRUNK_HEIGHT_PERC | |
− | + | GROWTH_TIMING | |
− | + | GROWTH_DROPS_OFF | |
− | + | GROWTH_DROPS_OFF_NO_CLOUD | |
− | + | GROWTH_HOST_TILE | |
− | + | BRANCHES | |
− | + | LIGHT_BRANCHES | |
− | + | HEAVY_BRANCHES | |
− | + | DIRECTED_BRANCHES | |
− | + | ROOTS | |
− | + | TRUNK | |
− | + | TWIGS | |
− | + | ALL_BRANCHES | |
− | + | BRANCHES_AND_TWIGS | |
− | + | LIGHT_BRANCHES_AND_TWIGS | |
− | + | ALL_BRANCHES_AND_TWIGS | |
− | + | SAPLING | |
− | + | ALL_BRANCHES_AND_TRUNK | |
− | + | HEAVY_BRANCHES_AND_TRUNK | |
− | + | DIRECTED_BRANCHES_AND_TRUNK | |
− | + | GROWTH_DENSITY | |
− | + | GROWTH_HAS_SEED | |
− | + | GROWTH_PRINT | |
− | + | GROWTH_NAME | |
− | + | ALL_NAMES | |
− | + | TRUNK_PERIOD | |
− | + | HEAVY_BRANCH_DENSITY | |
− | + | DIRECTED_BRANCH_DENSITY | |
− | + | LIGHT_BRANCH_DENSITY | |
− | + | HEAVY_BRANCH_RADIUS | |
− | + | DIRECTED_BRANCH_RADIUS | |
− | + | BRANCH_RADIUS | |
− | + | MAX_TRUNK_DIAMETER | |
− | + | TRUNK_WIDTH_PERIOD | |
− | + | CAP_PERIOD | |
− | + | CAP_RADIUS | |
− | + | ROOT_DENSITY | |
− | + | ROOT_RADIUS | |
− | + | STANDARD_TILE_NAMES | |
− | + | trunk | |
− | + | roots | |
− | + | branches | |
− | + | twigs | |
− | + | cap | |
− | + | TRUNK_NAME | |
− | + | ROOT_NAME | |
− | + | ROOTS_NAME | |
− | + | LIGHT_BRANCHES_NAME | |
− | + | HEAVY_BRANCHES_NAME | |
− | + | TWIGS_NAME | |
− | + | GRASS | |
− | + | TREE_TILE | |
− | + | DEAD_TREE_TILE | |
− | + | SAPLING_TILE | |
− | + | DEAD_SAPLING_TILE | |
− | + | TREE_COLOR | |
− | + | DEAD_TREE_COLOR | |
− | + | SAPLING_COLOR | |
− | + | DEAD_SAPLING_COLOR | |
− | + | TREE_ROOT_SLOPING | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | SAPLING_DROWN_LEVEL | |
− | + | TREE_DROWN_LEVEL | |
− | + | GROWDUR | |
− | + | SUMMER | |
− | + | WINTER | |
− | + | PICKED_TILE | |
− | + | DEAD_PICKED_TILE | |
− | + | UNDERGROUND_DEPTH | |
− | + | GRASS_TILES | |
− | + | ALT_PERIOD | |
− | + | ALT_GRASS_TILES | |
− | + | GRASS_COLORS | |
− | + | TREE_HAS_MUSHROOM_CAP | |
− | + | SHRUB_TILE | |
− | + | DEAD_SHRUB_TILE | |
− | + | CLUSTERSIZE | |
− | + | PICKED_COLOR | |
− | + | DEAD_PICKED_COLOR | |
− | + | SHRUB_COLOR | |
− | + | DEAD_SHRUB_COLOR | |
− | + | BASIC_MAT | |
− | + | MILL | |
− | + | SHRUB_DROWN_LEVEL | |
− | + | TWIGS_SIDE_BRANCHES | |
− | + | TWIGS_ABOVE_BRANCHES | |
− | + | TWIGS_BELOW_BRANCHES | |
− | + | TWIGS_SIDE_HEAVY_BRANCHES | |
− | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_HEAVY_BRANCHES | |
− | + | TWIGS_SIDE_TRUNK | |
− | + | TWIGS_ABOVE_TRUNK | |
− | + | TWIGS_BELOW_TRUNK | |
− | + | SEED | |
− | + | EXTRACT_STILL_VIAL | |
− | + | EXTRACT_VIAL | |
− | + | EXTRACT_BARREL | |
− | + | Unrecognized Plant Token: | |
− | + | BRANCH_DENSITY | |
− | + | MAX_TRUNK_HEIGHT | |
− | + | LIGHT_BRANCH_RADIUS | |
− | + | TRUNK_BRANCHING | |
− | + | BRANCHES_NAME | |
− | + | DIRECTED_BRANCHES_NAME | |
− | + | CAP_NAME | |
− | + | has dyed a masterpiece! | |
− | + | has become entangled in a hidden web! | |
− | + | caught up in the web! | |
− | + | has cooked a masterpiece! | |
− | + | has been cursed | |
− | + | path not closed, attempting fix | |
− | + | path moved off track | |
− | + | path not closed, attempting to follow | |
− | + | destroyed | |
− | + | toppled | |
− | + | loop path fail: | |
− | + | <same square> | |
− | + | <invalid start> | |
− | + | <invalid goal> | |
− | + | -> | |
− | + | : Id # | |
− | + | :Path Goal | |
− | + | :Station | |
− | + | You chop down the | |
− | + | has claimed a | |
− | + | has begun a mysterious construction! | |
− | + | Your mason has defaced a | |
− | + | Your engraver has carved a track through a | |
− | + | Duplicate inventory removed: | |
− | + | while in | |
− | + | conflict | |
− | + | experiencing trauma | |
− | + | seeing | |
− | + | somebody | |
− | + | die | |
− | + | somebody's | |
− | + | dead body | |
− | + | the unexpected death of somebody | |
− | + | somebody's death | |
− | + | while | |
− | + | killing somebody | |
− | + | being reunited with a loved one | |
− | + | being caught sneaking | |
− | + | when | |
− | + | joining an existing conflict | |
− | + | giving a sermon | |
− | + | attending a sermon | |
− | + | watching a performance | |
− | + | producing a masterwork | |
− | + | creating an artifact | |
− | + | upon | |
− | + | improving | |
− | + | mastering | |
− | + | a break up | |
− | + | getting divorced | |
− | + | you were | |
− | + | caught up in | |
− | + | a new romance | |
− | + | realizing | |
− | + | playing make believe | |
− | + | playing with | |
− | + | becoming a parent | |
− | + | being near to a conflict | |
− | + | an agreement was cancelled | |
− | + | joining a traveling group | |
− | + | a site was controlled | |
− | + | a tribute cancellation | |
− | + | an incident | |
− | + | hearing a rumor | |
− | + | leaving a performance troupe | |
− | + | being removed from a performance troupe | |
− | + | being removed from a military group | |
− | + | when a stranger advanced with a weapon | |
− | + | seeing a stranger sneaking around | |
− | + | witnessing a night creature drinking blood | |
− | + | petitioning for citizenship | |
− | + | bringing up job scarcity in a meeting | |
− | + | making suggestions about work allocations | |
− | + | requesting weapon production | |
− | + | yelling at a priest | |
− | + | crying on a priest | |
− | + | yelling at somebody in charge | |
− | + | crying on somebody in charge | |
− | + | telling somebody about being trapped here | |
− | + | being yelled at by an unhappy worshipper | |
− | + | being cried on by an unhappy worshipper | |
− | + | being yelled at by an unhappy citizen | |
− | + | being cried on by an unhappy citizen | |
− | + | hearing somebody was being prevented from leaving | |
− | + | viewing | |
− | + | in a personal museum | |
− | + | near | |
− | + | own | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | tastefully arranged | |
− | + | losing a pet | |
− | + | throwing something | |
− | + | being released from confinement | |
− | + | a miscarriage | |
− | + | spouse's miscarriage | |
− | + | to be | |
− | + | wearing old clothing | |
− | + | wearing tattered clothing | |
− | + | to have | |
− | + | clothes rot off of | |
− | + | being tormented in nightmares by a dead pet | |
− | + | being tormented in nightmares by a dead spouse | |
− | + | being tormented in nightmares by a dead lover | |
− | + | being tormented in nightmares by a dead sibling | |
− | + | being tormented in nightmares by | |
− | + | own dead mother | |
− | + | own dead father | |
− | + | own dead child | |
− | + | being tormented in nightmares by a dead animal training partner | |
− | + | being tormented in nightmares by a dead friend | |
− | + | being tormented in nightmares by a dead and still annoying acquaintance | |
− | + | being tormented in nightmares by the dead | |
− | + | being | |
− | + | by a dead pet | |
− | + | by a dead spouse | |
− | + | by a dead lover | |
− | + | by a dead sibling | |
− | + | by a dead animal training partner | |
− | + | by a dead friend | |
− | + | by a dead and still annoying acquaintance | |
− | + | by the dead | |
− | + | combat drills | |
− | + | practicing at the archery target | |
− | + | a sparring session | |
− | + | being unable to petition for citizenship | |
− | + | being unable to find somebody to complain to about job scarcity | |
− | + | being unable to make suggestions about work allocations | |
− | + | being unable to request weapon production | |
− | + | being unable to find a priest to complain to | |
− | + | being unable to find a priest to cry on | |
− | + | being unable to find somebody in charge to yell at | |
− | + | being unable to find somebody in charge to cry on | |
− | + | during | |
− | + | long patrol duty | |
− | + | being nauseated by the sun | |
− | + | being out in the sunshine again | |
− | + | drowsy | |
− | + | utterly sleep-deprived | |
− | + | thirsty | |
− | + | dehydrated | |
− | + | starving | |
− | + | due to | |
− | + | suffering a major injury | |
− | + | suffering a minor injury | |
− | + | sleeping uneasily due to noise | |
− | + | being disturbed during sleep by loud noises | |
− | + | loud noises made it impossible to sleep | |
− | + | being able to rest and recuperate | |
− | + | caught in the rain | |
− | + | caught in a snow storm | |
− | + | retching on a miasma | |
− | + | choking on smoke underground | |
− | + | being near to a waterfall | |
− | + | choking on dust underground | |
− | + | considering | |
− | + | the state of demands | |
− | + | that a criminal could not be properly punished | |
− | + | having | |
− | + | punishment reduced | |
− | + | elected | |
− | + | re-elected | |
− | + | the establishment of a temple for | |
− | + | the acceptance of a petition for a temple for | |
− | + | the establishment of a guildhall for | |
− | + | the acceptance of a petition for a guildhall for | |
− | + | being granted residency | |
− | + | being granted citizenship | |
− | + | being denied residency | |
− | + | being denied citizenship | |
− | + | having a request approved | |
− | + | having a request ignored | |
− | + | that nobody could be punished for a failure | |
− | + | having | |
− | + | punishment delayed | |
− | + | the delayed punishment of a criminal | |
− | + | the scarcity of cages and chains | |
− | + | having a mandate ignored | |
− | + | having a mandate deadline missed | |
− | + | the lack of work last season | |
− | + | smashing up a building | |
− | + | toppling something over | |
− | + | receiving a higher rank of nobility | |
− | + | entering the nobility | |
− | + | being knocked out during a cave-in | |
− | + | a mandate deadline met | |
− | + | uncovered | |
− | + | no shirt | |
− | + | being forced to eat a treasured pet to survive | |
− | + | being forced to eat a beloved creature to survive | |
− | + | being forced to eat vermin to survive | |
− | + | starting a fist fight | |
− | + | punishing somebody with a beating | |
− | + | being beaten | |
− | + | beating somebody with a hammer | |
− | + | being beaten with a hammer | |
− | + | being unable to find a hammer | |
− | + | eating the same old food | |
− | + | eating rotten food | |
− | + | putting on a | |
− | + | item | |
− | + | eating | |
− | + | a pretty decent meal | |
− | + | a fine dish | |
− | + | a wonderful dish | |
− | + | a truly decadent dish | |
− | + | a legendary meal | |
− | + | a drink | |
− | + | a pretty decent drink | |
− | + | a fine drink | |
− | + | a wonderful drink | |
− | + | a truly decadent drink | |
− | + | a legendary drink | |
− | + | not having enough chests | |
− | + | not having enough cabinets | |
− | + | not having enough weapon racks | |
− | + | not having enough armor stands | |
− | + | a lesser's pretentious | |
− | + | sleeping | |
− | + | arrangements | |
− | + | the lack of dining tables | |
− | + | eating at a crowded table | |
− | + | dining in | |
− | + | a legendary dining room | |
− | + | a fantastic dining room | |
− | + | a great dining room | |
− | + | a very good dining room | |
− | + | a good dining room | |
− | + | a horribly substandard dining room | |
− | + | a horrible dining room | |
− | + | an awful dining room | |
− | + | a very poor dining room | |
− | + | a poor dining room | |
− | + | eating without a proper dining room | |
− | + | the lack of chairs | |
− | + | forming a bond with an animal training partner | |
− | + | being rescued | |
− | + | bringing somebody to rest in bed | |
− | + | felling a tree | |
− | + | slaughtering an animal | |
− | + | caging a creature | |
− | + | chaining up a creature | |
− | + | gelding a creature | |
− | + | putting a piece on display | |
− | + | work | |
− | + | losing property to the tax collector's escorts | |
− | + | being taxed | |
− | + | not having adequate protection | |
− | + | being unable to reach a room for tax collection | |
− | + | being misinformed about a room for tax collection | |
− | + | having pleased a noble | |
− | + | that | |
− | + | the tax collection went smoothly | |
− | + | having disappointed a noble | |
− | + | the tax collection didn't go smoothly | |
− | + | getting into an argument | |
− | + | making a friend | |
− | + | forming a grudge | |
− | + | being accosted by | |
− | + | being near | |
− | + | being pestered by | |
− | + | a satisfying acquisition | |
− | + | acquiring | |
− | + | adopting a new pet | |
− | + | being confined | |
− | + | a bath | |
− | + | a soapy bath | |
− | + | killing somebody by accident while sparring | |
− | + | being attacked | |
− | + | being attacked by the dead | |
− | + | being attacked by | |
− | + | own dead | |
− | + | drinking the same old booze | |
− | + | forced to drink bloody water | |
− | + | forced to drink slime | |
− | + | forced to drink vomit | |
− | + | forced to drink gooey water | |
− | + | forced to drink ichorous water | |
− | + | forced to drink purulent water | |
− | + | drinking nasty water | |
− | + | drinking something spoiled | |
− | + | having a drink without using a goblet, cup or mug | |
− | + | drinking water without a well | |
− | + | being near to a | |
− | + | sleeping without a proper room | |
− | + | sleeping in | |
− | + | a bedroom like a personal palace | |
− | + | a fantastic bedroom | |
− | + | a great bedroom | |
− | + | a very good bedroom | |
− | + | a good bedroom | |
− | + | a horribly substandard bedroom | |
− | + | a horrible bedroom | |
− | + | an awful bedroom | |
− | + | a very poor bedroom | |
− | + | a poor bedroom | |
− | + | sleeping on the floor | |
− | + | sleeping in the mud | |
− | + | sleeping in the grass | |
− | + | sleeping on a rough cave floor | |
− | + | sleeping on rocks | |
− | + | sleeping on ice | |
− | + | sleeping in the dirt | |
− | + | sleeping on a pile of driftwood | |
− | + | suffering the travesty of art defacement | |
− | + | being evicted | |
− | + | teaching | |
− | + | learning about | |
− | + | writing | |
− | + | an untitled composition | |
− | + | reading | |
− | + | learning | |
− | + | making a breakthrough concerning | |
− | + | being unable to advance the study of | |
− | + | discussing | |
− | + | pondering | |
− | + | giving birth to | |
− | + | getting married | |
− | + | gaining siblings | |
− | + | gaining a sibling | |
− | + | receiving water | |
− | + | giving somebody water | |
− | + | receiving food | |
− | + | giving somebody food | |
− | + | visiting with a pet | |
− | + | talking with the spouse | |
− | + | talking with a lover | |
− | + | talking with a sibling | |
− | + | talking with mother | |
− | + | talking with father | |
− | + | talking with a child | |
− | + | visiting with an animal training partner | |
− | + | talking with a friend | |
− | + | forced to talk to somebody annoying | |
− | + | talking with somebody | |
− | + | conducting a meeting in | |
− | + | having to conduct an official meeting in a bedroom | |
− | + | having to conduct an official meeting in a dining room | |
− | + | not having any rooms | |
− | + | a legendary | |
− | + | a fantastic | |
− | + | a great | |
− | + | a very good | |
− | + | a good | |
− | + | a poor | |
− | + | a very poor | |
− | + | an awful | |
− | + | a horrible | |
− | + | a horribly substandard | |
− | + | tomb after gaining another year | |
− | + | about | |
− | + | not having a tomb after gaining another year | |
− | + | after talking to a pillar of society | |
− | + | interacting with a pet | |
− | + | a child was turned away from sanctuary | |
− | + | being expelled | |
− | + | a long-dead corpse was convicted of a crime | |
− | + | an animal was convicted of a crime | |
− | + | the bizarre conviction against all reason of the victim of a crime | |
− | + | receiving justice through a criminal's conviction | |
− | + | when a family member received justice through a criminal's conviction | |
− | + | being forced to endure the decay of a pet | |
− | + | being forced to endure the decay of a spouse | |
− | + | being forced to endure the decay of a lover | |
− | + | being forced to endure the decay of a sibling | |
− | + | being forced to endure the decay of a mother | |
− | + | being forced to endure the decay of a father | |
− | + | being forced to endure the decay of a child | |
− | + | being forced to endure the decay of an animal training partner | |
− | + | being forced to endure the decay of a friend | |
− | + | being forced to endure the decay of an annoying acquaintance | |
− | + | being away from people for too long | |
− | + | being kept from alcohol for too long | |
− | + | being unable to pray | |
− | + | for too long | |
− | + | being unoccupied for too long | |
− | + | being unable to admire art for so long | |
− | + | doing nothing creative for so long | |
− | + | leading an unexciting life for so long | |
− | + | not learning anything for so long | |
− | + | being away from family for too long | |
− | + | being away from friends for too long | |
− | + | being unable to hear eloquent speech for so long | |
− | + | being away from traditions for too long | |
− | + | a lack of introspection for too long | |
− | + | being unable to make merry for so long | |
− | + | being unable to practice a craft for too long | |
− | + | being unable to practice a martial art for too long | |
− | + | being unable to practice a skill for too long | |
− | + | being unable to take it easy for so long | |
− | + | being unable to make romance for so long | |
− | + | being away from animals for so long | |
− | + | being away from great beasts for so long | |
− | + | being unable to acquire something for too long | |
− | + | a lack of decent meals for too long | |
− | + | being unable to fight for too long | |
− | + | a lack of trouble-making for too long | |
− | + | being unable to argue for too long | |
− | + | being unable to be extravagant for so long | |
− | + | being unable to wander for too long | |
− | + | being unable to help anybody for too long | |
− | + | a lack of abstract thinking for too long | |
− | + | communing with | |
− | + | defeating somebody | |
− | + | murdering somebody | |
− | + | abducting somebody | |
− | + | preying on the blood of civilized creatures | |
− | + | being unnaturally ageless | |
− | + | a scholarly lecture in | |
− | + | a performance in | |
− | + | accepting bribes in exchange for leniency | |
− | + | embezzling funds | |
− | + | receiving a cut of corruptly-obtained funds | |
− | + | being far away | |
− | + | an infiltration mission | |
− | + | SUSPICION | |
− | + | ALARM | |
− | + | SHOCK | |
− | + | HORROR | |
− | + | GRIEF | |
− | + | TRIUMPH | |
− | + | RAGE | |
− | + | GRIM_SATISFACTION | |
− | + | FEAR | |
− | + | SADNESS | |
− | + | BLISS | |
− | + | VENGEFULNESS | |
− | + | TERROR | |
− | + | SATISFACTION | |
− | + | ACCEPTANCE | |
− | + | ADMIRATION | |
− | + | ADORATION | |
− | + | AFFECTION | |
− | + | AGITATION | |
− | + | AGGRAVATION | |
− | + | AGONY | |
− | + | ALIENATION | |
− | + | AMAZEMENT | |
− | + | AMBIVALENCE | |
− | + | AMUSEMENT | |
− | + | ANGER | |
− | + | ANGUISH | |
− | + | ANNOYANCE | |
− | + | ANXIETY | |
− | + | APATHY | |
− | + | AROUSAL | |
− | + | ASTONISHMENT | |
− | + | AVERSION | |
− | + | BITTERNESS | |
− | + | BOREDOM | |
− | + | CARING | |
− | + | CONFUSION | |
− | + | CONTEMPT | |
− | + | CONTENTMENT | |
− | + | DEJECTION | |
− | + | DELIGHT | |
− | + | DESPAIR | |
− | + | DISAPPOINTMENT | |
− | + | DISGUST | |
− | + | DISILLUSIONMENT | |
− | + | DISLIKE | |
− | + | DISMAY | |
− | + | DISPLEASURE | |
− | + | DISTRESS | |
− | + | EAGERNESS | |
− | + | ELATION | |
− | + | EMBARRASSMENT | |
− | + | EMPTINESS | |
− | + | ENJOYMENT | |
− | + | EXASPERATION | |
− | + | EXHILARATION | |
− | + | FEROCITY | |
− | + | FONDNESS | |
− | + | FRIGHT | |
− | + | FRUSTRATION | |
− | + | GLEE | |
− | + | GLOOM | |
− | + | GLUMNESS | |
− | + | GRATITUDE | |
− | + | GROUCHINESS | |
− | + | GRUMPINESS | |
− | + | GUILT | |
− | + | HATRED | |
− | + | HOPE | |
− | + | HOPELESSNESS | |
− | + | HUMILIATION | |
− | + | INSULT | |
− | + | INTEREST | |
− | + | IRRITATION | |
− | + | ISOLATION | |
− | + | JOLLINESS | |
− | + | JOVIALITY | |
− | + | JUBILATION | |
− | + | LOATHING | |
− | + | LONELINESS | |
− | + | MORTIFICATION | |
− | + | NERVOUSNESS | |
− | + | NOSTALGIA | |
− | + | OPTIMISM | |
− | + | OUTRAGE | |
− | + | PANIC | |
− | + | PASSION | |
− | + | PLEASURE | |
− | + | PRIDE | |
− | + | RAPTURE | |
− | + | REJECTION | |
− | + | RELIEF | |
− | + | REGRET | |
− | + | REMORSE | |
− | + | REPENTANCE | |
− | + | RESENTMENT | |
− | + | RESTLESS | |
− | + | RIGHTEOUS_INDIGNATION | |
− | + | SELF_PITY | |
− | + | SERVILE | |
− | + | SHAME | |
− | + | SYMPATHY | |
− | + | TENDERNESS | |
− | + | THRILL | |
− | + | UNEASINESS | |
− | + | UNHAPPINESS | |
− | + | WONDER | |
− | + | WORRY | |
− | + | WRATH | |
− | + | ZEAL | |
− | + | ANGST | |
− | + | DEFEAT | |
− | + | EXPECTANCY | |
− | + | DOUBT | |
− | + | ENTHUSIASM | |
− | + | PESSIMISM | |
− | + | EUPHORIA | |
− | + | EXCITEMENT | |
− | + | GAIETY | |
− | + | Unrecognized Emotion Token: | |
− | + | LOVE_PROPENSITY | |
− | + | HATE_PROPENSITY | |
− | + | ENVY_PROPENSITY | |
− | + | CHEER_PROPENSITY | |
− | + | DEPRESSION_PROPENSITY | |
− | + | ANGER_PROPENSITY | |
− | + | ANXIETY_PROPENSITY | |
− | + | LUST_PROPENSITY | |
− | + | STRESS_VULNERABILITY | |
− | + | GREED | |
− | + | IMMODERATION | |
− | + | PERSEVERANCE | |
− | + | DISCORD | |
− | + | FRIENDLINESS | |
− | + | POLITENESS | |
− | + | DISDAIN_ADVICE | |
− | + | BRAVERY | |
− | + | CONFIDENCE | |
− | + | VANITY | |
− | + | AMBITION | |
− | + | IMMODESTY | |
− | + | HUMOR | |
− | + | VENGEFUL | |
− | + | CRUELTY | |
− | + | SINGLEMINDED | |
− | + | HOPEFUL | |
− | + | CURIOUS | |
− | + | BASHFUL | |
− | + | PRIVACY | |
− | + | PERFECTIONIST | |
− | + | CLOSEMINDED | |
− | + | TOLERANT | |
− | + | EMOTIONALLY_OBSESSIVE | |
− | + | SWAYED_BY_EMOTIONS | |
− | + | ALTRUISM | |
− | + | DUTIFULNESS | |
− | + | THOUGHTLESSNESS | |
− | + | ORDERLINESS | |
− | + | TRUST | |
− | + | GREGARIOUSNESS | |
− | + | ASSERTIVENESS | |
− | + | ACTIVITY_LEVEL | |
− | + | EXCITEMENT_SEEKING | |
− | + | IMAGINATION | |
− | + | ABSTRACT_INCLINED | |
− | + | ART_INCLINED | |
− | + | Unrecognized Personality Facet Token: | |
− | + | WASTEFULNESS | |
− | + | [C:7:0:1] | |
− | + | is always in love with somebody and easily develops positive feelings | |
− | + | very easily falls into love and develops positive feelings | |
− | + | can easily fall in love or develop positive sentiments | |
− | + | does not easily fall in love and rarely develops positive sentiments | |
− | + | is not the type to fall in love or even develop positive feelings | |
− | + | never falls in love or develops positive feelings toward anything | |
− | + | is often inflamed by hatred and easily develops hatred toward things | |
− | + | is prone to hatreds and often develops negative feelings | |
− | + | is quick to form negative views about things | |
− | + | does not easily hate or develop negative feelings | |
− | + | very rarely develops negative feelings toward things | |
− | + | never feels hatred toward anyone or anything | |
− | + | is consumed by overpowering feelings of jealousy | |
− | + | is prone to strong feelings of jealousy | |
− | + | often feels envious of others | |
− | + | doesn't often feel envious of others | |
− | + | is rarely jealous | |
− | + | never envies others their status, situation or possessions | |
− | + | often feels filled with joy | |
− | + | can be very happy and optimistic | |
− | + | is often cheerful | |
− | + | is rarely happy or enthusiastic | |
− | + | is dour as a rule | |
− | + | is never the slightest bit cheerful about anything | |
− | + | is frequently depressed | |
− | + | is often sad and dejected | |
− | + | often feels discouraged | |
− | + | rarely feels discouraged | |
− | + | almost never feels discouraged | |
− | + | never feels discouraged | |
− | + | is in a constant state of internal rage | |
− | + | is very quick to anger | |
− | + | is quick to anger | |
− | + | is slow to anger | |
− | + | is very slow to anger | |
− | + | never becomes angry | |
− | + | is a nervous wreck | |
− | + | is always tense and jittery | |
− | + | is often nervous | |
− | + | has a calm demeanor | |
− | + | has a very calm demeanor | |
− | + | has an incredibly calm demeanor | |
− | + | is constantly ablaze with feelings of lust | |
− | + | is prone to strong feelings of lust | |
− | + | often feels lustful | |
− | + | does not often feel lustful | |
− | + | rarely looks on others with lust | |
− | + | never feels lustful passions | |
− | + | becomes completely helpless in stressful situations | |
− | + | cracks easily under pressure | |
− | + | doesn't handle stress well | |
− | + | can handle stress | |
− | + | is confident under pressure | |
− | + | is impervious to the effects of stress | |
− | + | is as avaricious as they come, obsessed with acquiring wealth | |
− | + | is very greedy | |
− | + | has a greedy streak | |
− | + | doesn't focus on material goods | |
− | + | desires little for | |
− | + | in the way of possessions | |
− | + | often neglects | |
− | + | own wellbeing, having no interest in material goods | |
− | + | is ruled by irresistible cravings and urges | |
− | + | feels strong urges and seeks short-term rewards | |
− | + | occasionally overindulges | |
− | + | doesn't often experience strong cravings or urges | |
− | + | only rarely feels strong cravings or urges | |
− | + | never feels tempted to overindulge in anything | |
− | + | is given to rough-and-tumble brawling, even to the point of starting fights for no reason | |
− | + | would never pass up a chance for a good fistfight | |
− | + | likes to brawl | |
− | + | tends to avoid any physical confrontations | |
− | + | does not enjoy participating in physical confrontations | |
− | + | would flee even the most necessary battle to avoid any form of physical confrontation | |
− | + | is unbelievably stubborn and will stick with even the most futile action once | |
− | + | mind is made up | |
− | + | is very stubborn | |
− | + | is stubborn | |
− | + | has a noticeable lack of perseverance | |
− | + | doesn't stick with things if even minor difficulties arise | |
− | + | drops any activity at the slightest hint of difficulty or even the suggestion of effort being required | |
− | + | is completely careless with resources when completing projects and invariable wastes a lot of time and effort | |
− | + | is not careful with resources when working on projects and often spends unnecessary effort | |
− | + | tends to be a little wasteful when working on projects | |
− | + | tends to be a little tight with resources when working on projects | |
− | + | is stingy with resources on projects and refuses to expend any extra effort | |
− | + | cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources | |
− | + | revels in chaos and discord, and | |
− | + | encourages it whenever possible | |
− | + | finds a chaotic mess preferable to the boredom of harmonious living | |
− | + | doesn't mind a little tumult and discord in day-to-day living | |
− | + | prefers that everyone live as harmoniously as possible | |
− | + | feels best when everyone gets along without any strife or contention | |
− | + | would be deeply satisfied if everyone could live as one in complete harmony | |
− | + | is quite a bold flatterer, extremely friendly but just a little insufferable | |
− | + | is very friendly and always tries to say nice things to others | |
− | + | is a friendly individual | |
− | + | is somewhat quarrelsome | |
− | + | is unfriendly and disagreeable | |
− | + | is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility | |
− | + | exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it | |
− | + | is very polite and observes appropriate rules of decorum when possible | |
− | + | is quite polite | |
− | + | could be considered rude | |
− | + | is very impolite and inconsiderate of propriety | |
− | + | is a vulgar being who does not care a lick for even the most basic rules of civilized living | |
− | + | disdains even the best advice of associates and family, relying strictly on | |
− | + | own counsel | |
− | + | dislikes receiving advice, preferring to keep | |
− | + | has a tendency to go it alone, without considering the advice of others | |
− | + | tends to ask others for help with difficult decisions | |
− | + | relies on the advice of others during decision making | |
− | + | is unable to make decisions without a great deal of input from others | |
− | + | is utterly fearless when confronted with danger, to the point of lacking common sense | |
− | + | is incredibly brave in the face of looming danger, perhaps a bit foolhardy | |
− | + | is brave in the face of imminent danger | |
− | + | is somewhat fearful in the face of imminent danger | |
− | + | has great trouble mastering fear when confronted by danger | |
− | + | is a coward, completely overwhelmed by fear when confronted with danger | |
− | + | presupposes success in any venture requiring | |
− | + | skills with what could be called blind overconfidence | |
− | + | is extremely confident of | |
− | + | in situations requiring | |
− | + | skills | |
− | + | is generally quite confident of | |
− | + | abilities when undertaking specific ventures | |
− | + | sometimes acts with little determination and confidence | |
− | + | lacks confidence in | |
− | + | abilities | |
− | + | has no confidence at all in | |
− | + | talent and abilities | |
− | + | is completely wrapped up in | |
− | + | own appearance, abilities and other personal matters | |
− | + | is greatly pleased by | |
− | + | own looks and accomplishments | |
− | + | is pleased by | |
− | + | own appearance and talents | |
− | + | is not inherently proud of | |
− | + | talents and accomplishments | |
− | + | takes no pleasure in | |
− | + | talents and appearance | |
− | + | could not care less about | |
− | + | appearance, talents or other personal vanities | |
− | + | has a relentless drive, completely consumed by ambition | |
− | + | is very ambitious, always looking for a way to better | |
− | + | situation | |
− | + | is quite ambitious | |
− | + | isn't particularly ambitious | |
− | + | is not driven and rarely feels the need to pursue even a modest success | |
− | + | has no ambition whatsoever | |
− | + | unerringly returns favors and has a profound sense of gratitude for the kind actions of others | |
− | + | feels a strong need to reciprocate any favor done for | |
− | + | is grateful when others help | |
− | + | out and tries to return favors | |
− | + | takes offered help and gifts without feeling particularly grateful | |
− | + | accepts favors without developing a sense of obligation, preferring to act as the current situation demands | |
− | + | does not feel the slightest need to reciprocate favors that others do for | |
− | + | , no matter how major the help or how much | |
− | + | needed it | |
− | + | always presents | |
− | + | as extravagantly as possible, displaying a magnificent image to the world | |
− | + | likes to present | |
− | + | boldly, even if it would offend an average sense of modesty | |
− | + | doesn't mind wearing something special now and again | |
− | + | prefers to present | |
− | + | modestly | |
− | + | presents | |
− | + | modestly and frowns on any flashy accoutrements | |
− | + | cleaves to an austere lifestyle, disdaining even minor immodesties in appearance | |
− | + | finds something humorous in everything, no matter how serious or inappropriate | |
− | + | finds the humor in most situations | |
− | + | has an active sense of humor | |
− | + | has little interest in joking around | |
− | + | does not find most jokes humorous | |
− | + | is utterly humorless | |
− | + | is vengeful and never forgets or forgives past grievances | |
− | + | has little time for forgiveness and will generally seek retribution | |
− | + | tends to hang on to grievances | |
− | + | doesn't tend to hold on to grievances | |
− | + | does not generally seek retribution for past wrongs | |
− | + | has no sense of vengeance or retribution | |
− | + | is absorbed in delusions of self-importance | |
− | + | has an overinflated sense of self-worth | |
− | + | thinks | |
− | + | is fairly important in the grand scheme of things | |
− | + | is very humble | |
− | + | has a low sense of self-esteem | |
− | + | is completely convinced of | |
− | + | own worthlessness | |
− | + | is deliberately cruel to those unfortunate enough to be subject to | |
− | + | sadism | |
− | + | is sometimes cruel | |
− | + | generally acts impartially and is rarely moved to mercy | |
− | + | often acts with compassion | |
− | + | is easily moved to mercy | |
− | + | always acts with mercy and compassion at the forefront of | |
− | + | considerations | |
− | + | pursues matters with a single-minded focus, often overlooking other matters | |
− | + | can be very single-minded | |
− | + | generally acts with a narrow focus on the current activity | |
− | + | can occasionally lose focus on the matter at hand | |
− | + | is somewhat scatterbrained | |
− | + | is a complete scatterbrain, unable to focus on a single matter for more than a passing moment | |
− | + | has such a developed sense of optimism that | |
− | + | always assumes the best outcome will eventually occur, no matter what | |
− | + | is an optimist | |
− | + | generally finds | |
− | + | quite hopeful about the future | |
− | + | tends to assume the worst of two outcomes will be the one that comes to pass | |
− | + | is a pessimist | |
− | + | despairs of anything positive happening in the future and lives without feelings of hope | |
− | + | is implacably curious, without any respect for propriety or privacy | |
− | + | is very curious, sometimes to | |
− | + | detriment | |
− | + | is curious and eager to learn | |
− | + | isn't particularly curious about the world | |
− | + | is very rarely moved by curiosity | |
− | + | is incurious and never seeks out knowledge or information to satisfy | |
− | + | is gripped by a crippling shyness | |
− | + | is bashful | |
− | + | tends to consider what others think of | |
− | + | is not particularly interested in what others think of | |
− | + | is generally unhindered by the thoughts of others concerning | |
− | + | actions | |
− | + | is shameless, absolutely unfazed by the thoughts of others | |
− | + | is private to the point of paranoia, unwilling to reveal even basic information about | |
− | + | has a strong tendency toward privacy | |
− | + | tends not to reveal personal information | |
− | + | tends to share | |
− | + | own experiences and thoughts with others | |
− | + | is not a private person and freely shares details of | |
− | + | life | |
− | + | shares intimate details of | |
− | + | life without sparing a thought to repercussions or propriety | |
− | + | is obsessed with details and will often take a great deal of extra time to make sure things are done the right way | |
− | + | is a perfectionist | |
− | + | tries to do things correctly each time | |
− | + | doesn't try to get things done perfectly | |
− | + | is inattentive to detail in | |
− | + | own work | |
− | + | is frustratingly sloppy and careless with every task | |
− | + | sets to carry out | |
− | + | is completely closed-minded and never changes | |
− | + | mind after forming an initial idea | |
− | + | is intellectually stubborn, rarely changing | |
− | + | mind during a debate regardless of the merits | |
− | + | tends to be a bit stubborn in changing | |
− | + | mind about things | |
− | + | doesn't cling tightly to ideas and is open to changing | |
− | + | mind | |
− | + | often finds | |
− | + | changing | |
− | + | mind to agree with somebody else | |
− | + | easily changes | |
− | + | mind and will generally go with the prevailing view on anything | |
− | + | is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance | |
− | + | is very comfortable around others that are different from | |
− | + | is quite comfortable with others that have a different appearance or culture | |
− | + | is somewhat uncomfortable around those that appear unusual or live differently from | |
− | + | is made deeply uncomfortable by differences in culture or appearance | |
− | + | cannot tolerate differences in culture, lifestyle or appearance | |
− | + | is emotionally obsessive, forming life-long attachments even if they aren't reciprocated | |
− | + | forms strong emotional bonds with others, at times to | |
− | + | has a tendency toward forming deep emotional bonds with others | |
− | + | tends to form only tenuous emotional bonds with others | |
− | + | forms only fleeting and rare emotional bonds with others | |
− | + | does not have feelings of emotional attachment and has never felt even a moment's connection with another being | |
− | + | is buffeted by others' emotions and can't help but to respond to them | |
− | + | is swayed by emotional appeals | |
− | + | tends to be swayed by the emotions of others | |
− | + | tends not to be swayed by emotional appeals | |
− | + | does not generally respond to emotional appeals | |
− | + | is never moved by the emotions of others | |
− | + | is truly fulfilled by assisting those in need | |
− | + | finds helping others very emotionally rewarding | |
− | + | finds helping others emotionally rewarding | |
− | + | does not go out of | |
− | + | way to help others | |
− | + | dislikes helping others | |
− | + | feels helping others is an imposition on | |
− | + | time | |
− | + | has a profound sense of duty and obligation | |
− | + | has a strong sense of duty | |
− | + | has a sense of duty | |
− | + | finds obligations confining | |
− | + | dislikes obligations and will try to avoid being bound by them | |
− | + | hates vows, obligations, promises and other binding elements that could restrict | |
− | + | never deliberates before acting, to the point of being considered thoughtless | |
− | + | doesn't generally think before acting | |
− | + | can sometimes act without deliberation | |
− | + | tends to think before acting | |
− | + | can get caught up in internal deliberations when action is necessary | |
− | + | never acts without prolonged deliberation, even to | |
− | + | own detriment and the harm of those around | |
− | + | is obsessed with order and structure in | |
− | + | own life, with everything kept in its proper place | |
− | + | lives an orderly life, organized and neat | |
− | + | tries to keep | |
− | + | things orderly | |
− | + | tends to make a small mess with | |
− | + | own possessions | |
− | + | is sloppy with | |
− | + | living space | |
− | + | is completely oblivious to any conception of neatness and will just leave things strewn about without a care | |
− | + | is naturally trustful of everybody | |
− | + | is very trusting | |
− | + | is trusting | |
− | + | is slow to trust others | |
− | + | does not trust others | |
− | + | sees others as selfish and conniving | |
− | + | truly treasures the company of others | |
− | + | enjoys being in crowds | |
− | + | enjoys the company of others | |
− | + | tends to avoid crowds | |
− | + | prefers to be alone | |
− | + | considers spending time alone much more important than associating with others | |
− | + | is assertive to the point of aggression, unwilling to let others get a word in edgewise when | |
− | + | has something to say | |
− | + | has an overbearing personality | |
− | + | is assertive | |
− | + | tends to be passive in discussions | |
− | + | only rarely tries to assert | |
− | + | in conversation | |
− | + | would never under any circumstances speak up or otherwise put forth | |
− | + | point of view in a discussion | |
− | + | is driven by a bouncing frenetic energy | |
− | + | lives at a high-energy kinetic pace | |
− | + | lives a fast-paced life | |
− | + | likes to take it easy | |
− | + | lives at a slow-going and leisurely pace | |
− | + | has an utterly languid pace of easy living, calm and slow | |
− | + | never fails to seek out the most stressful and even dangerous situations | |
− | + | seeks out exciting and adventurous situations | |
− | + | likes a little excitement now and then | |
− | + | doesn't seek out excitement | |
− | + | actively avoids exciting or stressful situations | |
− | + | does everything in | |
− | + | power to avoid excitement and stress | |
− | + | is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy | |
− | + | is given to flights of fancy to the point of distraction | |
− | + | has an active imagination | |
− | + | isn't given to flights of fancy | |
− | + | is grounded in reality | |
− | + | is interested only in facts and the real world | |
− | + | eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas | |
− | + | strongly prefers discussions of ideas and abstract concepts over handling specific practical issues | |
− | + | has a tendency to consider ideas and abstractions over practical applications | |
− | + | likes to keep things practical, without delving too deeply into the abstract | |
− | + | dislikes abstract discussions and would much rather focus on practical examples | |
− | + | is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion | |
− | + | can easily become absorbed in art and the beauty of the natural world | |
− | + | is greatly moved by art and natural beauty | |
− | + | is moved by art and natural beauty | |
− | + | does not have a great aesthetic sensitivity | |
− | + | is not readily moved by art or natural beauty | |
− | + | is completely unmoved by art or the beauty of nature | |
− | + | [C:5:0:1] | |
− | + | a turn-around | |
− | + | a strengthening | |
− | + | less extreme | |
− | + | in | |
− | + | is troubled by this because | |
− | + | values romance | |
− | + | holds romance in low regard | |
− | + | is conflicted by this as | |
− | + | values parties and merrymaking in the abstract | |
− | + | , though | |
− | + | remains put off by deliberate merrymaking | |
− | + | values self-control | |
− | + | values such powerful forces in life | |
− | + | is conflicted by this for more than one reason | |
− | + | is disturbed by this since | |
− | + | values quiet so, at least in the abstract | |
− | + | , even though | |
− | + | likes the way that they would break up the monotony on some level | |
− | + | dislikes the adoration of fighting as an art to be refined | |
− | + | works to square this natural tendency with | |
− | + | respect of martial prowess | |
− | + | finds this troubling, since | |
− | + | values perseverance | |
− | + | is conflicted by this part of | |
− | + | is conflicted by this since | |
− | + | values harmony as an intellectual concept | |
− | + | is troubled by | |
− | + | own nature as | |
− | + | prefers discord and debate at a more abstract level | |
− | + | nature since | |
− | + | values harmony | |
− | + | is conflicted by | |
− | + | would ideally prefer more strife in | |
− | + | is bothered by this since | |
− | + | values friendship | |
− | + | is burdened by this tendency because | |
− | + | dislikes the idea of friendship | |
− | + | ||
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The poem has | The poem has | ||
− | + | form of music used for entertainment | |
− | + | form of music used during marches and military engagements | |
− | + | form of music used to commemorate important events | |
− | + | devotional form of music | |
− | + | directed toward the worship of | |
− | + | originating in | |
− | + | The rules of the form are applied by composers to produce individual pieces of music which can be performed. | |
− | + | The form guides musicians during improvised performances. | |
− | + | to | |
− | + | singer | |
− | + | speaker | |
− | + | chanter | |
− | + | recite | |
− | + | recites | |
− | + | the words of | |
− | + | any composition of | |
− | + | nonsensical words and sounds | |
− | + | while the | |
− | + | music is played on | |
− | + | The music | |
− | + | al voices join in melody and counterpoint, harmony and rhythm | |
− | + | al voices bring melody, counterpoint and rhythm | |
− | + | al voices cover melody, harmony and rhythm | |
− | + | is melody and rhythm without harmony | |
− | + | The musical voices | |
− | + | join in melody, counterpoint and harmony | |
− | + | bring melody and counterpoint | |
− | + | bring melody with harmony | |
− | + | are joined in melody | |
− | + | The musical voices are purely rhythmic | |
− | + | The entire performance | |
− | + | should | |
− | + | stress the rhythm | |
− | + | be stately | |
− | + | be bright | |
− | + | be lively | |
− | + | be made with skill | |
− | + | be vigorous | |
− | + | be spirited | |
− | + | be delicate | |
− | + | be fiery | |
− | + | bring a sense of motion | |
− | + | be made with feeling | |
− | + | feel agitated | |
− | + | be passionate | |
− | + | sparkle | |
− | + | be broad | |
− | + | be made sweetly | |
− | + | be strong | |
− | + | be energetic | |
− | + | be forceful | |
− | + | feel heroic | |
− | + | be made expressively | |
− | + | feel furious | |
− | + | be joyful | |
− | + | be grand | |
− | + | be merry | |
− | + | be graceful | |
− | + | build as it proceeds | |
− | + | evoke tears | |
− | + | be melancholic | |
− | + | feel mournful | |
− | + | be made with a light touch | |
− | + | feel heavy | |
− | + | feel mysterious | |
− | + | be jumpy | |
− | + | feel playful | |
− | + | feel tender | |
− | + | feel calm | |
− | + | be triumphant | |
− | + | is at a free tempo | |
− | + | is very slow | |
− | + | is slow | |
− | + | is at a walking pace | |
− | + | is moderately paced | |
− | + | is moderately fast | |
− | + | is fast | |
− | + | is very fast | |
− | + | is extremely fast | |
− | + | accelerates as it proceeds | |
− | + | slows and broadens | |
− | + | is consistently slowing | |
− | + | is at a hurried pace | |
− | + | gradually slows as it comes to an end | |
− | + | slows down and dies away as it draws to a close | |
− | + | becomes calmer as the end is approached | |
− | + | becomes frenzied as it proceeds | |
− | + | is to | |
− | + | , and it is to | |
− | + | be in whispered undertones | |
− | + | be very soft | |
− | + | be soft | |
− | + | be moderately soft | |
− | + | be moderately loud | |
− | + | be loud | |
− | + | be very loud | |
− | + | become louder and louder | |
− | + | become softer and softer | |
− | + | fade into silence | |
− | + | start loud then be immediately soft | |
− | + | The melody and counterpoint both have | |
− | + | short phrases | |
− | + | mid-length phrases | |
− | + | long phrases | |
− | + | phrases of varied length | |
− | + | The melody has | |
− | + | , while the counterpoint has | |
− | + | throughout the form. | |
− | + | The counterpoint melody has | |
− | + | Only one pitch is ever played at a time. | |
− | + | Never more than an interval sounds at once. | |
− | + | Chords, seldom-used, are sparse -- intervals and single pitches are favored. | |
− | + | Pitches are densely packed in clusters as music moves from chord to chord. | |
− | + | The music is broadly layered with chords spanning the range. | |
− | + | The music repeats for as long as necessary. | |
− | + | It is performed | |
− | + | without preference for a scale | |
− | + | using the | |
− | + | scale | |
− | + | and in | |
− | + | free rhythm | |
− | + | Throughout, when possible, composers and performers are to | |
− | + | Throughout, when possible, performers are to | |
− | + | glide from note to note | |
− | + | use grace notes | |
− | + | use mordents | |
− | + | make trills | |
− | + | play rapid runs | |
− | + | locally improvise | |
− | + | syncopate | |
− | + | add fills | |
− | + | alternate tension and repose | |
− | + | modulate frequently | |
− | + | play arpeggios | |
− | + | play staccato | |
− | + | play legato | |
− | + | freely adjust the beats | |
− | + | spread syllables over many notes | |
− | + | match notes and syllables | |
− | + | From beginning to end, when improvising | |
− | + | or composing | |
− | + | , artists should | |
− | + | always | |
− | + | often | |
− | + | sometimes | |
− | + | include a | |
− | + | rising | |
− | + | rising-falling | |
− | + | falling-rising | |
− | + | melody pattern | |
− | + | sharpened | |
− | + | degree | |
− | + | on the rise | |
− | + | on the fall | |
− | + | as well as | |
− | + | glides | |
− | + | grace notes | |
− | + | mordents | |
− | + | trills | |
− | + | rapid runs | |
− | + | arpeggios | |
− | + | staccato | |
− | + | legato | |
− | + | Each | |
− | + | always | |
− | + | does the main melody | |
− | + | does the counterpoint melody | |
− | + | does harmony | |
− | + | provides the rhythm | |
− | + | perform with skill | |
− | + | perform with feeling | |
− | + | perform sweetly | |
− | + | perform expressively | |
− | + | build as the performance proceeds | |
− | + | perform with a light touch | |
− | + | is to | |
− | + | glides from note to note | |
− | + | uses grace notes | |
− | + | uses mordents | |
− | + | makes trills | |
− | + | plays rapid runs | |
− | + | locally improvises | |
− | + | syncopates | |
− | + | adds fills | |
− | + | modulates frequently | |
− | + | plays arpeggios | |
− | + | plays staccato | |
− | + | plays legato | |
− | + | spreads syllables over many notes | |
− | + | matches notes and syllables | |
− | + | The voice stays in the | |
− | + | middle | |
− | + | register. | |
− | + | The voice uses its entire range. | |
− | + | The voice ranges from the | |
− | + | register to the | |
− | + | The voice is confined to the | |
− | + | voice uses its entire range. | |
− | + | voice ranges from the | |
− | + | The voice uses its entire range from the | |
− | + | has a simple structure: | |
− | + | has the following structure: | |
− | + | has a well-defined multi-passage structure: | |
− | + | an additional | |
− | + | another | |
− | + | lengthy | |
− | + | brief | |
− | + | unrelated | |
− | + | passage | |
− | + | introduction | |
− | + | exposition | |
− | + | of the previous passage | |
− | + | recapitulation | |
− | + | synthesis | |
− | + | of the two themes | |
− | + | verse | |
− | + | chorus | |
− | + | finale | |
− | + | coda | |
− | + | bridge-passage | |
− | + | first | |
− | + | second | |
− | + | theme | |
− | + | series of variations | |
− | + | on the first theme | |
− | + | possibly | |
− | + | all repeated | |
− | + | repeated | |
− | + | up to | |
− | + | times | |
− | + | Each of the | |
− | + | simple passage | |
− | + | introduction | |
− | + | recapitulation | |
− | + | synthesis | |
− | + | finale | |
− | + | bridge-passage | |
− | + | series of variations | |
− | + | is voiced by | |
− | + | the melody of the | |
− | + | the counterpoint of the | |
− | + | the harmony of the | |
− | + | the rhythm of the | |
− | + | reciting the words of | |
− | + | reciting | |
− | + | reciting nonsensical words and sounds | |
− | + | Each passage | |
− | + | The passage | |
− | + | is twice the tempo of the last passage | |
− | + | is half the tempo of the last passage | |
− | + | moves more quickly than the last passage | |
− | + | is slower than the last passage | |
− | + | resumes the previous tempo | |
− | + | resumes the original tempo | |
− | + | each of the | |
− | + | voice | |
− | + | stays in the | |
− | + | covers its entire range | |
− | + | ranges from the | |
− | + | is confined to the | |
− | + | covers its entire range from the | |
− | + | in the melody and counterpoint | |
− | + | in the melody, while the counterpoint has | |
− | + | in the melody. | |
− | + | in the counterpoint melody. | |
− | + | Only one pitch is ever played at a time in this passage. | |
− | + | This passage features only melodic tones and intervals. | |
− | + | This passage typically has some sparse chords. | |
− | + | Chords are packed close together in dense clusters in this passage. | |
− | + | This passage is richly layered with full chords making use of the available range. | |
− | + | is performed | |
− | + | should be composed and performed using | |
− | + | should be performed using | |
− | + | locally improvisation | |
− | + | syncopation | |
− | + | fills | |
− | + | alternation between tension and repose | |
− | + | frequent modulation | |
− | + | free adjustment of the beats | |
− | + | melismatic phrasing | |
− | + | syllabic phrasing | |
− | + | should | |
− | + | Scales are constructed from | |
− | + | notes spaced evenly throughout the octave. | |
− | + | notes dividing the octave. | |
− | + | In quartertones, their spacing is roughly | |
− | + | , where 1 is the tonic, O marks the octave and x marks other notes. | |
− | + | Scales are conceived of as two chords built using a division of the perfect fourth interval into | |
− | + | notes. | |
− | + | The tonic note is fixed only at the time of performance. | |
− | + | The tonic note is a fixed tone passed from teacher to student. | |
− | + | Every note is named. | |
− | + | A single note in the fundamental scale is named. | |
− | + | Preferred notes in the fundamental scale are named. | |
− | + | After a scale is constructed, notes are named according to degree. | |
− | + | After a scale is constructed, the root note of chords are named. | |
− | + | It is called | |
− | + | The names are | |
− | + | spoken | |
− | + | As always, the | |
− | + | pentatonic | |
− | + | hexatonic | |
− | + | heptatonic | |
− | + | scale is | |
− | + | constructed by selection of degrees from the fundamental scale. The degrees selected are | |
− | + | thought of as joined chords spanning a perfect fifth and a perfect fourth | |
− | + | thought of as two disjoint chords spanning a perfect fifth and a major third | |
− | + | thought of as two disjoint chords spanning a tritone and a perfect fourth | |
− | + | thought of as two disjoint chords drawn from the fundamental division of the perfect fourth | |
− | + | thought of as two disjoint chords spanning two perfect fourths | |
− | + | These chords are named | |
− | + | [B]The | |
− | + | trichord | |
− | + | tetrachord | |
− | + | pentachord | |
− | + | (completing the octave) | |
− | + | degrees of the semitone octave scale | |
− | + | degrees of the quartertone octave scale | |
− | + | degrees of the octave scale | |
− | + | degrees of the fundamental perfect fourth division | |
− | + | [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
− | + | [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
− | + | rhythm is made from | |
− | + | patterns: | |
− | + | (considered the primary) | |
− | + | As stated above, they are to be played in polyrhythm. | |
− | + | As stated above, they are to be played in polymeter. | |
− | + | The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. | |
− | + | The patterns are to be played over the same period of time, concluding together regardless of beat number. | |
− | + | rhythm is a single line with | |
− | + | beats | |
− | + | divided into | |
− | + | bars in a | |
− | + | pattern | |
− | + | The beats are named | |
− | + | The beat is stressed as follows: | |
− | + | [B]where | |
− | + | ! marks the primary accent, | |
− | + | X marks an accented beat, | |
− | + | ` marks a beat as early, | |
− | + | ' marks a beat as late, | |
− | + | x is a beat | |
− | + | , - is silent | |
− | + | and | indicates a bar. | |
− | + | called the | |
− | + | the fundamental dance move. | |
− | + | is one of the fundamental dance moves. | |
− | + | the fundamental dance position. | |
− | + | is one of the fundamental dance positions. | |
− | + | First, | |
− | + | Then | |
− | + | Finally, | |
− | + | there | |
− | + | should be | |
− | + | a series of | |
− | + | graceful | |
− | + | serene | |
− | + | calm | |
− | + | grotesque | |
− | + | crude | |
− | + | refined | |
− | + | understated | |
− | + | delicate | |
− | + | elaborate | |
− | + | expressive | |
− | + | strong | |
− | + | weightless | |
− | + | fluid | |
− | + | undulating | |
− | + | soft | |
− | + | jerking | |
− | + | sharp-edged | |
− | + | straight-lined | |
− | + | loudly percussive | |
− | + | softly percussive | |
− | + | aborted | |
− | + | partially realized | |
− | + | energetic | |
− | + | passionate | |
− | + | vivacious | |
− | + | joyous | |
− | + | proud | |
− | + | flamboyant | |
− | + | lively | |
− | + | spirited | |
− | + | vigorous | |
− | + | intense | |
− | + | aggressive | |
− | + | powerful | |
− | + | sluggish | |
− | + | relaxed | |
− | + | passive | |
− | + | subtle | |
− | + | sensual | |
− | + | debauched | |
− | + | twisting | |
− | + | sprightly | |
− | + | sinuous | |
− | + | counterclockwise | |
− | + | clockwise | |
− | + | eighth | |
− | + | quarter | |
− | + | half | |
− | + | repeated | |
− | + | steps in a square pattern | |
− | + | steps in a circular pattern | |
− | + | steps in a triangle pattern | |
− | + | steps in a figure-eight pattern | |
− | + | steps in an intricate pattern | |
− | + | turn | |
− | + | facial expression | |
− | + | hand gesture | |
− | + | straight walk | |
− | + | curved walk | |
− | + | run | |
− | + | leap | |
− | + | kick | |
− | + | left kick | |
− | + | right kick | |
− | + | leg lift | |
− | + | left leg lift | |
− | + | right leg lift | |
− | + | body level | |
− | + | body level change | |
− | + | arm carriage | |
− | + | raised left arm | |
− | + | raised right arm | |
− | + | raised arm | |
− | + | spin | |
− | + | independent body movement | |
− | + | sway | |
− | + | forward bend | |
− | + | backward bend | |
− | + | leftward bend | |
− | + | rightward bend | |
− | + | footwork | |
− | + | movement along the line of dance | |
− | + | mirrored | |
− | + | performed in retrograde | |
− | + | performed in succession | |
− | + | shadowed | |
− | + | by group members | |
− | + | from the lead | |
− | + | from the follower | |
− | + | with | |
− | + | sacred | |
− | + | solo | |
− | + | group | |
− | + | solo | |
− | + | group | |
− | + | celebration | |
− | + | participation | |
− | + | social | |
− | + | partner | |
− | + | for a single pair | |
− | + | pairs | |
− | + | dancers | |
− | + | The rules of the form are applied by choreographers to produce individual dances which can be performed. | |
− | + | The form guides dancers during improvised performances. | |
− | + | The dance is accompanied by | |
− | + | as the dancer acts out | |
− | + | as the dancers act out | |
− | + | any composition of | |
− | + | The dancer performs | |
− | + | The dancers perform | |
− | + | in a single line | |
− | + | in several lines | |
− | + | in a circle | |
− | + | in a double circle | |
− | + | loosely mingled | |
− | + | along a clockwise circle | |
− | + | turning clockwise | |
− | + | along a counterclockwise circle | |
− | + | turning counterclockwise | |
− | + | along an improvised path | |
− | + | along an intricate path | |
− | + | , moving | |
− | + | very slowly | |
− | + | slowly | |
− | + | slower and slower | |
− | + | faster and faster | |
− | + | quickly | |
− | + | very quickly | |
− | + | to the music's | |
− | + | rhythm | |
− | + | with the music | |
− | + | The partners | |
− | + | dance closely | |
− | + | maintain open contact | |
− | + | rarely make contact | |
− | + | , communicating intent | |
− | + | by pushing together | |
− | + | constantly | |
− | + | briefly | |
− | + | by pulling away | |
− | + | constantly | |
− | + | briefly | |
− | + | through touch | |
− | + | through a light touch | |
− | + | through visual cues | |
− | + | through spoken cues | |
− | + | There are partner changes throughout the dance | |
− | + | with the lead advancing along the main line of motion | |
− | + | with the lead advancing against the main line of motion | |
− | + | with the lead turning out clockwise | |
− | + | with the lead turning out counterclockwise | |
− | + | The dancers imitate the movement of the | |
− | + | This dance is a refined artform, with | |
− | + | special position | |
− | + | specific move | |
− | + | to be mastered. | |
− | + | The entire dance has a basic movement | |
− | + | dance is | |
− | + | dance is punctuated by | |
− | + | serene | |
− | + | grotesque | |
− | + | crude | |
− | + | refined | |
− | + | understated | |
− | + | elaborate | |
− | + | expressive | |
− | + | strong | |
− | + | weightless | |
− | + | undulating | |
− | + | soft | |
− | + | jerking | |
− | + | sharp-edged | |
− | + | straight-lined | |
− | + | loudly percussive | |
− | + | softly percussive | |
− | + | aborted | |
− | + | partially realized | |
− | + | energetic | |
− | + | vivacious | |
− | + | flamboyant | |
− | + | lively | |
− | + | spirited | |
− | + | vigorous | |
− | + | intense | |
− | + | aggressive | |
− | + | powerful | |
− | + | sluggish | |
− | + | relaxed | |
− | + | passive | |
− | + | subtle | |
− | + | sensual | |
− | + | debauched | |
− | + | twisting | |
− | + | sprightly | |
− | + | sinuous | |
− | + | counterclockwise | |
− | + | clockwise | |
− | + | eighth | |
− | + | quarter | |
− | + | half | |
− | + | repeated | |
− | + | turns | |
− | + | facial expressions | |
− | + | hand gestures | |
− | + | straight walks | |
− | + | curved walks | |
− | + | runs | |
− | + | leaps | |
− | + | left kicks | |
− | + | right kicks | |
− | + | leg lifts | |
− | + | left leg lifts | |
− | + | right leg lifts | |
− | + | body level | |
− | + | body level changes | |
− | + | arm carriage | |
− | + | raised left arms | |
− | + | raised right arms | |
− | + | raised arms | |
− | + | spins | |
− | + | independent body movement | |
− | + | sway | |
− | + | forward bends | |
− | + | backward bends | |
− | + | leftward bends | |
− | + | rightward bends | |
− | + | footwork | |
− | + | movement along the line of dance | |
− | + | of the lead | |
− | + | of the follower | |
− | + | , with | |
− | + | aborted | |
− | + | partially realized | |
− | + | moves | |
− | + | movement | |
− | + | mirrored | |
− | + | performed in retrograde | |
− | + | performed in succession | |
− | + | shadowed | |
− | + | The dance begins with the | |
− | + | The dance enters a new section with the | |
− | + | next | |
− | + | passage | |
− | + | exposition | |
− | + | verse | |
− | + | chorus | |
− | + | coda | |
− | + | variations | |
− | + | of the music. | |
− | + | section is distinct. | |
− | + | There are partner changes | |
− | + | There is a basic movement | |
− | + | This | |
− | + | section is | |
− | + | section is punctuated by | |
− | + | Training Session | |
− | + | Activity Event | |
− | + | Activity | |
− | + | Play Make Believe | |
− | + | Archery Practice | |
− | + | Go to Individual Combat Drill | |
− | + | Individual Combat Drill | |
− | + | /Resting | |
− | + | Go to Combat Training | |
− | + | Organize Combat Training | |
− | + | Lead Combat Training | |
− | + | Wait for Combat Training | |
− | + | Go to Sparring Match | |
− | + | Spar | |
− | + | Go to Sparring Practice | |
− | + | Watch Sparring Practice | |
− | + | Meditate on | |
− | + | Discuss | |
− | + | Teach | |
− | + | Learn | |
− | + | Ponder | |
− | + | Serve | |
− | + | Serve Customer | |
− | + | Write about | |
− | + | Write | |
− | + | Play with | |
− | + | Demonstration | |
− | + | Organize | |
− | + | Wait for | |
− | + | Watch | |
− | + | Preach on | |
− | + | Promote | |
− | + | Inveigh Against | |
− | + | Introspection | |
− | + | Romance | |
− | + | Nature | |
− | + | Listen to Sermon | |
− | + | Tell Story | |
− | + | Listen to Story | |
− | + | Recite Poetry | |
− | + | Listen to Poetry | |
− | + | Play | |
− | + | Sing | |
− | + | Perform Music | |
− | + | Listen to Music | |
− | + | Perform Dance | |
− | + | Watch Dance | |
− | + | embraces | |
− | + | lay | |
− | + | forth an awe-inspiring sermon for the ages! | |
− | + | artfully deliver | |
− | + | a lucid and powerful sermon. | |
− | + | giving a creditable sermon. | |
− | + | just can't give a sermon very well. | |
− | + | weave | |
− | + | a mesmerizing tale! | |
− | + | the story in vivid detail. | |
− | + | telling the tale quite well. | |
− | + | stumble | |
− | + | over the details. | |
− | + | bring | |
− | + | the poem to life with this flawless recitation. | |
− | + | choose | |
− | + | the perfect phrasing. | |
− | + | recite | |
− | + | the words evocatively. | |
− | + | enunciate | |
− | + | crisply. | |
− | + | speak | |
− | + | well. | |
− | + | mumble | |
− | + | , having completely forgotten the words. | |
− | + | poorly. | |
− | + | instrument | |
− | + | are indistinguishable! | |
− | + | delivering a virtuoso performance on the | |
− | + | is absolutely flawless. | |
− | + | could nearly pass for the voice of the | |
− | + | play | |
− | + | with skill. | |
− | + | beautifully. | |
− | + | sound | |
− | + | vaguely like the intended | |
− | + | playing the | |
− | + | chanting | |
− | + | a mockery of the | |
− | + | with a shameworthy performance. | |
− | + | doesn't | |
− | + | don't | |
− | + | seem to know how to play the | |
− | + | sloppily | |
− | + | and even forget | |
− | + | some of the words. | |
− | + | dance | |
− | + | flawlessly, like someone out of a legend! | |
− | + | dancing exceptionally. | |
− | + | dancing well. | |
− | + | get | |
− | + | tangled up. | |
− | + | has discovered | |
− | + | has become a student of | |
− | + | Some children | |
− | + | begin | |
− | + | begins | |
− | + | playing make believe. | |
− | + | playing with | |
− | + | The performers | |
− | + | a sermon on | |
− | + | reciting the poem | |
− | + | an improvised recital of | |
− | + | the musical composition | |
− | + | improvised music, | |
− | + | dancing | |
− | + | an improvised dance, | |
− | + | in the middle of | |
− | + | You continue the sermon. | |
− | + | The sermon continues. | |
− | + | You continue the story. | |
− | + | The story continues. | |
− | + | You begin | |
− | + | The poetry enters | |
− | + | line. | |
− | + | the verse paragraph | |
− | + | verse paragraph | |
− | + | stanza | |
− | + | You continue the poem. | |
− | + | The poem continues. | |
− | + | You enter | |
− | + | The dance enters a new section with | |
− | + | The music enters | |
− | + | the introduction | |
− | + | of the theme | |
− | + | a recapitulation | |
− | + | a verse | |
− | + | a chorus | |
− | + | You continue the dance. | |
− | + | The dance continues. | |
− | + | You continue the music. | |
− | + | The music continues. | |
− | + | You conclude your performance. | |
− | + | The performers are finished. | |
− | + | Some performers finish their act. | |
− | + | has finished performing. | |
− | + | concludes a performance. | |
− | + | You've learned | |
− | + | You feel like you know the basic rules of | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | has shared many tales from beyond | |
− | + | has shared a few rumors. | |
− | + | has shared a rumor from abroad. | |
− | + | gives you | |
− | + | There is not enough room to perform here. | |
− | + | There are not enough dancers. | |
− | + | You could not find a partner. | |
− | + | You cannot perform here. | |
− | + | empty | |
− | + | pick up | |
− | + | empties | |
− | + | picks up | |
− | + | It has no writing. | |
− | + | It has no pages. | |
− | + | That was compelling! | |
− | + | appears to acquiesce. | |
− | + | It is not convincing. | |
− | + | appears unconvinced. | |
− | + | You flinch. | |
− | + | flinches. | |
− | + | You are unperturbed. | |
− | + | appears unperturbed. | |
− | + | I don't remember clearly. | |
− | + | What happened? | |
− | + | I am your loyal | |
− | + | The task is accomplished. | |
− | + | is dead! | |
− | + | will be slain. | |
− | + | have been driven from | |
− | + | The need for my task seems to have passed. | |
− | + | The enemy will be driven off. | |
− | + | There will be no rest for the enemy. | |
− | + | I am a little confused. | |
− | + | I am sort of confused. | |
− | + | I am confused. | |
− | + | I am very confused. | |
− | + | Commendable! Your loyalty and bravery cannot be denied. | |
− | + | . What do you command? | |
− | + | I wish to become a | |
− | + | . Will you have me? | |
− | + | I ask that | |
− | + | be made | |
− | + | . Will you have us? | |
− | + | Yes, you'd make a fantastic | |
− | + | here. Make us proud! | |
− | + | I'll need to see something impressive before I consider it. | |
− | + | I would love to join | |
− | + | . Can I perform with you? | |
− | + | You just aren't good enough yet, but you should keep performing. | |
− | + | Would you like to join | |
− | + | ? The troupe could use your talent. | |
− | + | Yes! It'll be great to perform with you. | |
− | + | I'm sorry, but I can't join the troupe. | |
− | + | I'm kicking you out of | |
− | + | I'm leaving | |
− | + | I cannot accept this honor. I am sorry. | |
− | + | Gladly. I will be your | |
− | + | You are not worthy of such an honor yet. I am sorry. | |
− | + | Gladly. You are now one of my | |
− | + | You can no longer be a | |
− | + | I would be honored if you would become a | |
− | + | . Will you have me as | |
− | + | I would be honored to serve as a | |
− | + | Come with me and I'll bring you to safety. | |
− | + | Please help me! | |
− | + | I hate you. | |
− | + | The enemy! | |
− | + | I must obey the master! | |
− | + | Gwargh! | |
− | + | Ahhh... | |
− | + | Don't talk to me. | |
− | + | Behold, mortal. I am | |
− | + | a divine being | |
− | + | . I know why you have come. | |
− | + | Well, let's see... | |
− | + | we've got | |
− | + | deaths | |
− | + | law-breaking | |
− | + | abductions | |
− | + | occupations | |
− | + | the occupation | |
− | + | criminals | |
− | + | skulking vermin | |
− | + | bone-chilling horror | |
− | + | ruffians | |
− | + | open war | |
− | + | brewing trouble with our neighbors | |
− | + | I've forgotten what trouble it was... | |
− | + | Wait here until I return. | |
− | + | Let's continue onward together. | |
− | + | Can you tell me the way to | |
− | + | What have you done? This is horrifying! | |
− | + | Thank you. I will take excellent care of this majestic creature. | |
− | + | I deign to favor you with my little pretty, | |
− | + | I give to you this fine beast, | |
− | + | What do you think of me? | |
− | + | What can you tell me about yourself? | |
− | + | What can you tell me about | |
− | + | Can you tell me where I can find myself? | |
− | + | Can you tell me where I can find you? | |
− | + | Can you tell me where I can find | |
− | + | Please guide me to | |
− | + | Please guide me to myself. | |
− | + | Please guide me to you. | |
− | + | I'm giving up on this hopeless venture. | |
− | + | We were going to entertain the world! It's a shame, but I'll have to make my own way now. | |
− | + | I'm returning on my own. | |
− | + | I hope you find what you are seeking here. | |
− | + | Now we will live under | |
− | + | They must be stopped by any means at our disposal. | |
− | + | I don't know anything else about them. | |
− | + | It's for the best. | |
− | + | I hate them. | |
− | + | I am afraid of them. | |
− | + | They are terrific. | |
− | + | Now we will have to build our own future. | |
− | + | Are we close? | |
− | + | You are bound to obey me. | |
− | + | How are you enjoying the adventure? | |
− | + | Where should I take you? | |
− | + | Soon the world will be set right. | |
− | + | We shall bring | |
− | + | home safely. | |
− | + | Are you looking forward to the performance? | |
− | + | I've forgotten what I was going to say... | |
− | + | Tell me about | |
− | + | the law-breaking | |
− | + | the beasts | |
− | + | the ruffians | |
− | + | the brewing trouble | |
− | + | How have things been? | |
− | + | How's life here? | |
− | + | It has been the same as ever. | |
− | + | You must kill | |
− | + | This | |
− | + | great beast | |
− | + | ancient force of nature | |
− | + | cursed demon | |
− | + | fearsome beast | |
− | + | horrible beast | |
− | + | night creature | |
− | + | evil being | |
− | + | terror from the evil depths | |
− | + | vile monster from the bowels of the earth | |
− | + | beast from underground | |
− | + | creeping thing | |
− | + | terrifying wilderness monster | |
− | + | savage beast | |
− | + | ferocious wild animal | |
− | + | ferocious unnatural beast | |
− | + | beast from the wilds | |
− | + | threatens our people with its very presence. | |
− | + | Seek your foe in the | |
− | + | Our hopes travel with you. | |
− | + | Enjoy the hunt! | |
− | + | You must drive the ruffians of | |
− | + | our | |
− | + | . They have been harassing the people for too long. | |
− | + | sent | |
− | + | to try to boss us around, but you'll show them the true nature of power. | |
− | + | came try to boss us around, but you'll teach that coward a lesson. | |
− | + | You must drive the skulking vermin | |
− | + | out of | |
− | + | You must drive | |
− | + | . Their aggressive order must not be allowed to flourish. | |
− | + | . These outlaws must be punished. | |
− | + | . These criminals have been allowed to thrive for too long. | |
− | + | from their home at | |
− | + | must be driven off or subjugated. | |
− | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
− | + | The alliance has outlived its usefulness. | |
− | + | In any case, peace is no longer an option. | |
− | + | This war must end with our victory. | |
− | + | Their tribute is not enough. | |
− | + | We can no longer pay them homage. | |
− | + | I tire of this pointless skirmishing. | |
− | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
− | + | The group | |
− | + | is our ally | |
− | + | is not at war with us | |
− | + | is at war with us. | |
− | + | is paying us tribute | |
− | + | accepts our tribute | |
− | + | is skirmishing with us. | |
− | + | is unknown us. | |
− | + | and there is friendship between our peoples. | |
− | + | and there is no hard feeling between our peoples. | |
− | + | but there is ill-will between our peoples. | |
− | + | The trouble started because of | |
− | + | There is also | |
− | + | a family matter | |
− | + | the issue of their godlessness | |
− | + | the issue of their worship of | |
− | + | the issue of their oneness with | |
− | + | the natural issue of their worship of | |
− | + | the natural issue of their oneness with | |
− | + | Be careful, for their leader | |
− | + | is my | |
− | + | It does not help matters that their leader | |
− | + | I don't really know. | |
− | + | They do not feel challenged at all. | |
− | + | They still hold this area, but they do not feel certain. | |
− | + | Their strength has been challenged, and their hold has loosened. | |
− | + | Their strength has been broken. | |
− | + | They consider you an infamous villain among those opposing them. | |
− | + | They consider you a leader of the opposition. | |
− | + | They consider you a key figure in the opposition. | |
− | + | You are considered an integral part of the opposition. | |
− | + | You are considered part of the opposition. | |
− | + | There are guards patrolling | |
− | + | There are guards in | |
− | + | the mead hall | |
− | + | a cottage | |
− | + | the keep | |
− | + | the great tower | |
− | + | a tree | |
− | + | an abandoned shop | |
− | + | a food imports store | |
− | + | a clothing imports store | |
− | + | a general imports store | |
− | + | a cloth shop | |
− | + | a leather shop | |
− | + | a woven clothing shop | |
− | + | a leather clothing shop | |
− | + | a bone carver's shop | |
− | + | a gem cutter's shop | |
− | + | a weaponsmith's shop | |
− | + | a bowyer's shop | |
− | + | a blacksmith's shop | |
− | + | a armorsmith's shop | |
− | + | a metal craft shop | |
− | + | a leather goods shop | |
− | + | a carpenter's shop | |
− | + | a stone furniture shop | |
− | + | a metal furniture shop | |
− | + | the imported goods market | |
− | + | the imported food market | |
− | + | the imported clothing market | |
− | + | the meat market | |
− | + | the fruit and vegetable market | |
− | + | the cheese market | |
− | + | the processed goods market | |
− | + | the shrine to | |
− | + | There is a long-ranging patrol | |
− | + | I have no idea. | |
− | + | I'd watch out for them. | |
− | + | There are no fewer than | |
− | + | other groups vying for control. | |
− | + | are vying for control. | |
− | + | I haven't heard anything like that. | |
− | + | No fewer than | |
− | + | groups fled. | |
− | + | One group organized itself. | |
− | + | A few separate groups were organized. | |
− | + | fled before the attack. | |
− | + | Nobody I remember. | |
− | + | You sound like a troublemaker. | |
− | + | has occupied | |
− | + | rules | |
− | + | is a group of | |
− | + | I rule | |
− | + | from this capital as well | |
− | + | Not that it matters, as | |
− | + | abides here in magnificence | |
− | + | Not that it matters, as the seat of | |
− | + | is here, and | |
− | + | the blood-drinker allows no chattel to rise | |
− | + | the law is absolute | |
− | + | The seat of | |
− | + | is also located here | |
− | + | I must take my leave. | |
− | + | Goodbye. | |
− | + | lives in | |
− | + | If you want to find a relative, | |
− | + | If you want to offer your condolences, | |
− | + | should talk to | |
− | + | should travel to | |
− | + | We weren't personally acquainted. | |
− | + | You may enjoy these times of peace, but remain vigilant. | |
− | + | My condolences. | |
− | + | What will you do about it? | |
− | + | What should I do about it? | |
− | + | Let's entertain the world together! | |
− | + | Come, join me on my adventures! | |
− | + | Join me and we'll bring | |
− | + | this poor soul | |
− | + | back home! | |
− | + | Join me and we can shake off the yoke of | |
− | + | the oppressors | |
− | + | the weary shoulders of the people of | |
− | + | this place | |
− | + | forever! | |
− | + | I'm with you on this. | |
− | + | Nevermind. | |
− | + | I'd like to stay here another day if you don't mind. | |
− | + | Please let me shelter here for the night. | |
− | + | Uh... what was that? | |
− | + | Of course. My pleasure. | |
− | + | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | |
− | + | Ah, I'm sorry. Permission is not mine to give. | |
− | + | Here's something you might be interested in... | |
− | + | I've decided. Let's call our troupe | |
− | + | I've forgotten what to say... | |
− | + | I'm in charge of | |
− | + | I've forgotten my bold pronouncement... | |
− | + | now. Make way for | |
− | + | Let's trade. | |
− | + | What's available here? | |
− | + | I'd just as soon you went someplace else. | |
− | + | You have been such a good trade partner. | |
− | + | It's such a pleasure to serve you. | |
− | + | My good friend. | |
− | + | My companion. | |
− | + | It is good to see you here. | |
− | + | You ought to be rewarded for returning our treasures. | |
− | + | Thank you for preserving our legacy of wisdom. | |
− | + | Long live the cause. | |
− | + | Loyalty should be rewarded. | |
− | + | What stories you tell! It's such an honor to have you here. | |
− | + | The poet! It's such an honor to have you here. | |
− | + | My talented bard! It's such an honor to have you here. | |
− | + | What a dancer! It's such an honor to have you here. | |
− | + | Your selfless dedication is appreciated here. | |
− | + | There's no need for trouble here. | |
− | + | We have many drinks to choose from. [You receive a list.] | |
− | + | We have | |
− | + | free | |
− | + | All drinks cost | |
− | + | for a mug. | |
− | + | All drinks are free, of course! | |
− | + | You have a room here, and you can stay longer if you like. | |
− | + | We rent out | |
− | + | a room | |
− | + | rooms | |
− | + | a night. | |
− | + | a free room | |
− | + | free rooms | |
− | + | . Let me know and you can stay as long as you like. | |
− | + | This is not that kind of establishment. | |
− | + | Tavern keeper! | |
− | + | One | |
− | + | Uhh... nevermind. | |
− | + | I'd like the | |
− | + | I'd like a room. | |
− | + | I'd like my room for another night. | |
− | + | I'll be back with your drink in a moment. | |
− | + | Your room is | |
− | + | somewhere | |
− | + | You'll have the room for another day. I'm glad you're enjoying your stay. | |
− | + | this counting house | |
− | + | this guildhall | |
− | + | this hall | |
− | + | this keep | |
− | + | this temple | |
− | + | this library | |
− | + | this establishment | |
− | + | this tower | |
− | + | this market | |
− | + | this tomb | |
− | + | this dungeon | |
− | + | these sewers | |
− | + | these catacombs | |
− | + | this spire | |
− | + | This is my new home. | |
− | + | Intruder! Intruder! | |
− | + | Would you agree to become | |
− | + | , taking over my duties and responsibilities? | |
− | + | Would you please adopt | |
− | + | this poor nameless child | |
− | + | I accept this honor. | |
− | + | I am sorry, but I am otherwise disposed. | |
− | + | I will accept the child into my home. | |
− | + | It has always been my dream to start a family. | |
− | + | This must be the will of | |
− | + | I'm sorry, but I'm unable to help. | |
− | + | Why are you traveling? | |
− | + | Do they have a firm grip on these lands? | |
− | + | Where are their forces? Are there patrols or guards? | |
− | + | Does anybody else still have a stake in these lands? | |
− | + | Did anybody flee the attack? | |
− | + | Tell me about the local ruler. | |
− | + | Does this settlement engage in trade? Tell me about those places. | |
− | + | Look at the sky! Are we in the Underworld? | |
− | + | What an odd glow! | |
− | + | At least it doesn't rain down here. | |
− | + | Is it raining? | |
− | + | I have confidence in your abilities. | |
− | + | What a strange place! | |
− | + | It is invigorating to be out in the wilds! | |
− | + | It is good to be outdoors. | |
− | + | Indoors, outdoors. It's all the same to me as long as the weather's fine. | |
− | + | How I long for civilization... | |
− | + | I would prefer to be indoors. | |
− | + | How sinister the glow... | |
− | + | I would prefer to be outdoors. | |
− | + | It is good to be indoors. | |
− | + | It sure is dark down here. | |
− | + | Where am I? | |
− | + | Tell me about this area. | |
− | + | Let us stop this pointless fighting! | |
− | + | I accept your offer. | |
− | + | I have no reason to accept this. | |
− | + | Gladly. May this new age of harmony last a thousand year. | |
− | + | Never. | |
− | + | I agree to submit to your request. | |
− | + | I will not bow before you. | |
− | + | offers to pay homage to | |
− | + | will no longer pay homage to | |
− | + | Let there be peace between | |
− | + | must pay homage to | |
− | + | or suffer the consequences. | |
− | + | Identify yourself! | |
− | + | Drop | |
− | + | the object I can't remember | |
− | + | Fortune has favored you, and | |
− | + | is yours. Please consider my offer. | |
− | + | Perhaps you'd be willing to trade | |
− | + | Where is | |
− | + | You must yield! | |
− | + | The bond is broken! Return to the Underworld and trouble us no more! | |
− | + | You are bound to me! | |
− | + | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | |
− | + | Tell me who you work for, or else. | |
− | + | Who do you work for? | |
− | + | Reveal what you have been scheming or suffer the consequences. | |
− | + | What have you been scheming? | |
− | + | You look like a mighty warrior indeed. | |
− | + | How are you feeling right now? | |
− | + | really | |
− | + | make | |
− | + | the outfit. | |
− | + | You are amazing. | |
− | + | Calm yourself! | |
− | + | So, the | |
− | + | ... and the | |
− | + | said, "Are you going to eat that?" | |
− | + | saw the sun and vomited on the spot! | |
− | + | Tell me about your family. | |
− | + | Of course. | |
− | + | Yes, let's go. | |
− | + | Sorry, I'm otherwise occupied. | |
− | + | You'll have to talk to somebody older. | |
− | + | Really? Please come closer. | |
− | + | Fantastic! Please come closer and ask again. | |
− | + | Really? Alright. | |
− | + | Of course. Let's do business. | |
− | + | Come see me in my store sometime. | |
− | + | Come see me at the trade depot sometime. | |
− | + | Come see me in the market sometime. | |
− | + | Please be patient. I'll have your order ready in a moment. | |
− | + | We don't offer any specific services here. | |
− | + | Yes, I can serve you when we're both there. | |
− | + | I don't work here. | |
− | + | You haven't ordered anything. Would you like something? | |
− | + | You should probably try a shopkeeper. | |
− | + | This is | |
− | + | No such place exists. | |
− | + | is well-traveled and would probably have that information. | |
− | + | However, the | |
− | + | not be able to guide you personally. It is the best I can do. | |
− | + | I don't know myself, and I don't even know anybody that could tell you. | |
− | + | is dead. | |
− | + | Who? | |
− | + | I don't remember what I was going to say... | |
− | + | Probably on the move or deep underground, but I can't be sure. | |
− | + | I started my pilgrimage in | |
− | + | I visited | |
− | + | to view | |
− | + | I'm preparing to travel to | |
− | + | I'm traveling to | |
− | + | I'm not sure. | |
− | + | I'm returning to my home in | |
− | + | I'm going to | |
− | + | to take up my position | |
− | + | as | |
− | + | to move into my new home with | |
− | + | spouse | |
− | + | to start a new life | |
− | + | in search of a thrilling adventure | |
− | + | in search of excitement | |
− | + | in search of adventure | |
− | + | in search of work | |
− | + | , and wealth and pleasures beyond measure! | |
− | + | . Perhaps I'll finally make my fortune! | |
− | + | and maybe something to drink as well! | |
− | + | I have rescued | |
− | + | and am returning to | |
− | + | I seek to rescue | |
− | + | , and this quest is taking me to | |
− | + | I have obtained | |
− | + | I am searching for | |
− | + | The treasure is sought by | |
− | + | I am returning it to | |
− | + | I will return it to | |
− | + | I am escaping from danger which threatened my former home. | |
− | + | I'm on an important mission. | |
− | + | I'm returning from my patrol. | |
− | + | I'm just out for a stroll. | |
− | + | I was just out for some water. | |
− | + | I was out visiting the temple. | |
− | + | I was out visiting the shrine. | |
− | + | I was just out at the tavern. | |
− | + | I was out visiting the library. | |
− | + | I'm walking my patrol. | |
− | + | I'm going out for some water. | |
− | + | I'm going to visit the temple. | |
− | + | I'm going to visit the shrine. | |
− | + | I'm going out to the tavern. | |
− | + | I'm going to visit the library. | |
− | + | I'm not planning a journey. | |
− | + | trades directly with no fewer than | |
− | + | other major settlements. | |
− | + | The largest of these is | |
− | + | engages in trade with | |
− | + | There are | |
− | + | villages which utilize the market here. | |
− | + | The villages | |
− | + | The village | |
− | + | is the only other settlement to utilize the market here. | |
− | + | utilize the market here. | |
− | + | This place is insulated from the rest of the world, at least in terms of trade. | |
− | + | The people of | |
− | + | go to | |
− | + | to trade. | |
− | + | other villages which utilize the market there. | |
− | + | is the only other settlement to utilize the market there. | |
− | + | also utilize the market there. | |
− | + | There's nothing organized here. | |
− | + | Where? | |
− | + | That's me. I'm right here. | |
− | + | Yes, master. Ask and I shall obey. | |
− | + | Ask me when I've returned to my home! | |
− | + | I'd rather not say. | |
− | + | grandchild | |
− | + | brother | |
− | + | sister | |
− | + | sibling | |
− | + | half-brother | |
− | + | half-sister | |
− | + | aunt | |
− | + | , is it really you? | |
− | + | Dear | |
− | + | Is it really you? | |
− | + | has returned | |
− | + | An item has returned! | |
− | + | I don't remember what I believe... | |
− | + | get your | |
− | + | your very own | |
− | + | real | |
− | + | authentic | |
− | + | all the way | |
− | + | distant | |
− | + | faraway | |
− | + | fair | |
− | + | the great | |
− | + | right here | |
− | + | ! Today only | |
− | + | ! Limited supply | |
− | + | ! Best price in town | |
− | + | were | |
− | + | tanned | |
− | + | made | |
− | + | right here in | |
− | + | are | |
− | + | the surrounding area | |
− | + | just outside town | |
− | + | a village nearby | |
− | + | the settlements | |
− | + | out to the | |
− | + | west | |
− | + | south | |
− | + | some of my kind | |
− | + | some of our kind | |
− | + | out to the | |
− | + | Are you interested in | |
− | + | Might I interest you in | |
− | + | Splendid | |
− | + | Decent | |
− | + | Excellent | |
− | + | right there | |
− | + | my friend | |
− | + | my good | |
− | + | person | |
− | + | Stop! This isn't happening! | |
− | + | We yield! We yield! | |
− | + | I yield! I yield! | |
− | + | We will fight no more. | |
− | + | I will fight no more. | |
− | + | Never! | |
− | + | You first, coward! | |
− | + | Okay! I'll do it. | |
− | + | Over my dead body! | |
− | + | I am compelled to continue! | |
− | + | Maybe you're right. | |
− | + | Yes, I can see it clearly now. | |
− | + | I have been so foolish. Yes, I agree. | |
− | + | You know, I think you're right. | |
− | + | Though I cannot agree fully on a slight technicality, | |
− | + | Despite some minor reservations... | |
− | + | Even if I don't change my mind, | |
− | + | Ignoring that I don't quite concur... | |
− | + | Although my own insignificant beliefs lie elsewhere, | |
− | + | you are so clever I must concede! | |
− | + | I admire how brilliant you are! | |
− | + | I must say that is a truly insightful observation! | |
− | + | I confess your stunning argument overwhelms me! | |
− | + | I am overmastered by your presence! | |
− | + | we can both agree you are by far the most persuasive! | |
− | + | no one can deny your genius! | |
− | + | you needn't indulge my trivial thoughts! | |
− | + | I am so nearly swayed by your greatness alone that we can simply assign you the victory! | |
− | + | Do I look like I need to calm down?! | |
− | + | You calm down! | |
− | + | I'll show you calm! | |
− | + | Get away from me! | |
− | + | Spare me the compliments. | |
− | + | Don't tell me to calm myself. | |
− | + | Thank you for your kind words. | |
− | + | You're right. I need to relax. | |
− | + | I assure you I am already calm. Look to yourself. | |
− | + | Ha ha ha... You're funny! | |
− | + | Don't waste my time. | |
− | + | Base flattery! | |
− | + | You dare to flatter me?! | |
− | + | How dare you?! | |
− | + | Insufferable! | |
− | + | You mock me?! | |
− | + | I will settle this my way. | |
− | + | This conversation is over. | |
− | + | You insult me with your flattery | |
− | + | You insult me with your derision | |
− | + | , but let us move on. | |
− | + | If you insist so strongly, we can move on. | |
− | + | Well, there must be something else to discuss. | |
− | + | Fine. Let's drop the argument. | |
− | + | How gracious! | |
− | + | You are right. | |
− | + | Let's move on. | |
− | + | There must be something else to discuss. | |
− | + | Let's drop the argument. | |
− | + | Yes, let's move on. | |
− | + | Huh? | |
− | + | Ack! | |
− | + | Uh... | |
− | + | How unreasonable! | |
− | + | Were you trying to make an argument? | |
− | + | Give me a break. | |
− | + | Are you being serious? | |
− | + | What? | |
− | + | Wait, what? | |
− | + | What did you just say? | |
− | + | Forgive me, but | |
− | + | Am I supposed to engage with that? | |
− | + | You must be joking. | |
− | + | I've heard it all now! | |
− | + | Oh, no, | |
− | + | That's absurd! | |
− | + | that is the stupidest statement I have ever heard. | |
− | + | don't waste my time with this drivel. | |
− | + | really, I've been over all this nonsense before. | |
− | + | I couldn't follow your rambling. | |
− | + | I'm having trouble taking you seriously. | |
− | + | nobody could possibly believe that. | |
− | + | it would amaze me if somebody actually thought that. | |
− | + | there's just no way you can believe something so stupid. | |
− | + | the things some people think just boggle the mind. | |
− | + | you should keep your weird thoughts to yourself. | |
− | + | that isn't at all convincing. | |
− | + | I'm appalled. | |
− | + | Shameful. | |
− | + | You're wrong. | |
− | + | Unbelievable. | |
− | + | Really. | |
− | + | It's wrong. | |
− | + | I don't want to argue. | |
− | + | I don't know what to say. | |
− | + | I guess I'm not sure. | |
− | + | I disagree. | |
− | + | I cannot agree. | |
− | + | That's wrong. | |
− | + | That's not right. | |
− | + | I beg to differ. | |
− | + | Pause to consider. | |
− | + | You are thinking about this all wrong. | |
− | + | Stop and reflect. | |
− | + | I don't agree. | |
− | + | Just think about it. | |
− | + | I must insist. | |
− | + | No, I mean it. | |
− | + | You must be convinced. | |
− | + | I require a substantive reply. | |
− | + | I sense you're wavering. | |
− | + | Well, I believe... something else. | |
− | + | I believe... something. | |
− | + | Help! Save me! | |
− | + | I must withdraw! | |
− | + | I serve | |
− | + | I do not know! My instructions come from | |
− | + | I have no master, but | |
− | + | sometimes has need for my services. | |
− | + | I serve no one. | |
− | + | asks that I look past illicit acts in my official capacities | |
− | + | demands a portion of my official funds | |
− | + | I sent | |
− | + | ask that | |
− | + | demand a portion of the official funds from | |
− | + | I asked that | |
− | + | I demand a portion of the official funds from | |
− | + | look past illicit acts | |
− | + | sent me to | |
− | + | asked me | |
− | + | I asked | |
− | + | told me to ask | |
− | + | told me to tell | |
− | + | to ask | |
− | + | to tell | |
− | + | Through | |
− | + | I told | |
− | + | was asked | |
− | + | to grant an important position | |
− | + | when one came available. | |
− | + | engaged me to obtain | |
− | + | to engage | |
− | + | I engaged | |
− | + | to obtain | |
− | + | sent me to engage | |
− | + | engaged me to assassinate | |
− | + | to assassinate | |
− | + | engaged me to abduct | |
− | + | to abduct | |
− | + | engaged me to sabotage the activities of | |
− | + | to sabotage the activities of | |
− | + | engaged me to infiltrate | |
− | + | prepare a coup | |
− | + | to infiltrate | |
− | + | I decided to frame | |
− | + | production order violation | |
− | + | job order violation | |
− | + | a conspiracy to slow labor | |
− | + | disorderly conduct | |
− | + | attempted theft | |
− | + | attempted murder | |
− | + | attempted kidnapping | |
− | + | engaged me to frame | |
− | + | to frame | |
− | + | engaged to induce a war of | |
− | + | upon | |
− | + | to induce a war of | |
− | + | I do not scheme. | |
− | + | You just aren't as convincing as you think you are. | |
− | + | You must think you're really frightening. | |
− | + | I have nothing to say to you. | |
− | + | Fool! | |
− | + | What is this madness? Calm yourself! | |
− | + | I am sorry. I do not think there is room for me. | |
− | + | I am sorry. There is no room for you here. | |
− | + | We can no longer travel together. | |
− | + | was | |
− | + | town | |
− | + | Mountain | |
− | + | Temperate Freshwater Swamp | |
− | + | Temperate Saltwater Marsh | |
− | + | Tropical Freshwater Swamp | |
− | + | Tropical Saltwater Swamp | |
− | + | Tropical Freshwater Marsh | |
− | + | Tropical Saltwater Marsh | |
− | + | Temperate Coniferous Forest | |
− | + | Tropical Dry Broadleaf Forest | |
− | + | Tropical Moist Broadleaf Forest | |
− | + | The destruction of | |
− | + | possession of | |
− | + | refusal to give | |
− | + | Your reunion with | |
− | + | Your death | |
− | + | The death of | |
− | + | crime of attempted theft | |
− | + | The reunion of | |
− | + | Dropped | |
− | + | Given | |
− | + | /You | |
− | + | you | |
− | + | Destroyed | |
− | + | Held | |
− | + | Gained | |
− | + | Denied | |
− | + | reunion | |
− | + | reunited | |
− | + | Reunion/ | |
− | + | Death/You | |
− | + | Death/ | |
− | + | ProdViol | |
− | + | production | |
− | + | ExpViol | |
− | + | JobViol | |
− | + | SlowLabor | |
− | + | conspiracy | |
− | + | labor | |
− | + | Disorder | |
− | + | conduct | |
− | + | BuildDest | |
− | + | Bribery | |
− | + | Embezzlement | |
− | + | Vandalism | |
− | + | theft | |
− | + | espionage | |
− | + | kidnapping | |
− | + | Sermon/ | |
− | + | Decorum | |
− | + | Tradition | |
− | + | Performance/ | |
− | + | a poem | |
− | + | name | |
− | + | SelfID/ | |
− | + | refuse | |
− | + | RefusedID/ | |
− | + | demand | |
− | + | YieldDemand/ | |
− | + | Attack/ | |
− | + | Escalation/ | |
− | + | Reunion | |
− | + | ascension | |
− | + | presence | |
− | + | 's presence | |
− | + | 's acceptance of | |
− | + | 's offer of tribute | |
− | + | 's refusal of | |
− | + | The insurrection | |
− | + | against | |
− | + | 's foundation | |
− | + | to found a site in | |
− | + | The occupation of | |
− | + | Your abduction | |
− | + | The abduction of | |
− | + | The destruction of | |
− | + | The presence of | |
− | + | Your possession of | |
− | + | The absence of | |
− | + | Your lack of possession of | |
− | + | Beast/ | |
− | + | Group/ | |
− | + | tribute | |
− | + | Tribute/ | |
− | + | NoTribute/ | |
− | + | Peace/ | |
− | + | NoPeace/ | |
− | + | claim | |
− | + | harassment | |
− | + | Harass/ | |
− | + | Leave/ | |
− | + | Flee/ | |
− | + | Abandon/ | |
− | + | insurrection | |
− | + | Insurrection | |
− | + | revolution | |
− | + | Overthrow | |
− | + | Failed | |
− | + | crushed | |
− | + | defeat | |
− | + | Crushed | |
− | + | Reclaimed/ | |
− | + | founding | |
− | + | Founded/ | |
− | + | Reclaiming/ | |
− | + | Founding/ | |
− | + | Invasion/ | |
− | + | Occupation/ | |
− | + | Abduction/You | |
− | + | Abduction/ | |
− | + | Artifact/ | |
− | + | No Artifact/ | |
− | + | This site is the capital of | |
− | + | This site is a fortress of | |
− | + | This site is controlled by | |
− | + | It is traditionally thought to be | |
− | + | It was last seen | |
− | + | It was last rumored to be | |
− | + | held by | |
− | + | Alias: | |
− | + | Highest known in organization | |
− | + | Associated Organization: | |
− | + | Associated Plot: | |
− | + | You have recently encountered one of these creatures. | |
− | + | You have encountered these creatures in the past but not recently. | |
− | + | You have only heard tell of these creatures. | |
− | + | You have killed | |
− | + | of these creatures. | |
− | + | This creature can be found in | |
− | + | This creature lives in | |
− | + | This creature dwells underground. | |
− | + | You have been ordered to slay this creature. | |
− | + | You have been ordered to drive these forces out. | |
− | + | You have been ordered to clear the forces from this site. | |
− | + | You have been ordered to cause trouble for these forces. | |
− | + | You last | |
− | + | heard this | |
− | + | on the | |
− | + | You first heard this | |
− | + | This is common knowledge where you are from. | |
− | + | This event occurred on the | |
− | + | Site Government | |
− | + | Vessel Crew | |
− | + | Migrating Group | |
− | + | Nomadic Group | |
− | + | Religion | |
− | + | Military Organization | |
− | + | Outcast | |
− | + | Performance Troupe | |
− | + | Merchant Company | |
− | + | Craft Guild | |
− | + | , Dead | |
− | + | Enemy | |
− | + | Criminal | |
− | + | Devoted | |
− | + | Loyal | |
− | + | Aligned | |
− | + | Affiliated | |
− | + | Associated | |
− | + | member | |
− | + | mercenary | |
− | + | Former | |
− | + | member | |
− | + | Died in the year | |
− | + | deity | |
− | + | This person is | |
− | + | and your military commander | |
− | + | This person is one of the | |
− | + | and your military subordinate | |
− | + | alongside you | |
− | + | You have known this person your entire life. | |
− | + | You have known this person since | |
− | + | birth. | |
− | + | You have known each other your entire lives. | |
− | + | You last spoke | |
− | + | You have heard | |
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?\@h=| | ?\@h=| | ||
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MbP? | MbP? | ||
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Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/ | Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/ | ||
<7J7B | <7J7B | ||
;HHEH | ;HHEH | ||
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