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Difference between revisions of "Planepacked"

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{{D for Dwarf}}
 
{{D for Dwarf}}
  
'''Planepacked''' is a [[Limestone]] [[Statue]], now known as the most epic [[artifact]] ever created by dwarvenkind. The artifact remained a complete enigma for months, until another player unwittingly created Broiledprinces, another mega-artifact. The bug that was the source of these artifacts was discovered (explained below) and the glitch was repeated by several other players.
+
[[File:Planepacked.jpg|thumb|upright=1|Artist's rendition of Planepacked]]
  
= The Statue=
+
'''Planepacked''' is a legendary limestone [[statue]], now known as the most epic [[artifact]] ever created by dwarvenkind. The statue contains what would appear to be the entire history of the world in which it was created. It also includes ''73 images of itself'', leading one to believe that either the designs engraved upon it are minutely fractal, or that where Planepacked stands the universe folds. It also most likely contains several pictures of toads, and squares, but strangely, no cheese.
The statue itself contains an ungodly amount of items built into it, and contains what would appear to be the entire history of the world in which it was created. It also includes ''73 images of itself'', leading one to believe that either the designs engraved upon it are minutely fractal, or that where Planepacked stands the universe folds. It also most likely contains several pictures of toads, and squares, but strangely, no cheese. Drunk dwarves tend to claim planepacked was the result of packing an entire plane of existence full of dwarven engineering to punish it for the lack of cheese, which Planepacked's creator was craving.
 
  
== Materials ==
+
Planepacked was worth an amazing 3,105,600☼, an extremely high amount in relation to its rather mundane materials.
  
* [[Limestone]]
+
The artifact remained a complete enigma for months, until another player unwittingly created Broiledprinces, another mega-artifact. The original bug that was the source of these artifacts was later discovered, and the glitch was repeated by several other players until the bug was fixed.
* [[Gypsum]]
 
* [[Native platinum]]
 
* [[Magnetite]]
 
* [[Limonite]]
 
* [[Malachite]]
 
* [[Pig iron]]
 
* [[Cave lobster]] [[shell]]
 
* [[Dog]] [[leather]]
 
* [[Native gold]]
 
* [[Oak]]
 
* [[Orthoclase]]
 
* [[Steel]]
 
* [[Brown jasper]]
 
 
 
See external links for a complete list of materials and item detail.
 
 
 
== Value ==
 
Planepacked is worth an amazing 3,105,600☼, an extremely high amount in relation to its rather mundane materials.
 
 
 
== Creation ==
 
According to its owner, creation took over a year to gather all of the materials, and then the standard amount of time to make the item. Why the [[dwarf]] didn't go [[insane]] in the middle of collecting items was unknown at the time; subsequent research has revealed that moody dwarves only go insane when they spend too much time '''waiting''' inside their [[workshop]] for an item to become available.
 
 
 
On October 11, 2009, another player experienced a similar artifact named Broiledprinces.
 
  
==Self-Reference Count==
+
== The description ==
Total is 73.
 
*Magnetite: 40
 
*Limestone: 21
 
*Limonite: 8
 
*Gypsum: 3
 
*Cave Lobster Shell: 1
 
 
 
==The Description==
 
  
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
Line 293: Line 261:
 
</div>
 
</div>
  
==Creation Details==
+
=== Self-reference count ===
A [http://www.bay12games.com/forum/index.php?topic=43208.0 forum thread] and corresponding [http://www.bay12games.com/dwarves/mantisbt/view.php?id=1416 bug report] narrowed down the cause of Planepacked: a moody dwarf who claims an outdoor workshop when dwarves are not allowed outside will continue gathering materials for his artifact without ever crossing any off his "list."  He will only gather materials from inside locations, and will do so until no more of that item remain.  If dwarves are allowed outside he will complete his current item and move on to the next.  It is unclear if forbidding the outdoors causes him to collect more of the initial item, or more of the new item.  Due to the plentiful nature of stone and the frequency of moods involving stone items, it's no surprise that Planepacked was made out of stone. In versions 0.31 and later, where the "stay indoors" order was removed, the same can be accomplished instead by using [[burrow]] restrictions - in this case, the workshop is claimed outside the burrow, and only items inside the burrow will be collected.
+
 
 +
Total is 73:
 +
 
 +
* Magnetite: 40
 +
* Limestone: 21
 +
* Limonite: 8
 +
* Gypsum: 3
 +
* Cave Lobster Shell: 1
 +
 
 +
=== Materials ===
 +
 
 +
See the external links for a complete list of materials and item detail.
 +
 
 +
* [[Limestone]]
 +
* [[Gypsum]]
 +
* [[Native platinum]]
 +
* [[Magnetite]]
 +
* [[Limonite]]
 +
* [[Malachite]]
 +
* [[Pig iron]]
 +
* [[Cave lobster]] [[shell]]
 +
* [[Dog]] [[leather]]
 +
* [[Native gold]]
 +
* [[Oak]]
 +
* [[Orthoclase]]
 +
* [[Steel]]
 +
* [[Brown jasper]]
 +
 
 +
== Creation ==
 +
 
 +
According to its owner, creation took over a year to gather all of the materials, and then the standard amount of time to make the item. Why the [[dwarf]] didn't go [[insane]] in the middle of collecting items was initially unknown; subsequent research has revealed that moody dwarves only go insane when they spend too much time ''waiting'' inside their [[workshop]] for an item to become available.
 +
 
 +
== Explanation ==
 +
 
 +
A [http://www.bay12forums.com/smf/index.php?topic=43208.0 forum thread] and corresponding {{Bug|1416}} narrowed down the cause of Planepacked: a moody dwarf who claims an outdoor workshop when dwarves are not allowed outside will continue gathering materials for his artifact without ever crossing any off his "list."  He will only gather materials from inside locations, and will do so until no more of that item remain.  If dwarves are allowed outside he will complete his current item and move on to the next.  It is unclear if forbidding the outdoors causes him to collect more of the initial item, or more of the new item.  Due to the plentiful nature of stone and the frequency of moods involving stone items, it's no surprise that Planepacked was made out of stone. In versions 0.31 and later, where the "stay indoors" order was removed, the same can be accomplished instead by using [[burrow]] restrictions - in this case, the workshop is claimed outside the burrow, and only items inside the burrow will be collected.
  
 
It is considered an exploit to allow the moody dwarf to continue to gather materials using this manner, thus forcing the artifact to have more items than normally possible.
 
It is considered an exploit to allow the moody dwarf to continue to gather materials using this manner, thus forcing the artifact to have more items than normally possible.
  
==Way to reproduce==
+
== Way to reproduce ==
The bug responsible ({{bugl|1416}}) was [[DF2014:Release notes/0.40.24|fixed in v0.40.24]], so this is no longer reproducible.
+
 
 +
{{bugl|1416}}, the bug responsible, was fixed in [[DF2014:Release information/0.40.24|DF 0.40.24]], so this is no longer reproducible in current versions. However, Planepacked-like items have been created since the bug has been fixed, even in the Premium version 50.11. More !!SCIENCE!! is needed to determine the trigger.
 +
 
 +
It may be caused by guild hall zones overlapping workshops.
  
 
=== Previous versions ===
 
=== Previous versions ===
Create a burrow that has materials inside it (dwarf will only take one kind though, mason will take stones, blacksmith will take bars, etc...) but not the factory Urist McMoody has claimed, and assign him to that burrow. He'll keep bringing materials to the workshop and marking them as *TSK*, and as long as he's getting a stream of materials coming in, he won't become insane. Unassign him from the burrow to continue production of the artifact.
+
 
 +
Create a burrow that has materials inside it (a dwarf will only take one kind though; mason will take stones, blacksmith will take bars, etc.) but not the factory Urist McMoody has claimed, and assign him to that burrow. He'll keep bringing materials to the workshop and marking them as *TSK*, and as long as he's getting a stream of materials coming in, he won't become insane. Unassign him from the burrow to continue production of the artifact.
  
 
Alternatively, if a dwarf's workshop is in a hospital zone while in a strange mood and requires cloth, he will gather cloth until either the hospital is deactivated or his workshop is set to no longer be part of the hospital.
 
Alternatively, if a dwarf's workshop is in a hospital zone while in a strange mood and requires cloth, he will gather cloth until either the hospital is deactivated or his workshop is set to no longer be part of the hospital.
  
==External links==
+
== External links ==
  
* [http://www.bay12games.com/forum/index.php?topic=28232.0 Thread about Planepacked on Bay12Games forum]
+
* [http://www.bay12forums.com/smf/index.php?topic=28232.0 Planepacked on Bay 12 Games Forum]
 
* [http://bartabox.banquise.net/df/planepacked.txt Total list of materials and artwork detail]
 
* [http://bartabox.banquise.net/df/planepacked.txt Total list of materials and artwork detail]
* [http://www.bay12games.com/forum/index.php?topic=43214.15 Thread about BroiledPrinces (another quantum artifact), in which the mechanism of creation is discovered. On Bay12Games forum]
+
* [http://www.bay12forums.com/smf/index.php?topic=43214.15 BroiledPrinces (another "quantum" artifact) on Bay 12 Games Forum], in which the mechanism of creation is discovered
* [http://www.bay12forums.com/smf/index.php?topic=93293 Evidence that suggests that the planepacked bug can happen even without burrows and forbidding items.]
+
* [http://www.bay12forums.com/smf/index.php?topic=121542.0 How to make your own Planepacked if it requires cloth]
* [http://www.bay12forums.com/smf/index.php?topic=121542.0 How to make your own Planepacked if it requires cloth.]
+
* [http://www.bay12forums.com/smf/index.php?topic=93293 Evidence that suggests that the Planepacked bug can happen even without burrows and forbidding items]
 +
* [http://www.bay12forums.com/smf/index.php?topic=15096.msg7467780#msg7467780 Evidence that suggests Planepacked is possible in DF 0.43.05]
 +
* [https://www.reddit.com/r/dwarffortress/comments/19091n5/155600_artifact_shirt_composed_of_290_bolts_of/ Evidence that suggests Planepacked is possible in DF 0.50.11]
  
 
[[Category:Lore]]
 
[[Category:Lore]]
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Humor and stories]]
 
[[Category:Humor and stories]]
<gallery>
+
[[ru:Planepacked]]
Image:[IMG]http://i191.photobucket.com/albums/z200/tyranitar23/Planepacked.jpg[/IMG]|Artist's Rendition of Planepacked.
 
</gallery>
 

Latest revision as of 23:00, 1 June 2024

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Artist's rendition of Planepacked

Planepacked is a legendary limestone statue, now known as the most epic artifact ever created by dwarvenkind. The statue contains what would appear to be the entire history of the world in which it was created. It also includes 73 images of itself, leading one to believe that either the designs engraved upon it are minutely fractal, or that where Planepacked stands the universe folds. It also most likely contains several pictures of toads, and squares, but strangely, no cheese.

Planepacked was worth an amazing 3,105,600☼, an extremely high amount in relation to its rather mundane materials.

The artifact remained a complete enigma for months, until another player unwittingly created Broiledprinces, another mega-artifact. The original bug that was the source of these artifacts was later discovered, and the glitch was repeated by several other players until the bug was fixed.

The description[edit]

Click to show the very long description of Planepacked:

Self-reference count[edit]

Total is 73:

  • Magnetite: 40
  • Limestone: 21
  • Limonite: 8
  • Gypsum: 3
  • Cave Lobster Shell: 1

Materials[edit]

See the external links for a complete list of materials and item detail.

Creation[edit]

According to its owner, creation took over a year to gather all of the materials, and then the standard amount of time to make the item. Why the dwarf didn't go insane in the middle of collecting items was initially unknown; subsequent research has revealed that moody dwarves only go insane when they spend too much time waiting inside their workshop for an item to become available.

Explanation[edit]

A forum thread and corresponding Bug:1416 narrowed down the cause of Planepacked: a moody dwarf who claims an outdoor workshop when dwarves are not allowed outside will continue gathering materials for his artifact without ever crossing any off his "list." He will only gather materials from inside locations, and will do so until no more of that item remain. If dwarves are allowed outside he will complete his current item and move on to the next. It is unclear if forbidding the outdoors causes him to collect more of the initial item, or more of the new item. Due to the plentiful nature of stone and the frequency of moods involving stone items, it's no surprise that Planepacked was made out of stone. In versions 0.31 and later, where the "stay indoors" order was removed, the same can be accomplished instead by using burrow restrictions - in this case, the workshop is claimed outside the burrow, and only items inside the burrow will be collected.

It is considered an exploit to allow the moody dwarf to continue to gather materials using this manner, thus forcing the artifact to have more items than normally possible.

Way to reproduce[edit]

Bug 1416, the bug responsible, was fixed in DF 0.40.24, so this is no longer reproducible in current versions. However, Planepacked-like items have been created since the bug has been fixed, even in the Premium version 50.11. More !!SCIENCE!! is needed to determine the trigger.

It may be caused by guild hall zones overlapping workshops.

Previous versions[edit]

Create a burrow that has materials inside it (a dwarf will only take one kind though; mason will take stones, blacksmith will take bars, etc.) but not the factory Urist McMoody has claimed, and assign him to that burrow. He'll keep bringing materials to the workshop and marking them as *TSK*, and as long as he's getting a stream of materials coming in, he won't become insane. Unassign him from the burrow to continue production of the artifact.

Alternatively, if a dwarf's workshop is in a hospital zone while in a strange mood and requires cloth, he will gather cloth until either the hospital is deactivated or his workshop is set to no longer be part of the hospital.

External links[edit]

CancelHideAbout

Rating Planepacked