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Difference between revisions of "Talk:Item value"
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Made a finely-prepared +plump helmet roast+ (18). It has a value of 216☼. Its total value of 216 divided by its stack size of 18 equals 12 value. The finely prepared multiplier of 1.2 times base meal value of 10 also equals a value of 12. Since all the value is coming from the meal, it seems that either ingredients value doesn't matter or ingredient values below 1 get rounded down. (Finely-minced plump helmet should be worth 0.6☼). [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 08:36, 28 February 2025 (UTC) | Made a finely-prepared +plump helmet roast+ (18). It has a value of 216☼. Its total value of 216 divided by its stack size of 18 equals 12 value. The finely prepared multiplier of 1.2 times base meal value of 10 also equals a value of 12. Since all the value is coming from the meal, it seems that either ingredients value doesn't matter or ingredient values below 1 get rounded down. (Finely-minced plump helmet should be worth 0.6☼). [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 08:36, 28 February 2025 (UTC) | ||
− | :From what I can see, it should be adding up the individual values of each ingredient (with each ingredient having a minimum value of 1☼) and then | + | :From what I can see, it should be adding up the individual values of each ingredient (with each ingredient having a minimum value of 1☼) and then dividing the '''total''' by the number of ingredients, so no matter what, the overall value of each meal should be at least 1☼ more than what you would get from the base item's material and quality. I haven't yet analyzed the logic for calculating the value of each individual ingredient, though, so that question is still open. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 13:28, 28 February 2025 (UTC) |
Revision as of 13:29, 28 February 2025
New food value
Made a finely-prepared +plump helmet roast+ (18). It has a value of 216☼. Its total value of 216 divided by its stack size of 18 equals 12 value. The finely prepared multiplier of 1.2 times base meal value of 10 also equals a value of 12. Since all the value is coming from the meal, it seems that either ingredients value doesn't matter or ingredient values below 1 get rounded down. (Finely-minced plump helmet should be worth 0.6☼). Jecowa (talk) 08:36, 28 February 2025 (UTC)
- From what I can see, it should be adding up the individual values of each ingredient (with each ingredient having a minimum value of 1☼) and then dividing the total by the number of ingredients, so no matter what, the overall value of each meal should be at least 1☼ more than what you would get from the base item's material and quality. I haven't yet analyzed the logic for calculating the value of each individual ingredient, though, so that question is still open. --Quietust (talk) 13:28, 28 February 2025 (UTC)