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Difference between revisions of "40d:Grate"

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(some corrections - wall grates do NOT need supporting walls next to them)
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'''Grates''' can be placed either as walkable platforms (as a '''floor grate''') or as walls (as a '''wall grate'''). Creatures treat floor grates as floors that can be walked on for [[path]]ing.  They allow the passage of [[water]], [[magma]], and [[Marksman|archery attacks]], and do not block line-of-sight.  Floor grates can also be fished through by Fisherdwarves.  Like with a [[hatch cover]], grates prevent the tiles beneath them from being considered [[outside]].
+
{{av}}{{Quality|Exceptional}}
  
Grates can be constructed from [[stone]] or [[ore]] (with the [[masonry]] [[labour]] at a [[mason's workshop]]), wood (with the [[carpentry]] labor in a [[carpenter's workshop]]), or [[Metal|metal bar]]s (with the a [[blacksmithing]] labour at a [[forge]]). They are represented in game by the symbol " # ".
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{{furniture|name=Grate
 +
|tile=#
 +
|wood=y
 +
|stone=y
 +
|metal=y
 +
|glass=y
 +
|value=10
 +
}}
  
Floor grates ''must'' be attached [[orthogonal]]ly (i.e. not diagonally) to firm ground or some solid construction (a wall, floor, etc), not (just) other grates.  [[Construction]]s, of any type, will ''not'' be supported by grates - although the game allows you to designate something supported only by a grate, any construction will collapse as soon as it is completed. Wall grates need only be placed on top of a natural or constructed floor - no supporting walls are needed.  
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'''Grates''' are a furniture building can be placed either as walkable platforms (as a '''floor grate''') or as walls (as a '''wall grate'''). They can be constructed from [[stone]] or [[ore]] (with the [[masonry]] [[labor]] at a [[mason's workshop]]), wood (with the [[carpentry]] labor in a [[carpenter's workshop]]), [[Metal|metal bar]]s (with the [[blacksmithing]] labor at a [[forge]]), or [[glass]] (with the [[glassmaking]] labor at a [[glass furnace]]).
  
Grates can be used to filter out large creatures and objects while still allowing liquids through. This is a blessing for areas with underground water sources, as these bodies of water often contain deadly creatures.
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Grates, like [[Bars]], are incredibly useful as a semipermeable membrane. Uses include:
 +
*Creatures (including caravan wagons) may walk over floor grates.
 +
*Creatures may not walk (or swim) through wall grates, making them a useful separator in underground rivers.
 +
*They can be operated with a [[lever]] to retract them in either position.
 +
*[[Fishing|Fisherdwarves]] may fish through floor grates.
 +
*Dwarves may drink through grates (assuming there is 4/7 or more water directly under it).
  
Grates can be linked to a [[lever]] to temporarily make the grate disappear. Liquids can pass through grates in either state, so this is only useful for objects/creatures.
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Floor grates ''must'' be attached [[orthogonal]]ly (i.e. not diagonally) to firm ground or some solid construction (a wall, floor, etc.), not (just) other grates.  [[Construction]]s, of any type, will ''not'' be supported by grates - although the game allows you to designate something supported only by a grate, any construction will collapse as soon as it is completed. Wall grates need only be placed on top of a natural or constructed floor - no supporting walls are needed.  
  
 
Since a grate must be connected to something other than other grates, they currently cannot be used to cover a large area by themselves.  Therefore, large areas can only be covered with some sort of patchwork connected to solid ground, such as this tessellated pattern, which covers 80% of any extended area with grates, and the top of a "wall" only 1 every 5 tiles:
 
Since a grate must be connected to something other than other grates, they currently cannot be used to cover a large area by themselves.  Therefore, large areas can only be covered with some sort of patchwork connected to solid ground, such as this tessellated pattern, which covers 80% of any extended area with grates, and the top of a "wall" only 1 every 5 tiles:
  
    +                 <- single supporting tile
+
++++++++++++++++
  # #+## #+##
+
+####+####+####+
  #+####+####+##         + = natural ground or top of [[wall]] 1 [[z-level]] below
+
  +#+####+####+##+      + = natural ground or top of [[wall]] 1 [[z-level]] below*
  ##+####+####+#        # = grate
+
+###+####+####++      # = grate
    ##+####+###
+
++####+####+###+
      ##+# ##+#
+
+##+####+####+#+
 
+
++++++++++++++++
:''Note that none of these are constructed floors, unless those are attached to something other than a grate.''
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:''* Note that none of these floors are constructed floors, unless those are attached to something other than a grate, like an outer wall or otherwise anchored floor tile.''
  
 
== Compared to Bars ==
 
== Compared to Bars ==
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{{buildings}}
 
{{buildings}}
[[Category:Furniture]]
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{{Category|Furniture}}

Latest revision as of 15:46, 16 May 2024

This article is about an older version of DF.
Grate
#
Construction
Materials Workshops Labors
Rooms

None

Base value

10☼

Grates are a furniture building can be placed either as walkable platforms (as a floor grate) or as walls (as a wall grate). They can be constructed from stone or ore (with the masonry labor at a mason's workshop), wood (with the carpentry labor in a carpenter's workshop), metal bars (with the blacksmithing labor at a forge), or glass (with the glassmaking labor at a glass furnace).

Grates, like Bars, are incredibly useful as a semipermeable membrane. Uses include:

  • Creatures (including caravan wagons) may walk over floor grates.
  • Creatures may not walk (or swim) through wall grates, making them a useful separator in underground rivers.
  • They can be operated with a lever to retract them in either position.
  • Fisherdwarves may fish through floor grates.
  • Dwarves may drink through grates (assuming there is 4/7 or more water directly under it).

Floor grates must be attached orthogonally (i.e. not diagonally) to firm ground or some solid construction (a wall, floor, etc.), not (just) other grates. Constructions, of any type, will not be supported by grates - although the game allows you to designate something supported only by a grate, any construction will collapse as soon as it is completed. Wall grates need only be placed on top of a natural or constructed floor - no supporting walls are needed.

Since a grate must be connected to something other than other grates, they currently cannot be used to cover a large area by themselves. Therefore, large areas can only be covered with some sort of patchwork connected to solid ground, such as this tessellated pattern, which covers 80% of any extended area with grates, and the top of a "wall" only 1 every 5 tiles:

++++++++++++++++
+####+####+####+
+#+####+####+##+       + = natural ground or top of wall 1 z-level below*
+###+####+####++       # = grate
++####+####+###+
+##+####+####+#+
++++++++++++++++
* Note that none of these floors are constructed floors, unless those are attached to something other than a grate, like an outer wall or otherwise anchored floor tile.

Compared to Bars[edit]

Floor grates and wall grates are much like floor bars and vertical bars. Are they different? Toady writes:

I don't think there's a meaningful distinction at this time [10/31/2007] (perhaps the grate does have that extra step to make the item). Later, I imagine larger items will fall through bars, and only small items will go through grates. Grates might also stop most vermin. Perhaps even small units could go through bars.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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