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Difference between revisions of "DF2014 Talk:Instrument"

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Posting here so it doesn't get lost. Should be useful for the person expanding this article.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 15:29, 3 December 2015 (UTC)
 
Posting here so it doesn't get lost. Should be useful for the person expanding this article.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 15:29, 3 December 2015 (UTC)
  
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== Which workshop ==
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The current subheading for world insrument states that you need to check the craftsdwarf workshop, but the above sectoin states that other workshops might need to be checked.
  
 
== Instruments ==
 
== Instruments ==
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[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:33, 19 December 2015 (UTC)
 
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:33, 19 December 2015 (UTC)
  
 
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: Keep in mind that this list is specific to your map's civilizations, though the above is a good example of the kinds of things that can be procedurally generated.  [[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 15:45, 27 June 2017 (UTC)
  
 
==Multiple copies?==
 
==Multiple copies?==
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Going to test whether the older instrument entity token still functions, and whether instruments made that way are usuable in musical forms. Unless anyone has already attempted this? --[[User:Valos|Valos]] ([[User talk:Valos|talk]]) 18:38, 7 March 2016 (UTC)
 
Going to test whether the older instrument entity token still functions, and whether instruments made that way are usuable in musical forms. Unless anyone has already attempted this? --[[User:Valos|Valos]] ([[User talk:Valos|talk]]) 18:38, 7 March 2016 (UTC)
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:<code>raw/objects/examples and notes/item_instrument_example.txt</code> says they do, though I haven't tried it out. [[User:FortressBuilder|FortressBuilder]] ([[User talk:FortressBuilder|talk]]) 20:05, 7 March 2016 (UTC)
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:: Been testing, results are in. First, the old instrument entity token still in fact works, confirming what was mentioned in the example texts in the raw folder. Second, generated musical forms are capable of selecting pre-defined instruments to use. Third, as the example notes indicate, reactions need to be added to allow actually producing and/or assembling the instruments. Will update the entity token as I said I would. --[[User:Valos|Valos]] ([[User talk:Valos|talk]]) 20:07, 7 March 2016 (UTC)
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==Strange instrument names==
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the heck is a stelid?[[Special:Contributions/216.71.19.121|216.71.19.121]] 23:07, 25 June 2017 (UTC)
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:Instrument names and components are randomized per civilization.  Inspection of their make up, description, and use in musical forms might give you some idea of how they sound and/or function, but for the most part, they're just curious dwarfy things that somehow make sound.  Think of real-world instruments from far-off lands.  [[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 15:43, 27 June 2017 (UTC)
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== On the Kat ==
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From the article:
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:It should also be noted, that dwarven ingenuity can create instruments that could not be considered playable in the real world, such as the Kat- a small hand-held percussion instrument. It consists of a metal block. The "musician" shakes the block. The instrument has a single high pitch. Due to the block's only means of producing this high pitch being the displacement of air as it is shaken, it can be inferred that the dwarf shakes the block at several kHz, providing a great source of strength and endurance based cross-training for military dwarves.
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Presumably the Kat is similar to a [https://en.wikipedia.org/wiki/Handbell handbell], a real-world hand-held percussion instrument with a single pitch that can be played by shaking. The game does not necessarily specify all the detailed components that make up an instrument (e.g. handles, integrated strikers, etc.). But, even if you dispute the addition of a fixed internal striker, there are [https://en.wikipedia.org/wiki/Whirly_tube ways to make sound] that do not require using the instrument as a hand-actuated speaker. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:56, 8 September 2017 (UTC)
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==What Instruments are Needed?==
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Do you just need your civilization's instruments, or is there a point to collecting complete elven and human (foreign) instruments?
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Are performances with instruments better than 'simulated' performances?
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Do instruments in chests add value to temples and inns?
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==Move==
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Copying and then deleting the old article discards the edit history. If you are unable to move an article using the 'move' action, please request an admin perform the move instead.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 16:41, 17 May 2019 (UTC)

Latest revision as of 01:20, 30 April 2024

http://www.bay12forums.com/smf/index.php?topic=154254.0 Collected by bay12 forum user Aranna.

Posting here so it doesn't get lost. Should be useful for the person expanding this article.CLA (talk) 15:29, 3 December 2015 (UTC)

Which workshop[edit]

The current subheading for world insrument states that you need to check the craftsdwarf workshop, but the above sectoin states that other workshops might need to be checked.

Instruments[edit]

An incomplete list

Instrument Part Material Produced at
Nir Nir keyboard Stone Craftsdwarf Workshop
Nir case Ceramic Kiln
Nir bells Stone Craftsdwarf Workshop
Etes Etes body Bones Craftsdwarf Workshop
Etes strings Metal Metalsmith's Forge
Etes hammers Metal Metalsmith's Forge
Theb Theb bellows Leather Leather Works
Theb bag Leather Leather Works
Theb melody pipes Ceramic Kiln
Theb drone pipes Stone Craftsdwarf Workshop
Tiklon Tiklon bars Wood Craftsdwarf Workshop
Tiklon stands Glass Glass Furnace
Kurel Kurel drum Stone Mason's Workshop
Kurel head Leather Leather Works
Ingtak Ingtak triangles Metal Metalsmith's Forge
Ingtak stand Metal Metalsmith's Forge
Mishin Mishin drum Ceramic Kiln
Mishin head Leather Leather Works
Mishin hammers Metal Metalsmith's Forge
Metul
Letom Bones Craftsdwarf Workshop

Ashameron (talk) 10:33, 19 December 2015 (UTC)

Keep in mind that this list is specific to your map's civilizations, though the above is a good example of the kinds of things that can be procedurally generated. Rriegs (talk) 15:45, 27 June 2017 (UTC)

Multiple copies?[edit]

From the article:

" It is possible for larger instrument to require multiple copies of the same instrument piece. For example, a gitnuk is a larger instrument that must be assembled with 1 gitnuk body and 5 gitnuk bar."

In my experience, even though an instrument is described as having several (e.g. blocks), the complete set is created by single job (e.g. forge blocks).--Loci (talk) 21:26, 29 January 2016 (UTC)

Regarding non-generated instruments[edit]

Going to test whether the older instrument entity token still functions, and whether instruments made that way are usuable in musical forms. Unless anyone has already attempted this? --Valos (talk) 18:38, 7 March 2016 (UTC)

raw/objects/examples and notes/item_instrument_example.txt says they do, though I haven't tried it out. FortressBuilder (talk) 20:05, 7 March 2016 (UTC)
Been testing, results are in. First, the old instrument entity token still in fact works, confirming what was mentioned in the example texts in the raw folder. Second, generated musical forms are capable of selecting pre-defined instruments to use. Third, as the example notes indicate, reactions need to be added to allow actually producing and/or assembling the instruments. Will update the entity token as I said I would. --Valos (talk) 20:07, 7 March 2016 (UTC)

Strange instrument names[edit]

the heck is a stelid?216.71.19.121 23:07, 25 June 2017 (UTC)

Instrument names and components are randomized per civilization. Inspection of their make up, description, and use in musical forms might give you some idea of how they sound and/or function, but for the most part, they're just curious dwarfy things that somehow make sound. Think of real-world instruments from far-off lands. Rriegs (talk) 15:43, 27 June 2017 (UTC)

On the Kat[edit]

From the article:

It should also be noted, that dwarven ingenuity can create instruments that could not be considered playable in the real world, such as the Kat- a small hand-held percussion instrument. It consists of a metal block. The "musician" shakes the block. The instrument has a single high pitch. Due to the block's only means of producing this high pitch being the displacement of air as it is shaken, it can be inferred that the dwarf shakes the block at several kHz, providing a great source of strength and endurance based cross-training for military dwarves.


Presumably the Kat is similar to a handbell, a real-world hand-held percussion instrument with a single pitch that can be played by shaking. The game does not necessarily specify all the detailed components that make up an instrument (e.g. handles, integrated strikers, etc.). But, even if you dispute the addition of a fixed internal striker, there are ways to make sound that do not require using the instrument as a hand-actuated speaker. --Loci (talk) 21:56, 8 September 2017 (UTC)

What Instruments are Needed?[edit]

Do you just need your civilization's instruments, or is there a point to collecting complete elven and human (foreign) instruments?

Are performances with instruments better than 'simulated' performances?

Do instruments in chests add value to temples and inns?

Move[edit]

Copying and then deleting the old article discards the edit history. If you are unable to move an article using the 'move' action, please request an admin perform the move instead.--Loci (talk) 16:41, 17 May 2019 (UTC)