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Editing v0.34 Talk:Experience
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I'm adding this information because this is the first place I came looking for it. | I'm adding this information because this is the first place I came looking for it. | ||
Experience in Fortress Mode can be modified via memory editing. Each skill takes the form of two values located in similar addresses. The level (Skilled:4;Adept:7;etc) is at one address and the experience from the previous level is stored at another. This means that for a Miner with 4893 exp you would search for a level of 6 and an experience of 393. To level him to adept you change the level to 7 or the experience to 1100. | Experience in Fortress Mode can be modified via memory editing. Each skill takes the form of two values located in similar addresses. The level (Skilled:4;Adept:7;etc) is at one address and the experience from the previous level is stored at another. This means that for a Miner with 4893 exp you would search for a level of 6 and an experience of 393. To level him to adept you change the level to 7 or the experience to 1100. | ||
− | + | Experiance levels after legendary are definetaly different in the newest version's adventure mode. It continues with same 'previous level plus 100 experiance points' increments well into 3000 or legendary +10 in throwing and archery after 20 minutes of science and marijuana smoking. Tested with latest release Aug/18/2012 | |
Playing 34.11 Fortress Mode with DFhack superdwarf on my miner, he reached level 24 mining (39,860exp). He's retired from mining now, but if I remember I'll run him beyond level 25 later and report. (22:11, 4 February 2013 (UTC)) | Playing 34.11 Fortress Mode with DFhack superdwarf on my miner, he reached level 24 mining (39,860exp). He's retired from mining now, but if I remember I'll run him beyond level 25 later and report. (22:11, 4 February 2013 (UTC)) | ||
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== Exact numbers for exp/task == | == Exact numbers for exp/task == | ||
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2. For Armorer typical is 60 exp/task and '''90''' exp/task for tasks producing pair of items. So for training your armorer gauntlets or high boots are the way to go (if values in [[Melt item|Melting]] page are correct then make/melt cycle will actually ''produce'' metal). --[[User:Elfy|Elfy]] ([[User talk:Elfy|talk]]) 11:35, 18 May 2013 (UTC) | 2. For Armorer typical is 60 exp/task and '''90''' exp/task for tasks producing pair of items. So for training your armorer gauntlets or high boots are the way to go (if values in [[Melt item|Melting]] page are correct then make/melt cycle will actually ''produce'' metal). --[[User:Elfy|Elfy]] ([[User talk:Elfy|talk]]) 11:35, 18 May 2013 (UTC) | ||
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