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Editing v0.34:Item value
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{{quality|Exceptional|16:07, 10 August 2010 (UTC)}}{{av}} | {{quality|Exceptional|16:07, 10 August 2010 (UTC)}}{{av}} | ||
− | ''' | + | '''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it. |
− | The '''final value''' of an item is the '''base value''' of the form of the | + | The '''final value''' of an item is the '''base value''' of the form of the object (a [[stone]], a [[statue]]) multiplied by the '''material multiplier''' ([[granite]], [[gold]]) and by the '''quality modifier''' (fine, masterful) if any, added to any final value for '''decorations'''. |
==Base values of items== | ==Base values of items== | ||
− | The '''base value''' of an item is determined by | + | The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a [[wood]] [[block]] uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the [[material]] and/or the [[quality]] multiplier(s), if appropriate. |
===Items without quality levels=== | ===Items without quality levels=== | ||
{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | ! | + | ! Value |
! Items | ! Items | ||
|- | |- | ||
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock | |0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |1||[[ | + | |1||[[glob]], [[seeds]], [[alcohol]], powder, extract |
|- | |- | ||
− | |2||[[Fish]], unprepared fish, [[Meat | + | |2||[[Fish]], unprepared fish, [[Meat]], [[Plant]], [[Leaves]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|3||[[Gem]] (rough), [[Log]], [[Stone]] | |3||[[Gem]] (rough), [[Log]], [[Stone]] | ||
Line 26: | Line 26: | ||
|6||[[Thread]] | |6||[[Thread]] | ||
|- | |- | ||
− | |10||[[Ballista arrowhead]], [[cheese | + | |10||[[Ballista arrowhead]], [[cheese]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |?||live vermin, tame vermin | + | |?||egg, live vermin, tame vermin |
|} | |} | ||
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{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | ! | + | ! Value |
! Items | ! Items | ||
|- | |- | ||
Line 43: | Line 43: | ||
|7||[[Cloth]]<sup>[2]</sup> | |7||[[Cloth]]<sup>[2]</sup> | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |10||[[Door]], [[Floodgate]], [[Bed]], [[Chair]], [[Chain]], [[Flask]], [[Goblet]], [[Instrument]], [[Toy]], [[Cage]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Table]], [[Coffin]], [[Container|Box]], [[Bin]], [[Armor stand]], [[Weapon rack]], [[Cabinet]], [[Figurine]], [[ | + | |10||[[Door]], [[Floodgate]], [[Bed]], [[Chair]], [[Chain]], [[Flask]], [[Goblet]], [[Instrument]], [[Toy]], [[Cage]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Table]], [[Coffin]], [[Container|Box]], [[Bin]], [[Armor stand]], [[Weapon rack]], [[Cabinet]], [[Figurine]], [[Amulet]], [[Scepter]], [[Crown]], [[Ring]], [[Earring]], [[Bracelet]], [[Large gem]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millstone]], [[Splint]], [[Crutch]], [[Slab]], Decoration<sup>[4]</sup> |
|- | |- | ||
|20||[[Siege ammo]], [[Traction bench]] | |20||[[Siege ammo]], [[Traction bench]] | ||
Line 49: | Line 49: | ||
|25||[[Window]], [[Statue]] | |25||[[Window]], [[Statue]] | ||
|- | |- | ||
− | |30||[[Catapult | + | |30||[[Catapult parts]], [[Ballista parts]], [[Mechanism]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | + | |* ||[[Weapon]], [[Armor]], [[Shoes]], [[Shield]], [[Helm]], [[Gloves]], [[Ammo]], [[Pants]], [[Trap component]], [[Tool]] | |
− | |||
− | |* ||[[Weapon]], [[Armor]], [[ | ||
|} | |} | ||
:[1] Coins minted at a forge are always of base quality | :[1] Coins minted at a forge are always of base quality | ||
− | :[2] Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) | + | :[2] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality). |
− | :[3] Prepared meals always | + | :[3] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. [[Cooking]] can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion. |
− | :[4] " | + | :[4] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s. |
The following items have their value determined based on their properties: | The following items have their value determined based on their properties: | ||
====Weapon==== | ====Weapon==== | ||
− | The | + | The value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10. |
{| class="collapsible collapsed" style="border-spacing: 1" | {| class="collapsible collapsed" style="border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
! colspan=2|Weapon values | ! colspan=2|Weapon values | ||
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
! Weapon | ! Weapon | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|3||[[Whip]] | |3||[[Whip]] | ||
|- | |- | ||
− | |7||[[Training | + | |7||[[Training (Short) Sword]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |9||[[Training | + | |9||[[Training Spear]], [[War Hammer]] |
|- | |- | ||
− | |10||[[Crossbow]], [[Blowgun]], [[Bow]], [[ | + | |10||[[Crossbow]], [[Blowgun]], [[Bow]], [[Large Dagger]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|11||[[Flail]] | |11||[[Flail]] | ||
|- | |- | ||
− | |14||[[Scourge]], [[Scimitar]], [[Short | + | |14||[[Scourge]], [[Scimitar]], [[Short Sword]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |17||[[Training | + | |17||[[Training Axe]], [[Mace]] |
|- | |- | ||
|18||[[Spear]] | |18||[[Spear]] | ||
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|27||[[Maul]] | |27||[[Maul]] | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |30||[[Long | + | |30||[[Long Sword]] |
|- | |- | ||
− | |34||[[Battle | + | |34||[[Battle Axe]], [[Pike]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |38||[[Two- | + | |38||[[Two-Handed Sword]] |
|- | |- | ||
|50||[[Halberd]] | |50||[[Halberd]] | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |54||[[Great | + | |54||[[Great Axe]] |
|} | |} | ||
====Armor==== | ====Armor==== | ||
− | The | + | The value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1. |
* UBSTEP and LBSTEP cannot be greater than 3 | * UBSTEP and LBSTEP cannot be greater than 3 | ||
* LAYER_SIZE and COVERAGE cannot be greater than 100 | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
Line 110: | Line 108: | ||
! colspan=2|Armor values | ! colspan=2|Armor values | ||
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
! Armor | ! Armor | ||
|- | |- | ||
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====Shoes and Gloves==== | ====Shoes and Gloves==== | ||
− | The | + | The value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1. |
* UPSTEP cannot be greater than 3 | * UPSTEP cannot be greater than 3 | ||
* LAYER_SIZE and COVERAGE cannot be greater than 100 | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
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{| class="collapsible collapsed" style="border-spacing: 1" | {| class="collapsible collapsed" style="border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|Shoe values |
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
− | ! | + | ! Shoes |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
| 6 || Gloves | | 6 || Gloves | ||
Line 157: | Line 155: | ||
{| class="collapsible collapsed" style="border-spacing: 1" | {| class="collapsible collapsed" style="border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|Glove values |
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
− | ! | + | ! Gloves |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
| 6 || Socks | | 6 || Socks | ||
Line 174: | Line 172: | ||
====Shield==== | ====Shield==== | ||
− | The | + | The value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1. |
* UPSTEP cannot be greater than 3 | * UPSTEP cannot be greater than 3 | ||
* BLOCKCHANCE cannot be greater than 100 | * BLOCKCHANCE cannot be greater than 100 | ||
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! colspan=2|Shield values | ! colspan=2|Shield values | ||
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
! Shields | ! Shields | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
Line 191: | Line 189: | ||
====Helm==== | ====Helm==== | ||
− | The | + | The value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1. |
* LAYER_SIZE and COVERAGE cannot be greater than 100 | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
Line 198: | Line 196: | ||
! colspan=2|Helm values | ! colspan=2|Helm values | ||
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
! Helm | ! Helm | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
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====Ammo==== | ====Ammo==== | ||
− | The | + | The value of a single unit of ammo is (SIZE / 200) + 1. |
{| class="collapsible collapsed" style="border-spacing: 1" | {| class="collapsible collapsed" style="border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
! colspan=2|Ammo values | ! colspan=2|Ammo values | ||
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
! Ammo | ! Ammo | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
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====Pants==== | ====Pants==== | ||
− | The | + | The value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1 |
* LBSTEP cannot be greater than 3 | * LBSTEP cannot be greater than 3 | ||
* LAYER_SIZE and COVERAGE cannot be greater than 100 | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
Line 232: | Line 230: | ||
! colspan=2|Pants values | ! colspan=2|Pants values | ||
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
! Pants | ! Pants | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
Line 249: | Line 247: | ||
====Trap component==== | ====Trap component==== | ||
− | The | + | The value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled. |
{| class="collapsible collapsed" style="border-spacing: 1" | {| class="collapsible collapsed" style="border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
! colspan=2|Trap component values | ! colspan=2|Trap component values | ||
|- style=text-align:left | |- style=text-align:left | ||
− | ! style=padding-right:1em| | + | ! style=padding-right:1em|Value |
! Trap Component | ! Trap Component | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |66||[[Giant | + | |66||[[Giant Axe Blade]], [[Enormous Corkscrew]], [[Menacing Spike]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |126||[[Large, | + | |126||[[Large, Serrated Disc]], [[Spiked Ball]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|} | |} | ||
+ | |||
+ | |||
+ | ====Tool==== | ||
+ | The value of a tool is merely whatever is specified via its VALUE token. | ||
==Material multipliers== | ==Material multipliers== | ||
− | + | The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. For example, a wood block uses the same material multiplier as a wood [[log]] or [[chest]] - that is the material value for wood which is 1. | |
− | The material multiplier | ||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
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! Animal | ! Animal | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x2|| | + | |x2||[[beak dog]], [[black bear]], [[capybara]], [[cougar]], [[elk]], [[giant cave swallow]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[ice wolf]], [[magma crab]], [[molemarian]], [[muskox]], [[strangler]], [[wolf]] |
|- | |- | ||
− | |x3||[[alligator | + | |x3||[[alligator]], [[blind cave bear]], [[cheetah]], [[draltha]], [[elk bird]], [[fire imp]], [[green devourer]], [[grizzly bear]], [[jaguar]], [[leopard]], [[lion]], [[polar bear]], [[rutherer]], [[saltwater crocodile]], [[sasquatch]], [[tiger]], [[yeti]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x4||[[cave crocodile]], [[cave dragon]], [[giant bat]], [[giant cave spider]], [[giant cheetah]], [[giant desert scorpion]], [[giant jaguar]], [[giant leopard]], [[giant lion]], [[giant olm]], [[giant tiger]], [[giant toad]], [[jabberer]], [[unicorn]], [[voracious cave crawler]] | + | |x4||[[cave crocodile]], [[cave dragon]], [[giant bat]], [[giant cave spider]], [[giant cheetah]], [[giant desert scorpion]], [[giant eagle]], [[giant jaguar]], [[giant leopard]], [[giant lion]], [[giant olm]], [[giant tiger]], [[giant toad]], [[jabberer]], [[unicorn]], [[voracious cave crawler]] |
|- | |- | ||
− | |x5||[[elephant]], [[sea monster]], [[sea serpent]], [[giraffe | + | |x5||[[elephant]], [[sea monster]], [[sea serpent]], [[giraffe]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|x10||[[hydra]] | |x10||[[hydra]] | ||
Line 422: | Line 423: | ||
== Quality == | == Quality == | ||
− | Item value is further increased by applying the [[Item quality|quality]] | + | Item value is further increased by applying the [[Item quality|quality]] modifier. |
{| | {| | ||
Line 440: | Line 441: | ||
|- | |- | ||
| Unique Name || [[Artifact]] || style="text-align:center;" | ×120 || | | Unique Name || [[Artifact]] || style="text-align:center;" | ×120 || | ||
+ | <!--|- | ||
|} | |} | ||
− | + | [[Category:Items|*Value]] |