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Editing v0.34:Installation
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= Download = | = Download = | ||
− | You can always get Dwarf Fortress as [[Main:Toady One|Toady One]], the developer, released it from the [http://www.bay12games.com/dwarves/ Bay12 site] ( | + | __NOTOC__ |
+ | You can always get Dwarf Fortress as [[Main:Toady One|Toady One]], the developer, released it from the [http://www.bay12games.com/dwarves/ Bay12 site] (check the top of the page). | ||
You can also download the latest version here: | You can also download the latest version here: | ||
− | {{News/Mirrors/ | + | {{News/Mirrors/{{current/version}}}} |
+ | Windows users: Use the "Main" version unless there's some reason not to. | ||
+ | == Third-Party Packages == | ||
− | + | *[[Main:Lazy Newb Pack|Lazy Newb Pack]] (Windows Only) - the full game plus utilities and graphics sets in one big package | |
+ | *[http://www.bay12forums.com/smf/index.php?topic=128960.0 MacNewbie] - same thing as LNP, just for Mac users | ||
+ | *[http://www.bay12forums.com/smf/index.php?topic=106974.0 Dwarf Builder] - a Mac tool that packages Dwarf Fortress (and Dwarf Therapist) | ||
+ | *[http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] - improves the look of tiles | ||
+ | *[http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set] - another graphics set | ||
+ | *[[Utilities#Dwarf_Therapist|Dwarf Therapist]] - Utility for managing dwarves | ||
− | + | The Dwarf Fortress community often creates custom [[Graphics set repository|graphics sets]] and [[Tilesets|tilesets]]. They're like graphical mods that make DF look prettier or just different. A lot of people pack the game folder with the tileset installed and everything already set up, so all you have to do is extract and play. Among the most popular of these are [http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] and [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set]. | |
− | + | There's also the (Windows only) [[Main:Lazy Newb Pack|Lazy Newb Pack]] which has several tilesets and utilities gathered together to make it easier for new players to get started and to experiment with the different tilesets. The only disadvantage to downloading LNP is that there is usually some lag time between when a new version of the game is released and when the LNP is updated to include it. So, if a new version of the game has just been released it may not be in the LNP yet. | |
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− | + | As for Mac, there is [http://www.bay12forums.com/smf/index.php?topic=128960.0 MacNewbie], which also contains some tilesets and utilities (even DFHack). There is also user-friendly init editor, which features colors and some most popular options to edit. | |
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− | + | Also see [[Utilities]] for a long list of utilities that people have created, including the incredibly useful [[Utilities#Dwarf_Therapist|Dwarf Therapist]], something that many people won't play the game without. | |
− | + | A guide to installing dwarf fortress using third party software can be found [http://www.youtube.com/watch?v=QmkPbGrH7VA&feature=plcp here]. | |
= Installation = | = Installation = | ||
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Make sure to actually ''extract'' the archive; do not just open the archive and run the game from the window that appears. If you do this then it may appear to work, but your save game data will get discarded. This is the cause of many "my saved games keep getting deleted" complaints. The game also needs to be able to write to its own folder, so do '''not''' install it in C:\Program Files if you are running Windows Vista or later. | Make sure to actually ''extract'' the archive; do not just open the archive and run the game from the window that appears. If you do this then it may appear to work, but your save game data will get discarded. This is the cause of many "my saved games keep getting deleted" complaints. The game also needs to be able to write to its own folder, so do '''not''' install it in C:\Program Files if you are running Windows Vista or later. | ||
− | == | + | == Mac == |
− | The | + | The Mac version is not a single application bundle, but like the Windows version it consists of a folder containing the application along with data files and there is no installer. The entire folder can be dragged into the Applications folder or placed elsewhere. As with the Windows version, the game must be able to write to its own folder. |
To start the game execute the launch script "df". Launching "dwarfort.exe" by itself will ''not'' work (since the "df" script sets up [[wikipedia:environment variables|environment variables]] pointing to DF's libraries). | To start the game execute the launch script "df". Launching "dwarfort.exe" by itself will ''not'' work (since the "df" script sets up [[wikipedia:environment variables|environment variables]] pointing to DF's libraries). | ||
− | For development purposes (such as changing libraries or patching), you may want to install [http://developer.apple.com Apple's developer tools]. | + | For development purposes (such as changing libraries or patching), you may want to install [http://developer.apple.com Apple's developer tools]. Also note that running the Windows version of DF through wine requires X11 or XQuartz. However, these shouldn't be necessary for simply playing DF. |
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== Linux == | == Linux == | ||
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* '''Running''': Run '''./df''' to execute the Dwarf Fortress wrapper script. | * '''Running''': Run '''./df''' to execute the Dwarf Fortress wrapper script. | ||
* '''Troubleshooting''': If you get an error like this: | * '''Troubleshooting''': If you get an error like this: | ||
− | + | ./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_image-1.2.so.0: | |
− | + | cannot open shared object file: No such file or directory | |
− | + | : it means that your system is missing one or more shared libraries. | |
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− | it means that your system is missing one or more shared libraries. | ||
To fix this problem run the following command in a new terminal: | To fix this problem run the following command in a new terminal: | ||
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− | + | <blockquote> | |
+ | sudo apt-get install ia32-libs apt-get install libsdl-image1.2 libsdl-sound1.2 libsdl-ttf2.0-0 | ||
− | + | </blockquote> | |
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After the last command has finished (it should take about 5-10 minutes) go back to the old terminal and retry the ./df command. | After the last command has finished (it should take about 5-10 minutes) go back to the old terminal and retry the ./df command. | ||
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* '''Upgrading''': Since every new version of Dwarf Fortress unpacks in a directory named '''df_linux''' you have to manage upgrades yourself. As on all systems, you should '''not''' unpack a new version of DF on top of an old version's directory -- this will cause things to break, usually in subtle and mysterious ways. Instead, you should either delete or rename the old '''df_linux''' directory first, before extracting the new version. | * '''Upgrading''': Since every new version of Dwarf Fortress unpacks in a directory named '''df_linux''' you have to manage upgrades yourself. As on all systems, you should '''not''' unpack a new version of DF on top of an old version's directory -- this will cause things to break, usually in subtle and mysterious ways. Instead, you should either delete or rename the old '''df_linux''' directory first, before extracting the new version. | ||
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Modern desktop PCs (of the Intel/AMD persuasion) contain CPUs that can run in either 32-bit or 64-bit modes. When you install Linux, you choose one of these architectures. The programs on your system will then be compiled either for the 32-bit (i386, x86) arch, or the 64-bit (amd64, x86_64) arch. If you've forgotten which one you have, you can check: | Modern desktop PCs (of the Intel/AMD persuasion) contain CPUs that can run in either 32-bit or 64-bit modes. When you install Linux, you choose one of these architectures. The programs on your system will then be compiled either for the 32-bit (i386, x86) arch, or the 64-bit (amd64, x86_64) arch. If you've forgotten which one you have, you can check: | ||
− | $ | + | $ file /bin/ls |
− | + | /bin/ls: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), | |
+ | for GNU/Linux 2.6.18, stripped | ||
The above would indicate a 64-bit system. Here's one from a 32-bit system: | The above would indicate a 64-bit system. Here's one from a 32-bit system: | ||
− | $ | + | $ file /bin/ls |
− | + | /bin/ls: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), | |
+ | for GNU/Linux 2.6.18, stripped | ||
Dwarf Fortress is compiled for 32-bit systems, so if you're on a 32-bit system, things will be slightly easier. If you are getting errors about missing SDL_image libraries (etc.) then you simply need to install them. Use your distribution's package manager for this -- details will be extremely distribution-specific. You don't need the development versions of the packages with the headers (although that won't hurt) -- you just need the runtime versions, with the actual shared libraries. | Dwarf Fortress is compiled for 32-bit systems, so if you're on a 32-bit system, things will be slightly easier. If you are getting errors about missing SDL_image libraries (etc.) then you simply need to install them. Use your distribution's package manager for this -- details will be extremely distribution-specific. You don't need the development versions of the packages with the headers (although that won't hurt) -- you just need the runtime versions, with the actual shared libraries. | ||
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$ sudo apt-get update | $ sudo apt-get update | ||
$ sudo apt-get install libsdl-image1.2:i386 libsdl-ttf2.0-0:i386 libgtk2.0-0:i386 libjpeg62:i386 libglu1-mesa:i386 libopenal1:i386 | $ sudo apt-get install libsdl-image1.2:i386 libsdl-ttf2.0-0:i386 libgtk2.0-0:i386 libjpeg62:i386 libglu1-mesa:i386 libopenal1:i386 | ||
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+ | etc.. Alternatively, you can use | ||
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+ | $ sudo apt-get install ia32-libs | ||
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+ | to install a bunch of 32-bit packages which includes those needed for Dwarf Fortress. | ||
'''Sound''' | '''Sound''' | ||
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cd to the correct directory, then use ln as shown above. | cd to the correct directory, then use ln as shown above. | ||
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− | + | ==== "Not found: /data/art/mouse.png" and similar errors ==== | |
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− | + | Another common difficulty with 64bit systems is related to the art packs. When DF is run on most (?all) 64bit Unix systems, it generates error messages related to the PNG variants of the art files, errors which prevent the game from starting. | |
− | + | To solve this problem, you must first edit the ''/data/init/init.txt'' file and set the game to use the BMP variants of the art files, instead of the default PNG. This should solve all the error messages except for one: "''Not found: data/art/mouse.png''" since there is no setting in the ''init'' files to change it. The workaround for this is to edit the ''Dwarf_Fortress'' file found in the ''/your/path/df_linux/libs'' folder which contains the setting for the mouse cursor. | |
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If you don't know how to do that, you can try this: | If you don't know how to do that, you can try this: | ||
* cd to the ''/df_linux/libs'' folder | * cd to the ''/df_linux/libs'' folder |