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Editing v0.34:Design strategies
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==Aesthetics== | ==Aesthetics== | ||
Aesthetics are completely subjective, of course, but it's still something you may want to consider when designing your fort. | Aesthetics are completely subjective, of course, but it's still something you may want to consider when designing your fort. | ||
− | * | + | * Use Asymmetry when possible. Only things that move tend to be symmetrical. In a stationary environment, symmetry means nothing to beauty. |
* Conform to either mostly organic shapes or mostly inorganic shapes. A mixture ''probably'' won't look very good. | * Conform to either mostly organic shapes or mostly inorganic shapes. A mixture ''probably'' won't look very good. | ||
* Try digging passages out of stone rather than [[soil]]. Although digging in stone is slower and messier, stone can eventually be smoothed and engraved, and yields a usable material. Soil, on the other hand, is ugly and much less dwarfy (although being excessive and paving stone over everything is arguably ''more'' dwarfy). | * Try digging passages out of stone rather than [[soil]]. Although digging in stone is slower and messier, stone can eventually be smoothed and engraved, and yields a usable material. Soil, on the other hand, is ugly and much less dwarfy (although being excessive and paving stone over everything is arguably ''more'' dwarfy). |