v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Climate

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|20:02, 30 October 2013 (UTC)}}
+
{{av}} {{Quality|Fine|12:24, 9 June 2010 (UTC)}}
{{av}}'''Climate''' in Dwarf Fortress is a temperature rating used as a tool to define the weather patterns of a region. Most importantly, this will determine how the weather patterns of an area will affect above ground water sources. Overview of the temperature of an area is important for the lives of your dwarves and animals, as too cold or too hot of temperatures will discourage or kill organic beings. Climate is a temperature rating only; actual ground cover is called a [[Biome|biome]].
+
 
 +
'''Climate''' in Dwarf Fortress is a temperature rating only; actual ground cover is called a [[Biome|biome]]. In order from hottest to coldest, they are:
  
 
''Note: If temperature is turned off, none of the mentioned effects will occur.''
 
''Note: If temperature is turned off, none of the mentioned effects will occur.''
Line 14: Line 15:
 
If no river or [[ocean]] is available, it is hard to survive in this climate. Your only chance is to find a cave with water.
 
If no river or [[ocean]] is available, it is hard to survive in this climate. Your only chance is to find a cave with water.
  
In extremely hot regions (above {{ct|10078}}), [[dwarves]] and livestock may die from the heat (specifically, the fat in their bodies will ''melt'', causing them to bleed to death) if they remain outdoors for extended periods of time.
+
In extremely hot regions (above 110°F), [[dwarves]] and livestock may die from the heat (specifically, the fat in their bodies will ''melt'', causing them to bleed to death) if they remain outdoors for extended periods of time.
  
 
=== <span style="background-color:black;color:{{fgcolor|4:1}};font-family:Courier New">Hot</span>===
 
=== <span style="background-color:black;color:{{fgcolor|4:1}};font-family:Courier New">Hot</span>===
Line 21: Line 22:
  
 
'''Availability of water''':
 
'''Availability of water''':
In dry biomes, [[Murky pool]] may evaporate during dry [[season]]s (usually [[summer]]) but can be refilled by [[rain]].
+
In dry biomes, [[Murky pool]] may evaporate during dry [[season]]s (usually [[summer]]). But they can be refilled by [[rain]].
 
[[River]]s are unaffected.
 
[[River]]s are unaffected.
  
Line 66: Line 67:
 
'''When embarking in this Region:'''
 
'''When embarking in this Region:'''
 
:''See the [[Freezing|main article]] for more details.''
 
:''See the [[Freezing|main article]] for more details.''
You must use a source of heat ([[magma]]) to obtain liquid [[water]]. Glacial ice can also be melted. Another option is an underground source of water.
+
You must use a source of heat ([[magma]]) to obtain liquid [[water]]. Glacial ice can also be melted. Underground sources of water are recommended.
  
In extremely cold regions (below {{ct|9964}}), [[dwarves]] and livestock may succumb to frostbite if they remain outdoors for extended periods of time. [[trade goods|Goods]] left outdoors may experience [[wear]] at an accelerated rate. [[Embark]] goods should be stored below ground as soon as possible, and [[trade depot]]s should be built below ground.
+
In extremely cold regions (below -68°F), [[dwarves]] and livestock may succumb to frostbite if they remain outdoors for extended periods of time.
  
== Warning ==
+
==WARNING:==
Occasionally biomes may make claims to be hotter or colder than they really are.  For example: some "Freezing" biomes may occasionally thaw {{verify}}.
+
Occasionally biomes may make claims to be hotter or colder than they really are.  For example: some "Freezing" biomes may occasionally thaw.
  
 
==See also==
 
==See also==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: