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Editing v0.34:Cage
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− | {{quality|Exceptional|22:58, 6 January 2011 (UTC)}}{{av}} | + | {{quality|Exceptional|22:58, 6 January 2011 (UTC)}}{{av}} |
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{{furniture|name=Cage | {{furniture|name=Cage | ||
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* [[Jail]] (if metal) | * [[Jail]] (if metal) | ||
}} | }} | ||
− | + | For cage traps, see [[Trap#Cage_Trap|traps]]. | |
+ | '''Cages''' are used in [[cage trap]]s, [[jail]]s, and zoos, [[pit]]s and aquariums. | ||
+ | A glass cage is called a terrarium or, if filled with water for holding [[Captured live fish|captured]] live [[fish]], an aquarium. | ||
− | + | Cages are stored on the Animal Stockpile. Dwarves will attempt to collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. | |
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− | Cages are stored on the Animal Stockpile | ||
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==Building and using a cage== | ==Building and using a cage== | ||
− | + | Cages can be constructed from [[wood]] at a [[carpenter's workshop]], from [[metal]] at a [[metalsmith's forge]], and from [[glass]] at a [[glass furnace]]. | |
− | You can then either build them | + | You can then either build them to a tile via {{k|b}} - {{k|j}} (this is needed for linking a lever to them, or assigning a pet to it) or simply keep them stockpiled so they can be used to load cage [[trap]]s. |
− | When building a cage, you can | + | When building a cage, you can use a cage that already has something inside. To precisely choose which cage to use, you can expand the list of the cages of a certain type via {{k|x}}. |
===Creature containment=== | ===Creature containment=== | ||
− | To assign creatures to a | + | To assign creatures to a cage, press {{k|q}} and move the cursor over the cage. Use {{k|+}} and {{k|-}} to scroll up and down the list of [[creatures]], and {{k|Enter}} to assign them to the cage. A major change in version .31.19 is that grazing creatures will starve if left in cages. Grazing creatures require access to [[grass]], [[moss]] or [[floor fungus]] for survival, which can be achieved by assigning them to a [[zone|pasture]] that has plenty of tasty grass/moss. |
− | Multiple creatures can be assigned to the same cage with no penalty. It is | + | Multiple creatures can be assigned to the same cage with no penalty. It is completely possible to fit hundreds of [[dog|puppies]] in a cage with dozens of [[blind cave ogre]]s with no ill effects or a [[dragon]], a thousand cats plus more, leading some players to conclude that cages include some sort of hidden "cage space" that allows infinitely tight packing of creatures. |
− | There is no particular labor for releasing creatures | + | There is no particular labor for releasing creatures in cages. Use {{k|q}} to examine the cage (it must first be "built," not just stored), {{k|a}} to assign, and then use {{k|enter}} to toggle the animal(s) currently inside (animals assigned to the cage will have a green "+" next to them). Any available dwarf will perform the job, so beware of pitting untamed or hostile creatures with a weak dwarf. For more information, see [[captured creatures]]. |
− | You can get details about the creatures which are in a built cage by pressing {{k|t}} and then {{k|enter}}. There, you can scroll the list of creatures and get details, for example, you can tell whether a | + | You can get details about the creatures which are in a built cage by pressing {{k|t}} and then {{k|enter}}. There, you can scroll the list of creatures and get details, for example, you can tell whether a Donkey is male or female, which is interesting if your intention is to keep milkable animals near a farmer's workshop. |
− | [[Vermin]] can also be assigned to cages, to save space or [[animal trap]]s. However, if you try to release them ({{k|q}} and then {{k|a}}), the dwarf will pickup an animal trap and put the poor creature | + | [[Vermin]] can also be assigned to cages, to save space or [[animal trap]]s. However, if you try to release them ({{k|q}} and then {{k|a}}), the dwarf will pickup an animal trap and put the poor creature in it. You must have a triggered (linked to a [[lever]]) cage to release tamed small creatures (like most birds). |
− | Bees shows up in the list of creatures that can be assigned to a cage, but | + | Bees shows up in the list of creatures that can be assigned to a cage, but dwarfs will not start the task, and it will not be shown in the {{k|j}}obs list. |
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===Prisons=== | ===Prisons=== | ||
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To set a cage as a [[jail]], {{k|q}}uery the cage, designate it as a {{k|r}}oom, and then set it to be used for {{k|j}}ustice. Only [[metal]] cages may be used in this way, despite [[wood]]en cages being strong enough to hold [[dragon]]s. | To set a cage as a [[jail]], {{k|q}}uery the cage, designate it as a {{k|r}}oom, and then set it to be used for {{k|j}}ustice. Only [[metal]] cages may be used in this way, despite [[wood]]en cages being strong enough to hold [[dragon]]s. | ||
− | + | Dwarves in cages must be fed by other dwarves. | |
===Remotely Opening Cages=== | ===Remotely Opening Cages=== | ||
− | A built cage can be linked to a [[lever]] to remotely open it. When the cage opens, the occupant(s) inside are released, the cage and [[mechanism]] deconstruct and can be returned to their respective stockpiles. Note that you have to use a "built" cage as described above, it won't work with cages on your stockpile. Also note that the mechanism attached to the lever will '''not''' automatically deconstruct; you have to manually deconstruct the lever to get back the mechanism used to open the cage. | + | A built cage can be linked to a [[lever]] to remotely open it. When the cage opens, the occupant(s) inside are released, the cage and [[mechanism]] deconstruct and can be returned to their respective stockpiles. Note that you have to use a "built" cage as described above, it won't work with cages on your stockpile. Also note that the mechanism attached to the lever will '''not''' automatically deconstruct; you have to manually deconstruct the whole lever to get back the mechanism used to open the cage. |
===Alternate way of Opening Cages=== | ===Alternate way of Opening Cages=== | ||
− | When traders are around, you can select "move good to trading depot" and select the cage of choice. When a hauler takes the cage, | + | When traders are around, you can select "move good to trading depot" and select the cage of choice. |
+ | When a hauler takes the cage, the creature inside will be released. Be sure to disarm the creature beforehand... | ||
− | + | Another way to get creatures out of cages which are not built, is to assign the creatures to pastures (which is possible for any living thing except dwarves). The same precautions as for trading the cage should be taken first. | |
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===Cages and Fluids=== | ===Cages and Fluids=== | ||
A cage will protect a creature inside it from [[swimmer|drowning]], so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section (as a corollary, if your fortress is drowning in water, you can cage your dwarves and rescue them later). However, built cages will not protect caged creatures from [[magma]], making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not [[magma-safe]] will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on [[fire]]. Any items the creature had equipped will teleport {{verify}} to wherever the creature was caged, typically a tile with a [[cage trap]] on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution. | A cage will protect a creature inside it from [[swimmer|drowning]], so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section (as a corollary, if your fortress is drowning in water, you can cage your dwarves and rescue them later). However, built cages will not protect caged creatures from [[magma]], making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not [[magma-safe]] will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on [[fire]]. Any items the creature had equipped will teleport {{verify}} to wherever the creature was caged, typically a tile with a [[cage trap]] on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution. | ||
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===Buying Cages === | ===Buying Cages === | ||
− | Traders may bring cages for sale. If these cages contain a [[tame]]d [[creature]], the item will be listed as (creature) cage, and the material will | + | Traders may bring cages for sale. If these cages contain a [[tame]]d [[creature]], the item will be listed as (creature) cage, and will not describe the material the cage is made out of. However, the cage may contain a tamed [[vermin]], in which case it will be listed in the trading dialogue as by the material the cage is made out of. In such cases, the expanded cage description will list the contents of the cage. You can often infer that trained vermin are in a cage by noting the cage's value compared to other cages of identical quality in the list. |
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− | + | However, once you have bought the cage the item name will list the material of the cage; ie: Wolf Cage (Oaken). | |
=== How to disarm hostiles in cages === | === How to disarm hostiles in cages === | ||
− | An easy way to take away all prisoner-held armor and clothing is via the mass designation tool. Designate an area with {{K|d}}-{{K|b}}-{{K|c}} to claim and {{K|d}}-{{K|b}}-{{K|d}} to dump an area (i.e. your animal [[stockpile]], filled with caged prisoners). Afterwards, hit {{K|k}}, and go over each cage and press {{K|d}} for each of them - this stops the dumping on the cages themselves. You will need a [[DF2012:Activity zone#Garbage Dump|garbage dump]] set up already for the dwarves to take the dumped items to. The dwarves will strip the prisoners naked and haul the items away. The cages themselves (and the creatures within) will remain in place. The items will end up in the garbage dump zone. If you want to reuse the items, you need only to designate claim {{K|d}}-{{K|b}}-{{K|c}} on your garbage dump zone to reclaim the items after they are dumped there. If your animal stockpile is outdoors, you need to have the "Dwarves Gather Refuse from Outside" {{K|o}}-{{K|r}}-{{K|o}} order set. | + | An easy way to take away all prisoner-held armor and clothing is via the mass designation tool. Designate an area with {{K|d}}-{{K|b}}-{{K|c}} to claim and {{K|d}}-{{K|b}}-{{K|d}} to dump an area (i.e. your animal [[stockpile]], filled with caged prisoners). Afterwards, hit {{K|k}}, and go over each cage and press {{K|d}} for each of them - this stops the dumping on the cages themselves. You will need a [[DF2012:Activity zone#Garbage Dump|garbage dump]] set up already for the dwarves to take the dumped items to. The dwarves will strip the prisoners naked and haul the items away. The cages themselves (and the creatures within) will remain in place. The items will end up in the garbage dump zone. If you want to to reuse the items, you need only to designate claim {{K|d}}-{{K|b}}-{{K|c}} on your garbage dump zone to reclaim the items after they are dumped there. If your animal stockpile is outdoors, you need to have the "Dwarves Gather Refuse from Outside" {{K|o}}-{{K|r}}-{{K|o}} order set. |
An easier way to selectively disarm prisoners is to designate mass forbid {{K|d}}-{{K|b}}-{{K|f}} and mass dump {{K|d}}-{{K|b}}-{{K|d}} on all of the caged prisoner stockpile. You will need a [[bookkeeper]] for this. Press {{K|z}} and go to the [[stocks]] screen. Find an item category with items marked '''F''' and '''D'''. Press {{K|f}} to remove the '''F''' for those items, but don't remove the '''D'''. This will unforbid them, but they will remain marked for dumping. When you exit the stocks screen, the dwarves will haul those items from the cages and drop them into the garbage dump. When the dwarves have finished the hauling tasks, designate a mass claim {{K|d}}-{{K|b}}-{{K|c}} and mass undump {{K|d}}-{{K|b}}-{{K|D}} on the same area as earlier to remove the forbid and dump designations from the cages and the rest of the contents. | An easier way to selectively disarm prisoners is to designate mass forbid {{K|d}}-{{K|b}}-{{K|f}} and mass dump {{K|d}}-{{K|b}}-{{K|d}} on all of the caged prisoner stockpile. You will need a [[bookkeeper]] for this. Press {{K|z}} and go to the [[stocks]] screen. Find an item category with items marked '''F''' and '''D'''. Press {{K|f}} to remove the '''F''' for those items, but don't remove the '''D'''. This will unforbid them, but they will remain marked for dumping. When you exit the stocks screen, the dwarves will haul those items from the cages and drop them into the garbage dump. When the dwarves have finished the hauling tasks, designate a mass claim {{K|d}}-{{K|b}}-{{K|c}} and mass undump {{K|d}}-{{K|b}}-{{K|D}} on the same area as earlier to remove the forbid and dump designations from the cages and the rest of the contents. | ||
− | This method can be used to confiscate specific items from caged prisoners, like weapons, armor or bags containing stolen property or kidnapped children. It can be more useful to just remove their weapons if you want to use your caged prisoners for target practice | + | This method can be used to confiscate specific items from caged prisoners, like weapons, armor or bags containing stolen property or kidnapped children. It can be more useful to just remove their weapons if you want to use your caged prisoners for target practice. They will be more durable with their clothes and armor equipped, but not very dangerous without their weapons. |
− | === | + | === How to get seeds out of a cage === |
If you [[animal trainer|tame an animal]] while it is inside a cage (a process which involves feeding a plant to the caged animal), you may leave seeds inside the cage. To get these out, you must mark them for [[activity zone#Garbage_Dump|dumping]], designate a garbage zone, and wait for a dwarf to dump the seeds in the garbage zone. Then you can reclaim them. | If you [[animal trainer|tame an animal]] while it is inside a cage (a process which involves feeding a plant to the caged animal), you may leave seeds inside the cage. To get these out, you must mark them for [[activity zone#Garbage_Dump|dumping]], designate a garbage zone, and wait for a dwarf to dump the seeds in the garbage zone. Then you can reclaim them. | ||
− | + | Marking a seed for dumping can be done by pressing {{k|k}}, then pressing {{k|Enter}} on the cage, then pressing {{k|Enter}} a second time on the seed, and finally pressing {{k|d}} to mark the seed (rather than the cage) for dumping. Or if there are a lot of seeds, you can use {{k|d}}-{{k|b}}-{{k|d}} to mass-dump everything in the tile, and then un-mark the cage itself. | |
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=== How to quickly empty out many cages === | === How to quickly empty out many cages === | ||
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Another easy way to quickly empty cages is to simply send the imprisoned creatures to a pasture, where your squad can slaughter them. | Another easy way to quickly empty cages is to simply send the imprisoned creatures to a pasture, where your squad can slaughter them. | ||
− | (Your | + | (Your dwarfs can drag every goblin except thieves). |
− | The easiest way is to place the pasture right next to the cages and let our | + | The easiest way is to place the pasture right next to the cages and let our dwarfs shoot them down. This way you can kill the thieves and monsters too. |
{{buildings}} | {{buildings}} | ||
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==Bugs== | ==Bugs== | ||
− | + | Creatures in cages that come from dead merchants can only be freed by assigning them to a [[Zone#Pen/Pasture|pen/pasture zone]] and then when they have been put there, deassign them from the pen/pasture. | |
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− | + | When bringing a cage to the Trade Depot in order to trade it, any wild animals inside the cage will be freed. Tamed animals can be safely traded. {{Bug|4065}} | |
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{{Category|Justice}} | {{Category|Justice}} | ||
{{Category|Buildings}} | {{Category|Buildings}} |