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Editing v0.31 Talk:Strange mood
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− | I just had this same issue. | + | I just had this same issue. DF2010. Guy got fey mood and also happens to be expedition leader. Dabbling grower. Skilled appraiser. Novice Organizer. Talented Record Keeper. He's set as expedition leader, manager, bookkeeper, and broker. Did what 0x517A5D said above, no dice. Hope this helps --[[User:W-dueck|w-dueck]] 04:24, 13 August 2010 (UTC) |
:Did you have a craftsdwarfs workshop, which is what dwarfs with no moodable skills take?--[[User:Kwieland|Kwieland]] 06:01, 13 August 2010 (UTC) | :Did you have a craftsdwarfs workshop, which is what dwarfs with no moodable skills take?--[[User:Kwieland|Kwieland]] 06:01, 13 August 2010 (UTC) | ||
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Im just having the same issue. My cook has gone into a fey mood, and is hanging around on a table in my grand meeting hall. Most dwarves just go eat on that table and dont care that theres a crazy fat cook dancing on their table. I dont have a kitchen however, since im quite new to df, and havent done much yet. His skills are: competent lye maker (not active), all hauling skills (active) and hes a grand master cook (active). | Im just having the same issue. My cook has gone into a fey mood, and is hanging around on a table in my grand meeting hall. Most dwarves just go eat on that table and dont care that theres a crazy fat cook dancing on their table. I dont have a kitchen however, since im quite new to df, and havent done much yet. His skills are: competent lye maker (not active), all hauling skills (active) and hes a grand master cook (active). | ||
This should really be listed as a bug imho. --[[User:Miauw62|Miauw62]] 13:15, 1 November 2011 (UTC) | This should really be listed as a bug imho. --[[User:Miauw62|Miauw62]] 13:15, 1 November 2011 (UTC) | ||
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== Body Parts? == | == Body Parts? == | ||
I had a fey dorf scream for 'body parts' while four perfectly good raccoon bones stood nearby in a refuse stockpile. As the poor child was on the cusp of insanity, I slaughtered a mule and two puppies in desperation. Surprisingly, as soon as the puppy bones were made available, Urist McBonescreamer took them over to the Craftdwarf's Workshop without so much as a "how do you do". Why is there this distinction between different kinds of bone? [[Special:Contributions/81.86.135.171|81.86.135.171]] 22:34, 5 July 2010 (UTC) | I had a fey dorf scream for 'body parts' while four perfectly good raccoon bones stood nearby in a refuse stockpile. As the poor child was on the cusp of insanity, I slaughtered a mule and two puppies in desperation. Surprisingly, as soon as the puppy bones were made available, Urist McBonescreamer took them over to the Craftdwarf's Workshop without so much as a "how do you do". Why is there this distinction between different kinds of bone? [[Special:Contributions/81.86.135.171|81.86.135.171]] 22:34, 5 July 2010 (UTC) | ||
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::Have you confirmed that against a disassembly? I've compared 0.31 to 40d, though I can't find the revealed tiles check in 40d to determine whether it's also present in 0.31 (though I do see the "number of items" check, which looks very similar to what was in 23a). --[[User:Quietust|Quietust]] 15:41, 27 July 2011 (UTC) | ::Have you confirmed that against a disassembly? I've compared 0.31 to 40d, though I can't find the revealed tiles check in 40d to determine whether it's also present in 0.31 (though I do see the "number of items" check, which looks very similar to what was in 23a). --[[User:Quietust|Quietust]] 15:41, 27 July 2011 (UTC) | ||
:::Not confirmed by hacking-- that's beyond me. Rather it's by the fact that I've got 67 artifacts, not counting named items; vast majority of that are before even bothering to map out the caverns, with no hiccup in the rate of moods. Unmodded, unedited, etc. (Is there a utility to count revealed squares?) If there is a limit based on revealed squares, it is vastly changed from previous versions, but there's always the possibility that there's some meaningless restriction like 1 artifact per 10 revealed squares. Can't say about created items, except that I haven't been going out of my way to make stuff, and it hasn't seemed to be a limiting factor yet (at 67 artifacts!) Certainly, if my dwarves ever stop making artifacts, and it's not just for running out of moodable dwarves, I'll update this talk section; if you think it's unintended behavior, or doesn't jive with your experience, let me know, and I'll file a bug report and save.[[Special:Contributions/98.203.173.56|98.203.173.56]] 20:00, 27 July 2011 (UTC) | :::Not confirmed by hacking-- that's beyond me. Rather it's by the fact that I've got 67 artifacts, not counting named items; vast majority of that are before even bothering to map out the caverns, with no hiccup in the rate of moods. Unmodded, unedited, etc. (Is there a utility to count revealed squares?) If there is a limit based on revealed squares, it is vastly changed from previous versions, but there's always the possibility that there's some meaningless restriction like 1 artifact per 10 revealed squares. Can't say about created items, except that I haven't been going out of my way to make stuff, and it hasn't seemed to be a limiting factor yet (at 67 artifacts!) Certainly, if my dwarves ever stop making artifacts, and it's not just for running out of moodable dwarves, I'll update this talk section; if you think it's unintended behavior, or doesn't jive with your experience, let me know, and I'll file a bug report and save.[[Special:Contributions/98.203.173.56|98.203.173.56]] 20:00, 27 July 2011 (UTC) | ||
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== 'Nother Possible Bug == | == 'Nother Possible Bug == | ||
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I think it requires some clarification. Does the moody dwarf attack their victim, drag them to workshop and insta-kill them or insta-kill them on the place and then drag the corpse? --[[User:Someone-else|Someone-else]] 20:22, 23 May 2010 (UTC) | I think it requires some clarification. Does the moody dwarf attack their victim, drag them to workshop and insta-kill them or insta-kill them on the place and then drag the corpse? --[[User:Someone-else|Someone-else]] 20:22, 23 May 2010 (UTC) | ||
:In 40d, the moody dwarf would insta-kill his victim wherever he/she was standing (without the victim even being able to defend itself, much like slaughtering), then drag the corpse to the workshop. --[[User:Quietust|Quietust]] 20:45, 23 May 2010 (UTC) | :In 40d, the moody dwarf would insta-kill his victim wherever he/she was standing (without the victim even being able to defend itself, much like slaughtering), then drag the corpse to the workshop. --[[User:Quietust|Quietust]] 20:45, 23 May 2010 (UTC) | ||
− | :I also had a fell mood murder in | + | :I also had a fell mood murder in DF2010. It seems like it uses the same game mechanics as slaughtering (instant-kill without combat mechanics). --18:46, 5 July 2010 (UTC) |
::I just had a Fell mood in 31.12. The Dwarf who undertook the mood first claimed a Tanner's shop then stalked the (corpse-strewn, gradually flooding) halls of my fortress for quite a while. Eventually, he grabbed an alread-dead Dwarf's corpse and hauled it back to the Tannery. And now... I have a lovely Dwarf Bone Cage which sadly will be lost soon when my fortress finishes self-destructing in an orgy of tantrums and doomsday-level flooding. [[Special:Contributions/71.232.137.20|71.232.137.20]] 04:59, 30 July 2010 (UTC) | ::I just had a Fell mood in 31.12. The Dwarf who undertook the mood first claimed a Tanner's shop then stalked the (corpse-strewn, gradually flooding) halls of my fortress for quite a while. Eventually, he grabbed an alread-dead Dwarf's corpse and hauled it back to the Tannery. And now... I have a lovely Dwarf Bone Cage which sadly will be lost soon when my fortress finishes self-destructing in an orgy of tantrums and doomsday-level flooding. [[Special:Contributions/71.232.137.20|71.232.137.20]] 04:59, 30 July 2010 (UTC) | ||
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Mussel shells count as shells along with turtle shells and cave lobster shells. Should change the page to include them . | Mussel shells count as shells along with turtle shells and cave lobster shells. Should change the page to include them . | ||
− | : Cave lobsters don't produce shells anymore. Only turtle, oyster and mussel do - see [[ | + | : Cave lobsters don't produce shells anymore. Only turtle, oyster and mussel do - see [[DF2010:Shell|shell]] page.[[User:Peregarrett|Peregarrett]] 06:50, 2 July 2010 (UTC) |
== Materials in hospitals == | == Materials in hospitals == | ||
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I had a Dwarf who got the Fey mood and didnt want to claim a Workshop. I built any possible Workshop, except a Forge, since I had a Magma Forge. The Dwarf didnt accept the Magma Forge but when i disassemled it and built a Normal Metlsmiths Forge he claimed it immediately. So it seems for moody dwarfs thats not the same. -- Blue Crake 30.10.10 | I had a Dwarf who got the Fey mood and didnt want to claim a Workshop. I built any possible Workshop, except a Forge, since I had a Magma Forge. The Dwarf didnt accept the Magma Forge but when i disassemled it and built a Normal Metlsmiths Forge he claimed it immediately. So it seems for moody dwarfs thats not the same. -- Blue Crake 30.10.10 | ||
:Yes, this sometimes happens. Reported above, item #9. Also reported several times on the 40d Talk Strange Mood page. I'm glad you figured out the workaround.<br/>—[[User:0x517A5D|0x517A5D]] 22:40, 30 September 2010 (UTC) | :Yes, this sometimes happens. Reported above, item #9. Also reported several times on the 40d Talk Strange Mood page. I'm glad you figured out the workaround.<br/>—[[User:0x517A5D|0x517A5D]] 22:40, 30 September 2010 (UTC) | ||
− | I wrote that to tell, that this is the case for the forge too, not only the glassmaker. I can`t find anything about this in the mainpage of | + | I wrote that to tell, that this is the case for the forge too, not only the glassmaker. I can`t find anything about this in the mainpage of DF2010 Moods. Shouldn`t it be here as well, as long as this bug (is it a bug or rather a caveat?) exists? Needing a normal forge is kinda counterintuitive, as moody dwarfs dont use fuel anyway. Also do moody dwarfs always take nonmagma-buildings or just sometimes? --[[User:Blue Crake|Blue Crake]] 10:42, 1 October 2010 (UTC) |
This seems like a bug to me, why does normal vs. magma matter? It really shouldn't. Just want to make sure this is noted as bug. <small>– [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small> | This seems like a bug to me, why does normal vs. magma matter? It really shouldn't. Just want to make sure this is noted as bug. <small>– [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small> | ||
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::So what you're saying is making all my peasants into dabbling weaponsmiths will not increase their chance of being selected for a mood (as their profession is still "Peasant") but will cause them to produce an artifact weapon if they are selected (because their highest skill is "Weaponsmith"). Thanks for clarifying! --[[Special:Contributions/213.121.247.101|213.121.247.101]] 11:00, 4 August 2011 (UTC) | ::So what you're saying is making all my peasants into dabbling weaponsmiths will not increase their chance of being selected for a mood (as their profession is still "Peasant") but will cause them to produce an artifact weapon if they are selected (because their highest skill is "Weaponsmith"). Thanks for clarifying! --[[Special:Contributions/213.121.247.101|213.121.247.101]] 11:00, 4 August 2011 (UTC) | ||
:::Exactly. --[[User:Quietust|Quietust]] 13:27, 4 August 2011 (UTC) | :::Exactly. --[[User:Quietust|Quietust]] 13:27, 4 August 2011 (UTC) | ||
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