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Editing v0.31:Release information/0.31.14

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{{release notes}}
 
{{release notes}}
==Major bug fixes==
+
Major bug fixes
 
*fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
 
*fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
 
*allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable.  Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that.  If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.
 
*allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable.  Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that.  If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.
  
==Other bug fixes/tweaks==
+
Other bug fixes/tweaks
 
*fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen
 
*fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen
  
==New stuff==
+
New stuff
 
*added site cap option to world gen parameters
 
*added site cap option to world gen parameters
 
*added beast cap options to world gen parameters
 
*added beast cap options to world gen parameters
 
*added a few options to "create world now"
 
*added a few options to "create world now"

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