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Editing v0.31:Raw file
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*TISSUE_TEMPLATE - defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures | *TISSUE_TEMPLATE - defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures | ||
− | + | ||
+ | * usually the empty strings are used to divide different types of structures like the fine name | ||
+ | and [OBJECT:] or different entries, however everything which is not a token besides the 1st string | ||
+ | (which is the filename) is understood as comments and is not considered. | ||
The tokens are enclosed in square brackets ([TOKEN:VALUES]). | The tokens are enclosed in square brackets ([TOKEN:VALUES]). | ||
− | When a world is generated, the raw files are | + | When a world is generated, the raw files are moved from <game folder>/raw/ to <game folder>/data/save/REGION/raw/. It is currently unknown how much these can then be changed without breaking the save. |
A list of tokens can be seen at [[:Category:Tokens]]. | A list of tokens can be seen at [[:Category:Tokens]]. |