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Editing v0.31:Glass
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{{quality|Fine|06:19, 8 September 2010 (UTC)}}{{buggy}}{{av}} | {{quality|Fine|06:19, 8 September 2010 (UTC)}}{{buggy}}{{av}} | ||
− | Glass is produced at the | + | Glass is produced at the {{l|glass furnace}} using {{l|fuel}} with either {{l|sand}} (green glass), {{l|sand}} and {{l|pearlash}} (clear glass), or {{l|rock crystal}} and pearlash (crystal glass). A {{l|magma glass furnace}} can also be used, in which case no fuel is required. Raw glass (of all three types) can now be acquired from some {{l|trading|trade}} caravans and be purchased in the {{L|embark}} screen. Note that raw glass can '''''not''''' be made into glass items, but can only be {{L|gem cutting|cut}} into {{L|gem}}-like items which can be used for {{L|decoration|decorating}} items. You have to buy or collect {{L|sand}} to get the raw materials to make glass. |
Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest. | Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest. | ||
== Uses == | == Uses == | ||
− | Glass may be used to produce most things that can be produced at a | + | Glass may be used to produce most things that can be produced at a {{l|carpenter's workshop}}, with the exception of beds, medical supplies, training weapons, and possibly other things. In addition, it may be used to produce {{l|gems#Glass|glass gems}}. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for {{l|glassmaker}}s). Glass can also be shaped into {{L|block}}s which can be used to build {{L|workshop}}s and {{L|construction}}s. You can even make glass trap components. |
− | For more information on the use of glass, see the | + | For more information on the use of glass, see the {{l|Glass industry}} page. |
− | Raw and cut glass storage options can be found under the Gem | + | Raw and cut glass storage options can be found under the Gem {{l|stockpile}} sub-menu. Glass blocks are stored in Bar/Block stockpiles. |
== Bugs == | == Bugs == | ||
− | *Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems' {{bug|1498}} | + | *Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems'. {{bug|1498}} |
− | *Raw clear glass and raw crystal glass cannot be selected for cutting or encrusting tasks at the | + | **Binary patches exist for version 0.31.25 on Windows ([http://dffd.wimbli.com/file.php?id=4865 SDL], [http://dffd.wimbli.com/file.php?id=4886 Legacy]) which fix this bug. |
+ | *Raw clear glass and raw crystal glass cannot be selected for cutting or encrusting tasks at the jeweller's workshop. The tasks are available in the Job Manager screen. | ||
+ | *Using the Job Manager screen to cut crystal glass will satisfy a noble's demand for 'crystal glass items.' | ||
==Glass and Magma== | ==Glass and Magma== | ||
− | Glass behaves somewhat oddly with | + | Glass behaves somewhat oddly with {{L|magma}}, despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every material without the 'INORGANIC' property), but '''built''' glass furniture will survive indefinitely when covered with magma. |
==Physical Properties== | ==Physical Properties== | ||
Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions: | Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions: | ||
− | {{gamedata|{{raw| | + | {{gamedata|{{raw|DF2010:hardcoded_materials.txt|MATERIAL|GLASS_GREEN}}}} |
− | {{gamedata|{{raw| | + | {{gamedata|{{raw|DF2010:hardcoded_materials.txt|MATERIAL|GLASS_CLEAR}}}} |
− | {{gamedata|{{raw| | + | {{gamedata|{{raw|DF2010:hardcoded_materials.txt|MATERIAL|GLASS_CRYSTAL}}}} |
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