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Editing Windmill
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A '''windmill''' is a [[machine component]] that provides [[power]] via [[Weather#Wind | wind]] on the surface of a fortress map. | A '''windmill''' is a [[machine component]] that provides [[power]] via [[Weather#Wind | wind]] on the surface of a fortress map. | ||
− | In order for the windmill to generate power, its center tile must have the "outside" [[Tile attributes|attribute]]. The power produced by each windmill can be 40, 20, or (rarely) 0, depending on on how much wind there is on your map*. If its power output is zero, but you've just finished constructing it, give it a few ticks (fifty or so) to start spinning. It may need to reorient itself to align with the wind direction first. If that doesn't work, there may still be hope. In previous versions, wind was fixed and did not vary on any embark map, not with the seasons, nor by changing location nor elevation. If a windmill built on solid ground did not generate any power, then you simply didn't have enough wind on your map and would never be able to use windmills. While this may still be true for some maps, there are numerous reports in the Steam version of elevation and location affecting the power generated by a windmill. If a windmill at ground level does not generate power, placing the windmill on a platform at a higher elevation can sometimes make the windmill begin generating power again. | + | In order for the windmill to generate power, its center tile must have the "outside" [[Tile attributes|attribute]]. The power produced by each windmill can be 40, 20, or (rarely) 0, depending on on how much wind there is on your map*. If its power output is zero, but you've just finished constructing it, give it a few ticks (fifty or so) to start spinning. It may need to reorient itself to align with the wind direction first. If that doesn't work, there may still be hope. In previous versions, wind was fixed and did not vary on any embark map, not with the seasons, nor by changing location nor elevation. If a windmill built on solid ground did not generate any power, then you simply didn't have enough wind on your map and would never be able to use windmills. While this may still be true for some maps, there are numerous reports in the Steam version of elevation and location affecting the power generated by a windmill. If a windmill at ground level does not generate power, placing the windmill on a platform at a higher elevation can sometimes make the windmill begin generating power again. ( |
: (* The amount of wind is largely based on the latitude at which your fortress is located on the [[World generation|world]] map. See [[Weather#Wind|Wind]].) | : (* The amount of wind is largely based on the latitude at which your fortress is located on the [[World generation|world]] map. See [[Weather#Wind|Wind]].) |