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Editing User:Retro

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* Carp are boring as shit. Because underwater meeting zones don't count as meeting-zone-eligible tiles, carp will not path to hang out in the water where you want them to. They will in effect sit exactly where they were released FOREVER unless chased by enemies.
 
* Carp are boring as shit. Because underwater meeting zones don't count as meeting-zone-eligible tiles, carp will not path to hang out in the water where you want them to. They will in effect sit exactly where they were released FOREVER unless chased by enemies.
  
* An unskilled hauler can drag a fish a little over 40 tiles before it air-drowns, which probably makes it safe to pit your carp from up to 30 tiles away, but for the safety of the fish it's better to build the cage closer and then remove it. If you don't want to tame a hostile fish, you should definitely build the cage directly beside the pit.
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However, these findings led to a different idea: Weaponization. We all know fish, notably carp, are overpowered and will fight back fiercely if they have nowhere to run. By pitting carp into 1x1 pits of water (even as stray without war training) we have carp that will ''always'' fight back, always being cornered. This makes the 8 tiles surrounding the pit a potential attack zone, and by placing these pits at 3 tile intervals we can create a pit-field that enemies will constantly be threatened in. In order to allow for wagon accessibility, a winding path through the field can be created; it is winding so that enemies have no direct line into the fortress that will not take them into the danger zone.
  
However, these findings led to a different idea: Weaponization. We all know fish, notably carp, are overpowered and will fight back fiercely if they have nowhere to run. By pitting carp into 1x1 pits of water (even as stray without war training) we have carp that will ''always'' fight back, always being cornered. This makes the 8 tiles surrounding the pit a potential attack zone, and by placing these pits at 3 tile intervals we can create a pit-field that enemies will constantly be threatened in. In order to allow for wagon accessibility, a winding path through the field can be created; it is winding so that enemies have no direct line into the fortress that will not take them into the danger zone.
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The benefits of such a defense are thus: Your defender cannot be pathed to, so enemies will not attack them until attacked (or standing adjacent if an archer). The defender immediately feels threatened and pulls the (let's say... kobold) into the water. The defender attacks repeatedly while the kobold panics and tries to escape from drowning. Your defender now has a name, and soon a title. Meanwhile, no other enemies in its squad know what attacked their friend nor that there ARE any enemies around and continue on their merry way, horror-movie-style. If injured, the carp is still able to perform its duties admirably; if killed it is easily replaced.
  
The benefits of such a defense are thus: Your defender cannot be pathed to, so enemies will not attack them until attacked (or standing adjacent if an archer). The defender immediately feels threatened and pulls the (let's say... kobold) into the water. The defender attacks repeatedly while the kobold panics and tries to escape from drowning. Your defender now has a name, and soon a title. Meanwhile, no other enemies in its squad know what attacked their friend nor that there ARE any enemies around and continue on their merry way, horror-movie-style. If injured, the carp is still able to perform its duties admirably; if killed it is easily replaced. For additional defense, many carp can be pitted in each pit should a good breeding system get underway over the years.
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Carp can be pitted into these 1x1 holes if the cages are near them them - an unskilled hauler can drag a fish a little over 40 tiles before it air-drowns, which probably makes it safe to pit fish from up to 30 tiles away, but for the safety of your fish it's better to build the cage closer and then remove it. If you don't want to tame your fish, you should definitely build the cage directly beside the pit. For additional defense, many carp can be pitted in each pit should a good breeding system get underway over the years.
  
 
Testing of this is underway - currently my assumptions about weaponization are hypothetical but I am confident they will work out. If it works how I imagine, you can have an incredibly well-defended fort with no drawbridge and no doors sealing the entrance. I've yet to have a siege or ambush, though, so results are pending.
 
Testing of this is underway - currently my assumptions about weaponization are hypothetical but I am confident they will work out. If it works how I imagine, you can have an incredibly well-defended fort with no drawbridge and no doors sealing the entrance. I've yet to have a siege or ambush, though, so results are pending.

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