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Editing User:Lethosor/DF2014 changelog

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* Noble Hierarchy - the king rules a few dukes who each rule a few counts whose barony often includes a few towns with their own mayors.
 
* Noble Hierarchy - the king rules a few dukes who each rule a few counts whose barony often includes a few towns with their own mayors.
 
* Player fortresses can now be non-destructively retired.*
 
* Player fortresses can now be non-destructively retired.*
** Retired fortresses behave as NPC fortresses but retain other information
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** Retired fortresses behave as NPC fortresses but retain other information
** Retired fortresses can be reclaimed.
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** Retired fortresses can be reclaimed.
  
 
=Other=
 
=Other=
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** Retired fortresses can be reclaimed.
 
** Retired fortresses can be reclaimed.
 
* Civs will now continue to build settlements after worldgen, with some limitations. No roads or markets will be made in these post-worldgen sites
 
* Civs will now continue to build settlements after worldgen, with some limitations. No roads or markets will be made in these post-worldgen sites
*Armies inhabiting foreign conquered sites can now alter the sites to some degree.
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Armies inhabiting foreign conquered sites can now alter the sites to some degree.
 
** Goblins will begin building trenches and small towers “in human villages, elf sites and dwarf hill sites that have been taken after some time passes”
 
** Goblins will begin building trenches and small towers “in human villages, elf sites and dwarf hill sites that have been taken after some time passes”
  
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'''*''' These are directly applicable to Fortress Mode
 
  
'''**''' Toady’s old prediction, as seen at the end of http://www.youtube.com/watch?v=q9ZwVuGB_PI
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* These are directly applicable to Fortress Mode
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**Toady’s old prediction, as seen at the end of http://www.youtube.com/watch?v=q9ZwVuGB_PI

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