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Editing User:Larix/Minecart Collisions

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==The collision speed cap, applications and exceptions==
 
==The collision speed cap, applications and exceptions==
  
The speed cap allows regulating speed/momentum: if the incoming cart pushes an aluminium cart, which then pushes a silver cart, which pushes the actual outgoing cart, momentum will be automatically cut to ~1/4, before taking incoming/outgoing cart weights into account. A short closed track loop filled with identical-weight carts can "reflect" a cart bumping into the circle from the side, at a characteristic speed reflecting the weight differences between carts involved.  
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The speed cap allows regulating speed/momentum: if the incoming cart pushes an aluminium cart, which then pushes a silver cart, which pushes the actual outgoing cart, momentum will be automatically cut to ~1/4, before taking incoming/outgoing cart weights into account.  
  
 
If two carts collide head-on, there can be an exception to the speed cap:
 
If two carts collide head-on, there can be an exception to the speed cap:
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*Through collisions, it is possible to reach derail velocity when starting with roller-driven minecarts. I've tested and proven this thoroughly. In fact, i relied on this to determine if a collision had resulted in a speed increase or not.
 
*Through collisions, it is possible to reach derail velocity when starting with roller-driven minecarts. I've tested and proven this thoroughly. In fact, i relied on this to determine if a collision had resulted in a speed increase or not.
  
*When working with extremely high-speed carts, you can ''exceed the normal speed limit''. And carts propelled to such speeds still properly calculate momentum and propagate it, so it's possible to "stack" such collisions even further.
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*When working with extremely high-speed carts, you can ''exceed the normal speed limit''. Preliminary tests resulted in an output speed of well in excess of 400.000, while the acknowledged limit is 270.000. More rigorous work will be needed to examine what speeds exactly are achievable. The actual velocity reached may be close to 500.000 (that's five tiles per step); and i haven't tried tiered collisions yet.
 
 
Exploring the possibilities of acceleration through collisions, i soon arrived at this:
 
http://www.bay12forums.com/smf/index.php?topic=137557.msg5145499#msg5145499
 
 
 
With three tiers of collisions, i managed to accelerate an adamantine cart to a speed of over 17 tiles per step, over six times the 2,7 tiles per step commonly cited as limit. Alas, such speeds can only occur in short bursts - carts moving that fast are subject to extreme friction, slowing them down about 1/10 tile per step, every step while travelling along a flat minecart track; for reference, that's 1000 times the friction a saner-speed cart will encounter on track.
 
  
 
==Build order and minecart collisions==
 
==Build order and minecart collisions==

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