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Editing User:Knight Otu/Drafts

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|"Pretty much everything will be broken ... but it'll be pretty easy to fix too". Supporting old mods is nearly impossible with major releases.
 
|"Pretty much everything will be broken ... but it'll be pretty easy to fix too". Supporting old mods is nearly impossible with major releases.
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|'''How large do you think the community is; what kind of feedback tells you about how widespread your work is and where do you think you're getting the most press these days?'''
 
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|'''How exactly long, wide and tall is a tile in Dwarf Fortress? Are they cubes?'''
 
|'''How exactly long, wide and tall is a tile in Dwarf Fortress? Are they cubes?'''
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|Toady One reads less books than he would like. Several of those that he had read at the time are related to the design of the game in some fashion.
 
|Toady One reads less books than he would like. Several of those that he had read at the time are related to the design of the game in some fashion.
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|'''When starting a game what is your software architecture approach?'''
 
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|'''Is magnetite armour going to be picking up stuff?'''
 
|'''Is magnetite armour going to be picking up stuff?'''
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|'''Do you have any plans to make the dwarves have the ability to [prospect]?'''
 
|'''Do you have any plans to make the dwarves have the ability to [prospect]?'''
 
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|The real problem here might be that mineral distribution is sub-par, so a better distribution might make this less important. Others may want to know where features are to avoid those breaking their fortress layouts. Mostly, it's a question of finding an implementation that keeps the feel of the game.
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|The real problem here might be that mineral distribution is sub-par, so a better distribution might make this less important. Others may want to know where features are to avoid those breaking their fortress layouts. Mostly, it's a question of finging an implementation that keeps the feel of the game.
 
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