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Editing User:Kidinnu

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I avoid traps, and rely on marksdwarves behind fortifications. I start slow. I get frustrated by the (high) rate of immigration. I take extensive notes as I play, but haven't yet written them up in story form.
 
I avoid traps, and rely on marksdwarves behind fortifications. I start slow. I get frustrated by the (high) rate of immigration. I take extensive notes as I play, but haven't yet written them up in story form.
 
==Starting Builds==
 
 
My generic starting build is:
 
 
* Proficient Miner / Proficient Weaponsmith
 
* Proficient Miner / Proficient Armorsmith
 
* Proficient Carpenter / Proficient tradeskill (woodcrafter or stonecrafter)
 
* Skilled Woodcutter / Novice Persuader / N Negotiator / N Judge of Intent / N Appraiser / N Consoler / N Pacifier
 
* Proficient Mason / Competent Building Designer / Mechanic
 
* Proficient Brewer / Proficient Cook
 
* Proficient Grower / Proficient tradeskill (metalcrafter)
 
 
I don't like pairing woodcutter with most other starting skills because I tend to clear-cut. I used to use Herbalism heavily, but have move away from it in the current version. I don't understand builds like [Starting_builds#Rapid_expansion], since one skilled grower is so much more efficient than several unskilled growers (the broad-sets-of-skills in that build don't make sense to me either).
 
  
 
==To try more of==
 
==To try more of==

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