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Editing User:Dree12/Basic military setup guide

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Setting up a decent, self-sustaining schedule of [[military]] training can be quite tricky at first. Without using [[danger room]]s, it becomes even tougher to optimize training; however, it is possible to make training reasonably manageable.
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Training can be quite tricky at first but once you use the following steps (aimed at training without danger rooms) it should be reasonably manageable.
  
Begin preparing a military at your first or second migrant wave, usually during [[summer]] or [[autumn]] of the first year. If your first wave is reasonably small and you need more time, it may be a good idea to delay creation of the military, but by the time the third wave arrives you should have at least some structure completed.
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Start with these preparations either at your first or second migrant wave. If your first wave is reasonably small and you need more time, then it's still okay, but by the time the third wave arrives you should have step one completed.
  
This tutorial does not go into the more in-depth areas of "why" to do this, or even how you use certain screens like the military screen and [[scheduling]] system. Using these more advanced features right can produce a truly self-supporting military without need of micromanagement.
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This tutorial does not go into the more in-depth areas of "why" to do this, or even how you use certain screens like the military screen and [[scheduling]] system.
  
== Roughneck Squad ==
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== Step 1: Roughneck Squad (a.k.a. Suicide Squad) ==
  
Sometimes, the only purpose of a squad existing is to prevent an early [[goblin]] [[ambush|attack]] from crippling your military before it is even trained and equipped properly.
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The sole purpose of this squad is to prevent an early goblin attack from crippling your military before it is even trained and equipped properly.
  
 
=== Requirements ===
 
=== Requirements ===
  
* 10 sets of bone/leather armor, or any cheap but reasonably effective armor you can get your hands on. It does not have to be anything complex. Suggestions on armor can be found further below.
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* 10 sets of bone/leather armor, or any cheap but reasonably effective armor you can get your hands on. It does not have to be anything pretty... suggestions on armor can be found further below.
* 10 melee weapons. Axes work great (and if the squad is disbanded, can also be used to cut wood), spears are also useful to make [[trap]]s, and hammers, although only useful for the military (and the occasional [[weapon trap]]), are excellent if you plan to draft the survivors as future marksdwarves. If you can, try to mix axes, spears and hammers. Crossbows or any ranged weapon as well as ammo takes too long to set up for it to be useful at this stage. Most importantly, ''do not use training weapons''.
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* 10 melee weapons. Axes work great (and if the military is disbanded, can also be used to cut wood), spears are also useful to make [[trap]]s, and hammers, although only useful for the military (and the occasional [[weapon trap]]), are excellent if you plan to draft the survivors as future marksdwarves. If you can, try to mix axes, spears and hammers. Crossbows or any ranged weapon as well as ammo takes too long to set up for it to be useful at this stage. Most importantly, ''do not use training weapons.
* 10 reasonably expendable dwarves. Having as close to ten dwarves as possible is best for a roughneck squad (more than ten soldiers is impossible, eight or nine soldiers works, three to five soldiers does not work). Their [[attribute]]s or [[skill]]s do not matter significantly; however, you may not want to use your best dwarves for this — use peasants or professions that are not in use in your fortress (common ones are [[lye maker|lye making]] or [[fish cleaner|fish cleaning]]. Because this squad is expendable, choose dwarves without friends and family, become ill quickly, heal slowly, or are weak and flimsy.
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* 10 expendable dwarves. Really important is to have as close to 10 as possible (more than ten soldiers is impossible, eight or nine soldiers works, three to five soldiers does not work). Their stats do not matter significantly; however, you may not want to use your best dwarves for this — use peasants or professions that are not in use in your fortress (common ones are [[lye maker|lye making]] or [[fish cleaner|fish cleaning]]. Because this squad is expendable, choose dwarves without friends and family, become ill quickly, heal slowly, or are weak and flimsy.
* A [[bed]] or other building that can be designated as a [[barracks]] (armor stands or weapon racks also work).
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* A bed or other building that can be designated as a barracks (armor stands or weapon racks also work).
  
 
=== Steps ===
 
=== Steps ===
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# Make a 10 man squad in the [[military|panel]]. Try to pick people with as few friends as possible for this; it does not matter if they are flimsy in stats or if they are extremely susceptible to disease. We literally do not expect these dwarves to survive a decent siege.
 
# Make a 10 man squad in the [[military|panel]]. Try to pick people with as few friends as possible for this; it does not matter if they are flimsy in stats or if they are extremely susceptible to disease. We literally do not expect these dwarves to survive a decent siege.
 
# Assign them the predefined "leather armor" uniform in the military panel (or make your own cheap and fast uniform; anything you have on hand is good, even metals if you brought them on embark, and have an anvil and some [[fuel]]). If you do not have everything for the uniform for every dwarf then stick to leather and bone, and let a dwarf or 2 be dedicated solely to crafting everything those cannon fodder dwarves need. Once they've trained crafting skills you can use them to craft the leather parts of the armor the "real" military squad is going to need.
 
# Assign them the predefined "leather armor" uniform in the military panel (or make your own cheap and fast uniform; anything you have on hand is good, even metals if you brought them on embark, and have an anvil and some [[fuel]]). If you do not have everything for the uniform for every dwarf then stick to leather and bone, and let a dwarf or 2 be dedicated solely to crafting everything those cannon fodder dwarves need. Once they've trained crafting skills you can use them to craft the leather parts of the armor the "real" military squad is going to need.
# Once you have your ten dwarf "Suicide Squad", make a barracks with your barracks item (bed, armor stand, weapon rack, etc.) next to your entrance or next to your most busy area (preferably outside) and assign your roughnecks to it. Make them active in the squad menu so they will hang around in the barracks constantly, waiting for their chums to show up for training (and sometimes even train!).
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# Once you have your 10 man "Suicide Squad", make a barracks with your barracks item (bed, armor stand, weapon rack, etc.) next to your entrance or next to your most busy area (preferably outside) and assign your roughnecks to it. Make them active in the squad menu so they will hang around in the barracks constantly, waiting for their chums to show up for training (and sometimes even train!).
  
 
Try to have only one entrance in this stage, or at least only one "outside camp" — it's easier to defend.
 
Try to have only one entrance in this stage, or at least only one "outside camp" — it's easier to defend.
  
== Step 2: Conscripts ==
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== Step 2: Conscripts (a.k.a. Conscript reporting!) ==
 
=== Requirements ===
 
=== Requirements ===
 
* 6 sets of decent armor - more info about it below.
 
* 6 sets of decent armor - more info about it below.

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