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Editing Trap component
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− | + | {{Quality|Exceptional|12:22, 18 May 2015 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
− | + | {{buggy}} | |
+ | Any [[weapon]] in Fortress Mode can be placed into a [[Trap#Weapon Trap|weapon trap]]. However, there are five '''trap components''', or '''trap weapons''', that are ''specifically'' for weapons traps (and two also have additional uses). As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to any beast of any size, and potentially simply making a fine mince (or paste, depending on the weapons) of lesser creatures. | ||
+ | In the order they appear on the various menus, they are the '''menacing spike''', the '''serrated disc''', the '''spiked ball''', the '''enormous corkscrew''', and the '''giant axe blade'''. | ||
− | + | All trap component weapons can be made out of [[metal]]s (by a [[weaponsmith]]) or [[glass]] (by a [[glassmaker]]), with appropriate damage. Three can also be made out of [[wood]] by a [[carpenter]] (as noted [[Trap_component#Data_ & comparison|below]]), which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are short on metal. Each trap component takes one unit of the material that you are using (e.g. Each menacing iron spike will take one [[bar]] of [[iron]]). Note that although it is not possible to make giant axe blades or serrated disks out of wood, wooden ones can sometimes be bought from the embark screen. This is presumably a bug. | |
− | + | Trap weapons also provide the highest return of any weapon for [[melt]]ing, 120%-150%, compared to 90-120% for conventional weapons, which can be [[exploit]]ed for generating metal and training [[weaponsmith]]s. Trap components are a separate sub-section of a [[forge]] menu, but are at the bottom of the general [[glass furnace]] or [[carpenter's workshop]] menus. | |
− | + | Most of these weapons do make good trade goods, particularly large serrated discs and spiked balls. | |
− | == | + | ==The 5 trap weapons== |
===Menacing spike=== | ===Menacing spike=== | ||
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===Spiked ball=== | ===Spiked ball=== | ||
− | The '''spiked ball''' doesn't deal a blunt attack at all, but it does do three attacks with its spikes. Like the menacing spike, it has only a small contact area, but has a very low penetration depth compared to the menacing spike. | + | The '''spiked ball''' doesn't deal a blunt attack at all, but it does do three attacks with its spikes. Like the menacing spike, it has only a small contact area, but has a very low penetration depth compared to the menacing spike. |
+ | |||
+ | Low penetration depth edged attacks can still break bones with impact damage, just like blunt attacks do. In addition, if an edged weapon is unable to cut the material of the target's armor, its attack is converted to blunt type. Because the small contact area concentrates the force, spiked balls should be more effective against targets in superior armor than either serrated discs or giant axes. | ||
− | + | Spiked balls can also be made from [[wood]]. If trees are not in short supply then wooden spiked balls make [[exploit|excellent]] trade items (except to the elves) due to the fact that spiked balls have an extremely high item value, almost to the extent of being a bug. | |
===Enormous corkscrew=== | ===Enormous corkscrew=== | ||
− | '''Enormous corkscrews''' can be used as components in [[ | + | '''Enormous corkscrews''' can be used as components in [[Trap]]s as well as for [[screw pump]]s. As a result, the corkscrews from unneeded screw pumps can be used to make serviceable weapon traps. |
The enormous corkscrew performs a deeply penetrating attack with a small contact area, much like the menacing spike. It is currently unknown which of these two trap components is the strongest overall. | The enormous corkscrew performs a deeply penetrating attack with a small contact area, much like the menacing spike. It is currently unknown which of these two trap components is the strongest overall. | ||
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===Giant axe blade=== | ===Giant axe blade=== | ||
− | The '''giant axe blade''' is a very similar weapon to the large, serrated disc, but only strikes once, compared to the disc's three attacks. However, due to its larger size, its single attack is stronger than each of the large, serrated disc's. It is currently unknown which of these two trap components is the strongest | + | The '''giant axe blade''' is a very similar weapon to the large, serrated disc, but only strikes once, compared to the disc's three attacks. However, due to its larger size, its single attack is stronger than each of the large, serrated disc's. It is currently unknown which of these two trap components is the strongest over all. |
However, if the variables behave like those of the wieldable weapons, size determines mass (along with material density) and mass determines impact (BLUNT) damage. An edged weapon, like the giant axe, only deals this type of damage when it is unable to penetrate armor, or if the target is large compared to its penetration depth. | However, if the variables behave like those of the wieldable weapons, size determines mass (along with material density) and mass determines impact (BLUNT) damage. An edged weapon, like the giant axe, only deals this type of damage when it is unable to penetrate armor, or if the target is large compared to its penetration depth. | ||
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==Data & comparison== | ==Data & comparison== | ||
− | {|cellpadding=" | + | {|cellpadding="2" border="1" class="wikitable sortable" style="width:75%" |
− | ! Name | + | ! Name !! Size !! Number of hits !! Contact Area !! Penetration Depth !! Wood? !! Base Value |
|- | |- | ||
− | | Giant axe blade | + | | Giant axe blade || 1600 || 1 || 100000 || 10000 || No || 66 |
|- | |- | ||
− | | Enormous | + | | Enormous corkscrew† || 1600 || 1 || 100 || 10000 || Yes || 66 |
|- | |- | ||
− | | Spiked ball | + | | Spiked ball || 1000 || 3 || 10 || 200 || Yes || 126 |
|- | |- | ||
− | | Large, serrated disc | + | | Large, serrated disc || 1000 || 3 || 100000 || 10000 || No || 126 |
|- | |- | ||
− | | Menacing | + | | Menacing spike‡ || 1600 || 1 || 10 || 6000 || Yes || 66 |
|} | |} | ||
† ''This trap component can also be used in [[screw pump]]s.'' <br> ‡ ''This trap component can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].'' | † ''This trap component can also be used in [[screw pump]]s.'' <br> ‡ ''This trap component can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].'' | ||
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* When an adamantine spiked ball is melted down, it will produce '''1.2''' wafers, for an '''efficiency of 30%''' | * When an adamantine spiked ball is melted down, it will produce '''1.2''' wafers, for an '''efficiency of 30%''' | ||
− | == | + | ==Bugs== |
− | + | In 43.04 and 43.05, weapons suffer wear and eventually break. Trap components are not properly coded for this, and will cause the game to crash if they break, which can sometimes happen after hitting only about 4 invaders. It is recommended not to use trap components in those versions of the game.{{bug|9888}} | |
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==See also== | ==See also== | ||
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{{Category|Weapons}} | {{Category|Weapons}} | ||
{{Category|Traps}} | {{Category|Traps}} | ||
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