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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|20:51, 22 July 2017 (UTC)}} |
{{av}} | {{av}} | ||
:''"Town" may also refer to a fortress that has reached a [[fortress#Nomenclature|certain population level]].'' | :''"Town" may also refer to a fortress that has reached a [[fortress#Nomenclature|certain population level]].'' | ||
− | [[File:Town_map_43.png|thumb|300px|A map of a well | + | [[File:Town_map_43.png|thumb|300px|A map of a well developed town, exported from legends mode.<br> |
Places of interest:<br> | Places of interest:<br> | ||
− | <span style="color:rgb(110,110,110 | + | <span style="color:rgb(110,110,110)">█</span> Fortifications and central keep<br> |
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<span style="color:rgb(50,50,50)">█</span> Warehouse<br> | <span style="color:rgb(50,50,50)">█</span> Warehouse<br> | ||
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<span style="color:rgb(255,255,32)">█</span> Tavern<br> | <span style="color:rgb(255,255,32)">█</span> Tavern<br> | ||
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<span style="color:rgb(170,120,230)">█</span> Temple<br> | <span style="color:rgb(170,120,230)">█</span> Temple<br> | ||
<span style="color:rgb(255,192,255)">█</span> Library<br> | <span style="color:rgb(255,192,255)">█</span> Library<br> | ||
− | <span style="color:rgb(0 | + | <span style="color:rgb(0,0,255)">█</span> Well]] |
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− | A '''town''' is a large [[site]] founded by [[human]] | + | A '''town''' is a large [[site]] founded and inhabited by [[human]]s and, possibly, various other creatures. The population and size can be determined by the map symbol representing it; from least to most populous: {{Raw Tile|+|7:0}}, {{Raw Tile|*|7:0}}, {{Raw Tile|#|7:0}}, and {{Raw Tile|☼|7:1}}. All towns start out from [[hamlet]]s, which immediately form into towns under the right circumstances, during worldgen. [[Road]]s link towns between other nearby towns and dwarven [[fortress]]es, as well as sites conquered by humans. |
− | + | [[Adventure mode|Adventurers]] spend much quality time in towns - they can come to trade, speak, or entertain the townspeople, and occasionally to slay those who have invited their wrath. [[Tavern]]s in towns are a popular destination for many adventurers; they are the only sources of alcohol in human settlements and provide excellent entertainment, which includes [[performance]]s and the occasional drunken brawl. Other people of interest include: | |
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− | [[Adventure mode|Adventurers]] spend much quality time in towns - they can come to trade, speak, or entertain the townspeople, and occasionally to slay those who have invited their wrath. | ||
* [[mercenary|mercenaries]], who will gather at [[tavern]]s, and make for great traveling companions. | * [[mercenary|mercenaries]], who will gather at [[tavern]]s, and make for great traveling companions. | ||
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== Keep == | == Keep == | ||
− | At the heart of a town is a walled stronghold, garrisoned by many soldiers. Inside of the keep can be found a lord or lady, other high nobility, and men-at-arms willing to follow you unto death. If the town is the civ's seat of power, then the law-maker will also reside here. | + | At the heart of a town is a walled stronghold, garrisoned by many soldiers. Inside of the keep can be found a lord or lady, other high nobility, and men-at-arms willing to follow you unto death. If the town is the civ's seat of power, then the law-maker will also reside here. Below almost every keep is a [[dungeon]]. |
− | Since .47.01, keeps have had their households expanded | + | Since .47.01, keeps have had their households expanded, and most human keeps will have a variety of members, some familiar from fort mode, like doctors and executioners, some related to the expanded city, like judges, fire commissioners and sewer administrators, and some just plain household, like the housekeepers and chefs. The vast majority of these don't have interesting game mechanics associated with them tied to their positions, but many of them are caught up in some [[intrigue|scheme]]. |
== The town proper == | == The town proper == | ||
− | [[File: | + | [[File:TownSquare2.jpg|thumb|300px|Typical town thoroughfare]] |
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Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk among the densely-packed houses and shops in narrow streets, while stray domesticated animals roam the muddy alleyways and pastures. Vast shopping districts are major trade centers. Other buildings include warehouses (which can be ransacked without repercussion) and wells. Common structures include [[tavern]]s and [[temple]]s, but [[Library|libraries]] are very rare. | Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk among the densely-packed houses and shops in narrow streets, while stray domesticated animals roam the muddy alleyways and pastures. Vast shopping districts are major trade centers. Other buildings include warehouses (which can be ransacked without repercussion) and wells. Common structures include [[tavern]]s and [[temple]]s, but [[Library|libraries]] are very rare. | ||
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== Subterranea == | == Subterranea == | ||
− | Below a town are several subterranean structures: [[dungeon]]s, [[catacombs]], and [[sewer]]s. All three can be present at once, and frequently connect and overlap each other. [[Tomb]]s may also be present alongside catacombs. Criminals, outcasts of society and various subterranean creatures hide in the dark passages. They are common destinations for those looking to finish a [[quest]], gain | + | [[Image:dungoen.jpg|300px|thumb|Subterranean layout from an early development screenshot on the DF development blog]] |
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+ | Below a town are several subterranean structures: [[dungeon]]s, [[catacombs]], and [[sewer]]s. All three can be present at once, and frequently connect and overlap each other. [[Tomb]]s may also be present alongside catacombs. Criminals, outcasts of society and various subterranean creatures hide in the dark passages. They are common destinations for those looking to finish a [[quest]], gain reputation, or search for valuable loot. | ||
− | Dungeons reside below the keep, while catacombs reside below temples. Both buildings are almost always present - sewers, on the other hand, can only be found in more developed towns. The presence of a sewer in a town can be confirmed by the presence of [[floor grate]]s in the middle of streets | + | Dungeons reside below the keep, while catacombs reside below temples. Both buildings are almost always present - sewers, on the other hand, can only be found in more developed towns. The presence of a sewer in a town can be confirmed by the presence of [[floor grate]]s in the middle of streets. They are accessible via small and elusive entrances above-ground, or by diving below nearby waterways. |
== Destroyed or abandoned towns == | == Destroyed or abandoned towns == | ||
:''Further information: [[Ruin]]'' | :''Further information: [[Ruin]]'' | ||
− | [[File:Destroyed.jpg|thumb|center|1000px| | + | [[File:Destroyed.jpg|thumb|center|1000px|Legend's entry about a town being sacked]] |
In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. [[Bandit]]s and criminals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy already. | In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. [[Bandit]]s and criminals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy already. | ||
== Gallery == | == Gallery == | ||
− | <gallery | + | <gallery> |
− | File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map | + | File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map |
− | File:Spidergroul.jpg|Town on regular travel map | + | File:Spidergroul.jpg|Town on regular travel map |
− | File:Destroyedtown2.jpg|Ruins of a town before the gates of an abandoned keep | + | File:Destroyedtown2.jpg|Ruins of a town before the gates of an abandoned keep |
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</gallery> | </gallery> | ||