v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Talk:Reaction

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
Yea or nay?  It is a bit lolrandom at the moment... [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 01:38, 7 January 2023 (UTC)
 
Yea or nay?  It is a bit lolrandom at the moment... [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 01:38, 7 January 2023 (UTC)
 
: I sorted it. Don't hate me. XD [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 08:27, 20 January 2023 (UTC)
 
: I sorted it. Don't hate me. XD [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 08:27, 20 January 2023 (UTC)
 
==== Material tokens and workshop reaction oddities/limitations ====
 
After adding in an explanation about armor size menu selections, I thought that material usage implications for reactions and workshops were valid candidates for further elaboration here, and possibly candidates for their own content sections.
 
 
Some examples: bugs/oddities that may have uses for reaction modding; undocumented or lesser known properties and uses of some materials (pearl/amber/coral etc.), unusual ways some things are categorized for stockpiles/reactions (somewhat arbitrary body part usage limitations/unexpected effects and usage of certain material tags), how reagents/products may or may not interact with vanilla reactions, and hard-coded item usage/limitations (skin/tanned_skin, hair/wool etc.).
 
 
These are just examples of things that I couldn't find detailed explanations of yet, or I misunderstood from the current documentation, not meant as harsh criticism of what is a well written wiki page. Maybe some of the above would be better expanded upon in a different modding page, or their own examples section at the end of this page.
 
 
I would, and eventually will, take more initiative, but am quite new to modding, and don't want to put up too much erroneous information or additions that may need verification. [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:20, 31 January 2023 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)