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Editing Soap
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{{Quality|Exceptional|10:23 11/01/2023(GMT)}} | {{Quality|Exceptional|10:23 11/01/2023(GMT)}} | ||
{{av}} | {{av}} | ||
− | [[File: | + | [[File:Soap Stockpile.png|thumb]] |
+ | '''Soap''' is a particularly useful type of [[bar]] used for [[clean self|personal cleaning]], which increases happiness ("recently took a soapy bath") and lowers the chances of an [[Health care|infection]] in case they are [[wound]]ed, and for cleaning [[wound]]s in [[hospital]]s, preventing infections from developing. It is thus a vital commodity in dwarven [[health care]], and one not traded in [[caravan]]s: you're going to have to make some soap yourself. | ||
+ | Stockpile soap is filtered under [[bar]]/[[block]] -> Bars: other materials. | ||
− | + | Unlike most other items, bars of soap have a "durability" level which allows jobs to partially consume them - each bar starts with 150 units, and cleaning jobs consume varying quantities of soap before ultimately using it up. | |
− | + | == Manufacture == | |
− | |||
Soap is made of two components, [[lye]] and [[fat]] (either [[tallow]] or [[oil]]), and requires a dedicated workshop, the [[soap maker's workshop]]. It has a somewhat complicated production process; lye must be produced at an [[ashery]] from [[ash]], which in turn must be created at a [[wood furnace]] from [[wood]] logs that must first be [[woodcutting|cut down]]. [[Tallow]] is rendered from the [[fat]] from butchered [[creature|animal]]s at a [[kitchen]], requiring either [[Meat industry|livestock]] or [[hunting]] activities, while oil must be [[pressing|pressed]] from [[seed]]s or [[rock nut]]s at a [[screw press]], which first requires [[plant gathering|gathering]] or [[farming|growing]] [[crop]]s and then processing them at the [[farmer's workshop]]. One unit of tallow or oil plus one of lye creates a single bar of finished soap. | Soap is made of two components, [[lye]] and [[fat]] (either [[tallow]] or [[oil]]), and requires a dedicated workshop, the [[soap maker's workshop]]. It has a somewhat complicated production process; lye must be produced at an [[ashery]] from [[ash]], which in turn must be created at a [[wood furnace]] from [[wood]] logs that must first be [[woodcutting|cut down]]. [[Tallow]] is rendered from the [[fat]] from butchered [[creature|animal]]s at a [[kitchen]], requiring either [[Meat industry|livestock]] or [[hunting]] activities, while oil must be [[pressing|pressed]] from [[seed]]s or [[rock nut]]s at a [[screw press]], which first requires [[plant gathering|gathering]] or [[farming|growing]] [[crop]]s and then processing them at the [[farmer's workshop]]. One unit of tallow or oil plus one of lye creates a single bar of finished soap. | ||
{{/flowchart}} | {{/flowchart}} | ||
{{clear}} | {{clear}} | ||
+ | == Hygiene == | ||
+ | |||
+ | Dwarves do not require soap to clean [[contaminant]]s such as mud and blood from themselves - if necessary, they will use [[murky pool]]s, artificial pools of water, brooks, or a [[well]]. However, using soap will often generate the happy [[thought]] "recently took a soapy bath". It is possible to construct bath-houses (rooms containing pools of water, a soap stockpile, and perhaps a few nice statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For cleaning wounds and preventing infection after [[surgery]], however, [[hospital]]s should be kept stocked with a small amount of soap. Soap will get used up as dwarves wash themselves, and dirtier dwarves consume soap more quickly. | ||
− | + | Dwarves have an internal "dirtiness" level, which slowly builds up over time, gets lowered when they have a bath, and lowered further when they have a soapy bath. This "dirtiness" value is connected to the chance of getting an infection if the dwarf is injured, making soap useful as a preventative as well as treatment. | |
− | + | Soap is stored in bar/block stockpiles with the "soap" option enabled. | |
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− | + | Some important notes when setting up [[work orders]] for soap is that the generic material type is not located in materials. When you setup the work order you need to add all of the recommended conditions from the bottom but then for the material make sure this is set to bars ( there are types of soap in here for material but no general one ) by using the Mat button with the red arrow in the image below. Then go to the Adj button shown with the green arrow and choose Soap items. This will change your bars to say soap bars now and will be generic to any type of soap in the stockpile. | |
− | + | [[File:Soap WO.png|center|]] | |
+ | |||
+ | Image below is what you see when using the Adj button and searching for soap. | ||
+ | |||
+ | [[File:Soap2 WO.png]] | ||
+ | |||
+ | [[File:handmade_soap_preview.jpg|thumb|250px|center|Handmade soaps]] | ||
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{{Translation | {{Translation | ||
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| elvish = dathe | | elvish = dathe | ||
| goblin = snubez | | goblin = snubez | ||
− | | human = kamven}} | + | | human = kamven |
+ | }} | ||
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{{materials}} | {{materials}} | ||
{{Industry}} | {{Industry}} | ||
+ | |||
{{Category|Healthcare}} | {{Category|Healthcare}} | ||
{{Category|Materials}} | {{Category|Materials}} | ||
[[ru:Soap]] | [[ru:Soap]] |