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Editing Soap
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Dwarves have an internal "dirtiness" level, which slowly builds up over time, gets lowered when they have a bath, and lowered further when they have a soapy bath. This "dirtiness" value is connected to the chance of getting an infection if the dwarf is injured, making soap useful as a preventative as well as treatment. | Dwarves have an internal "dirtiness" level, which slowly builds up over time, gets lowered when they have a bath, and lowered further when they have a soapy bath. This "dirtiness" value is connected to the chance of getting an infection if the dwarf is injured, making soap useful as a preventative as well as treatment. | ||
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+ | == Trade value == | ||
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+ | Soap has no quality modifiers when it is created and as a "bar" has a rather moderate base item value of 5☼, only adjusted by the material value modifier of the tallow (1 for most animals) or oil (5 for all oils) used in production. The resultant trade prices thus range from 5☼ (tallow soap from ordinary animals) and 25☼ (plant oil soaps) to 75☼ (dragon tallow soap) per bar. Since most oils require three separate jobs to create ([[plant processing]], [[milling]] and [[pressing]]) and soap requires another three jobs ([[wood burning]], [[lye making]] and finally [[soap making]]), producing soap for export doesn't make economical sense. | ||
{{Translation | {{Translation |