v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Siege workshop
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 17: | Line 17: | ||
{{av}} | {{av}} | ||
− | The ''' | + | The '''Siege Workshop''' is used to make [[ballista]] and [[catapult]] parts, as well as to assemble siege ammunition (namely, [[ballista arrow]]s). |
A dwarf must have the [[siege engineer]] [[labor]] enabled in order to use a siege [[workshop]]. [[Siege engineer]]s can also assemble [[ballista]] and [[catapult]] parts into stationary [[siege engine]]s to be loaded and fired by [[siege operator]]s. | A dwarf must have the [[siege engineer]] [[labor]] enabled in order to use a siege [[workshop]]. [[Siege engineer]]s can also assemble [[ballista]] and [[catapult]] parts into stationary [[siege engine]]s to be loaded and fired by [[siege operator]]s. | ||
− | ==See | + | ==See Also== |
*[[Defense design]] | *[[Defense design]] | ||
{{Workshops}} | {{Workshops}} |